Mercurial > traipse_dev
view plugins/xxinit2.py @ 65:4840657c23c5 ornery-dev
Traipse Dev 'OpenRPG' {090817-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Update to Settings Menu. When user changes font or font size the chat window will now update without needing a restart. Change to dirpath/dir_struct file. No longer creates OPENRPG_BASE environment key.
author | sirebral |
---|---|
date | Mon, 17 Aug 2009 06:56:31 -0500 |
parents | 0b8b7e3ed78d |
children | c54768cffbd4 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # ############################################################################## from string import find, replace import wx import os import orpg.dirpath import orpg.orpg_version import orpg.plugindb import orpg.pluginhandler import hashlib import random __version__ = "2.2.8" class v: init_list = [] class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) self.name = "Initiative Tool " + str(__version__) self.author = "Woody, Darloth, updated by mDuo13, Veggiesama, magoo" self.help = "Type /inittool2 to load a help node into your game tree. Check out\n" self.help += "the readme, and double-click Commands & Help if you want to see examples." self.version = __version__ self.orpg_min_version="1.7.0" def plugin_enabled(self): # Setup variables. self.loaded = 0 # 1 = config has been loaded on startup self.init_debug = 0 v.init_list = [] # now an array of "Dict" (associative array): # name : name of the effect of character # type : 0 = character; 1 = effect # init : init score # duration : round remaining to the effect # hidden : type 0 = shows up in public list only on init # type 1 = does not print to public remaing rounds of effect # pass : for SR4 # rank : when multiple character at same init count, the plugin # use the 'rank' to order them # tag : unique tag assigned to each entry. self.init_round = 1 self.init_recording = 1 self.init_title = "" self.init_count = 0 self.init_pass = 0 self.init_listslot = 0 self.init_listtag = "" self.init_end = 0 self.init_system = "D20" # D20 (default), SR4, RQ self.sandglass_count = 0 # current count of the number of seconds of a character's turn # Well, more or less true, it is a count of the number of time the function # refresh_counter() has been called, which itself is supposed to be call each seconds. self.sandglass_delay = 0 # 0 = off, anything else is the timer delay self.sandglass_status = 0# 0 = running, 1 = pause self.sandglass_skip_interval = 0 # after a number of interval, do a init_next(). 0 = disable self.autosave_delay = 60 # 0 = off, else, will autosave every 'autosave' seconds - VEG 2.2.8 (set to 60) self.autosave_count = 0 # current count of the number of seconds since last autosave self.hide_id = 0 # 1 = do not show IDs to everyone; 0 = show IDs to everyone self.hide_ondeck = 0 # 1 = do not show "on deck" message after every turn; 0 = show it self.hide_justmovement = 0 # [SR4] 1 = do not show "just movement" messages self.message_nowup = "NEXT UP FOR THE KILLING" # customizable "now up" message self.msghand_timer = 0 # 0-60 = cycles the message handler to all players once every 60 seconds - VEG 2.2.6 self.msghand_warning = 1 # 1 = manual override, removes the message warning if someone else in room has xxinit2 loaded - VEG 2.2.6 self.reroll_type = 0 # 0 = reroll every round (normal), 1 = no reroll and keep last round inits - VEG 2.2.7 self.ip_order = 0 # 0 = 1/2/3/4 (normal), 1 = 3/1/4/2 (Serbitar's house rule), 2 = 4/1/3/2 (TinkerGnome's house rule) - VEG 2.2.7 # Add commands self.plugin_addcommand("/inittool2", self.CMD_inittool2, "Loads the help/example node into your game tree") self.plugin_addcommand("/inittoggle", self.CMD_inittoggle, "Toggles initiative system (D20/SR4/RuneQuest") self.plugin_addcommand("/initdebug", self.CMD_initdebug, "???") self.plugin_addcommand("/initgui", self.CMD_initgui, "???") #self.plugin_addcommand("/initsaveconfig", self.CMD_initsaveconfig, "Saves current configuration") #VEG 2.2.6 #self.plugin_addcommand("/initloadconfig", self.CMD_initloadconfig, "Loads a previous configuration") #VEG 2.2.6 self.plugin_addcommand("/initdefaultconfig", self.CMD_initdefaultconfig, "Loads the default configuration") self.plugin_addcommand("/initshowconfig", self.CMD_initshowconfig, "Displays current configuration") self.plugin_addcommand("/togglehideid", self.CMD_togglehideid, "Shows IDs in a public list") self.plugin_addcommand("/togglehideondeck", self.CMD_togglehideondeck, "Shows 'On Deck' message after every turn") self.plugin_addcommand("/togglehidejustmovement", self.CMD_togglehidejustmovement, "Shows 'Just Movement' messages in SR4") self.plugin_addcommand("/init", self.CMD_init, "Toggles whether to record typed intiativies and textual initiative commands") self.plugin_addcommand("/clear", self.CMD_clear, "Clears current initiative list") self.plugin_addcommand("/start", self.CMD_start, "Clears current initiative list and prompts players to roll") self.plugin_addcommand("/addfxhidden", self.CMD_addfxhidden, "Adds a hidden effect to the list") self.plugin_addcommand("/addfx", self.CMD_addfx, "Adds an effect to the list") self.plugin_addcommand("/addhidden", self.CMD_addhidden, "Adds a hidden character to the list") self.plugin_addcommand("/add", self.CMD_add, "Adds a character to the list") self.plugin_addcommand("/del", self.CMD_del, "Deletes a character/effect from the list") self.plugin_addcommand("/changepass", self.CMD_changepass, "Changes current initiative pass [SR4-only]") self.plugin_addcommand("/changedur", self.CMD_changedur, "Changes duration of specific effect") #self.plugin_addcommand("/changefx", self.CMD_changefx, "Changes the initiative count of a specific effect") self.plugin_addcommand("/change", self.CMD_change, "Changes the initiative count of a specific character") self.plugin_addcommand("/togglehidden", self.CMD_togglehidden, "Toggles whether to show hidden characters in initiative list or not") self.plugin_addcommand("/initsetslot", self.CMD_initsetslot, "Sets the initiative turn to the designated list slot") self.plugin_addcommand("/rankup", self.CMD_rankup, "Alters turn priority of one character/effect in the same initiative count as other characters/effects (higher)") self.plugin_addcommand("/rankdown", self.CMD_rankdown, "Alters turn priority of one character/effect in the same initiative count as other characters/effects (lower)") self.plugin_addcommand("/initdelaynow", self.CMD_initdelaynow, "???") self.plugin_addcommand("/sandglass", self.CMD_sandglass, "Toggles sandglass functionality and sets duration of timer") self.plugin_addcommand("/sandglasspause", self.CMD_sandglasspause, "Pauses the sandglass") self.plugin_addcommand("/sandglassresume", self.CMD_sandglassresume, "Resumes the sandglass from pause") self.plugin_addcommand("/sandglassforceskip", self.CMD_sandglassforceskip, "Forces the turn to skip after a number of sandglass duration intervals") self.plugin_addcommand("/list", self.CMD_list, "Displays a list of characters, effects, and turn order to yourself") self.plugin_addcommand("/publiclist", self.CMD_publiclist, "Displays a list of characters, effects, and turn order to the room") self.plugin_addcommand("/rnd", self.CMD_rnd, "Displays the current round") self.plugin_addcommand("/pass", self.CMD_pass, "Displays the current pass [SR4-only]") self.plugin_addcommand("/go", self.CMD_go, "Advances the turn order to the next character/effect") self.plugin_addcommand("/initsave", self.CMD_initsave, "Saves current list of initiatives") self.plugin_addcommand("/initload", self.CMD_initload, "Loads previous list of initiatives") self.plugin_addcommand("/initautosave", self.CMD_initautosave, "Toggles autosave") self.plugin_addcommand("/initautoload", self.CMD_initautoload, "Loads previous autosave of initiative") self.plugin_addcommand("/nowupmsg", self.CMD_nowupmsg, "Customize your own Now Up Message") self.plugin_addcommand("/msghandwarning", self.CMD_msghandwarning, "Toggles the message handler warning when multiple xxinit2's are loaded in the room") #VEG 2.2.6 self.plugin_addcommand("/toggleroundreroll", self.CMD_toggleroundreroll, "Toggles method of round-by-round initiative in SR4") #VEG 2.2.7 self.plugin_addcommand("/toggleiporder", self.CMD_toggleiporder, "Toggles order of IP execution in SR4") #VEG 2.2.7 # Add message handlers self.plugin_add_msg_handler("xxinit2_checkifloaded", self.received_checkifloaded) #VEG 2.2.6 self.plugin_add_msg_handler("xxinit2_returnloaded", self.received_returnloaded) #VEG 2.2.6 self.init_load(0) #VEG 2.2.8 - auto-loads last autosave at startup (helps if you crash) def plugin_disabled(self): self.plugin_removecmd("/inittool2") self.plugin_removecmd("/inittoggle") self.plugin_removecmd("/initdebug") self.plugin_removecmd("/initgui") #self.plugin_removecmd("/initsaveconfig") #VEG 2.2.6 #self.plugin_removecmd("/initloadconfig") #VEG 2.2.6 self.plugin_removecmd("/initdefaultconfig") self.plugin_removecmd("/initshowconfig") self.plugin_removecmd("/togglehideid") self.plugin_removecmd("/togglehideondeck") self.plugin_removecmd("/togglehidejustmovement") self.plugin_removecmd("/init") self.plugin_removecmd("/clear") self.plugin_removecmd("/start") self.plugin_removecmd("/addfxhidden") self.plugin_removecmd("/addfx") self.plugin_removecmd("/addhidden") self.plugin_removecmd("/add") self.plugin_removecmd("/del") self.plugin_removecmd("/changepass") self.plugin_removecmd("/changedur") #self.plugin_removecmd("/changefx") self.plugin_removecmd("/change") self.plugin_removecmd("/togglehidden") self.plugin_removecmd("/initsetslot") self.plugin_removecmd("/rankup") self.plugin_removecmd("/rankdown") self.plugin_removecmd("/initdelaynow") self.plugin_removecmd("/sandglass") self.plugin_removecmd("/sandglasspause") self.plugin_removecmd("/sandglassresume") self.plugin_removecmd("/sandglassforceskip") self.plugin_removecmd("/list") self.plugin_removecmd("/publiclist") self.plugin_removecmd("/rnd") self.plugin_removecmd("/pass") self.plugin_removecmd("/go") self.plugin_removecmd("/initsave") self.plugin_removecmd("/initload") self.plugin_removecmd("/initautosave") self.plugin_removecmd("/initautoload") self.plugin_removecmd("/nowupmsg") self.plugin_removecmd("/msghandwarning") self.plugin_removecmd("/toggleroundreroll") self.plugin_removecmd("/toggleiporder") self.plugin_delete_msg_handler("xxinit2_checkifloaded") #VEG 2.2.6 self.plugin_delete_msg_handler("xxinit2_returnloaded") #VEG 2.2.6 self.loaded = 0 try: self.frame.Destroy() except: pass # Just received a query from another player; returning a "yes, I have xxinit2 loaded" message def received_checkifloaded(self, playerid, data, xml_dom): #VEG 2.2.6 #print "receive_checkifloaded called: id=" + str(playerid) + "... data = " + str(data) self.plugin_send_msg(playerid, "<xxinit2_returnloaded/>") # Just received the "yes, I have xxinit2 loaded" message; printing a warning message def received_returnloaded(self, playerid, data, xml_dom): #VEG 2.2.6 if self.msghand_warning: self.post_syserror("Warning: xxinit2 plugin detected on " + str(self.session.get_player_by_player_id(playerid)[0]) + "'s system. \ Having multiple copies of the xxinit2 plugin in the same room is not \ advisable, because it may cause problems. It is suggested that only \ one person in the room (the GM) have the xxinit2 plugin loaded. Go to \ Tools-Plugins and uncheck the Initiative Tool 2.x to unload it. Type \ /msghandwarning to simply turn this warning reminder off.") def post_msg(self, text, myself): #This is called whenever a message from anyone is about to be posted #to chat; it doesn't affect the copy of the message that gets sent to others #Be careful; system and info messages trigger this too. if self.init_recording: if text.lower().find("showinits") != -1: self.inits_list(1) return text elif text.lower().find("nextinit") != -1: self.init_next() return text # all collected, certain values only valid in following systems: # d20: player, init, effect, duration # sr4: player, init, passes # VEG 2.2.7 - The lines that "won't work with macros" are unable to function properly because of the double-layers # of <font> tags that accompany macro sends. The string parsing gets screwed up. It's probably fixable # without changing the way macros are handled, but it's beyond my skill level. =( =( =( if myself==1: if text.find(" effect ") != -1: effect=text[text.rfind("'>")+2:text.find("[")] duration=text[text.rfind("effect ")+7:text.find("</font>")] init=text[text.rfind("=> ")+3:text.rfind(" effect")] elif text.find(" init") != -1: player=text[:text.find("[")] passes=text[text.find("init ")+5:text.find("</font>")] init=text[text.rfind("(")+1:text.rfind(")")] else: if text.find(" effect ") != -1: effect=text[text.find("</b>: ")+6:text.find("[")] duration=text[text.find("effect ")+7:-7] init=text[text.rfind("=> ")+3:text.rfind(" effect")] elif text.find(" init") != -1: player=text[text.find("</b>: ")+6:text.find("[")] passes=text[text.find("init ")+5:-7] init=text[text.rfind("(")+1:text.rfind(")")] try: if self.isD20() or self.isRQ(): if text.find(" effect ") != -1: init=int(init) duration=int(duration) self.init_add([init,duration,effect], 1, 0) elif text.find(" init") != -1: init=int(init) self.init_add([init,player], 0, 0) elif self.isSR4(): if text.find(" init ") != -1: init=int(init) passes=int(passes) self.init_add([init,passes,player], 0, 0) except: print("Detected some sort of initiative input... failed!") return text def refresh_counter(self): #This is called once per second. That's all you need to know. # load system config once at startup if not self.loaded: self.loaded = 1 self.config_load() self.config_show() self.check_version() # do sandglass stuff it has to do if not self.isEnded(): self.sandglass() # do the autosaving stuff if needed self.autosave() # VEG 2.2.6 self.msghand_timer += 1 if self.msghand_timer >= 60: # cycle playerlist only 1x every 60 sec self.msghand_timer = 0 self.plugin_send_msg("all", "<xxinit2_checkifloaded/>") ############################################################### #### Command Functions ############################################################### def CMD_inittool2(self, cmdargs): f = open(orpg.dirpath.dir_struct["plugins"]+ "inittool2.xml","r") f2 = open(orpg.dirpath.dir_struct["plugins"]+ "inittool2_player.xml","r") self.gametree.insert_xml(f.read()) self.gametree.insert_xml(f2.read()) f.close() f2.close() return 1 def CMD_inittoggle(self, cmdargs): if self.isSR4(): self.init_system = "RQ" self.init_clear() self.post_sysmsg("Now using <font color='#0000ff'><i>RuneQuest</font></i> system.", 1) elif self.isD20(): self.init_system = "SR4" self.init_clear() self.post_sysmsg("Now using <font color='#0000ff'><i>Shadowrun 4th</font></i> system.", 1) elif self.isRQ(): self.init_system = "D20" self.init_clear() self.post_sysmsg("Now using <font color='#0000ff'><i>d20</font></i> system.", 1) self.config_save() # VEG 2.2.6 def CMD_initdebug(self, cmdargs): cmdargs = cmdargs.split(None,-1) if cmdargs[0] == "on": self.init_debug = 1 self.post_sysmsg("Init debugging <font color='#0000ff'><i>on</i></font>.",1) elif cmdargs[0] == "off": self.init_debug = 0 self.post_sysmsg("Init debugging <font color='#0000ff'><i>off</i></font>.",1) #def CMD_initsaveconfig(self, cmdargs): # self.config_save() #def CMD_initloadconfig(self, cmdargs): # self.config_load() def CMD_initdefaultconfig(self, cmdargs): self.config_default() def CMD_initshowconfig(self, cmdargs): self.config_show() def CMD_togglehideid(self, cmdargs): self.hide_id = not self.hide_id self.post_sysmsg("Hide IDs: " + str(self.hide_id), 1) self.config_save() # VEG 2.2.6 def CMD_togglehideondeck(self, cmdargs): self.hide_ondeck = not self.hide_ondeck self.post_sysmsg("Hide 'On Deck': " + str(self.hide_ondeck), 1) self.config_save() # VEG 2.2.6 def CMD_togglehidejustmovement(self, cmdargs): self.hide_justmovement = not self.hide_justmovement self.post_sysmsg("Hide 'Just Movement' [SR4-only]: " + str(self.hide_justmovement), 1) self.config_save() # VEG 2.2.6 def CMD_init(self, cmdargs): if self.init_recording: self.init_recording=0 self.post_sysmsg("Init recording <font color='#0000ff'><i>off</i></font>.") else: self.init_recording=1 self.post_sysmsg("Init recording <font color='#0000ff'><i>on</i></font>.") self.config_save() # VEG 2.2.6 def CMD_clear(self, cmdargs): self.init_clear() self.post_sysmsg("Clearing Initiative List !", 1) def CMD_start(self, cmdargs): self.init_clear() self.post_my_msg("<hr><font color='#ff0000'><b>Starting Round</font> <font color='#0000ff'># <i>1</font> [" + self.init_system + "]</b>", 1) self.post_my_msg("<font color='#0000ff'><b>Roll New Initiatives</b></font><hr>", 1) def CMD_addfxhidden(self, cmdargs): cmdargs = cmdargs.split(None,2) if self.isD20() or self.isRQ(): self.init_add(cmdargs, 1, 1) else: self.post_syserror("Invalid input. Effects and durations do not work with " + str(self.init_system) + " system.") def CMD_addfx(self, cmdargs): cmdargs = cmdargs.split(None,2) if self.isD20() or self.isRQ(): self.init_add(cmdargs, 1, 0) else: self.post_syserror("Invalid input. Effects and durations do not work with " + str(self.init_system) + " system.") def CMD_addhidden(self, cmdargs): if self.isD20() or self.isRQ(): cmdargs = cmdargs.split(None,1) elif self.isSR4(): cmdargs = cmdargs.split(None,2) self.init_add(cmdargs, 0, 1) def CMD_add(self, cmdargs): if self.isD20() or self.isRQ(): cmdargs = cmdargs.split(None,1) elif self.isSR4(): cmdargs = cmdargs.split(None,2) self.init_add(cmdargs, 0, 0) def CMD_del(self, cmdargs): id = int(cmdargs) self.init_delete(id-1, 1) # subtract 1 because public lists shows with +1 def CMD_changepass(self, cmdargs): cmdargs = cmdargs.split(None,-1) if self.isSR4(): try: id = int(cmdargs[0])-1 # subtract 1 because public lists shows with +1 new_pass = int(cmdargs[1]) if new_pass < 1 or new_pass > 4: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Passes must be greater than/equal to 1 and less than/equal to 4.") else: v.init_list[id]["passes"] = new_pass self.post_sysmsg("<font color='#0000ff'><i>" + str(v.init_list[id]["name"]) + "</font></i>'s initiative \ pass total has been changed to <font color='#0000ff'><i>" + str(new_pass) + "</font></i> passes !", 1) except: self.post_syserror("Invalid input [" + str(self.init_system) + "]. That command only works on passes. Correct command is /changepass init_# new_pass_#") else: self.post_syserror("Invalid input. There are no initiative passes in the " + str(self.init_system) + " system. Try SR4 !") def CMD_changedur(self, cmdargs): cmdargs = cmdargs.split(None,-1) if self.isD20() or self.isRQ(): try: id = int(cmdargs[0])-1 # subtract 1 because public lists shows with +1 new_duration = int(cmdargs[1]) hidden = v.init_list[id]["hidden"] if self.init_debug == 1: print "id : " + str(id) print "new_dur : " + str(new_duration) print "hidden : " + str(hidden) if new_duration == 0: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Set duration to '1' if you want the effect to end next time it comes up. \ Otherwise, delete the effect with the /del command.", not hidden) return elif new_duration < 0: self.post_syserror("Invalid input [" + str(self.init_system) + "]. New duration must be greater than or equal to 1.", not hidden) return if self.isEffect(id): v.init_list[id]["duration"] = new_duration self.post_sysmsg("<font color='#0000ff'><i>" + str(v.init_list[id]["name"]) + "</font></i> has been changed \ to last <font color='#0000ff'><i>" + str(new_duration) + "</font></i> round(s) !", not hidden) else: self.post_syserror("Invalid input [" + str(self.init_system) + "]. That command only works on effects. Correct command is /changedur init_# new_duration_#") except Exception, e: #print str(e) self.post_syserror("Invalid input [" + str(self.init_system) + "]. That command only works on effects. Correct command is /changedur init_# new_duration_#") else: self.post_syserror("Invalid input. Effects and durations do not work with " + str(self.init_system) + ".") #def CMD_changefx(self, cmdargs): # cmdargs = cmdargs.split(None,-1) # if self.isD20() or self.isRQ(): # self.init_change(cmdargs,1) # else: # self.post_syserror(">Invalid input. Effects and durations do not work with " + str(self.init_system) + ".") #def CMD_change(self, cmdargs): # cmdargs = cmdargs.split(None,-1) # self.init_change(cmdargs,0) def CMD_change(self, cmdargs): # VEG 2.2.7 cmdargs = cmdargs.split(None,-1) id = int(cmdargs[0])-1 new_init = int(cmdargs[1]) if self.isEffect(id): if self.isD20() or self.isRQ(): self.init_change(id, new_init, 1) else: self.post_syserror(">Invalid input. Effects and durations do not work with " + str(self.init_system) + ".") else: self.init_change(id, new_init, 0) def CMD_togglehidden(self, cmdargs): id = int(cmdargs) - 1 self.toggle_hidden(id) def CMD_initsetslot(self, cmdargs): id = int(cmdargs) - 1 self.init_set_slot(id) def CMD_rankup(self, cmdargs): cmdargs = cmdargs.split(None,-1) id = int(cmdargs[0]) - 1 try: cmdargs[1] n = 0 - int(cmdargs[1]) except: # default num of steps to move n = -1 self.init_move(id, n) def CMD_rankdown(self, cmdargs): cmdargs = cmdargs.split(None,-1) id = int(cmdargs[0]) - 1 try: cmdargs[1] n = int(cmdargs[1]) except: n = 1 self.init_move(id, n) def CMD_initdelaynow(self, cmdargs): id = int(cmdargs) - 1 self.init_delay_now(id) def CMD_sandglass(self, cmdargs): try: delay = int(cmdargs) self.set_sandglass(delay) except: self.post_syserror("Invalid input. /sandglass (#_of_secs)") def CMD_sandglasspause(self, cmdargs): self.sandglass_pause() self.post_sysmsg("<br><b>Sandglass paused</b>", 1) def CMD_sandglassresume(self, cmdargs): self.sandglass_resume() self.post_sysmsg("<br><b>Sandglass resumed</b>", 1) def CMD_sandglassforceskip(self, cmdargs): try: interval = int(cmdargs) self.set_sandglass_force_skip(interval) except Exception, e: #self.post_my_msg(str(e)) self.post_syserror("Invalid input. /sandglassforceskip (#_of_intervals)") def CMD_list(self, cmdargs): self.inits_list(0) def CMD_publiclist(self, cmdargs): self.inits_list(1) def CMD_rnd(self, cmdargs): try: new_round = int(cmdargs) self.init_round = new_round self.post_sysmsg("Round number has been changed. It is now Round # <font color='#ff0000'>" + str(new_round) + "</font>",1) except: self.post_sysmsg("It is currently Round # <font color='#ff0000'>" + str(self.init_round) + "</font>",1) def CMD_pass(self, cmdargs): try: new_pass = int(cmdargs) if self.isSR4() and new_pass >= 1 and new_pass <= 4: self.init_pass = new_pass self.init_count = 0 self.init_listslot = 0 self.post_sysmsg("Initiative Pass has been changed. It is currently Pass # <font color='#ff0000'>" + str(self.init_pass) + "</font>",1) elif not self.isSR4(): self.post_syserror("Invalid input. Initiative system must be set to SR4 for passes to function.") else: self.post_syserror("Invalid input. Passes must be greater than/equal to 1 and less than/equal to 4.") except: if self.isSR4(): self.post_sysmsg("It is currently Pass # <font color='#ff0000'>" + str(self.init_pass) + "</font>",1) else: self.post_syserror("Invalid input. Initiative system must be set to SR4 for passes to function.") def CMD_go(self, cmdargs): self.init_next() def CMD_initsave(self, cmdargs): cmdargs = cmdargs.split(None,1) slot = int(cmdargs[0]) try: self.init_title = cmdargs[1] except: self.init_title = "untitled" if slot < 1 or slot > 5: self.post_syserror("Invalid input. Slot # must be between 1 and 5.") else: self.init_save(slot, 1) def CMD_initload(self, cmdargs): try: slot = int(cmdargs) except: slot = 1 if slot < 1 or slot > 5: self.post_syserror("Invalid input. Slot # must be between 1 and 5.") else: self.init_load(slot) def CMD_initautosave(self, cmdargs): delay = int(cmdargs) self.set_autosave(delay) def CMD_initautoload(self, cmdargs): self.init_load(0) def CMD_nowupmsg(self, cmdargs): self.message_nowup = str(cmdargs) self.post_my_msg("<b>Now Up Message: </b>" + self.message_nowup) self.config_save() # VEG 2.2.6 def CMD_msghandwarning(self, cmdargs): # VEG 2.2.6 if self.msghand_warning: self.msghand_warning=0 self.post_sysmsg("Message handler warning <font color='#0000ff'><i>off</i></font>.") else: self.msghand_warning=1 self.post_sysmsg("Message handler warning <font color='#0000ff'><i>on</i></font>.") self.config_save() def CMD_toggleroundreroll(self, cmdargs): # VEG 2.2.7 if self.reroll_type: self.reroll_type=0 self.post_sysmsg("Reroll toggle set to <font color='#0000ff'><i>Reroll Every Round (default)</i></font>.") else: self.reroll_type=1 self.post_sysmsg("Reroll toggle set to <font color='#0000ff'><i>Keep Same Inits Every Round (house rule)</i></font>.") self.config_save() def CMD_toggleiporder(self, cmdargs): # VEG 2.2.7 if self.ip_order == 0: # changes IP order to 3/1/4/2 (Serbitar's house rule) self.ip_order=1 self.post_sysmsg("IP order set to <font color='#0000ff'><i>3/1/4/2 (Serbitar's)</i></font>.") elif self.ip_order == 1: # changes IP order to 4/1/3/2 (TinkerGnome's house rule) self.ip_order=2 self.post_sysmsg("IP order set to <font color='#0000ff'><i>4/1/3/2 (TinkerGnome's)</i></font>.") elif self.ip_order == 2: # changes IP order to 1/2/3/4 self.ip_order=0 self.post_sysmsg("IP order set to <font color='#0000ff'><i>1/2/3/4 (normal)</i></font>.") self.config_save() ############################################################### #### Base Functions ############################################################### def init_clear(self): v.init_list = [] self.init_round = 1 self.init_count = 0 self.init_pass = 0 self.init_listslot = 0 self.init_listtag = "" self.init_end = 0 self.sandglass_count = 0 self.sandglass_status = 0 def init_add(self, text, effect, hidden): if (effect==1) and (self.isD20() or self.isRQ()): #d20 effects try: if len(text) == 3: h = {} count = int(text[0]) + 1 # effects only decrement (and end) # before the count in which they # were added on, so add 1 h["type"] = 1 # effect h["init"] = count h["name"] = "*" + str(text[2]) h["duration"] = int(text[1]) h["rank"] = self.get_next_rank(h["init"]) h["hidden"] = hidden h["tag"] = self.get_unique_tag(h["name"]) if hidden == 1: duration_str = "?" else: duration_str = str(h["duration"]) v.init_list += [h] self.post_sysmsg("<i><font color='#0000ff'>" + h["name"] + "</font></i> effect added to list at init count <i><font color='#0000ff'>" + str(h["init"]) + "</font></i>, lasting <font color='#0000ff'><i>" + duration_str + "</i></font> round(s) !", 1) self.init_sort() except: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /addfx init_# duration_# description") elif self.isD20(): #d20 characters try: if len(text) == 2: h = {} h["type"] = 0 # character h["init"] = int(text[0]) h["name"] = str(text[1]) h["rank"] = self.get_next_rank(h["init"]) h["hidden"] = hidden h["tag"] = self.get_unique_tag(h["name"]) v.init_list += [h] self.post_sysmsg("<font color='#0000ff'><i>" + h["name"] + "</font></i> added to list at init count <i><font color='#0000ff'>" + str(h["init"]) + "</font></i> !", not hidden) self.init_sort() except: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /add init_# description", not hidden) elif self.isSR4(): #SR4 characters try: if len(text) == 3: h = {} h["type"] = 0 # character h["init"] = int(text[0]) h["name"] = str(text[2]) h["passes"] = int(text[1]) h["rank"] = self.get_next_rank(h["init"]) h["hidden"] = hidden h["tag"] = self.get_unique_tag(h["name"]) v.init_list+=[h] self.post_sysmsg("<font color='#0000ff'><i>" + h["name"] + "</font></i> added to list at init count \ <font color='#0000ff'><i>" + str(h["init"]) + "</font></i> with <font color='#0000ff'><i>" + str(h["passes"])+ "</font></i> \ passes !", not hidden) self.init_sort() except: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /add init_# passes_# description", not hidden) elif self.isRQ(): #RQ characters try: if len(text) == 2: h = {} h["type"] = 0 # character h["init"] = int(text[0]) h["name"] = str(text[1]) h["rank"] = self.get_next_rank(h["init"]) h["hidden"] = hidden h["tag"] = self.get_unique_tag(h["name"]) v.init_list += [h] self.post_sysmsg("<font color='#0000ff'><i>" + h["name"] + "</font></i> added to list at Strike Rank \ <font color='#0000ff'><i>" + str(h["init"]) + "</font></i> !", not hidden) self.init_sort() except: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /add SR description", not hidden) def init_delete(self, id, public): try: name = v.init_list[id]["name"] is_last = 0 is_self = 0 is_effect = 0 if public == 1: self.post_sysmsg("<font color='#0000ff'><i>" + name + "</font></i> has been removed from the initiative list !", not v.init_list[id]["hidden"]) if self.isLast(id): is_last = 1 if self.init_listslot == id: is_self = 1 if self.isEffect(id): is_effect = 1 del v.init_list[id] if is_effect: self.init_listslot -= 1 elif is_last and is_self: self.init_next() elif is_self == 1: self.init_listslot -= 1 self.init_next() self.init_sort() except: if public == 1: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /del list_number") def init_change(self, id, new_init, effect): try: proceed = 0 old_name = v.init_list[id]["name"] if v.init_list[id]["init"] == new_init: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Already at init count <font color='#0000ff'>" + str(new_init) + "</font>. Try /rankup or /rankdown instead.") return if effect == 1 and (self.isD20() or self.isRQ()): #d20 and RQ effects if self.isEffect(id): proceed = 1 self.post_sysmsg("<font color='#0000ff'><i>" + old_name + "</font></i> has had its init count changed \ to <font color='#0000ff'><i>" + str(new_init) + "</font></i>.", not v.init_list[id]["hidden"]) else: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Not an effect. Try /change instead.") else: #d20, SR4, RQ characters if self.isEffect(id): self.post_syserror("Invalid input [" + str(self.init_system) + "]. Not a character. Try /changefx instead.") else: proceed = 1 self.post_sysmsg("<font color='#0000ff'><i>" + old_name + "</font></i>'s init count has changed to \ <font color='#0000ff'><i>" + str(new_init) + "</font></i>.", not v.init_list[id]["hidden"]) if proceed==1: listslot_as_changed = 0 # hacks if currently selected listslot /change's, we select the next tag if not self.isEnded() and id == self.init_listslot: if not self.isLast(id): self.init_listtag = v.init_list[id + 1]["tag"] listslot_as_changed = 1 self.sandglass_reset() else: self.init_listtag = v.init_list[self.getLast()]["tag"] self.init_next() v.init_list[id]["init"] = new_init # set the rank to the lowest rank available... v.init_list[id]["rank"] = self.get_next_rank(v.init_list[id]["init"]) self.init_sort() # tell if listslot as changed if listslot_as_changed == 1: if self.init_count >= v.init_list[id]['init']: self.init_listslot -= 1 self.init_count = v.init_list[self.init_listslot]['init'] else: self.init_listslot -= 1 self.init_next() #self.post_now_up(self.init_listslot, self.message_nowup + ": ") #self.init_next() except: if effect == 1: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /changefx list_# new_init_# (example: /change 1 4)") else: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command \ is: /change list_# new_init_# (example: /change 1 4)") def init_sort(self): if self.isD20(): self.sort_high() elif self.isSR4(): self.sort_high() elif self.isRQ(): self.sort_low() else: self.sort_high() def sort_low(self): v.init_list.sort(self.sort_low_initlist) # this part readjusts the listslot when other objects are # changed, added, moved or deleted from v.init_list #count = self.init_count if self.isEnded(): return n = 0 last_tag = self.init_listtag last_id = self.init_listslot found = 0 for m in v.init_list: id = v.init_list.index(m) # first listslot's id if v.init_list[id]["tag"] == last_tag: self.init_listslot = id found = 1 break # if can't find, it got /del'd if found == 0 and self.init_listtag != "": # next slot should've been bumped up, we re selecting it try: self.init_listtag = v.init_list[self.init_listslot]["tag"] except: #we del'd the last one... do nuttin pass def sort_high(self): v.init_list.sort(self.sort_high_initlist) v.init_list.reverse() # this part readjusts the listslot when other objects are # changed, added, moved or deleted from v.init_list #count = self.init_count if self.isEnded(): return n = 0 last_tag = self.init_listtag last_id = self.init_listslot found = 0 for m in v.init_list: id = v.init_list.index(m) # first listslot's id #print "sid : " + str(id) if v.init_list[id]["tag"] == last_tag: self.init_listslot = id found = 1 break # if can't find, it got /del'd if found == 0 and self.init_listtag != "": # next slot should've been bumped up, we re selecting it try: self.init_listtag = v.init_list[self.init_listslot]["tag"] except: #we del'd the last one... do nuttin pass def sort_low_initlist(self, x, y): if x['init'] < y['init']: return -1 elif x['init'] > y['init']: return 1 elif x['init'] == y['init']: # if same init, we sort by rank if x['rank'] > y['rank']: return -1 elif x['rank'] < y['rank']: return 1 else: return 0 else: # shouldnt enter here return 0 def sort_high_initlist(self, x, y): if x['init'] < y['init']: return -1 elif x['init'] > y['init']: return 1 elif x['init'] == y['init']: # if same init, we sort by rank if x['rank'] < y['rank']: return -1 elif x['rank'] > y['rank']: return 1 else: return 0 else: # shouldnt enter here return 0 def init_next(self): if self.isD20(): self.init_next_D20() elif self.isSR4(): self.init_next_SR4() elif self.isRQ(): self.init_next_RQ() def init_next_D20(self): if self.isEnded(): self.init_listslot = -1 # offsets +1 coming later, starts 0 self.init_listtag = "" self.init_end = 1 if not self.isEnded(): try: self.init_listslot += 1 #toldya id = self.init_listslot init = str(v.init_list[id]["init"]) name = str(v.init_list[id]["name"]) self.init_listtag = v.init_list[id]["tag"] self.init_count = v.init_list[id]["init"] if self.isEffect(id): v.init_list[id]["duration"] -= 1 #subtract 1 rnd from duration if self.getRoundsLeftInEffect(id) == 0: self.post_effect(id, "EFFECT ENDING:") self.init_delete(id, 0) #nextslot = id #this effect got deleted, so id = former id+1 # hack if two consecutive effects and this one has ended #if self.isEffect(nextslot): # print "nextslot IS an effect" # self.init_listslot -= 1 # zalarian # id = self.init_listslot # zalarian #else: # print "nextslot IS NOT an effect" # v.init_list[id]["hidden"] = 0 # self.post_now_up(id, self.message_nowup + ": ") # reset the sandglass for this turn self.sandglass_reset() else: if v.init_list[id]["hidden"] == 1: rounds_left = "?" else: rounds_left = self.getRoundsLeftInEffect(id) if self.hide_id == 0: str_id = str(id+1) + ":" else: str_id = "" self.post_effect(id, "EFFECT:") nextslot = id + 1 if self.isEffect(nextslot): self.init_next_D20() else: #normal character, not effect v.init_list[id]["hidden"] = 0 self.post_now_up(id, self.message_nowup + ": ") # reset the sandglass for this turn self.sandglass_reset() except Exception, e: self.init_end = 0 self.init_round += 1 self.init_count = 0 self.post_sysmsg("<hr><font color='#ff0000'>End of Round<br>Starting Round <font color='#0000ff'><i># " + str(self.init_round) + "</font></i></font><hr>",1) def init_next_SR4(self, do_not_advance_past_init=0): if self.isEnded(): self.init_listslot = -1 # offsets +1 coming later, starts 0 self.init_listtag = "" self.init_end = 1 if not self.isEnded(): if self.init_pass == 0: self.init_pass +=1 if self.init_pass > 4: self.init_end = 0 self.init_round += 1 self.init_pass = 0 msg = "<hr><font color='#ff0000'>End of Round<br>Starting Round <font color='#0000ff'><i># " + str(self.init_round) + "</font></i></font><hr>" if self.reroll_type == 0: # Reroll Every Round (default) - VEG 2.2.7 v.init_list = [] msg += "<font color='#0000ff'>Roll New Initiatives</font><hr>" else: # Keep Same Inits Every Round - VEG 2.2.7 pass self.post_sysmsg(msg,1) else: try: valid_char = 0 just_movement = 0 while valid_char != 1: self.init_listslot += 1 #toldya id = self.init_listslot passes = v.init_list[id]["passes"] #exception raised here if noone left if self.ip_order == 0: # ip order: 1/2/3/4 (normal) - VEG 2.2.7 if passes >= self.init_pass: valid_char = 1 elif self.hide_justmovement != 1: # not enough passes, but still gain movement just_movement = 1 valid_char = 1 else: # ip order: 3/1/4/2 (Serbitar's house rule) or 4/1/3/2 (TinkerGnome's house rule) - VEG 2.2.7 if self.init_pass == 1: # first pass: only people with 3+ (S) or 4+ (TG) IPs go if self.ip_order == 1 and passes >= 3: # ip order: 3/1/4/2 valid_char = 1 elif self.ip_order == 2 and passes >= 4: # ip order: 4/1/3/2 valid_char = 1 elif self.hide_justmovement != 1: just_movement = 1 valid_char = 1 elif self.init_pass == 2: # second pass: only people with 1+ IPs go if passes >= 1: valid_char = 1 elif self.hide_justmovement != 1: just_movement = 1 valid_char = 1 elif self.init_pass == 3: # third pass: only people with 4+ (S) or 3+ (TG) IPs go if self.ip_order == 1 and passes >= 4: # ip order: 4/1/4/2 valid_char = 1 elif self.ip_order == 2 and passes >= 3: # ip order: 3/1/3/2 valid_char = 1 elif self.hide_justmovement != 1: just_movement = 1 valid_char = 1 elif self.init_pass == 4: # fourth pass: only people with 2+ IPs go if passes >= 2: valid_char = 1 elif self.hide_justmovement != 1: just_movement = 1 valid_char = 1 init = str(v.init_list[id]["init"]) name = str(v.init_list[id]["name"]) self.init_listtag = v.init_list[id]["tag"] self.init_count = v.init_list[id]["init"] v.init_list[id]["hidden"] = 0 # no more hidden if just_movement == 0: self.post_now_up(id, self.message_nowup + ": ") else: self.post_movement(id, " JUST MOVEMENT:") # reset the sandglass for this turn self.sandglass_reset() if just_movement==1 and self.isMovement(id + 1) and do_not_advance_past_init==0: self.init_next_SR4() # for convenience sake, characters who only have movement # will be grouped together. # do_not_advance_past_init is a hackfix to avoid some # problems found with this trick elif self.sharesInit(id + 1): # rules say characters who share an init take self.init_next_SR4(1) # actions simultaneously (for the most part) except: old_pass = self.init_pass self.init_pass += 1 self.init_count = 0 self.init_end = 0 if self.init_pass != 5: self.post_sysmsg("<hr><font color='#ff0000'>End of Pass <font color='#0000ff'><i>#"\ + str(old_pass) + "</font></i><br>Starting New Pass <font color='#0000ff'><i># " \ + str(self.init_pass) + "</font></i></font><hr>", 1) else: self.init_next_SR4() def init_next_RQ(self): if self.isEnded(): self.init_listslot = -1 # offsets +1 coming later, starts 0 self.init_listtag = "" self.init_end = 1 if not self.isEnded(): try: self.init_listslot += 1 #toldya id = self.init_listslot init = str(v.init_list[id]["init"]) name = str(v.init_list[id]["name"]) self.init_listtag = v.init_list[id]["tag"] self.init_count = v.init_list[id]["init"] if self.isEffect(id): v.init_list[id]["duration"] -= 1 #subtract 1 rnd from duration if self.getRoundsLeftInEffect(id) == 0: self.post_effect(id, "EFFECT ENDING:") self.init_delete(id, 0) # hack if two consecutive effects and this one has ended #if self.isEffect(nextslot): # self.init_listslot -= 1 # zalarian # id = self.init_listslot # zalarian #else: # v.init_list[id]["hidden"] = 0 # self.post_now_up(id, self.message_nowup + ": ") # reset the sandglass for this turn self.sandglass_reset() else: if v.init_list[id]["hidden"] == 1: rounds_left = "?" else: rounds_left = self.getRoundsLeftInEffect(id) if self.hide_id == 0: str_id = str(id+1) + ":" else: str_id = "" self.post_effect(id, "EFFECT:") nextslot = id + 1 if self.isEffect(nextslot): self.init_next_RQ() else: #normal character, not effect v.init_list[id]["hidden"] = 0 self.post_now_up(id, self.message_nowup + ": ") # reset the sandglass for this turn self.sandglass_reset() except Exception, e: self.init_end = 0 self.init_round += 1 self.init_count = 0 self.post_sysmsg("<hr><font color='#ff0000'>End of Round<br>Starting Round <font color='#0000ff'><i># " + str(self.init_round) + "</font></i></font><hr>",1) def init_set_slot(self, id): try: if self.isEnded(): raise else: if id == self.init_listslot: self.post_syserror("Slot <font color='#0000ff'>#" + str(id + 1) + "</font> already selected.") else: self.init_listtag = v.init_list[id]["tag"] self.init_listslot = id self.sandglass_reset() self.post_sysmsg("<font color='#0000ff'><i>" + v.init_list[id]["name"] + "</font></i> selected !") except: self.post_syserror("Can't select slot <font color='#0000ff'>#" + str(id) + "</font>. Round must be started.") def init_move(self, id, n): try: # how many inits we have so far list_size = len(v.init_list) if self.init_debug == 1: print "list_size : " + str(list_size) print "id : " + str(id) print "pre n : " + str(n) if id >= list_size: self.post_syserror("Can't move an unknown ID (<font color='#0000ff'>" + str(id+1) + "</font>) !") return # are we going UP or DOWN ? if n > 0: up = 0 step = 1 # can't move down last object if self.isLast(id): self.post_syserror("Can't move <font color='#0000ff'>" + v.init_list[id]["name"] + "</font> this way! (Already at the last init)") return max_move = list_size - id # maximum num of moves we could possibly do # cant move more than max_move position!! if n > max_move: n = max_move elif n < 0: up = 1 step = -1 #can't move up first object if self.isFirst(id): self.post_syserror("Can't move <font color='#0000ff'>" + v.init_list[id]["name"] + "</font> this way ! (Already at the first init)") return max_move = id # maximum num of move we could possibly do # cant move more than max_move position!! if n > max_move: n = -max_move else: # shouldnt be here self.post_syserror("Can't move <font color='#0000ff'>" + v.init_list[id]["name"] + "</font> !") return 1 if self.init_debug == 1: print "n : " + str(n) print "step : " + str(step) print "max_move : " + str(max_move) print "up : " + str(up) print "len : " + str(len(range(id , (id + n + step), step))) # suppose we're not moving, id_n will be the target id we're moving to id_n = id # find the last init we can go with 'n' steps and staying on the init count of object 'id' for k in range(id + step , (id + n + step), step): #print "k... " + str(k) if v.init_list[k]["init"] != v.init_list[id]["init"]: # cant more further than k + step.. go away break else: id_n = k # we can't move if id_n is the same as id. probably only alone on this init count if id_n == id: self.post_syserror("Can't move <font color='#0000ff'>" + v.init_list[id]["name"] + "</font> ! (you may only rankup/rankdown within the same init value)</i>") return if self.init_debug == 1: print "id_n : " + str(id_n) # now we have to set the rank correctly if up and self.isFirst(id_n): # going up and we're moving in first position of all inits v.init_list[id]["rank"] = v.init_list[id_n]["rank"] + 1 elif not up and self.isLast(id_n): # going down and we're moving in last position of all inits v.init_list[id]["rank"] = v.init_list[id_n]["rank"] - 1 elif v.init_list[id_n + step]["init"] != v.init_list[id]["init"]: # moving in first (up) or last (down) position of the current init count v.init_list[id]["rank"] = v.init_list[id_n]["rank"] - step elif up and v.init_list[id_n + step]["init"] == v.init_list[id]["init"]: # moving up somewhere between multiple id of the same init count v.init_list[id]["rank"] = v.init_list[id_n]["rank"] - (step * (v.init_list[id_n + step]["rank"] - v.init_list[id_n]["rank"]) / 2.0) elif not up and v.init_list[id_n + step]["init"] == v.init_list[id]["init"]: # moving down somewhere between multiple id of the same init count v.init_list[id]["rank"] = v.init_list[id_n]["rank"] + (step * (v.init_list[id_n + step]["rank"] - v.init_list[id_n]["rank"]) / 2.0) self.post_sysmsg("<font color='#0000ff'><i>" + v.init_list[id]["name"] + "</font></i> moved !", not v.init_list[id]["hidden"]) # hack, if we're moving the selected slot or at the selected # slot, we're staying at the same position. if not self.isEnded(): if id_n == self.init_listslot: # we're moving AT the selected slot self.init_listtag = v.init_list[id]["tag"] self.sandglass_reset() self.post_now_up(id, self.message_nowup + ": ") # works fine unless you try to rank by more than one step, so # currently this section (or the other) is bugged if id == self.init_listslot: # we're moving THE selected slot if up: self.init_listtag = v.init_list[id-1]["tag"] else: self.init_listtag = v.init_list[id+1]["tag"] self.post_now_up(id_n, self.message_nowup + ": ") # works fine unless you try to rank by more than one step, so # currently this section (or the other) is bugged self.sandglass_reset() # sort that list again self.init_sort() except: self.post_syserror("Can't move <font color='#0000ff'>" + v.init_list[id]["name"] + "</font> ! (May only rankup/rankdown within the same init value)") def init_delay_now(self, id): try: # can't delay if round ended if self.isEnded(): self.post_syserror("Can't delay until the round has started.", 0) return if self.isD20() or self.isRQ(): # get current tag tag_current = v.init_list[self.init_listslot]["tag"] tag_delay = v.init_list[id]["tag"] name_delay = v.init_list[id]["name"] # can't delay current listslot if self.init_listslot == id: self.post_syserror("Can't delay current selected slot.", 0) return # if not on the same init count if v.init_list[self.init_listslot]["init"] != v.init_list[id]["init"]: # generate array needed by init_change() as first parameter tab = [ 0, id + 1, v.init_list[self.init_listslot]["init"]] self.init_change(tab, v.init_list[id]["type"]) self.init_sort() #print "name_delay : " + str(name_delay) #print "tag_delay : " + str(tag_delay) #print "tag_current : " + str(tag_current) #print "slot_tag : " + str(v.init_list[self.init_listslot]["tag"]) #print "listslot : " + str(self.init_listslot) # must rankup if needed (init_change() move at the end of a group if at same init count if not (v.init_list[self.init_listslot]["tag"] == tag_delay): # must find where is tag_delay and move it before tag_current for m in v.init_list: if m["tag"] == tag_delay: new_id_delay = v.init_list.index(m) break step = (self.init_listslot - new_id_delay) self.init_move(new_id_delay, step) #self.init_listtag = tag_delay self.init_sort() self.post_now_up(self.init_listslot, "NOW UP FOR THE KILLING (DELAYED ACTION):") self.sandglass_reset() else: self.post_syserror(">Can't delay in " + str(self.init_system) + ".") except Exception, e: print str(e) self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /initdelaynow list_number") ############################################################### #### Sandglass Functions ############################################################### # will send reminder to the chat if needed def sandglass(self): try: if self.sandglass_delay == 0 or self.sandglass_status == 1: pass # send reminder except for effect elif not self.isEnded() and not self.isEffect(self.init_listslot): self.sandglass_count += 1 if self.sandglass_skip_interval and not (self.sandglass_count % (self.sandglass_delay * self.sandglass_skip_interval)): uname = v.init_list[self.init_listslot]["name"] self.post_sysmsg("TIME'S UP <font color='#0000ff'><i>" + uname + "</font></i>!!! (<i>" + str(self.sandglass_count) + " seconds elapsed</i>)", 1) self.init_next() elif not (self.sandglass_count % self.sandglass_delay): self.post_sysmsg("REMINDER to <font color='#0000ff'><i>" + v.init_list[self.init_listslot]["name"] + "</font></i> : IT'S YOUR TURN! (<i>" + str(self.sandglass_count) + " seconds elapsed</i>)", 1) except: pass def sandglass_reset(self): try: if self.sandglass_delay > 0: self.sandglass_count = 0 self.sandglass_resume() except: pass # status : 0 = running # 1 = pause def sandglass_pause(self): try: if self.sandglass_delay > 0: self.sandglass_status = 1 except: pass def sandglass_resume(self): try: if self.sandglass_delay > 0: self.sandglass_status = 0 except: pass def set_sandglass_force_skip(self,interval): self.sandglass_skip_interval = interval if interval == 0: self.post_sysmsg("Sandglass force turn skip is now off.", 1) else: self.post_sysmsg("Sandglass force turn skip is now set to " + str(interval) + " interval(s).", 1) self.config_save() # VEG 2.2.6 def set_sandglass(self, delay): self.sandglass_delay = delay if delay == 0: self.post_sysmsg("Sandglass is now off.", 1) else: self.post_sysmsg("Sandglass is now set to " + str(delay) + " seconds.", 1) self.config_save() # VEG 2.2.6 ############################################################### #### Config/Save/Load Functions ############################################################### def init_save(self, slot, public): try: modname = "xxinit2-" + str(slot) self.plugindb.SetString(modname, "init_recording", str(self.init_recording)) self.plugindb.SetString(modname, "init_round", str(self.init_round)) self.plugindb.SetString(modname, "init_title", str(self.init_title)) self.plugindb.SetString(modname, "init_count", str(self.init_count)) self.plugindb.SetString(modname, "init_pass", str(self.init_pass)) self.plugindb.SetString(modname, "init_listslot", str(self.init_listslot)) self.plugindb.SetString(modname, "init_listtag", str(self.init_listtag)) self.plugindb.SetString(modname, "init_end", str(self.init_end)) self.plugindb.SetString(modname, "init_system", str(self.init_system)) self.plugindb.SetString(modname, "init_list", repr(v.init_list)) self.plugindb.SetString(modname, "sandglass_status", repr(self.sandglass_status)) if self.init_title != "": title_str = " <i>[" + self.init_title + "]</i>" else: title_str = "" if slot == 0: #self.post_sysmsg("Initiative list autosaved successfully.", public) # this is annoying, so i disabled the text output pass else: self.post_sysmsg("Initiative list saved successfully on slot #" + str(slot) + title_str + ".", public) except Exception, e: print "err saving : " + str(e) def init_load(self, slot): try: self.init_clear() modname = "xxinit2-" + str(slot) self.init_recording = int(self.plugindb.GetString(modname, "init_recording","0")) self.init_round = int(self.plugindb.GetString(modname, "init_round", "0")) self.init_title = str(self.plugindb.GetString(modname, "init_title", "")) self.init_count = int(self.plugindb.GetString(modname, "init_count", "0")) self.init_pass = int(self.plugindb.GetString(modname, "init_pass", "0")) self.init_listslot = int(self.plugindb.GetString(modname, "init_listslot", "0")) self.init_listtag = str(self.plugindb.GetString(modname, "init_listtag", "")) self.init_end = int(self.plugindb.GetString(modname, "init_end", "0")) self.init_system = str(self.plugindb.GetString(modname, "init_system", "")) v.init_list = eval(self.plugindb.GetString(modname, "init_list", "")) self.sandglass_status = eval(self.plugindb.GetString(modname, "sandglass_status", "0")) if self.init_title != "": title_str = " <i>[" + self.init_title + "]</i>" else: title_str = "" if slot == 0: self.post_sysmsg("Last autosaved initiative list loaded successfully.") else: self.post_sysmsg("Initiative list slot #" + str(slot) + title_str + " loaded successfully.") self.config_save() # VEG 2.2.6 except Exception, e: #print "err loading: " + e self.post_syserror("Error loading Initiative list.") def autosave(self): try: slot = 0 if self.autosave_delay != 0: self.autosave_count += 1 if not (self.autosave_count % self.autosave_delay): self.autosave_count = 0 self.init_save(slot, 0) except Exception, e: print str(e) def set_autosave(self, delay): self.autosave_delay = delay if delay == 0: self.post_sysmsg("Autosave is now off.") else: self.post_sysmsg("Autosave is now done every " + str(delay) + " seconds.") def config_save(self): try: modname = "xxinit2-config" # don't want python to convert this to the strings "TRUE" or "FALSE" if self.init_recording == 0: self.init_recording = 0 else: self.init_recording = 1 if self.hide_id == 0: self.hide_id = 0 else: self.hide_id = 1 if self.hide_ondeck == 0: self.hide_ondeck = 0 else: self.hide_ondeck = 1 if self.hide_justmovement == 0: self.hide_justmovement = 0 else: self.hide_justmovement = 1 self.plugindb.SetString(modname, "init_recording", str(self.init_recording)) self.plugindb.SetString(modname, "init_system", str(self.init_system)) self.plugindb.SetString(modname, "sandglass_count", str(self.sandglass_count)) self.plugindb.SetString(modname, "sandglass_delay", str(self.sandglass_delay)) self.plugindb.SetString(modname, "sandglass_skip_interval", str(self.sandglass_skip_interval)) self.plugindb.SetString(modname, "autosave_delay", str(self.autosave_delay)) self.plugindb.SetString(modname, "autosave_count", str(self.autosave_count)) self.plugindb.SetString(modname, "hide_id", str(self.hide_id)) self.plugindb.SetString(modname, "hide_ondeck", str(self.hide_ondeck)) self.plugindb.SetString(modname, "hide_justmovement",str(self.hide_justmovement)) self.plugindb.SetString(modname, "message_nowup", str(self.message_nowup)) self.plugindb.SetString(modname, "msghand_timer", str(self.msghand_timer)) # VEG 2.2.6 self.plugindb.SetString(modname, "msghand_warning", str(self.msghand_warning)) # VEG 2.2.6 self.plugindb.SetString(modname, "reroll_type", str(self.reroll_type)) # VEG 2.2.7 self.plugindb.SetString(modname, "ip_order", str(self.ip_order)) # VEG 2.2.7 #self.post_sysmsg("Configuration saved successfully.",0) print "Initiative configuration saved successfully." except: self.post_syserror("Error saving configuration.",0) def config_load(self): try: modname = "xxinit2-config" self.init_recording = int(self.plugindb.GetString(modname, "init_recording","0")) self.init_system = str(self.plugindb.GetString(modname, "init_system", "")) self.sandglass_count = int(self.plugindb.GetString(modname, "sandglass_count", "0")) self.sandglass_delay = int(self.plugindb.GetString(modname, "sandglass_delay", "0")) self.sandglass_skip_interval = int(self.plugindb.GetString(modname, "sandglass_skip_interval", "0")) self.autosave_delay = int(self.plugindb.GetString(modname, "autosave_delay", "0")) self.autosave_count = int(self.plugindb.GetString(modname, "autosave_count", "0")) self.hide_id = int(self.plugindb.GetString(modname, "hide_id", "0")) self.hide_ondeck = int(self.plugindb.GetString(modname, "hide_ondeck", "0")) self.hide_justmovement = int(self.plugindb.GetString(modname, "hide_justmovement", "0")) self.message_nowup = str(self.plugindb.GetString(modname, "message_nowup", "")) self.msghand_timer = int(self.plugindb.GetString(modname, "msghand_timer", "0")) # VEG 2.2.6 self.msghand_warning = int(self.plugindb.GetString(modname, "msghand_warning", "0")) # VEG 2.2.6 self.reroll_type = int(self.plugindb.GetString(modname, "reroll_type", "0")) # VEG 2.2.7 self.ip_order = int(self.plugindb.GetString(modname, "ip_order", "0")) # VEG 2.2.7 # if system blank... no config was loaded if self.init_system == "": raise self.post_sysmsg("Configuration loaded successfully.",0) self.config_save() # VEG 2.2.6 except: self.config_default() def config_default(self): self.init_recording = 1 self.init_system = "D20" self.sandglass_count = 0 self.sandglass_delay = 0 self.sandglass_status = 0 self.sandglass_skip_interval = 0 self.autosave_delay = 60 self.autosave_count = 0 self.hide_id = 0 self.hide_ondeck = 0 self.hide_justmovement = 0 self.message_nowup = "NEXT UP FOR THE KILLING" self.msghand_timer = 0 self.msghand_warning = 1 self.reroll_type = 0 self.ip_order = 0 self.post_sysmsg("Default configuration loaded successfully.",0) self.config_save() # VEG 2.2.6 def config_show(self): try: self.post_sysmsg("<br><u>Init Tool system config v" + str(self.version) + "</u><br>") if self.init_recording == 0: buf = "disabled"; else: buf = "enabled"; self.post_my_msg("<b>Init Recording:</b> " + str(buf)) self.post_my_msg("<b>System:</b> " + str(self.init_system)) if self.sandglass_delay == 0: buf = "disabled"; else: buf = str(self.sandglass_delay) + " seconds" if self.sandglass_status == 1: buf += str(" [ paused ]") self.post_my_msg("<b>Sandglass:</b> " + str(buf)) if self.sandglass_skip_interval == 0: buf = "disabled"; else: buf = "every " + str(self.sandglass_skip_interval) + " interval(s)." self.post_my_msg("<b>Sandglass force skip:</b> " + str(buf)) if self.autosave_delay == 0: buf = "disabled"; else: buf = str(self.autosave_delay) + " seconds" self.post_my_msg("<b>Autosave:</b> " + str(buf)) if self.msghand_warning == 0: # VEG 2.2.6 buf = "disabled"; else: buf = "enabled"; self.post_my_msg("<b>Show Message Handler Warning:</b> " + str(buf)) if self.hide_id == 0: buf = "disabled"; else: buf = "enabled"; self.post_my_msg("<b>Hide IDs:</b> " + str(buf)) if self.hide_ondeck == 0: buf = "disabled"; else: buf = "enabled"; self.post_my_msg("<b>Hide 'On Deck':</b> " + str(buf)) if self.hide_justmovement == 0: buf = "disabled"; else: buf = "enabled"; self.post_my_msg("<b>[SR4-only] Hide 'Just Movement':</b> " + str(buf)) if self.reroll_type == 0: # VEG 2.2.7 buf = "reroll inits every round (normal)"; else: buf = "keep same inits every round (house rule)"; self.post_my_msg("<b>[SR4-only] Init Reroll?:</b> " + str(buf)) if self.ip_order == 0: # VEG 2.2.7 buf = "1/2/3/4 (normal)"; elif self.ip_order == 1: buf = "3/1/4/2 (Serbitar's house rule)" elif self.ip_order == 2: buf = "4/1/3/2 (TinkerGnome's house rule)"; self.post_my_msg("<b>[SR4-only] IP Order:</b> " + str(buf)) self.post_my_msg("<b>Now Up Message:</b> " + str(self.message_nowup)) except: self.post_syserror("Error reading configuration.",0) ############################################################### #### Display Functions ############################################################### def inits_list(self, public): if self.isD20(): self.inits_list_D20(public) elif self.isSR4(): self.inits_list_SR4(public) elif self.isRQ(): self.inits_list_RQ(public) def inits_list_D20(self, public): current_count = str(self.init_count) if self.sandglass_delay == 0: current_sandglass = "off" else: current_sandglass = str(self.sandglass_delay) + " sec." if self.sandglass_status == 1: current_sandglass += str(" [ paused ]") msg = "<br><br><b>Initiatives (Current Count: " + current_count + "; Sandglass: " + current_sandglass + "):</b><br>" for m in v.init_list: # dont show public if character (type 0) if public and m["type"] == 0 and m["hidden"] == 1: continue # id in the list appears as 1 to (N+1), in reality it's 0 to N id = v.init_list.index(m) idplusone = str(id+1) if not self.isEnded() and self.init_listslot == id: msg += "<b>" # we dont want to show IDs to everyone if public and self.hide_id: msg += " " else: msg += " <font color='#ff0000'>" + idplusone + ") :</font>" if self.isEffect(id): # example # 5: (*14) <i>Effect: Tlasco's Bless (4)</i> if public and m["hidden"] == 1: duration = "?" else: duration = m["duration"] msg += " [" + str(m["init"])+"] " msg += "<font color='#0000ff'><i>Effect: " + str(m["name"]) + " (" + str(duration) + ")</i>" else: # example # 6: (14) Tlasco msg+= " ["+str(m["init"])+"] <font color='#0000ff'>" + str(m["name"]) if self.init_debug: #msg+= " [rank:" + str(m["rank"]) + "; tag: " + str(m["tag"]) + "]</font>" msg+= " [rank:" + str(m["rank"]) + "; type: " + str(m["type"]) + "]</font>" #msg+= " [rank:" + str(m["rank"]) + "]</font>" else: msg+= "</font>" if not public and m["hidden"] == 1: msg += " <i>[H]</i>" if not self.isEnded() and self.init_listslot == id: msg += "</b>" msg += "<br>" self.post_my_msg(msg,public) def inits_list_SR4(self, public): if self.sandglass_delay == 0: current_sandglass = "off" else: current_sandglass = str(self.sandglass_delay) + " sec." if self.sandglass_status == 1: current_sandglass += str(" [ paused ]") if self.ip_order == 0: current_ip_order = "1/2/3/4 (normal)" elif self.ip_order == 1: current_ip_order = "3/1/4/2 (Serbitar's house rule)" else: current_ip_order = "4/1/3/2 (TinkerGnome's house rule)" current_count = str(self.init_count) current_pass = str(self.init_pass) msg = "<br><br><b>Initiatives (Current Pass: " + current_pass \ + "; Current Count: " + current_count + "), Sandglass: " \ + current_sandglass + ", IP Order: " + current_ip_order \ + "</b><br>" msg += "<table border='1'><tr> <th></th>" if self.init_pass==1: msg += "<th><b><font color='#ff0000'>Pass 1</font></b></th>" else: msg += "<th>Pass 1</th>" if self.init_pass==2: msg += "<th><b><font color='#ff0000'>Pass 2</font></b></th>" else: msg += "<th>Pass 2</th>" if self.init_pass==3: msg += "<th><b><font color='#ff0000'>Pass 3</font></b></th>" else: msg += "<th>Pass 3</th>" if self.init_pass==4: msg += "<th><b><font color='#ff0000'>Pass 4</font></b></th></tr>" else: msg += "<th>Pass 4</th></tr>" for m in v.init_list: # id in the list appears as 1 to (N+1), in reality it's 0 to N id = v.init_list.index(m) idplusone = str(id+1) # example # | Init Pass 1 | Init Pass 2 | etc... | | # --------------------------- # 6: Tlasco | 13 | 13 | (blank) | (blank) | # we dont want to show IDs to everyone if public and self.hide_id: msg += " <tr><th>" else: msg += " <tr><td><font color='#ff0000'>" + idplusone + ":</font> " # bold the current player's name if not self.isEnded() and self.init_listslot == id: msg += "<b><font color='#0000ff'>" + str(m["name"]) + "</font></b></td>" else: msg += "<font color='#0000ff'>" + str(m["name"]) + "</font></td>" ip = self.ip_order #ip==0 is 1/2/3/4 (normal) - VEG 2.2.7 #ip==1 is 3/1/4/2 (Serbitar's house rule) #ip==2 is 4/1/3/2 (TinkerGnome's house rule) passes = m["passes"] # pass one if (ip==0 and passes >= 1) or (ip==1 and passes >= 3) or (ip==2 and passes >= 4): msg += "<td align=center>"+str(m["init"]) + "</td>" else: msg += "<td> </td>" # pass two if (ip==0 and passes >= 2) or (ip==1 and passes >= 1) or (ip==2 and passes >= 1): msg += "<td align=center>"+str(m["init"]) + "</td>" else: msg += "<td> </td>" # pass three if (ip==0 and passes >= 3) or (ip==1 and passes >= 4) or (ip==2 and passes >= 3): msg += "<td align=center>" + str(m["init"]) + "</td>" else: msg += "<td> </td>" # pass four if (ip==0 and passes >= 4) or (ip==1 and passes >= 2) or (ip==2 and passes >= 2): msg += "<td align=center>" + str(m["init"]) + "</td>" else: msg += "<td> </td>" msg += "</tr>" msg += "</table>" self.post_my_msg(msg, public) def inits_list_RQ(self, public): current_count = str(self.init_count) if self.sandglass_delay == 0: current_sandglass = "off" else: current_sandglass = str(self.sandglass_delay) + " sec." if self.sandglass_status == 1: current_sandglass += str(" [ paused ]") msg = "<br><br><b>Initiatives (Current Strike Rank: " + current_count + "; Sandglass: " + current_sandglass + "):</b><br>" for m in v.init_list: # dont show public if character (type 0) if public and m["type"] == 0 and m["hidden"] == 1: continue # id in the list appears as 1 to (N+1), in reality it's 0 to N id = v.init_list.index(m) idplusone = str(id+1) if not self.isEnded() and self.init_listslot == id: msg += "<b>" # we dont want to show IDs to everyone if public and self.hide_id: msg += " " else: msg += " <font color='#ff0000'>" + idplusone + ") :</font>" if self.isEffect(id): # example # 5: (*14) <i>Effect: Tlasco's Bless (4)</i> if public and m["hidden"] == 1: duration = "?" else: duration = m["duration"] msg += " [" + str(m["init"])+"] " msg += "<font color='#0000ff'><i>Effect: " + str(m["name"]) + " (" + str(duration) + ")</i>" else: # example # 6: (14) Tlasco msg+= " ["+str(m["init"])+"] <font color='#0000ff'>" + str(m["name"]) if self.init_debug: #msg+= " [rank:" + str(m["rank"]) + "; tag: " + str(m["tag"]) + "]</font>" msg+= " [rank:" + str(m["rank"]) + "; type: " + str(m["type"]) + "]</font>" #msg+= " [rank:" + str(m["rank"]) + "]</font>" else: msg+= "</font>" if not public and m["hidden"] == 1: msg += " <i>[H]</i>" if not self.isEnded() and self.init_listslot == id: msg += "</b>" msg += "<br>" self.post_my_msg(msg, public) def post_now_up(self, id, text): #if v.init_list[id]["hidden"] == 0: if self.hide_id == 0: id_str = "<font color='#000000'><b>" + str(id + 1) + ")</b></font>" else: id_str = "" try: id_next = self.getNext(id) str_on_deck = "" if id_next != -1: if self.hide_ondeck != 1: str_on_deck = "<br><i><font color='#000000'>(on deck: [" + str(v.init_list[id_next]["init"]) + "] " + str(v.init_list[id_next]["name"]) + ")</font></i>" except Exception, e: print str(e) self.post_my_msg("<table border=1 width=100% align='center'>\ <tr>\ <td>" + str(id_str) + " <font color='#ff0000'><b><u>" + str(text)\ + "</u></b></font><font color='#0000ff'><b>"\ + " <font color='#000000'></b>[" + str(v.init_list[id]["init"]) + "]<b></font> "\ + str(v.init_list[id]["name"]) + "</b></font> " + str_on_deck + "\ </td>\ </tr>\ </table>", 1) def post_movement(self, id, text): #if v.init_list[id]["hidden"] == 0: if self.hide_id == 0: id_str = "<font color='#000000'><b>" + str(id + 1) + ")</b></font>" else: id_str = "" self.post_my_msg("<table border=1 width=100% align='center'>\ <tr>\ <td>" + str(id_str) + " <font color='#0000ff'><b><i>" + str(text)\ + "</i></b></font><font color='#0000ff'><b>"\ + " <font color='#000000'></b>[" + str(v.init_list[id]["init"]) + "]<b></font> "\ + str(v.init_list[id]["name"]) + "</b></font> \ </td>\ </tr>\ </table>", 1) def post_effect(self, id, text): if self.hide_id == 0: id_str = "<font color='#000000'><b>" + str(id + 1) + ")</b></font>" else: id_str = "" if v.init_list[id]["hidden"] == 1: rounds_left = "?" else: rounds_left = self.getRoundsLeftInEffect(id) if(self.getRoundsLeftInEffect(id) > 0): self.post_my_msg("<table border=1 width=100% align='center'>\ <tr>\ <td>" + str(id_str) + " <font color='#0000ff'><b><i>" + str(text)\ + "</i></b></font><font color='#0000ff'>"\ + " <font color='#000000'>[" + str(v.init_list[id]["init"]) + "]</font> <i>"\ + str(v.init_list[id]["name"]) + "</i></font> : <b>" + str(rounds_left) + "</b> round(s) remaining.\ </td>\ </tr>\ </table>", 1) else: self.post_my_msg("<table border=1 width=100% align='center'>\ <tr>\ <td>" + str(id_str) + " <font color='#0000ff'><b><i>" + str(text)\ + "</i></b></font><i>"\ + " [" + str(v.init_list[id]["init"]) + "] <font color='#0000ff'>"\ + str(v.init_list[id]["name"]) + "</font></i>\ </td>\ </tr>\ </table>", 1) def post_my_msg(self, msg,send=0): tmp = self.init_recording # have to disable the tool in order to post or else you get a clone self.init_recording = 0 self.chat.Post(msg,send) self.init_recording = tmp def post_syserror(self, msg, send=0): self.post_my_msg("<font color='#ff0000'><b><i>" + msg + "</i></b></font>", send) def post_sysmsg(self, msg,send=0): self.post_my_msg("<b>" + msg + "</b>", send) def toggle_hidden(self, id): try: #print "id : " + str(id) v.init_list[id]["hidden"] = not v.init_list[id]["hidden"] if v.init_list[id]["hidden"] == 1: tmp = "hidden" else: tmp = "visible" self.post_sysmsg(str(v.init_list[id]["name"]) + " now " + tmp + ".") except: self.post_syserror("Invalid format. Correct command is: /togglehidden init_#") ############################################################### #### Conditional + Other Functions ############################################################### def check_version(self): if(int(replace(orpg.orpg_version.VERSION, ".", "")) < int(replace(self.orpg_min_version, ".", ""))): self.post_sysmsg("<br><font color='#ff0000'>WARNING</font>: You are currently using OpenRPG " + str(orpg.orpg_version.VERSION) + " but you need OpenRPG " + str(self.orpg_min_version) + " or greater to run the Initiative Tool " + str(self.version) + "<br>Use it at your own risk!</b><br>") def isD20(self): if self.init_system == "D20": return 1 else: return 0 def isSR4(self): if self.init_system == "SR4": return 1 else: return 0 def isRQ(self): if self.init_system == "RQ": return 1 else: return 0 def isEnded(self): if self.init_end == 0: return 1 else: return 0 def getFirst(self): return(0) def getLast(self): return(len(v.init_list)-1) def isEffect(self, id): # if it's type 1, then it's an effect try: if (self.isD20() or self.isRQ()) and v.init_list[id]["type"] == 1: return 1 else: return 0 except: return 0 def getRoundsLeftInEffect(self, id): rounds_left = v.init_list[id]["duration"] return rounds_left def isMovement(self, id): # sr4 only, used to spam movement-only characters try: # in passes where they receive no actions passes = v.init_list[id]["passes"] if self.ip_order == 0: # Normal 1/2/3/4 --- VEG 2.2.7 if passes < self.init_pass: return 1 else: return 0 elif self.ip_order == 1: # Serbitar's 3/1/4/2 --- VEG 2.2.7 if (self.init_pass == 1) and (passes < 3): return 1 elif (self.init_pass == 2) and (passes < 1): return 1 elif (self.init_pass == 3) and (passes < 4): return 1 elif (self.init_pass == 4) and (passes < 2): return 1 else: return 0 elif self.ip_order == 2: # TinkerGnome's 4/1/3/2 --- VEG 2.2.7 if (self.init_pass == 1) and (passes < 4): return 1 elif (self.init_pass == 2) and (passes < 1): return 1 elif (self.init_pass == 3) and (passes < 3): return 1 elif (self.init_pass == 4) and (passes < 2): return 1 else: return 0 except: return 0 def sharesInit(self,id): try: if v.init_list[id]["init"] == v.init_list[self.init_listslot]["init"]: return 1 else: return 0 except: # last init will be an error, don't start new round yet return 0 # get the id of the next (non effect) non-hidden character after the given id # return -1 : no character is next def getNext(self, id): lst_size = len(v.init_list) # list empty if lst_size < 2: return(-1) lst = [] id_found = -1 # if we'r at the last init, the next one is at the beginning of the list if self.isLast(id): for m in v.init_list: id_m = v.init_list.index(m) if self.isHidden(id_m) or self.isEffect(id_m): pass else: id_found = id_m break; else: try: for id_m in range(id+1, self.getLast()+1): if self.isHidden(id_m) or self.isEffect(id_m): pass else: id_found = id_m break; except Exception, e: return(-1) # maybe we haven't found yet, must search at the beginning of the list if id_found == -1 and not self.isFirst(id): for id_m in range(0, id): if self.isHidden(id_m) or self.isEffect(id_m): pass else: id_found = id_m break; if id_found != id: return(id_found) else: return(-1) def isHidden(self, id): try: if v.init_list[id]["hidden"] == 1: return(1) else: return(0) except: return(0) def isFirst(self, id): if id == 0: return 1 else: return 0 def isLast(self, id): if id == (len(v.init_list)-1): return 1 else: return 0 def get_next_rank(self, init): # when adding/changing an object, this function is used to get a unique rank of this init count # new object are added at the end of an init count, so we need a 'rank' lower than the # other object of the same init count. rank = 0; for m in v.init_list: if m["init"] == init: x = m["rank"] - 1 if rank > x: rank = x return rank def get_unique_tag(self, name): m = hashlib.md5() m.update(str(random.random()) + str(name)) return m.hexdigest() ### VEG 2.2.6 ### Init GUI stuff below def CMD_initgui(self, cmdargs): self.frame = InitToolFrame(NULL, -1, "Initiative Tool GUI") self.frame.Show(true) class InitToolFrame(wx.Frame): def __init__(self, parent, ID, title): wx.Frame.__init__(self, parent, ID, title, size=(400, 300)) self.panel = wx.Panel(self,-1) #, style=wx.SUNKEN_BORDER) #self.panel.SetBackgroundColour("RED") self.x_id = 5 self.x_name = 25 self.x_init = 200 self.x_change = 225 self.x_delete = 275 self.y = 0 b = 0 wx.StaticText ( self.panel, -1, "ID", (self.x_id, self.y) ) wx.StaticText ( self.panel, -1, "Name", (self.x_name, self.y) ) wx.StaticText ( self.panel, -1, "Init#", (self.x_init, self.y) ) self.y+=20 var_ID=0 var_Name=0 var_Init=0 for m in v.init_list: var_ID = str(v.init_list.index(m)+1) + ")" var_Name = self.strip_html(m["name"]) var_Init = str(m["init"]) wx.StaticText ( self.panel, -1, var_ID, (self.x_id, self.y) ) wx.StaticText ( self.panel, -1, var_Name, (self.x_name, self.y) ) wx.TextCtrl ( self.panel, -1, var_Init, (self.x_init, self.y), (20,20), wx.TE_READONLY) wx.Button(self.panel, -1, "Change", (self.x_change, self.y), (50,20) ) wx.Button(self.panel, -1, "Delete", (self.x_delete, self.y), (50,20) ) self.y+=20 #for i in range(0,4): # if i == 0: # var_ID = str(0) # var_Name = "Hignar" # var_Init = str(14) # elif i == 1: # var_ID = str(1) # var_Name = "Aiur" # var_Init = str(12) # elif i == 2: # var_ID = str(2) # var_Name = "Effect: Tlasco's Bless" # var_Init = str(4) # elif i == 3: # var_ID = str(3) # var_Name = "Tlasco" # var_Init = str(3) # wxStaticText ( self.panel, -1, var_ID, (self.x_id, self.y) ) # wxStaticText ( self.panel, -1, var_Name, (self.x_name, self.y) ) # wxStaticText ( self.panel, -1, var_Init, (self.x_init, self.y) ) # wxButton(self.panel, -1, "Change", (self.x_change, self.y), (50,20) ) # wxButton(self.panel, -1, "Delete", (self.x_delete, self.y), (50,20) ) # self.y+=20 def strip_html(self, text): finished = 0 while not finished: finished = 1 # check if there is an open tag left start = text.find("<") if start >= 0: # if there is, check if the tag gets closed stop = text[start:].find(">") if stop >= 0: # if it does, strip it, and continue loop text = text[:start] + text[start+stop+1:] finished = 0 return text