Mercurial > traipse_dev
view system_check.py @ 160:52100f68dfe1 beta
Traipse Beta 'OpenRPG' {091126-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix. *Whiteboard
from Core not showing*
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
author | sirebral |
---|---|
date | Thu, 26 Nov 2009 14:25:47 -0600 |
parents | 4385a7d0efd1 |
children |
line wrap: on
line source
import sys import time import platform import wx import orpg.orpg_version class system_check: def start(self,log_file='openrpg_sysinfo.txt'): self.log_file = open(log_file,'w') self.log_file.write("OpenRPG System Info " + time.strftime( '%m-%d-%y', time.localtime( time.time() ) )) self.check_openrpg() self.check_py() self.check_wxpython() self.check_platform() self.log_file.close() def check_wxpython(self): self.log_file.write("\nwxPython Version: " + wx.__version__) def check_py(self): self.log_file.write("\nPython: " + sys.version) def check_platform(self): self.log_file.write("\nPlatform: " + platform.platform()) def check_openrpg(self): self.log_file.write("\nOpenRPG Version: " + orpg.orpg_version.VERSION) self.log_file.write("\nOpenRPG Build: " + orpg.orpg_version.BUILD) if __name__ == "__main__": syscheck = system_check() syscheck.start()