Mercurial > traipse_dev
view plugins/xxblank.py @ 80:51bb772c3609 ornery-dev
Update Manager nearly 100% complete. Buttons on Controls panel need to be implmented. Users can now look over the revisions for each branch / revision.
author | sirebral |
---|---|
date | Mon, 24 Aug 2009 00:56:09 -0500 |
parents | 4385a7d0efd1 |
children | 15488fe94f52 |
line wrap: on
line source
import os import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Example Plugin' self.author = 'Your Name' self.help = 'Info About your plugin' #You can set variables below here. Always set them to a blank value in this section. Use plugin_enabled #to set their proper values. self.sample_variable = {} def plugin_enabled(self): #You can add new /commands like # self.plugin_addcommand(cmd, function, helptext) self.plugin_addcommand('/test', self.on_test, '- This is an example plugin command') #If you want your plugin to have more then one way to call the same function you can #use self.plugin_commandalias(alias name, command name) #You can also make shortcut commands like the following self.plugin_commandalias('/example', '/me is giving you an example') #if you want your plugin to use custom messages to comunicate with other people using the same plugin #you can add a message handler in a simmilar way to adding a new slash command. The first variable #'xxblank' in this case is the tage name for your custom xml message. The second variable is the function #you want to handle proccessing your messages when one is recived. #Be sure to delete your handler in plugin_disabled self.plugin_add_msg_handler('xxblank', self.on_xml_recive) #if you want your plugin to store some settings in the settings window #you can add them here, the system checks to make sure it does not already exist so you dont #have to worry about it adding copies every time the plugin loads or it overwriting the users changes to it. #This should be used for simple short settings that you would like the user to be able to change in the settings window #variables: #setting - The setting name, cannot contain spaces #value - The default value #options - The type of value that is expected #help - a help message to explain what this variable does. self.plugin_add_setting('Setting', 'Value', 'Options', 'Help message') #This is where you set any variables that need to be initalized when your plugin starts self.sample_variable = {1:'one', 2:'two'} def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/test') self.plugin_removecmd('/example') #This is the command to delete a message handler self.plugin_delete_msg_handler('xxblank') #This is how you should destroy a frame when the plugin is disabled #This same method should be used in close_module as well try: self.frame.Destroy() except: pass def on_test(self, cmdargs): #this is just an example function for a command you create. # cmdargs contains everything you typed after the command # so if you typed /test this is a test, cmdargs = this is a test # args are the individual arguments split. For the above example # args[0] = this , args[1] = is , args[2] = a , args[3] = test self.plugin_send_msg(cmdargs, '<xxblank>' + cmdargs + '</xxblank>') args = cmdargs.split(None,-1) msg = 'cmdargs = %s' % (cmdargs) self.chat.InfoPost(msg) if len(args) == 0: self.chat.InfoPost("You have no args") else: i = 0 for n in args: msg = 'args[' + str(i) + '] = ' + n self.chat.InfoPost(msg) i += 1 def on_xml_recive(self,id, data,xml_dom): self.chat.InfoPost(self.name + ":: Message recived<br />" + data.replace("<","<").replace(">",">") +'<br />From id:' + str(id)) def pre_parse(self, text): #This is called just before a message is parsed by openrpg return text def send_msg(self, text, send): #This is called when a message is about to be sent out. #It covers all messages sent by the user, before they have been formatted. #If send is set to 0, the message will not be sent out to other #users, but it will still be posted to the user's chat normally. #Otherwise, send defaults to 1. (The message is sent as normal) return text, send def plugin_incoming_msg(self, text, type, name, player): #This is called whenever a message from someone else is received, no matter #what type of message it is. #The text variable is the text of the message. If the type is a regular #message, it is already formatted. Otherwise, it's not. #The type variable is an integer which tells you the type: 1=chat, 2=whisper #3=emote, 4=info, and 5=system. #The name variable is the name of the player who sent you the message. #The player variable contains lots of info about the player sending the #message, including name, ID#, and currently-set role. #Uncomment the following line to see the format for the player variable. #print player return text, type, name def post_msg(self, text, myself): #This is called whenever a message from anyone is about to be posted #to chat; it doesn't affect the copy of the message that gets sent to others #Be careful; system and info messages trigger this too. return text def refresh_counter(self): #This is called once per second. That's all you need to know. pass