Mercurial > traipse_dev
view orpg/map/_fog.py @ 23:551cd440acce traipse_dev
Final Dev build of the Day. Should reduce RAM usage more.
author | sirebral |
---|---|
date | Sat, 25 Jul 2009 21:05:18 -0500 |
parents | 4385a7d0efd1 |
children |
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from math import sqrt import wx import orpg.dirpath from orpg.orpgCore import * from _object import MapObject class FogLayer(MapObject): def __init__(self, canvas): MapObject.__init__(self, canvas=canvas) def Draw(self, dc): path = dc.CreatePath() r, g, b = self.RGBHex.rgb_tuple(self.canvas.fogColor) if self.canvas.toolWnd.gmToolBar.IsShown(): brush = wx.Brush(wx.Color(r, g, b, 128)) else: brush = wx.Brush(wx.Color(r, g, b, 255)) dc.SetBrush(brush) self.region = wx.Region(0, 0, self.canvas.size[0]+2, self.canvas.size[1]+2) points = [] lp = 's' for point in self.canvas.fogRegion: if point == 's' or point == 'h': if lp == 's' and len(points) > 0: self.region.XorRegion(wx.RegionFromPoints(points)) self.region.SubtractRegion(wx.RegionFromPoints(points)) elif len(points) > 0: self.region.UnionRegion(wx.RegionFromPoints(points)) lp = point points = [] else: points.append((point.x, point.y)) if len(points) > 0: if lp == 's': self.region.XorRegion(wx.RegionFromPoints(points)) self.region.SubtractRegion(wx.RegionFromPoints(points)) else: self.region.UnionRegion(wx.RegionFromPoints(points)) dc.ClipRegion(self.region) dc.DrawRectangle(0, 0, self.canvas.size[0]+2, self.canvas.size[1]+2) dc.SetBrush(wx.NullBrush) def OnLeftDown(self, pos): self.start = pos self.lastPoint = pos if self.canvas.toolWnd.currentFog == 'Show': self.canvas.fogRegion.append('s') else: self.canvas.fogRegion.append('h') self.canvas.fogRegion.append(pos) def OnMotion(self, pos): cdc = wx.ClientDC(self.canvas) self.canvas.PrepareDC(cdc) dc = wx.GraphicsContext.Create(cdc) dc.Scale(self.canvas.zoomScale, self.canvas.zoomScale) dc.SetPen(wx.WHITE_PEN) path = dc.CreatePath() xd = (self.lastPoint.x-pos.x)*(self.lastPoint.x-pos.x) yd = (self.lastPoint.y-pos.y)*(self.lastPoint.y-pos.y) distance = sqrt(xd+yd) if distance > 5: path.MoveToPoint(self.lastPoint.x, self.lastPoint.y) path.AddLineToPoint(pos.x, pos.y) self.canvas.fogRegion.append(pos) self.lastPoint = pos path.CloseSubpath() dc.StrokePath(path) dc.SetPen(wx.NullPen) def OnLeftUp(self, pos): self.canvas.fogRegion.append(pos) self.canvas.fogRegion.append(self.start) self.canvas.UpdateMap()