Mercurial > traipse_dev
view orpg/orpgCore.py @ 121:496dbf12a6cb alpha
Traipse Alpha 'OpenRPG' {091030-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta):
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
{091029}
Changes made to server to start working with Element Tree.
Changes made to Meta Server Lib. Prepping test work for a multi meta network
page.
Minor bug fixed with mini to gametree
Zoom Mouse plugin added.
{091030}
Getting ready for Beta. Server needs debugging so Alpha remains bugged.
Plugin UI code cleaned. Auto start works with a graphic, pop-up asks to enable or
disable plugin.
Update Manager now has a partially working Status Bar. Status Bar captures
terminal text, so Merc out put is visible. Manifest.xml file, will be renamed, is
now much cleaner.
Debug Console has a clear button and a Report Bug button. Prep work for a Term2Win
class in Debug Console.
Known: Current Alpha fails in Windows.
author | sirebral |
---|---|
date | Fri, 30 Oct 2009 22:21:40 -0500 |
parents | d1aff41c031b |
children | fa18af3e04b9 |
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#!/usr/bin/env python # Copyright (C) 2000-2006 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: main.py # Author: Chris Davis # Maintainer: # Version: # $Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $ # # Description: This is the core functionality that is used by both the client and server. # As well as everything in here should be global to every file # __version__ = "$Id: orpgCore.py,v 1.8 2006/11/12 00:10:37 digitalxero Exp $" import time from string import * import os import os.path import thread import traceback import sys import systempath import re import string import urllib import webbrowser import random ######################### ## Error Types ######################### ORPG_CRITICAL = 1 ORPG_GENERAL = 2 ORPG_INFO = 4 ORPG_NOTE = 8 ORPG_DEBUG = 16 ######################## ## openrpg object ######################## class ORPGStorage(object): __components = {} def add(self, key, com): self.__components[key] = com def get(self, key): if self.__components.has_key(key): return self.__components[key] else: return None def delete(self, key): if self.__components.has_key(key): del self.__components[key] else: return ###Grumpy to Ornery### def add_component(self, key, com): return self.add(key, com) def get_component(self, key): return self.get(key) def singleton(cls): instances = {} def getinstance(): if cls not in instances: instances[cls] = cls() return instances[cls] return getinstance ORPGStorage = singleton(ORPGStorage) component = ORPGStorage() ###Grumpy to Ornery### open_rpg = ORPGStorage()