Mercurial > traipse_dev
view orpg/chat/chat_util.py @ 160:52100f68dfe1 beta
Traipse Beta 'OpenRPG' {091126-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix. *Whiteboard
from Core not showing*
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
author | sirebral |
---|---|
date | Thu, 26 Nov 2009 14:25:47 -0600 |
parents | 3b6888bb53b5 |
children |
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# utility function; see Post() in chatwnd.py import re import string from orpg.orpgCore import * from orpg.tools.orpg_log import logger, debug from orpg.tools.decorators import debugging #============================================ # simple_html_repair(string) # # Crude html/xml parser/verifier. # Catches many mistyped and/or malformed # html tags and prevents them from causing # issues with the chat display (see chatwnd.py) # DOES NOT catch misused but properly formated # html like <script> or <li> which are known # to cause issues with the chat display # # Created 04-25-2005 by Snowdog #============================================= def simple_html_repair(string): "Returns string with extra > symbols to isolate badly formated HTML" #walk though string checking positions of < and > tags. first_instance = string.find('<') if first_instance == -1: return string #no html, bail out. #strip string of an instances of ">>" and "<<" recursively #while (string.find(">>") != -1):string = string.replace(">>",">") while (string.find("<<") != -1):string = string.replace("<<","<") last_start = first_instance in_tag_flag = 1 a = first_instance + 1 while a < len(string): if string[a] == '<': if in_tag_flag == 1: #attempt to figure out best place to put missing > #search from last_start to current position at_front = 1 for best_pos in range(last_start,a): if (str(string[best_pos]).isspace())and (at_front == 0): break else: at_front = 0 best_pos = best_pos + 1 a = best_pos string = string[:a]+">"+string[a:] in_tag_flag = 0 #jump back up one character to catch the last > and reset the in_tag_flag a = a - 1 else: in_tag_flag = 1 last_start = a if string[a] == '>': last_start = a #found a closing tag, move start of scan block up. in_tag_flag = 0 if (a >= (len(string)-1))and(in_tag_flag == 1): #at end of string and need a closing tag marker string = string +">" a = a+1 #strip string of an instances of "<>" string = string.replace("<>","") #sanity check. Count the < and > characters, if there arn't enough > chars #tack them on the end to avoid open-tag conditions diff = string.count('<') - string.count('>') if diff > 0: for d in range(1,diff): string = string+">" return string # Depricated! Might as well use the already made component.get('xml') def strip_unicode(txt): for i in xrange(len(txt)): if txt[i] not in string.printable: try: txt = txt.replace(txt[i], '&#' + str(ord(txt[i])) + ';') except: txt = txt.replace(txt[i], '{?}') return txt #================================================ # strip_script_tags(string) # # removes all script tags (start and end) # 04-26-2005 Snowdog #================================================ def strip_script_tags(string): #kill the <script> issue p = re.compile( '<(\s*)(/*)[Ss][Cc][Rr][Ii][Pp][Tt](.*?)>') string = p.sub( "<!-- script tag removed //-->", string) return string #================================================ # strip_li_tags(string) # # removes all li tags (start and end) # 05-13-2005 #================================================ def strip_li_tags(string): #kill the <li> issue string = re.sub( r'<(\s*)[Ll][Ii](.*?)>', r'<b><font color="#000000" size=+1>*</font></b> ', string) string = re.sub( r'<(/*)[Ll][Ii](.*?)>', r'<br />', string) return string #================================================ # strip_body_tags(string) # # removes all body tags (start and end) from messages # should not break the setting of custom background colors # through legitimate means such as the OpenRPG settings. # 07-27-2005 by mDuo13 #================================================ def strip_body_tags(string): bodytag_regex = re.compile(r"""<\/?body.*?>""", re.I) string = re.sub(bodytag_regex, "", string) return string #================================================ # strip_misalignment_tags(string) # # removes the alignment aspect of <p> tags, since # simply closing one doesn't actually fix the text # alignment. (I'm assuming this is a bug in wxWindows' # html parser.) # However, closing <center> tags does # return the text to its normal alignment, so this # algorithm simply closes them, allowing them to be # used legitimately without causing much annoyance. # 07-27-2005 mDuo13 #================================================ def strip_misalignment_tags(string): alignment_regex = re.compile(r"""<p([^>]*?)align\s*=\s*('.*?'|".*?"|[^\s>]*)(.*?)>""", re.I) string = re.sub(alignment_regex, "<p\\1\\3>", string) center_regex = re.compile(r"""<center.*?>""", re.I) endcenter_regex = re.compile(r"""</center.*?>""", re.I) num_centertags = center_regex.findall(string) num_endcentertags = endcenter_regex.findall(string) if num_centertags > num_endcentertags: missing_tags = len(num_centertags) - len(num_endcentertags) string = string + missing_tags*"</center>"#yes, you can do this. return string #================================================ # strip_img_tags(string) # # removes all img tags (start and end) # 05-13-2005 # redone 07-11-2005 by mDuo13 #================================================ def strip_img_tags(string): #This is a Settings definable feature, Allowing users to enable or disable image display to fix the client crash due to large img posted to chat. #p = re.sub( r'<(\s*)(/*)[Ii][Mm][Gg][ ][Ss][Rr][Cc][=](.*?)>', r'<!-- img tag removed //--> <a href=\3>\3</a>', string) #this regex is substantially more powerful than the one above img_tag_regex = re.compile(r"""<img.*?src\s*?=\s*('.*?'|".*?"|[^\s>]*).*?>""", re.I) #this is what replaces the regex match. the \\1 refers to the URL from the previous string img_repl_str = "<a href=\\1>[img]</a>" #replaces all instances of images in the string with links p = re.sub(img_tag_regex, img_repl_str, string) return p