Mercurial > traipse_dev
view orpg/gametree/nodehandlers/chatmacro.py @ 160:52100f68dfe1 beta
Traipse Beta 'OpenRPG' {091126-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix. *Whiteboard
from Core not showing*
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
author | sirebral |
---|---|
date | Thu, 26 Nov 2009 14:25:47 -0600 |
parents | 3b6888bb53b5 |
children | 565ab3d84430 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: chatmacro.py # Author: Chris Davis # Maintainer: # Version: # $Id: chatmacro.py,v 1.15 2006/11/15 12:11:23 digitalxero Exp $ # # Description: The file contains code for the form based nodehanlers # __version__ = "$Id: chatmacro.py,v 1.15 2006/11/15 12:11:23 digitalxero Exp $" from core import * ########################## ## text node handler ########################## class macro_handler(node_handler): """ A nodehandler for text blocks. Will open text in a text frame <nodehandler name='?' module='chatmacro' class='macro_handler'> <text>some text here</text> </nodehandler > """ def __init__(self,xml_dom,tree_node): node_handler.__init__(self,xml_dom,tree_node) self.text_elem = self.master_dom.getElementsByTagName('text')[0] self.text = component.get('xml').safe_get_text_node(self.text_elem) def set_text(self,txt): self.text._set_nodeValue(txt) def on_use(self,evt): txt = self.text._get_nodeValue() actionlist = txt.split("\n") for line in actionlist: if(line != ""): if line[0] != "/": ## it's not a slash command action = self.chat.ParsePost(line, True, True) else: action = line self.chat.chat_cmds.docmd(action) return 1 def get_design_panel(self,parent): return macro_edit_panel(parent,self) def tohtml(self): title = self.master_dom.getAttribute("name") txt = self.text._get_nodeValue() txt = string.replace(txt,'\n',"<br />") return "<P><b>"+title+":</b><br />"+txt P_TITLE = wx.NewId() P_BODY = wx.NewId() B_CHAT = wx.NewId() class macro_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Chat Macro"), wx.VERTICAL) self.text = {} self.text[P_TITLE] = wx.TextCtrl(self, P_TITLE, handler.master_dom.getAttribute('name')) self.text[P_BODY] = wx.TextCtrl(self, P_BODY, handler.text._get_nodeValue(), style=wx.TE_MULTILINE) sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.text[P_TITLE], 0, wx.EXPAND) sizer.Add(wx.StaticText(self, -1, "Text Body:"), 0, wx.EXPAND) sizer.Add(self.text[P_BODY], 1, wx.EXPAND) sizer.Add(wx.Button(self, B_CHAT, "Send To Chat"),0,wx.EXPAND) self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE) self.Bind(wx.EVT_TEXT, self.on_text, id=P_BODY) self.Bind(wx.EVT_BUTTON, self.handler.on_use, id=B_CHAT) self.SetSizer(sizer) self.SetAutoLayout(True) self.Fit() def on_text(self,evt): id = evt.GetId() txt = self.text[id].GetValue() if txt == "": return if id == P_TITLE: self.handler.master_dom.setAttribute('name',txt) self.handler.rename(txt) elif id == P_BODY: self.handler.set_text(txt)