Mercurial > traipse_dev
view orpg/mapper/images.py @ 215:50af54dbd6a6 alpha
Traipse Alpha 'OpenRPG' {100430-0}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:36:11 -0500 |
parents | b633f4c64aae |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/images.py # Author: OpenRPG # Maintainer: # Version: # $Id: images.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: # from __future__ import with_statement import urllib, Queue, thread, time from threading import Lock from orpg.orpg_wx import * from orpg.orpgCore import * from orpg.dirpath import dir_struct from orpg.tools.orpg_log import logger from orpg.tools.settings import settings class ImageHandlerClass(object): __cache = {} __fetching = {} __queue = Queue.Queue(0) __lock = Lock() def __new__(cls): it = cls.__dict__.get("__it__") if it is not None: return it cls.__it__ = it = object.__new__(cls) return it def load(self, path, image_type, imageId): # Load an image, with a intermideary fetching image shown while it loads in a background thread if self.__cache.has_key(path): return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) if path not in self.__fetching: self.__fetching[path] = True #Start Image Loading Thread thread.start_new_thread(self.__loadThread, (path, image_type, imageId)) else: if self.__fetching[path]: thread.start_new_thread(self.__loadCacheThread, (path, image_type, imageId)) return wx.Image(dir_struct["icon"] + "fetching.png", wx.BITMAP_TYPE_PNG) def directLoad(self, path): # Directly load an image, no threads if path in self.__cache: return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) uriPath = urllib.unquote(path) try: d = urllib.urlretrieve(uriPath) # We have to make sure that not only did we fetch something, but that # it was an image that we got back. if d[0] and d[1].getmaintype() == "image": with self.__lock: self.__cache[path] = (path, d[0], d[1].gettype(), None) return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]) else: logger.general("Image refused to load or URI did not " "reference a valid image: " + path, True) return None except IOError: logger.general("Unable to resolve/open the specified URI; " "image was NOT loaded: " + path, True) return None def cleanCache(self): # Shrinks the Cache down to the proper size try: cacheSize = int(settings.get("ImageCacheSize")) except: cacheSize = 32 cache = self.__cache.keys() cache.sort() for key in cache[cacheSize:]: del self.__cache[key] def flushCache(self): # This function will flush all images contained within the image cache. with self.__lock: self.__cache = {} self.__fetching = {} urllib.urlcleanup() #Private Methods def __loadThread(self, path, image_type, imageId): uriPath = urllib.unquote(path) try: d = urllib.urlretrieve(uriPath) # We have to make sure that not only did we fetch something, but that # it was an image that we got back. if d[0] and d[1].getmaintype() == "image": with self.__lock: self.__cache[path] = (path, d[0], d[1].gettype(), imageId) self.__queue.put((self.__cache[path], image_type, imageId)) if path in self.__fetching: del self.__fetching[path] else: logger.general("Image refused to load or URI did not " "reference a valid image: " + path, True) self.__queue.put(('failed', image_type, imageId)) del self.__fetching[path] except IOError: del self.__fetching[path] logger.general("Unable to resolve/open the specified URI; " "image was NOT laoded: " + path, True) self.__queue.put((dir_struct["icon"] + "failed.png", image_type, imageId)) def __loadCacheThread(self, path, image_type, imageId): try: st = time.time() while path in self.__fetching and self.__fetching[path] is not False: time.sleep(0.025) if (time.time()-st) > 120: logger.general("Timeout: " + path, True) del self.__fetching[path] break except: del self.__fetching[path] logger.general("Unable to resolve/open the specified URI; " "image was NOT loaded: " + path, True) return with self.__lock: if path in self.__cache: logger.debug("Adding Image to Queue from Cache: " + str(self.__cache[path])) self.__queue.put((self.__cache[path], image_type, imageId)) else: self.__loadThread(path, image_type, imageId) #Property Methods def _getCache(self): return self.__cache def _getQueue(self): return self.__queue #Properties Cache = property(_getCache) Queue = property(_getQueue) ImageHandler = ImageHandlerClass()