Mercurial > traipse_dev
view plugins/xxinit2.py @ 194:44ef45e77880 beta
Traipse Beta 'OpenRPG' {100201-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos
roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference
(Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Mon, 01 Feb 2010 18:29:16 -0600 |
parents | c54768cffbd4 |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # ############################################################################## from string import find, replace import wx import os from orpg.dirpath import dir_struct import orpg.orpg_version import orpg.plugindb import orpg.pluginhandler import hashlib import random __version__ = "2.2.8" class v: init_list = [] class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) self.name = "Initiative Tool " + str(__version__) self.author = "Woody, Darloth, updated by mDuo13, Veggiesama, magoo" self.help = "Type /inittool2 to load a help node into your game tree. Check out\n" self.help += "the readme, and double-click Commands & Help if you want to see examples." self.version = __version__ self.orpg_min_version="1.7.0" def plugin_enabled(self): # Setup variables. self.loaded = 0 # 1 = config has been loaded on startup self.init_debug = 0 v.init_list = [] # now an array of "Dict" (associative array): # name : name of the effect of character # type : 0 = character; 1 = effect # init : init score # duration : round remaining to the effect # hidden : type 0 = shows up in public list only on init # type 1 = does not print to public remaing rounds of effect # pass : for SR4 # rank : when multiple character at same init count, the plugin # use the 'rank' to order them # tag : unique tag assigned to each entry. self.init_round = 1 self.init_recording = 1 self.init_title = "" self.init_count = 0 self.init_pass = 0 self.init_listslot = 0 self.init_listtag = "" self.init_end = 0 self.init_system = "D20" # D20 (default), SR4, RQ self.sandglass_count = 0 # current count of the number of seconds of a character's turn # Well, more or less true, it is a count of the number of time the function # refresh_counter() has been called, which itself is supposed to be call each seconds. self.sandglass_delay = 0 # 0 = off, anything else is the timer delay self.sandglass_status = 0# 0 = running, 1 = pause self.sandglass_skip_interval = 0 # after a number of interval, do a init_next(). 0 = disable self.autosave_delay = 60 # 0 = off, else, will autosave every 'autosave' seconds - VEG 2.2.8 (set to 60) self.autosave_count = 0 # current count of the number of seconds since last autosave self.hide_id = 0 # 1 = do not show IDs to everyone; 0 = show IDs to everyone self.hide_ondeck = 0 # 1 = do not show "on deck" message after every turn; 0 = show it self.hide_justmovement = 0 # [SR4] 1 = do not show "just movement" messages self.message_nowup = "NEXT UP FOR THE KILLING" # customizable "now up" message self.msghand_timer = 0 # 0-60 = cycles the message handler to all players once every 60 seconds - VEG 2.2.6 self.msghand_warning = 1 # 1 = manual override, removes the message warning if someone else in room has xxinit2 loaded - VEG 2.2.6 self.reroll_type = 0 # 0 = reroll every round (normal), 1 = no reroll and keep last round inits - VEG 2.2.7 self.ip_order = 0 # 0 = 1/2/3/4 (normal), 1 = 3/1/4/2 (Serbitar's house rule), 2 = 4/1/3/2 (TinkerGnome's house rule) - VEG 2.2.7 # Add commands self.plugin_addcommand("/inittool2", self.CMD_inittool2, "Loads the help/example node into your game tree") self.plugin_addcommand("/inittoggle", self.CMD_inittoggle, "Toggles initiative system (D20/SR4/RuneQuest") self.plugin_addcommand("/initdebug", self.CMD_initdebug, "???") self.plugin_addcommand("/initgui", self.CMD_initgui, "???") #self.plugin_addcommand("/initsaveconfig", self.CMD_initsaveconfig, "Saves current configuration") #VEG 2.2.6 #self.plugin_addcommand("/initloadconfig", self.CMD_initloadconfig, "Loads a previous configuration") #VEG 2.2.6 self.plugin_addcommand("/initdefaultconfig", self.CMD_initdefaultconfig, "Loads the default configuration") self.plugin_addcommand("/initshowconfig", self.CMD_initshowconfig, "Displays current configuration") self.plugin_addcommand("/togglehideid", self.CMD_togglehideid, "Shows IDs in a public list") self.plugin_addcommand("/togglehideondeck", self.CMD_togglehideondeck, "Shows 'On Deck' message after every turn") self.plugin_addcommand("/togglehidejustmovement", self.CMD_togglehidejustmovement, "Shows 'Just Movement' messages in SR4") self.plugin_addcommand("/init", self.CMD_init, "Toggles whether to record typed intiativies and textual initiative commands") self.plugin_addcommand("/clear", self.CMD_clear, "Clears current initiative list") self.plugin_addcommand("/start", self.CMD_start, "Clears current initiative list and prompts players to roll") self.plugin_addcommand("/addfxhidden", self.CMD_addfxhidden, "Adds a hidden effect to the list") self.plugin_addcommand("/addfx", self.CMD_addfx, "Adds an effect to the list") self.plugin_addcommand("/addhidden", self.CMD_addhidden, "Adds a hidden character to the list") self.plugin_addcommand("/add", self.CMD_add, "Adds a character to the list") self.plugin_addcommand("/del", self.CMD_del, "Deletes a character/effect from the list") self.plugin_addcommand("/changepass", self.CMD_changepass, "Changes current initiative pass [SR4-only]") self.plugin_addcommand("/changedur", self.CMD_changedur, "Changes duration of specific effect") #self.plugin_addcommand("/changefx", self.CMD_changefx, "Changes the initiative count of a specific effect") self.plugin_addcommand("/change", self.CMD_change, "Changes the initiative count of a specific character") self.plugin_addcommand("/togglehidden", self.CMD_togglehidden, "Toggles whether to show hidden characters in initiative list or not") self.plugin_addcommand("/initsetslot", self.CMD_initsetslot, "Sets the initiative turn to the designated list slot") self.plugin_addcommand("/rankup", self.CMD_rankup, "Alters turn priority of one character/effect in the same initiative count as other characters/effects (higher)") self.plugin_addcommand("/rankdown", self.CMD_rankdown, "Alters turn priority of one character/effect in the same initiative count as other characters/effects (lower)") self.plugin_addcommand("/initdelaynow", self.CMD_initdelaynow, "???") self.plugin_addcommand("/sandglass", self.CMD_sandglass, "Toggles sandglass functionality and sets duration of timer") self.plugin_addcommand("/sandglasspause", self.CMD_sandglasspause, "Pauses the sandglass") self.plugin_addcommand("/sandglassresume", self.CMD_sandglassresume, "Resumes the sandglass from pause") self.plugin_addcommand("/sandglassforceskip", self.CMD_sandglassforceskip, "Forces the turn to skip after a number of sandglass duration intervals") self.plugin_addcommand("/list", self.CMD_list, "Displays a list of characters, effects, and turn order to yourself") self.plugin_addcommand("/publiclist", self.CMD_publiclist, "Displays a list of characters, effects, and turn order to the room") self.plugin_addcommand("/rnd", self.CMD_rnd, "Displays the current round") self.plugin_addcommand("/pass", self.CMD_pass, "Displays the current pass [SR4-only]") self.plugin_addcommand("/go", self.CMD_go, "Advances the turn order to the next character/effect") self.plugin_addcommand("/initsave", self.CMD_initsave, "Saves current list of initiatives") self.plugin_addcommand("/initload", self.CMD_initload, "Loads previous list of initiatives") self.plugin_addcommand("/initautosave", self.CMD_initautosave, "Toggles autosave") self.plugin_addcommand("/initautoload", self.CMD_initautoload, "Loads previous autosave of initiative") self.plugin_addcommand("/nowupmsg", self.CMD_nowupmsg, "Customize your own Now Up Message") self.plugin_addcommand("/msghandwarning", self.CMD_msghandwarning, "Toggles the message handler warning when multiple xxinit2's are loaded in the room") #VEG 2.2.6 self.plugin_addcommand("/toggleroundreroll", self.CMD_toggleroundreroll, "Toggles method of round-by-round initiative in SR4") #VEG 2.2.7 self.plugin_addcommand("/toggleiporder", self.CMD_toggleiporder, "Toggles order of IP execution in SR4") #VEG 2.2.7 # Add message handlers self.plugin_add_msg_handler("xxinit2_checkifloaded", self.received_checkifloaded) #VEG 2.2.6 self.plugin_add_msg_handler("xxinit2_returnloaded", self.received_returnloaded) #VEG 2.2.6 self.init_load(0) #VEG 2.2.8 - auto-loads last autosave at startup (helps if you crash) def plugin_disabled(self): self.plugin_removecmd("/inittool2") self.plugin_removecmd("/inittoggle") self.plugin_removecmd("/initdebug") self.plugin_removecmd("/initgui") #self.plugin_removecmd("/initsaveconfig") #VEG 2.2.6 #self.plugin_removecmd("/initloadconfig") #VEG 2.2.6 self.plugin_removecmd("/initdefaultconfig") self.plugin_removecmd("/initshowconfig") self.plugin_removecmd("/togglehideid") self.plugin_removecmd("/togglehideondeck") self.plugin_removecmd("/togglehidejustmovement") self.plugin_removecmd("/init") self.plugin_removecmd("/clear") self.plugin_removecmd("/start") self.plugin_removecmd("/addfxhidden") self.plugin_removecmd("/addfx") self.plugin_removecmd("/addhidden") self.plugin_removecmd("/add") self.plugin_removecmd("/del") self.plugin_removecmd("/changepass") self.plugin_removecmd("/changedur") #self.plugin_removecmd("/changefx") self.plugin_removecmd("/change") self.plugin_removecmd("/togglehidden") self.plugin_removecmd("/initsetslot") self.plugin_removecmd("/rankup") self.plugin_removecmd("/rankdown") self.plugin_removecmd("/initdelaynow") self.plugin_removecmd("/sandglass") self.plugin_removecmd("/sandglasspause") self.plugin_removecmd("/sandglassresume") self.plugin_removecmd("/sandglassforceskip") self.plugin_removecmd("/list") self.plugin_removecmd("/publiclist") self.plugin_removecmd("/rnd") self.plugin_removecmd("/pass") self.plugin_removecmd("/go") self.plugin_removecmd("/initsave") self.plugin_removecmd("/initload") self.plugin_removecmd("/initautosave") self.plugin_removecmd("/initautoload") self.plugin_removecmd("/nowupmsg") self.plugin_removecmd("/msghandwarning") self.plugin_removecmd("/toggleroundreroll") self.plugin_removecmd("/toggleiporder") self.plugin_delete_msg_handler("xxinit2_checkifloaded") #VEG 2.2.6 self.plugin_delete_msg_handler("xxinit2_returnloaded") #VEG 2.2.6 self.loaded = 0 try: self.frame.Destroy() except: pass # Just received a query from another player; returning a "yes, I have xxinit2 loaded" message def received_checkifloaded(self, playerid, data, xml_dom): #VEG 2.2.6 #print "receive_checkifloaded called: id=" + str(playerid) + "... data = " + str(data) self.plugin_send_msg(playerid, "<xxinit2_returnloaded/>") # Just received the "yes, I have xxinit2 loaded" message; printing a warning message def received_returnloaded(self, playerid, data, xml_dom): #VEG 2.2.6 if self.msghand_warning: self.post_syserror("Warning: xxinit2 plugin detected on " + str(self.session.get_player_by_player_id(playerid)[0]) + "'s system. \ Having multiple copies of the xxinit2 plugin in the same room is not \ advisable, because it may cause problems. It is suggested that only \ one person in the room (the GM) have the xxinit2 plugin loaded. Go to \ Tools-Plugins and uncheck the Initiative Tool 2.x to unload it. Type \ /msghandwarning to simply turn this warning reminder off.") def post_msg(self, text, myself): #This is called whenever a message from anyone is about to be posted #to chat; it doesn't affect the copy of the message that gets sent to others #Be careful; system and info messages trigger this too. if self.init_recording: if text.lower().find("showinits") != -1: self.inits_list(1) return text elif text.lower().find("nextinit") != -1: self.init_next() return text # all collected, certain values only valid in following systems: # d20: player, init, effect, duration # sr4: player, init, passes # VEG 2.2.7 - The lines that "won't work with macros" are unable to function properly because of the double-layers # of <font> tags that accompany macro sends. The string parsing gets screwed up. It's probably fixable # without changing the way macros are handled, but it's beyond my skill level. =( =( =( if myself==1: if text.find(" effect ") != -1: effect=text[text.rfind("'>")+2:text.find("[")] duration=text[text.rfind("effect ")+7:text.find("</font>")] init=text[text.rfind("=> ")+3:text.rfind(" effect")] elif text.find(" init") != -1: player=text[:text.find("[")] passes=text[text.find("init ")+5:text.find("</font>")] init=text[text.rfind("(")+1:text.rfind(")")] else: if text.find(" effect ") != -1: effect=text[text.find("</b>: ")+6:text.find("[")] duration=text[text.find("effect ")+7:-7] init=text[text.rfind("=> ")+3:text.rfind(" effect")] elif text.find(" init") != -1: player=text[text.find("</b>: ")+6:text.find("[")] passes=text[text.find("init ")+5:-7] init=text[text.rfind("(")+1:text.rfind(")")] try: if self.isD20() or self.isRQ(): if text.find(" effect ") != -1: init=int(init) duration=int(duration) self.init_add([init,duration,effect], 1, 0) elif text.find(" init") != -1: init=int(init) self.init_add([init,player], 0, 0) elif self.isSR4(): if text.find(" init ") != -1: init=int(init) passes=int(passes) self.init_add([init,passes,player], 0, 0) except: print("Detected some sort of initiative input... failed!") return text def refresh_counter(self): #This is called once per second. That's all you need to know. # load system config once at startup if not self.loaded: self.loaded = 1 self.config_load() self.config_show() self.check_version() # do sandglass stuff it has to do if not self.isEnded(): self.sandglass() # do the autosaving stuff if needed self.autosave() # VEG 2.2.6 self.msghand_timer += 1 if self.msghand_timer >= 60: # cycle playerlist only 1x every 60 sec self.msghand_timer = 0 self.plugin_send_msg("all", "<xxinit2_checkifloaded/>") ############################################################### #### Command Functions ############################################################### def CMD_inittool2(self, cmdargs): f = open(dir_struct["plugins"]+ "inittool2.xml","r") f2 = open(dir_struct["plugins"]+ "inittool2_player.xml","r") self.gametree.insert_xml(f.read()) self.gametree.insert_xml(f2.read()) f.close() f2.close() return 1 def CMD_inittoggle(self, cmdargs): if self.isSR4(): self.init_system = "RQ" self.init_clear() self.post_sysmsg("Now using <font color='#0000ff'><i>RuneQuest</font></i> system.", 1) elif self.isD20(): self.init_system = "SR4" self.init_clear() self.post_sysmsg("Now using <font color='#0000ff'><i>Shadowrun 4th</font></i> system.", 1) elif self.isRQ(): self.init_system = "D20" self.init_clear() self.post_sysmsg("Now using <font color='#0000ff'><i>d20</font></i> system.", 1) self.config_save() # VEG 2.2.6 def CMD_initdebug(self, cmdargs): cmdargs = cmdargs.split(None,-1) if cmdargs[0] == "on": self.init_debug = 1 self.post_sysmsg("Init debugging <font color='#0000ff'><i>on</i></font>.",1) elif cmdargs[0] == "off": self.init_debug = 0 self.post_sysmsg("Init debugging <font color='#0000ff'><i>off</i></font>.",1) #def CMD_initsaveconfig(self, cmdargs): # self.config_save() #def CMD_initloadconfig(self, cmdargs): # self.config_load() def CMD_initdefaultconfig(self, cmdargs): self.config_default() def CMD_initshowconfig(self, cmdargs): self.config_show() def CMD_togglehideid(self, cmdargs): self.hide_id = not self.hide_id self.post_sysmsg("Hide IDs: " + str(self.hide_id), 1) self.config_save() # VEG 2.2.6 def CMD_togglehideondeck(self, cmdargs): self.hide_ondeck = not self.hide_ondeck self.post_sysmsg("Hide 'On Deck': " + str(self.hide_ondeck), 1) self.config_save() # VEG 2.2.6 def CMD_togglehidejustmovement(self, cmdargs): self.hide_justmovement = not self.hide_justmovement self.post_sysmsg("Hide 'Just Movement' [SR4-only]: " + str(self.hide_justmovement), 1) self.config_save() # VEG 2.2.6 def CMD_init(self, cmdargs): if self.init_recording: self.init_recording=0 self.post_sysmsg("Init recording <font color='#0000ff'><i>off</i></font>.") else: self.init_recording=1 self.post_sysmsg("Init recording <font color='#0000ff'><i>on</i></font>.") self.config_save() # VEG 2.2.6 def CMD_clear(self, cmdargs): self.init_clear() self.post_sysmsg("Clearing Initiative List !", 1) def CMD_start(self, cmdargs): self.init_clear() self.post_my_msg("<hr><font color='#ff0000'><b>Starting Round</font> <font color='#0000ff'># <i>1</font> [" + self.init_system + "]</b>", 1) self.post_my_msg("<font color='#0000ff'><b>Roll New Initiatives</b></font><hr>", 1) def CMD_addfxhidden(self, cmdargs): cmdargs = cmdargs.split(None,2) if self.isD20() or self.isRQ(): self.init_add(cmdargs, 1, 1) else: self.post_syserror("Invalid input. Effects and durations do not work with " + str(self.init_system) + " system.") def CMD_addfx(self, cmdargs): cmdargs = cmdargs.split(None,2) if self.isD20() or self.isRQ(): self.init_add(cmdargs, 1, 0) else: self.post_syserror("Invalid input. Effects and durations do not work with " + str(self.init_system) + " system.") def CMD_addhidden(self, cmdargs): if self.isD20() or self.isRQ(): cmdargs = cmdargs.split(None,1) elif self.isSR4(): cmdargs = cmdargs.split(None,2) self.init_add(cmdargs, 0, 1) def CMD_add(self, cmdargs): if self.isD20() or self.isRQ(): cmdargs = cmdargs.split(None,1) elif self.isSR4(): cmdargs = cmdargs.split(None,2) self.init_add(cmdargs, 0, 0) def CMD_del(self, cmdargs): id = int(cmdargs) self.init_delete(id-1, 1) # subtract 1 because public lists shows with +1 def CMD_changepass(self, cmdargs): cmdargs = cmdargs.split(None,-1) if self.isSR4(): try: id = int(cmdargs[0])-1 # subtract 1 because public lists shows with +1 new_pass = int(cmdargs[1]) if new_pass < 1 or new_pass > 4: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Passes must be greater than/equal to 1 and less than/equal to 4.") else: v.init_list[id]["passes"] = new_pass self.post_sysmsg("<font color='#0000ff'><i>" + str(v.init_list[id]["name"]) + "</font></i>'s initiative \ pass total has been changed to <font color='#0000ff'><i>" + str(new_pass) + "</font></i> passes !", 1) except: self.post_syserror("Invalid input [" + str(self.init_system) + "]. That command only works on passes. Correct command is /changepass init_# new_pass_#") else: self.post_syserror("Invalid input. There are no initiative passes in the " + str(self.init_system) + " system. Try SR4 !") def CMD_changedur(self, cmdargs): cmdargs = cmdargs.split(None,-1) if self.isD20() or self.isRQ(): try: id = int(cmdargs[0])-1 # subtract 1 because public lists shows with +1 new_duration = int(cmdargs[1]) hidden = v.init_list[id]["hidden"] if self.init_debug == 1: print "id : " + str(id) print "new_dur : " + str(new_duration) print "hidden : " + str(hidden) if new_duration == 0: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Set duration to '1' if you want the effect to end next time it comes up. \ Otherwise, delete the effect with the /del command.", not hidden) return elif new_duration < 0: self.post_syserror("Invalid input [" + str(self.init_system) + "]. New duration must be greater than or equal to 1.", not hidden) return if self.isEffect(id): v.init_list[id]["duration"] = new_duration self.post_sysmsg("<font color='#0000ff'><i>" + str(v.init_list[id]["name"]) + "</font></i> has been changed \ to last <font color='#0000ff'><i>" + str(new_duration) + "</font></i> round(s) !", not hidden) else: self.post_syserror("Invalid input [" + str(self.init_system) + "]. That command only works on effects. Correct command is /changedur init_# new_duration_#") except Exception, e: #print str(e) self.post_syserror("Invalid input [" + str(self.init_system) + "]. That command only works on effects. Correct command is /changedur init_# new_duration_#") else: self.post_syserror("Invalid input. Effects and durations do not work with " + str(self.init_system) + ".") #def CMD_changefx(self, cmdargs): # cmdargs = cmdargs.split(None,-1) # if self.isD20() or self.isRQ(): # self.init_change(cmdargs,1) # else: # self.post_syserror(">Invalid input. Effects and durations do not work with " + str(self.init_system) + ".") #def CMD_change(self, cmdargs): # cmdargs = cmdargs.split(None,-1) # self.init_change(cmdargs,0) def CMD_change(self, cmdargs): # VEG 2.2.7 cmdargs = cmdargs.split(None,-1) id = int(cmdargs[0])-1 new_init = int(cmdargs[1]) if self.isEffect(id): if self.isD20() or self.isRQ(): self.init_change(id, new_init, 1) else: self.post_syserror(">Invalid input. Effects and durations do not work with " + str(self.init_system) + ".") else: self.init_change(id, new_init, 0) def CMD_togglehidden(self, cmdargs): id = int(cmdargs) - 1 self.toggle_hidden(id) def CMD_initsetslot(self, cmdargs): id = int(cmdargs) - 1 self.init_set_slot(id) def CMD_rankup(self, cmdargs): cmdargs = cmdargs.split(None,-1) id = int(cmdargs[0]) - 1 try: cmdargs[1] n = 0 - int(cmdargs[1]) except: # default num of steps to move n = -1 self.init_move(id, n) def CMD_rankdown(self, cmdargs): cmdargs = cmdargs.split(None,-1) id = int(cmdargs[0]) - 1 try: cmdargs[1] n = int(cmdargs[1]) except: n = 1 self.init_move(id, n) def CMD_initdelaynow(self, cmdargs): id = int(cmdargs) - 1 self.init_delay_now(id) def CMD_sandglass(self, cmdargs): try: delay = int(cmdargs) self.set_sandglass(delay) except: self.post_syserror("Invalid input. /sandglass (#_of_secs)") def CMD_sandglasspause(self, cmdargs): self.sandglass_pause() self.post_sysmsg("<br><b>Sandglass paused</b>", 1) def CMD_sandglassresume(self, cmdargs): self.sandglass_resume() self.post_sysmsg("<br><b>Sandglass resumed</b>", 1) def CMD_sandglassforceskip(self, cmdargs): try: interval = int(cmdargs) self.set_sandglass_force_skip(interval) except Exception, e: #self.post_my_msg(str(e)) self.post_syserror("Invalid input. /sandglassforceskip (#_of_intervals)") def CMD_list(self, cmdargs): self.inits_list(0) def CMD_publiclist(self, cmdargs): self.inits_list(1) def CMD_rnd(self, cmdargs): try: new_round = int(cmdargs) self.init_round = new_round self.post_sysmsg("Round number has been changed. It is now Round # <font color='#ff0000'>" + str(new_round) + "</font>",1) except: self.post_sysmsg("It is currently Round # <font color='#ff0000'>" + str(self.init_round) + "</font>",1) def CMD_pass(self, cmdargs): try: new_pass = int(cmdargs) if self.isSR4() and new_pass >= 1 and new_pass <= 4: self.init_pass = new_pass self.init_count = 0 self.init_listslot = 0 self.post_sysmsg("Initiative Pass has been changed. It is currently Pass # <font color='#ff0000'>" + str(self.init_pass) + "</font>",1) elif not self.isSR4(): self.post_syserror("Invalid input. Initiative system must be set to SR4 for passes to function.") else: self.post_syserror("Invalid input. Passes must be greater than/equal to 1 and less than/equal to 4.") except: if self.isSR4(): self.post_sysmsg("It is currently Pass # <font color='#ff0000'>" + str(self.init_pass) + "</font>",1) else: self.post_syserror("Invalid input. Initiative system must be set to SR4 for passes to function.") def CMD_go(self, cmdargs): self.init_next() def CMD_initsave(self, cmdargs): cmdargs = cmdargs.split(None,1) slot = int(cmdargs[0]) try: self.init_title = cmdargs[1] except: self.init_title = "untitled" if slot < 1 or slot > 5: self.post_syserror("Invalid input. Slot # must be between 1 and 5.") else: self.init_save(slot, 1) def CMD_initload(self, cmdargs): try: slot = int(cmdargs) except: slot = 1 if slot < 1 or slot > 5: self.post_syserror("Invalid input. Slot # must be between 1 and 5.") else: self.init_load(slot) def CMD_initautosave(self, cmdargs): delay = int(cmdargs) self.set_autosave(delay) def CMD_initautoload(self, cmdargs): self.init_load(0) def CMD_nowupmsg(self, cmdargs): self.message_nowup = str(cmdargs) self.post_my_msg("<b>Now Up Message: </b>" + self.message_nowup) self.config_save() # VEG 2.2.6 def CMD_msghandwarning(self, cmdargs): # VEG 2.2.6 if self.msghand_warning: self.msghand_warning=0 self.post_sysmsg("Message handler warning <font color='#0000ff'><i>off</i></font>.") else: self.msghand_warning=1 self.post_sysmsg("Message handler warning <font color='#0000ff'><i>on</i></font>.") self.config_save() def CMD_toggleroundreroll(self, cmdargs): # VEG 2.2.7 if self.reroll_type: self.reroll_type=0 self.post_sysmsg("Reroll toggle set to <font color='#0000ff'><i>Reroll Every Round (default)</i></font>.") else: self.reroll_type=1 self.post_sysmsg("Reroll toggle set to <font color='#0000ff'><i>Keep Same Inits Every Round (house rule)</i></font>.") self.config_save() def CMD_toggleiporder(self, cmdargs): # VEG 2.2.7 if self.ip_order == 0: # changes IP order to 3/1/4/2 (Serbitar's house rule) self.ip_order=1 self.post_sysmsg("IP order set to <font color='#0000ff'><i>3/1/4/2 (Serbitar's)</i></font>.") elif self.ip_order == 1: # changes IP order to 4/1/3/2 (TinkerGnome's house rule) self.ip_order=2 self.post_sysmsg("IP order set to <font color='#0000ff'><i>4/1/3/2 (TinkerGnome's)</i></font>.") elif self.ip_order == 2: # changes IP order to 1/2/3/4 self.ip_order=0 self.post_sysmsg("IP order set to <font color='#0000ff'><i>1/2/3/4 (normal)</i></font>.") self.config_save() ############################################################### #### Base Functions ############################################################### def init_clear(self): v.init_list = [] self.init_round = 1 self.init_count = 0 self.init_pass = 0 self.init_listslot = 0 self.init_listtag = "" self.init_end = 0 self.sandglass_count = 0 self.sandglass_status = 0 def init_add(self, text, effect, hidden): if (effect==1) and (self.isD20() or self.isRQ()): #d20 effects try: if len(text) == 3: h = {} count = int(text[0]) + 1 # effects only decrement (and end) # before the count in which they # were added on, so add 1 h["type"] = 1 # effect h["init"] = count h["name"] = "*" + str(text[2]) h["duration"] = int(text[1]) h["rank"] = self.get_next_rank(h["init"]) h["hidden"] = hidden h["tag"] = self.get_unique_tag(h["name"]) if hidden == 1: duration_str = "?" else: duration_str = str(h["duration"]) v.init_list += [h] self.post_sysmsg("<i><font color='#0000ff'>" + h["name"] + "</font></i> effect added to list at init count <i><font color='#0000ff'>" + str(h["init"]) + "</font></i>, lasting <font color='#0000ff'><i>" + duration_str + "</i></font> round(s) !", 1) self.init_sort() except: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /addfx init_# duration_# description") elif self.isD20(): #d20 characters try: if len(text) == 2: h = {} h["type"] = 0 # character h["init"] = int(text[0]) h["name"] = str(text[1]) h["rank"] = self.get_next_rank(h["init"]) h["hidden"] = hidden h["tag"] = self.get_unique_tag(h["name"]) v.init_list += [h] self.post_sysmsg("<font color='#0000ff'><i>" + h["name"] + "</font></i> added to list at init count <i><font color='#0000ff'>" + str(h["init"]) + "</font></i> !", not hidden) self.init_sort() except: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /add init_# description", not hidden) elif self.isSR4(): #SR4 characters try: if len(text) == 3: h = {} h["type"] = 0 # character h["init"] = int(text[0]) h["name"] = str(text[2]) h["passes"] = int(text[1]) h["rank"] = self.get_next_rank(h["init"]) h["hidden"] = hidden h["tag"] = self.get_unique_tag(h["name"]) v.init_list+=[h] self.post_sysmsg("<font color='#0000ff'><i>" + h["name"] + "</font></i> added to list at init count \ <font color='#0000ff'><i>" + str(h["init"]) + "</font></i> with <font color='#0000ff'><i>" + str(h["passes"])+ "</font></i> \ passes !", not hidden) self.init_sort() except: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /add init_# passes_# description", not hidden) elif self.isRQ(): #RQ characters try: if len(text) == 2: h = {} h["type"] = 0 # character h["init"] = int(text[0]) h["name"] = str(text[1]) h["rank"] = self.get_next_rank(h["init"]) h["hidden"] = hidden h["tag"] = self.get_unique_tag(h["name"]) v.init_list += [h] self.post_sysmsg("<font color='#0000ff'><i>" + h["name"] + "</font></i> added to list at Strike Rank \ <font color='#0000ff'><i>" + str(h["init"]) + "</font></i> !", not hidden) self.init_sort() except: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /add SR description", not hidden) def init_delete(self, id, public): try: name = v.init_list[id]["name"] is_last = 0 is_self = 0 is_effect = 0 if public == 1: self.post_sysmsg("<font color='#0000ff'><i>" + name + "</font></i> has been removed from the initiative list !", not v.init_list[id]["hidden"]) if self.isLast(id): is_last = 1 if self.init_listslot == id: is_self = 1 if self.isEffect(id): is_effect = 1 del v.init_list[id] if is_effect: self.init_listslot -= 1 elif is_last and is_self: self.init_next() elif is_self == 1: self.init_listslot -= 1 self.init_next() self.init_sort() except: if public == 1: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /del list_number") def init_change(self, id, new_init, effect): try: proceed = 0 old_name = v.init_list[id]["name"] if v.init_list[id]["init"] == new_init: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Already at init count <font color='#0000ff'>" + str(new_init) + "</font>. Try /rankup or /rankdown instead.") return if effect == 1 and (self.isD20() or self.isRQ()): #d20 and RQ effects if self.isEffect(id): proceed = 1 self.post_sysmsg("<font color='#0000ff'><i>" + old_name + "</font></i> has had its init count changed \ to <font color='#0000ff'><i>" + str(new_init) + "</font></i>.", not v.init_list[id]["hidden"]) else: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Not an effect. Try /change instead.") else: #d20, SR4, RQ characters if self.isEffect(id): self.post_syserror("Invalid input [" + str(self.init_system) + "]. Not a character. Try /changefx instead.") else: proceed = 1 self.post_sysmsg("<font color='#0000ff'><i>" + old_name + "</font></i>'s init count has changed to \ <font color='#0000ff'><i>" + str(new_init) + "</font></i>.", not v.init_list[id]["hidden"]) if proceed==1: listslot_as_changed = 0 # hacks if currently selected listslot /change's, we select the next tag if not self.isEnded() and id == self.init_listslot: if not self.isLast(id): self.init_listtag = v.init_list[id + 1]["tag"] listslot_as_changed = 1 self.sandglass_reset() else: self.init_listtag = v.init_list[self.getLast()]["tag"] self.init_next() v.init_list[id]["init"] = new_init # set the rank to the lowest rank available... v.init_list[id]["rank"] = self.get_next_rank(v.init_list[id]["init"]) self.init_sort() # tell if listslot as changed if listslot_as_changed == 1: if self.init_count >= v.init_list[id]['init']: self.init_listslot -= 1 self.init_count = v.init_list[self.init_listslot]['init'] else: self.init_listslot -= 1 self.init_next() #self.post_now_up(self.init_listslot, self.message_nowup + ": ") #self.init_next() except: if effect == 1: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /changefx list_# new_init_# (example: /change 1 4)") else: self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command \ is: /change list_# new_init_# (example: /change 1 4)") def init_sort(self): if self.isD20(): self.sort_high() elif self.isSR4(): self.sort_high() elif self.isRQ(): self.sort_low() else: self.sort_high() def sort_low(self): v.init_list.sort(self.sort_low_initlist) # this part readjusts the listslot when other objects are # changed, added, moved or deleted from v.init_list #count = self.init_count if self.isEnded(): return n = 0 last_tag = self.init_listtag last_id = self.init_listslot found = 0 for m in v.init_list: id = v.init_list.index(m) # first listslot's id if v.init_list[id]["tag"] == last_tag: self.init_listslot = id found = 1 break # if can't find, it got /del'd if found == 0 and self.init_listtag != "": # next slot should've been bumped up, we re selecting it try: self.init_listtag = v.init_list[self.init_listslot]["tag"] except: #we del'd the last one... do nuttin pass def sort_high(self): v.init_list.sort(self.sort_high_initlist) v.init_list.reverse() # this part readjusts the listslot when other objects are # changed, added, moved or deleted from v.init_list #count = self.init_count if self.isEnded(): return n = 0 last_tag = self.init_listtag last_id = self.init_listslot found = 0 for m in v.init_list: id = v.init_list.index(m) # first listslot's id #print "sid : " + str(id) if v.init_list[id]["tag"] == last_tag: self.init_listslot = id found = 1 break # if can't find, it got /del'd if found == 0 and self.init_listtag != "": # next slot should've been bumped up, we re selecting it try: self.init_listtag = v.init_list[self.init_listslot]["tag"] except: #we del'd the last one... do nuttin pass def sort_low_initlist(self, x, y): if x['init'] < y['init']: return -1 elif x['init'] > y['init']: return 1 elif x['init'] == y['init']: # if same init, we sort by rank if x['rank'] > y['rank']: return -1 elif x['rank'] < y['rank']: return 1 else: return 0 else: # shouldnt enter here return 0 def sort_high_initlist(self, x, y): if x['init'] < y['init']: return -1 elif x['init'] > y['init']: return 1 elif x['init'] == y['init']: # if same init, we sort by rank if x['rank'] < y['rank']: return -1 elif x['rank'] > y['rank']: return 1 else: return 0 else: # shouldnt enter here return 0 def init_next(self): if self.isD20(): self.init_next_D20() elif self.isSR4(): self.init_next_SR4() elif self.isRQ(): self.init_next_RQ() def init_next_D20(self): if self.isEnded(): self.init_listslot = -1 # offsets +1 coming later, starts 0 self.init_listtag = "" self.init_end = 1 if not self.isEnded(): try: self.init_listslot += 1 #toldya id = self.init_listslot init = str(v.init_list[id]["init"]) name = str(v.init_list[id]["name"]) self.init_listtag = v.init_list[id]["tag"] self.init_count = v.init_list[id]["init"] if self.isEffect(id): v.init_list[id]["duration"] -= 1 #subtract 1 rnd from duration if self.getRoundsLeftInEffect(id) == 0: self.post_effect(id, "EFFECT ENDING:") self.init_delete(id, 0) #nextslot = id #this effect got deleted, so id = former id+1 # hack if two consecutive effects and this one has ended #if self.isEffect(nextslot): # print "nextslot IS an effect" # self.init_listslot -= 1 # zalarian # id = self.init_listslot # zalarian #else: # print "nextslot IS NOT an effect" # v.init_list[id]["hidden"] = 0 # self.post_now_up(id, self.message_nowup + ": ") # reset the sandglass for this turn self.sandglass_reset() else: if v.init_list[id]["hidden"] == 1: rounds_left = "?" else: rounds_left = self.getRoundsLeftInEffect(id) if self.hide_id == 0: str_id = str(id+1) + ":" else: str_id = "" self.post_effect(id, "EFFECT:") nextslot = id + 1 if self.isEffect(nextslot): self.init_next_D20() else: #normal character, not effect v.init_list[id]["hidden"] = 0 self.post_now_up(id, self.message_nowup + ": ") # reset the sandglass for this turn self.sandglass_reset() except Exception, e: self.init_end = 0 self.init_round += 1 self.init_count = 0 self.post_sysmsg("<hr><font color='#ff0000'>End of Round<br>Starting Round <font color='#0000ff'><i># " + str(self.init_round) + "</font></i></font><hr>",1) def init_next_SR4(self, do_not_advance_past_init=0): if self.isEnded(): self.init_listslot = -1 # offsets +1 coming later, starts 0 self.init_listtag = "" self.init_end = 1 if not self.isEnded(): if self.init_pass == 0: self.init_pass +=1 if self.init_pass > 4: self.init_end = 0 self.init_round += 1 self.init_pass = 0 msg = "<hr><font color='#ff0000'>End of Round<br>Starting Round <font color='#0000ff'><i># " + str(self.init_round) + "</font></i></font><hr>" if self.reroll_type == 0: # Reroll Every Round (default) - VEG 2.2.7 v.init_list = [] msg += "<font color='#0000ff'>Roll New Initiatives</font><hr>" else: # Keep Same Inits Every Round - VEG 2.2.7 pass self.post_sysmsg(msg,1) else: try: valid_char = 0 just_movement = 0 while valid_char != 1: self.init_listslot += 1 #toldya id = self.init_listslot passes = v.init_list[id]["passes"] #exception raised here if noone left if self.ip_order == 0: # ip order: 1/2/3/4 (normal) - VEG 2.2.7 if passes >= self.init_pass: valid_char = 1 elif self.hide_justmovement != 1: # not enough passes, but still gain movement just_movement = 1 valid_char = 1 else: # ip order: 3/1/4/2 (Serbitar's house rule) or 4/1/3/2 (TinkerGnome's house rule) - VEG 2.2.7 if self.init_pass == 1: # first pass: only people with 3+ (S) or 4+ (TG) IPs go if self.ip_order == 1 and passes >= 3: # ip order: 3/1/4/2 valid_char = 1 elif self.ip_order == 2 and passes >= 4: # ip order: 4/1/3/2 valid_char = 1 elif self.hide_justmovement != 1: just_movement = 1 valid_char = 1 elif self.init_pass == 2: # second pass: only people with 1+ IPs go if passes >= 1: valid_char = 1 elif self.hide_justmovement != 1: just_movement = 1 valid_char = 1 elif self.init_pass == 3: # third pass: only people with 4+ (S) or 3+ (TG) IPs go if self.ip_order == 1 and passes >= 4: # ip order: 4/1/4/2 valid_char = 1 elif self.ip_order == 2 and passes >= 3: # ip order: 3/1/3/2 valid_char = 1 elif self.hide_justmovement != 1: just_movement = 1 valid_char = 1 elif self.init_pass == 4: # fourth pass: only people with 2+ IPs go if passes >= 2: valid_char = 1 elif self.hide_justmovement != 1: just_movement = 1 valid_char = 1 init = str(v.init_list[id]["init"]) name = str(v.init_list[id]["name"]) self.init_listtag = v.init_list[id]["tag"] self.init_count = v.init_list[id]["init"] v.init_list[id]["hidden"] = 0 # no more hidden if just_movement == 0: self.post_now_up(id, self.message_nowup + ": ") else: self.post_movement(id, " JUST MOVEMENT:") # reset the sandglass for this turn self.sandglass_reset() if just_movement==1 and self.isMovement(id + 1) and do_not_advance_past_init==0: self.init_next_SR4() # for convenience sake, characters who only have movement # will be grouped together. # do_not_advance_past_init is a hackfix to avoid some # problems found with this trick elif self.sharesInit(id + 1): # rules say characters who share an init take self.init_next_SR4(1) # actions simultaneously (for the most part) except: old_pass = self.init_pass self.init_pass += 1 self.init_count = 0 self.init_end = 0 if self.init_pass != 5: self.post_sysmsg("<hr><font color='#ff0000'>End of Pass <font color='#0000ff'><i>#"\ + str(old_pass) + "</font></i><br>Starting New Pass <font color='#0000ff'><i># " \ + str(self.init_pass) + "</font></i></font><hr>", 1) else: self.init_next_SR4() def init_next_RQ(self): if self.isEnded(): self.init_listslot = -1 # offsets +1 coming later, starts 0 self.init_listtag = "" self.init_end = 1 if not self.isEnded(): try: self.init_listslot += 1 #toldya id = self.init_listslot init = str(v.init_list[id]["init"]) name = str(v.init_list[id]["name"]) self.init_listtag = v.init_list[id]["tag"] self.init_count = v.init_list[id]["init"] if self.isEffect(id): v.init_list[id]["duration"] -= 1 #subtract 1 rnd from duration if self.getRoundsLeftInEffect(id) == 0: self.post_effect(id, "EFFECT ENDING:") self.init_delete(id, 0) # hack if two consecutive effects and this one has ended #if self.isEffect(nextslot): # self.init_listslot -= 1 # zalarian # id = self.init_listslot # zalarian #else: # v.init_list[id]["hidden"] = 0 # self.post_now_up(id, self.message_nowup + ": ") # reset the sandglass for this turn self.sandglass_reset() else: if v.init_list[id]["hidden"] == 1: rounds_left = "?" else: rounds_left = self.getRoundsLeftInEffect(id) if self.hide_id == 0: str_id = str(id+1) + ":" else: str_id = "" self.post_effect(id, "EFFECT:") nextslot = id + 1 if self.isEffect(nextslot): self.init_next_RQ() else: #normal character, not effect v.init_list[id]["hidden"] = 0 self.post_now_up(id, self.message_nowup + ": ") # reset the sandglass for this turn self.sandglass_reset() except Exception, e: self.init_end = 0 self.init_round += 1 self.init_count = 0 self.post_sysmsg("<hr><font color='#ff0000'>End of Round<br>Starting Round <font color='#0000ff'><i># " + str(self.init_round) + "</font></i></font><hr>",1) def init_set_slot(self, id): try: if self.isEnded(): raise else: if id == self.init_listslot: self.post_syserror("Slot <font color='#0000ff'>#" + str(id + 1) + "</font> already selected.") else: self.init_listtag = v.init_list[id]["tag"] self.init_listslot = id self.sandglass_reset() self.post_sysmsg("<font color='#0000ff'><i>" + v.init_list[id]["name"] + "</font></i> selected !") except: self.post_syserror("Can't select slot <font color='#0000ff'>#" + str(id) + "</font>. Round must be started.") def init_move(self, id, n): try: # how many inits we have so far list_size = len(v.init_list) if self.init_debug == 1: print "list_size : " + str(list_size) print "id : " + str(id) print "pre n : " + str(n) if id >= list_size: self.post_syserror("Can't move an unknown ID (<font color='#0000ff'>" + str(id+1) + "</font>) !") return # are we going UP or DOWN ? if n > 0: up = 0 step = 1 # can't move down last object if self.isLast(id): self.post_syserror("Can't move <font color='#0000ff'>" + v.init_list[id]["name"] + "</font> this way! (Already at the last init)") return max_move = list_size - id # maximum num of moves we could possibly do # cant move more than max_move position!! if n > max_move: n = max_move elif n < 0: up = 1 step = -1 #can't move up first object if self.isFirst(id): self.post_syserror("Can't move <font color='#0000ff'>" + v.init_list[id]["name"] + "</font> this way ! (Already at the first init)") return max_move = id # maximum num of move we could possibly do # cant move more than max_move position!! if n > max_move: n = -max_move else: # shouldnt be here self.post_syserror("Can't move <font color='#0000ff'>" + v.init_list[id]["name"] + "</font> !") return 1 if self.init_debug == 1: print "n : " + str(n) print "step : " + str(step) print "max_move : " + str(max_move) print "up : " + str(up) print "len : " + str(len(range(id , (id + n + step), step))) # suppose we're not moving, id_n will be the target id we're moving to id_n = id # find the last init we can go with 'n' steps and staying on the init count of object 'id' for k in range(id + step , (id + n + step), step): #print "k... " + str(k) if v.init_list[k]["init"] != v.init_list[id]["init"]: # cant more further than k + step.. go away break else: id_n = k # we can't move if id_n is the same as id. probably only alone on this init count if id_n == id: self.post_syserror("Can't move <font color='#0000ff'>" + v.init_list[id]["name"] + "</font> ! (you may only rankup/rankdown within the same init value)</i>") return if self.init_debug == 1: print "id_n : " + str(id_n) # now we have to set the rank correctly if up and self.isFirst(id_n): # going up and we're moving in first position of all inits v.init_list[id]["rank"] = v.init_list[id_n]["rank"] + 1 elif not up and self.isLast(id_n): # going down and we're moving in last position of all inits v.init_list[id]["rank"] = v.init_list[id_n]["rank"] - 1 elif v.init_list[id_n + step]["init"] != v.init_list[id]["init"]: # moving in first (up) or last (down) position of the current init count v.init_list[id]["rank"] = v.init_list[id_n]["rank"] - step elif up and v.init_list[id_n + step]["init"] == v.init_list[id]["init"]: # moving up somewhere between multiple id of the same init count v.init_list[id]["rank"] = v.init_list[id_n]["rank"] - (step * (v.init_list[id_n + step]["rank"] - v.init_list[id_n]["rank"]) / 2.0) elif not up and v.init_list[id_n + step]["init"] == v.init_list[id]["init"]: # moving down somewhere between multiple id of the same init count v.init_list[id]["rank"] = v.init_list[id_n]["rank"] + (step * (v.init_list[id_n + step]["rank"] - v.init_list[id_n]["rank"]) / 2.0) self.post_sysmsg("<font color='#0000ff'><i>" + v.init_list[id]["name"] + "</font></i> moved !", not v.init_list[id]["hidden"]) # hack, if we're moving the selected slot or at the selected # slot, we're staying at the same position. if not self.isEnded(): if id_n == self.init_listslot: # we're moving AT the selected slot self.init_listtag = v.init_list[id]["tag"] self.sandglass_reset() self.post_now_up(id, self.message_nowup + ": ") # works fine unless you try to rank by more than one step, so # currently this section (or the other) is bugged if id == self.init_listslot: # we're moving THE selected slot if up: self.init_listtag = v.init_list[id-1]["tag"] else: self.init_listtag = v.init_list[id+1]["tag"] self.post_now_up(id_n, self.message_nowup + ": ") # works fine unless you try to rank by more than one step, so # currently this section (or the other) is bugged self.sandglass_reset() # sort that list again self.init_sort() except: self.post_syserror("Can't move <font color='#0000ff'>" + v.init_list[id]["name"] + "</font> ! (May only rankup/rankdown within the same init value)") def init_delay_now(self, id): try: # can't delay if round ended if self.isEnded(): self.post_syserror("Can't delay until the round has started.", 0) return if self.isD20() or self.isRQ(): # get current tag tag_current = v.init_list[self.init_listslot]["tag"] tag_delay = v.init_list[id]["tag"] name_delay = v.init_list[id]["name"] # can't delay current listslot if self.init_listslot == id: self.post_syserror("Can't delay current selected slot.", 0) return # if not on the same init count if v.init_list[self.init_listslot]["init"] != v.init_list[id]["init"]: # generate array needed by init_change() as first parameter tab = [ 0, id + 1, v.init_list[self.init_listslot]["init"]] self.init_change(tab, v.init_list[id]["type"]) self.init_sort() #print "name_delay : " + str(name_delay) #print "tag_delay : " + str(tag_delay) #print "tag_current : " + str(tag_current) #print "slot_tag : " + str(v.init_list[self.init_listslot]["tag"]) #print "listslot : " + str(self.init_listslot) # must rankup if needed (init_change() move at the end of a group if at same init count if not (v.init_list[self.init_listslot]["tag"] == tag_delay): # must find where is tag_delay and move it before tag_current for m in v.init_list: if m["tag"] == tag_delay: new_id_delay = v.init_list.index(m) break step = (self.init_listslot - new_id_delay) self.init_move(new_id_delay, step) #self.init_listtag = tag_delay self.init_sort() self.post_now_up(self.init_listslot, "NOW UP FOR THE KILLING (DELAYED ACTION):") self.sandglass_reset() else: self.post_syserror(">Can't delay in " + str(self.init_system) + ".") except Exception, e: print str(e) self.post_syserror("Invalid input [" + str(self.init_system) + "]. Correct command is: /initdelaynow list_number") ############################################################### #### Sandglass Functions ############################################################### # will send reminder to the chat if needed def sandglass(self): try: if self.sandglass_delay == 0 or self.sandglass_status == 1: pass # send reminder except for effect elif not self.isEnded() and not self.isEffect(self.init_listslot): self.sandglass_count += 1 if self.sandglass_skip_interval and not (self.sandglass_count % (self.sandglass_delay * self.sandglass_skip_interval)): uname = v.init_list[self.init_listslot]["name"] self.post_sysmsg("TIME'S UP <font color='#0000ff'><i>" + uname + "</font></i>!!! (<i>" + str(self.sandglass_count) + " seconds elapsed</i>)", 1) self.init_next() elif not (self.sandglass_count % self.sandglass_delay): self.post_sysmsg("REMINDER to <font color='#0000ff'><i>" + v.init_list[self.init_listslot]["name"] + "</font></i> : IT'S YOUR TURN! (<i>" + str(self.sandglass_count) + " seconds elapsed</i>)", 1) except: pass def sandglass_reset(self): try: if self.sandglass_delay > 0: self.sandglass_count = 0 self.sandglass_resume() except: pass # status : 0 = running # 1 = pause def sandglass_pause(self): try: if self.sandglass_delay > 0: self.sandglass_status = 1 except: pass def sandglass_resume(self): try: if self.sandglass_delay > 0: self.sandglass_status = 0 except: pass def set_sandglass_force_skip(self,interval): self.sandglass_skip_interval = interval if interval == 0: self.post_sysmsg("Sandglass force turn skip is now off.", 1) else: self.post_sysmsg("Sandglass force turn skip is now set to " + str(interval) + " interval(s).", 1) self.config_save() # VEG 2.2.6 def set_sandglass(self, delay): self.sandglass_delay = delay if delay == 0: self.post_sysmsg("Sandglass is now off.", 1) else: self.post_sysmsg("Sandglass is now set to " + str(delay) + " seconds.", 1) self.config_save() # VEG 2.2.6 ############################################################### #### Config/Save/Load Functions ############################################################### def init_save(self, slot, public): try: modname = "xxinit2-" + str(slot) self.plugindb.SetString(modname, "init_recording", str(self.init_recording)) self.plugindb.SetString(modname, "init_round", str(self.init_round)) self.plugindb.SetString(modname, "init_title", str(self.init_title)) self.plugindb.SetString(modname, "init_count", str(self.init_count)) self.plugindb.SetString(modname, "init_pass", str(self.init_pass)) self.plugindb.SetString(modname, "init_listslot", str(self.init_listslot)) self.plugindb.SetString(modname, "init_listtag", str(self.init_listtag)) self.plugindb.SetString(modname, "init_end", str(self.init_end)) self.plugindb.SetString(modname, "init_system", str(self.init_system)) self.plugindb.SetString(modname, "init_list", repr(v.init_list)) self.plugindb.SetString(modname, "sandglass_status", repr(self.sandglass_status)) if self.init_title != "": title_str = " <i>[" + self.init_title + "]</i>" else: title_str = "" if slot == 0: #self.post_sysmsg("Initiative list autosaved successfully.", public) # this is annoying, so i disabled the text output pass else: self.post_sysmsg("Initiative list saved successfully on slot #" + str(slot) + title_str + ".", public) except Exception, e: print "err saving : " + str(e) def init_load(self, slot): try: self.init_clear() modname = "xxinit2-" + str(slot) self.init_recording = int(self.plugindb.GetString(modname, "init_recording","0")) self.init_round = int(self.plugindb.GetString(modname, "init_round", "0")) self.init_title = str(self.plugindb.GetString(modname, "init_title", "")) self.init_count = int(self.plugindb.GetString(modname, "init_count", "0")) self.init_pass = int(self.plugindb.GetString(modname, "init_pass", "0")) self.init_listslot = int(self.plugindb.GetString(modname, "init_listslot", "0")) self.init_listtag = str(self.plugindb.GetString(modname, "init_listtag", "")) self.init_end = int(self.plugindb.GetString(modname, "init_end", "0")) self.init_system = str(self.plugindb.GetString(modname, "init_system", "")) v.init_list = eval(self.plugindb.GetString(modname, "init_list", "")) self.sandglass_status = eval(self.plugindb.GetString(modname, "sandglass_status", "0")) if self.init_title != "": title_str = " <i>[" + self.init_title + "]</i>" else: title_str = "" if slot == 0: self.post_sysmsg("Last autosaved initiative list loaded successfully.") else: self.post_sysmsg("Initiative list slot #" + str(slot) + title_str + " loaded successfully.") self.config_save() # VEG 2.2.6 except Exception, e: #print "err loading: " + e self.post_syserror("Error loading Initiative list.") def autosave(self): try: slot = 0 if self.autosave_delay != 0: self.autosave_count += 1 if not (self.autosave_count % self.autosave_delay): self.autosave_count = 0 self.init_save(slot, 0) except Exception, e: print str(e) def set_autosave(self, delay): self.autosave_delay = delay if delay == 0: self.post_sysmsg("Autosave is now off.") else: self.post_sysmsg("Autosave is now done every " + str(delay) + " seconds.") def config_save(self): try: modname = "xxinit2-config" # don't want python to convert this to the strings "TRUE" or "FALSE" if self.init_recording == 0: self.init_recording = 0 else: self.init_recording = 1 if self.hide_id == 0: self.hide_id = 0 else: self.hide_id = 1 if self.hide_ondeck == 0: self.hide_ondeck = 0 else: self.hide_ondeck = 1 if self.hide_justmovement == 0: self.hide_justmovement = 0 else: self.hide_justmovement = 1 self.plugindb.SetString(modname, "init_recording", str(self.init_recording)) self.plugindb.SetString(modname, "init_system", str(self.init_system)) self.plugindb.SetString(modname, "sandglass_count", str(self.sandglass_count)) self.plugindb.SetString(modname, "sandglass_delay", str(self.sandglass_delay)) self.plugindb.SetString(modname, "sandglass_skip_interval", str(self.sandglass_skip_interval)) self.plugindb.SetString(modname, "autosave_delay", str(self.autosave_delay)) self.plugindb.SetString(modname, "autosave_count", str(self.autosave_count)) self.plugindb.SetString(modname, "hide_id", str(self.hide_id)) self.plugindb.SetString(modname, "hide_ondeck", str(self.hide_ondeck)) self.plugindb.SetString(modname, "hide_justmovement",str(self.hide_justmovement)) self.plugindb.SetString(modname, "message_nowup", str(self.message_nowup)) self.plugindb.SetString(modname, "msghand_timer", str(self.msghand_timer)) # VEG 2.2.6 self.plugindb.SetString(modname, "msghand_warning", str(self.msghand_warning)) # VEG 2.2.6 self.plugindb.SetString(modname, "reroll_type", str(self.reroll_type)) # VEG 2.2.7 self.plugindb.SetString(modname, "ip_order", str(self.ip_order)) # VEG 2.2.7 #self.post_sysmsg("Configuration saved successfully.",0) print "Initiative configuration saved successfully." except: self.post_syserror("Error saving configuration.",0) def config_load(self): try: modname = "xxinit2-config" self.init_recording = int(self.plugindb.GetString(modname, "init_recording","0")) self.init_system = str(self.plugindb.GetString(modname, "init_system", "")) self.sandglass_count = int(self.plugindb.GetString(modname, "sandglass_count", "0")) self.sandglass_delay = int(self.plugindb.GetString(modname, "sandglass_delay", "0")) self.sandglass_skip_interval = int(self.plugindb.GetString(modname, "sandglass_skip_interval", "0")) self.autosave_delay = int(self.plugindb.GetString(modname, "autosave_delay", "0")) self.autosave_count = int(self.plugindb.GetString(modname, "autosave_count", "0")) self.hide_id = int(self.plugindb.GetString(modname, "hide_id", "0")) self.hide_ondeck = int(self.plugindb.GetString(modname, "hide_ondeck", "0")) self.hide_justmovement = int(self.plugindb.GetString(modname, "hide_justmovement", "0")) self.message_nowup = str(self.plugindb.GetString(modname, "message_nowup", "")) self.msghand_timer = int(self.plugindb.GetString(modname, "msghand_timer", "0")) # VEG 2.2.6 self.msghand_warning = int(self.plugindb.GetString(modname, "msghand_warning", "0")) # VEG 2.2.6 self.reroll_type = int(self.plugindb.GetString(modname, "reroll_type", "0")) # VEG 2.2.7 self.ip_order = int(self.plugindb.GetString(modname, "ip_order", "0")) # VEG 2.2.7 # if system blank... no config was loaded if self.init_system == "": raise self.post_sysmsg("Configuration loaded successfully.",0) self.config_save() # VEG 2.2.6 except: self.config_default() def config_default(self): self.init_recording = 1 self.init_system = "D20" self.sandglass_count = 0 self.sandglass_delay = 0 self.sandglass_status = 0 self.sandglass_skip_interval = 0 self.autosave_delay = 60 self.autosave_count = 0 self.hide_id = 0 self.hide_ondeck = 0 self.hide_justmovement = 0 self.message_nowup = "NEXT UP FOR THE KILLING" self.msghand_timer = 0 self.msghand_warning = 1 self.reroll_type = 0 self.ip_order = 0 self.post_sysmsg("Default configuration loaded successfully.",0) self.config_save() # VEG 2.2.6 def config_show(self): try: self.post_sysmsg("<br><u>Init Tool system config v" + str(self.version) + "</u><br>") if self.init_recording == 0: buf = "disabled"; else: buf = "enabled"; self.post_my_msg("<b>Init Recording:</b> " + str(buf)) self.post_my_msg("<b>System:</b> " + str(self.init_system)) if self.sandglass_delay == 0: buf = "disabled"; else: buf = str(self.sandglass_delay) + " seconds" if self.sandglass_status == 1: buf += str(" [ paused ]") self.post_my_msg("<b>Sandglass:</b> " + str(buf)) if self.sandglass_skip_interval == 0: buf = "disabled"; else: buf = "every " + str(self.sandglass_skip_interval) + " interval(s)." self.post_my_msg("<b>Sandglass force skip:</b> " + str(buf)) if self.autosave_delay == 0: buf = "disabled"; else: buf = str(self.autosave_delay) + " seconds" self.post_my_msg("<b>Autosave:</b> " + str(buf)) if self.msghand_warning == 0: # VEG 2.2.6 buf = "disabled"; else: buf = "enabled"; self.post_my_msg("<b>Show Message Handler Warning:</b> " + str(buf)) if self.hide_id == 0: buf = "disabled"; else: buf = "enabled"; self.post_my_msg("<b>Hide IDs:</b> " + str(buf)) if self.hide_ondeck == 0: buf = "disabled"; else: buf = "enabled"; self.post_my_msg("<b>Hide 'On Deck':</b> " + str(buf)) if self.hide_justmovement == 0: buf = "disabled"; else: buf = "enabled"; self.post_my_msg("<b>[SR4-only] Hide 'Just Movement':</b> " + str(buf)) if self.reroll_type == 0: # VEG 2.2.7 buf = "reroll inits every round (normal)"; else: buf = "keep same inits every round (house rule)"; self.post_my_msg("<b>[SR4-only] Init Reroll?:</b> " + str(buf)) if self.ip_order == 0: # VEG 2.2.7 buf = "1/2/3/4 (normal)"; elif self.ip_order == 1: buf = "3/1/4/2 (Serbitar's house rule)" elif self.ip_order == 2: buf = "4/1/3/2 (TinkerGnome's house rule)"; self.post_my_msg("<b>[SR4-only] IP Order:</b> " + str(buf)) self.post_my_msg("<b>Now Up Message:</b> " + str(self.message_nowup)) except: self.post_syserror("Error reading configuration.",0) ############################################################### #### Display Functions ############################################################### def inits_list(self, public): if self.isD20(): self.inits_list_D20(public) elif self.isSR4(): self.inits_list_SR4(public) elif self.isRQ(): self.inits_list_RQ(public) def inits_list_D20(self, public): current_count = str(self.init_count) if self.sandglass_delay == 0: current_sandglass = "off" else: current_sandglass = str(self.sandglass_delay) + " sec." if self.sandglass_status == 1: current_sandglass += str(" [ paused ]") msg = "<br><br><b>Initiatives (Current Count: " + current_count + "; Sandglass: " + current_sandglass + "):</b><br>" for m in v.init_list: # dont show public if character (type 0) if public and m["type"] == 0 and m["hidden"] == 1: continue # id in the list appears as 1 to (N+1), in reality it's 0 to N id = v.init_list.index(m) idplusone = str(id+1) if not self.isEnded() and self.init_listslot == id: msg += "<b>" # we dont want to show IDs to everyone if public and self.hide_id: msg += " " else: msg += " <font color='#ff0000'>" + idplusone + ") :</font>" if self.isEffect(id): # example # 5: (*14) <i>Effect: Tlasco's Bless (4)</i> if public and m["hidden"] == 1: duration = "?" else: duration = m["duration"] msg += " [" + str(m["init"])+"] " msg += "<font color='#0000ff'><i>Effect: " + str(m["name"]) + " (" + str(duration) + ")</i>" else: # example # 6: (14) Tlasco msg+= " ["+str(m["init"])+"] <font color='#0000ff'>" + str(m["name"]) if self.init_debug: #msg+= " [rank:" + str(m["rank"]) + "; tag: " + str(m["tag"]) + "]</font>" msg+= " [rank:" + str(m["rank"]) + "; type: " + str(m["type"]) + "]</font>" #msg+= " [rank:" + str(m["rank"]) + "]</font>" else: msg+= "</font>" if not public and m["hidden"] == 1: msg += " <i>[H]</i>" if not self.isEnded() and self.init_listslot == id: msg += "</b>" msg += "<br>" self.post_my_msg(msg,public) def inits_list_SR4(self, public): if self.sandglass_delay == 0: current_sandglass = "off" else: current_sandglass = str(self.sandglass_delay) + " sec." if self.sandglass_status == 1: current_sandglass += str(" [ paused ]") if self.ip_order == 0: current_ip_order = "1/2/3/4 (normal)" elif self.ip_order == 1: current_ip_order = "3/1/4/2 (Serbitar's house rule)" else: current_ip_order = "4/1/3/2 (TinkerGnome's house rule)" current_count = str(self.init_count) current_pass = str(self.init_pass) msg = "<br><br><b>Initiatives (Current Pass: " + current_pass \ + "; Current Count: " + current_count + "), Sandglass: " \ + current_sandglass + ", IP Order: " + current_ip_order \ + "</b><br>" msg += "<table border='1'><tr> <th></th>" if self.init_pass==1: msg += "<th><b><font color='#ff0000'>Pass 1</font></b></th>" else: msg += "<th>Pass 1</th>" if self.init_pass==2: msg += "<th><b><font color='#ff0000'>Pass 2</font></b></th>" else: msg += "<th>Pass 2</th>" if self.init_pass==3: msg += "<th><b><font color='#ff0000'>Pass 3</font></b></th>" else: msg += "<th>Pass 3</th>" if self.init_pass==4: msg += "<th><b><font color='#ff0000'>Pass 4</font></b></th></tr>" else: msg += "<th>Pass 4</th></tr>" for m in v.init_list: # id in the list appears as 1 to (N+1), in reality it's 0 to N id = v.init_list.index(m) idplusone = str(id+1) # example # | Init Pass 1 | Init Pass 2 | etc... | | # --------------------------- # 6: Tlasco | 13 | 13 | (blank) | (blank) | # we dont want to show IDs to everyone if public and self.hide_id: msg += " <tr><th>" else: msg += " <tr><td><font color='#ff0000'>" + idplusone + ":</font> " # bold the current player's name if not self.isEnded() and self.init_listslot == id: msg += "<b><font color='#0000ff'>" + str(m["name"]) + "</font></b></td>" else: msg += "<font color='#0000ff'>" + str(m["name"]) + "</font></td>" ip = self.ip_order #ip==0 is 1/2/3/4 (normal) - VEG 2.2.7 #ip==1 is 3/1/4/2 (Serbitar's house rule) #ip==2 is 4/1/3/2 (TinkerGnome's house rule) passes = m["passes"] # pass one if (ip==0 and passes >= 1) or (ip==1 and passes >= 3) or (ip==2 and passes >= 4): msg += "<td align=center>"+str(m["init"]) + "</td>" else: msg += "<td> </td>" # pass two if (ip==0 and passes >= 2) or (ip==1 and passes >= 1) or (ip==2 and passes >= 1): msg += "<td align=center>"+str(m["init"]) + "</td>" else: msg += "<td> </td>" # pass three if (ip==0 and passes >= 3) or (ip==1 and passes >= 4) or (ip==2 and passes >= 3): msg += "<td align=center>" + str(m["init"]) + "</td>" else: msg += "<td> </td>" # pass four if (ip==0 and passes >= 4) or (ip==1 and passes >= 2) or (ip==2 and passes >= 2): msg += "<td align=center>" + str(m["init"]) + "</td>" else: msg += "<td> </td>" msg += "</tr>" msg += "</table>" self.post_my_msg(msg, public) def inits_list_RQ(self, public): current_count = str(self.init_count) if self.sandglass_delay == 0: current_sandglass = "off" else: current_sandglass = str(self.sandglass_delay) + " sec." if self.sandglass_status == 1: current_sandglass += str(" [ paused ]") msg = "<br><br><b>Initiatives (Current Strike Rank: " + current_count + "; Sandglass: " + current_sandglass + "):</b><br>" for m in v.init_list: # dont show public if character (type 0) if public and m["type"] == 0 and m["hidden"] == 1: continue # id in the list appears as 1 to (N+1), in reality it's 0 to N id = v.init_list.index(m) idplusone = str(id+1) if not self.isEnded() and self.init_listslot == id: msg += "<b>" # we dont want to show IDs to everyone if public and self.hide_id: msg += " " else: msg += " <font color='#ff0000'>" + idplusone + ") :</font>" if self.isEffect(id): # example # 5: (*14) <i>Effect: Tlasco's Bless (4)</i> if public and m["hidden"] == 1: duration = "?" else: duration = m["duration"] msg += " [" + str(m["init"])+"] " msg += "<font color='#0000ff'><i>Effect: " + str(m["name"]) + " (" + str(duration) + ")</i>" else: # example # 6: (14) Tlasco msg+= " ["+str(m["init"])+"] <font color='#0000ff'>" + str(m["name"]) if self.init_debug: #msg+= " [rank:" + str(m["rank"]) + "; tag: " + str(m["tag"]) + "]</font>" msg+= " [rank:" + str(m["rank"]) + "; type: " + str(m["type"]) + "]</font>" #msg+= " [rank:" + str(m["rank"]) + "]</font>" else: msg+= "</font>" if not public and m["hidden"] == 1: msg += " <i>[H]</i>" if not self.isEnded() and self.init_listslot == id: msg += "</b>" msg += "<br>" self.post_my_msg(msg, public) def post_now_up(self, id, text): #if v.init_list[id]["hidden"] == 0: if self.hide_id == 0: id_str = "<font color='#000000'><b>" + str(id + 1) + ")</b></font>" else: id_str = "" try: id_next = self.getNext(id) str_on_deck = "" if id_next != -1: if self.hide_ondeck != 1: str_on_deck = "<br><i><font color='#000000'>(on deck: [" + str(v.init_list[id_next]["init"]) + "] " + str(v.init_list[id_next]["name"]) + ")</font></i>" except Exception, e: print str(e) self.post_my_msg("<table border=1 width=100% align='center'>\ <tr>\ <td>" + str(id_str) + " <font color='#ff0000'><b><u>" + str(text)\ + "</u></b></font><font color='#0000ff'><b>"\ + " <font color='#000000'></b>[" + str(v.init_list[id]["init"]) + "]<b></font> "\ + str(v.init_list[id]["name"]) + "</b></font> " + str_on_deck + "\ </td>\ </tr>\ </table>", 1) def post_movement(self, id, text): #if v.init_list[id]["hidden"] == 0: if self.hide_id == 0: id_str = "<font color='#000000'><b>" + str(id + 1) + ")</b></font>" else: id_str = "" self.post_my_msg("<table border=1 width=100% align='center'>\ <tr>\ <td>" + str(id_str) + " <font color='#0000ff'><b><i>" + str(text)\ + "</i></b></font><font color='#0000ff'><b>"\ + " <font color='#000000'></b>[" + str(v.init_list[id]["init"]) + "]<b></font> "\ + str(v.init_list[id]["name"]) + "</b></font> \ </td>\ </tr>\ </table>", 1) def post_effect(self, id, text): if self.hide_id == 0: id_str = "<font color='#000000'><b>" + str(id + 1) + ")</b></font>" else: id_str = "" if v.init_list[id]["hidden"] == 1: rounds_left = "?" else: rounds_left = self.getRoundsLeftInEffect(id) if(self.getRoundsLeftInEffect(id) > 0): self.post_my_msg("<table border=1 width=100% align='center'>\ <tr>\ <td>" + str(id_str) + " <font color='#0000ff'><b><i>" + str(text)\ + "</i></b></font><font color='#0000ff'>"\ + " <font color='#000000'>[" + str(v.init_list[id]["init"]) + "]</font> <i>"\ + str(v.init_list[id]["name"]) + "</i></font> : <b>" + str(rounds_left) + "</b> round(s) remaining.\ </td>\ </tr>\ </table>", 1) else: self.post_my_msg("<table border=1 width=100% align='center'>\ <tr>\ <td>" + str(id_str) + " <font color='#0000ff'><b><i>" + str(text)\ + "</i></b></font><i>"\ + " [" + str(v.init_list[id]["init"]) + "] <font color='#0000ff'>"\ + str(v.init_list[id]["name"]) + "</font></i>\ </td>\ </tr>\ </table>", 1) def post_my_msg(self, msg,send=0): tmp = self.init_recording # have to disable the tool in order to post or else you get a clone self.init_recording = 0 self.chat.Post(msg,send) self.init_recording = tmp def post_syserror(self, msg, send=0): self.post_my_msg("<font color='#ff0000'><b><i>" + msg + "</i></b></font>", send) def post_sysmsg(self, msg,send=0): self.post_my_msg("<b>" + msg + "</b>", send) def toggle_hidden(self, id): try: #print "id : " + str(id) v.init_list[id]["hidden"] = not v.init_list[id]["hidden"] if v.init_list[id]["hidden"] == 1: tmp = "hidden" else: tmp = "visible" self.post_sysmsg(str(v.init_list[id]["name"]) + " now " + tmp + ".") except: self.post_syserror("Invalid format. Correct command is: /togglehidden init_#") ############################################################### #### Conditional + Other Functions ############################################################### def check_version(self): if(int(replace(orpg.orpg_version.VERSION, ".", "")) < int(replace(self.orpg_min_version, ".", ""))): self.post_sysmsg("<br><font color='#ff0000'>WARNING</font>: You are currently using OpenRPG " + str(orpg.orpg_version.VERSION) + " but you need OpenRPG " + str(self.orpg_min_version) + " or greater to run the Initiative Tool " + str(self.version) + "<br>Use it at your own risk!</b><br>") def isD20(self): if self.init_system == "D20": return 1 else: return 0 def isSR4(self): if self.init_system == "SR4": return 1 else: return 0 def isRQ(self): if self.init_system == "RQ": return 1 else: return 0 def isEnded(self): if self.init_end == 0: return 1 else: return 0 def getFirst(self): return(0) def getLast(self): return(len(v.init_list)-1) def isEffect(self, id): # if it's type 1, then it's an effect try: if (self.isD20() or self.isRQ()) and v.init_list[id]["type"] == 1: return 1 else: return 0 except: return 0 def getRoundsLeftInEffect(self, id): rounds_left = v.init_list[id]["duration"] return rounds_left def isMovement(self, id): # sr4 only, used to spam movement-only characters try: # in passes where they receive no actions passes = v.init_list[id]["passes"] if self.ip_order == 0: # Normal 1/2/3/4 --- VEG 2.2.7 if passes < self.init_pass: return 1 else: return 0 elif self.ip_order == 1: # Serbitar's 3/1/4/2 --- VEG 2.2.7 if (self.init_pass == 1) and (passes < 3): return 1 elif (self.init_pass == 2) and (passes < 1): return 1 elif (self.init_pass == 3) and (passes < 4): return 1 elif (self.init_pass == 4) and (passes < 2): return 1 else: return 0 elif self.ip_order == 2: # TinkerGnome's 4/1/3/2 --- VEG 2.2.7 if (self.init_pass == 1) and (passes < 4): return 1 elif (self.init_pass == 2) and (passes < 1): return 1 elif (self.init_pass == 3) and (passes < 3): return 1 elif (self.init_pass == 4) and (passes < 2): return 1 else: return 0 except: return 0 def sharesInit(self,id): try: if v.init_list[id]["init"] == v.init_list[self.init_listslot]["init"]: return 1 else: return 0 except: # last init will be an error, don't start new round yet return 0 # get the id of the next (non effect) non-hidden character after the given id # return -1 : no character is next def getNext(self, id): lst_size = len(v.init_list) # list empty if lst_size < 2: return(-1) lst = [] id_found = -1 # if we'r at the last init, the next one is at the beginning of the list if self.isLast(id): for m in v.init_list: id_m = v.init_list.index(m) if self.isHidden(id_m) or self.isEffect(id_m): pass else: id_found = id_m break; else: try: for id_m in range(id+1, self.getLast()+1): if self.isHidden(id_m) or self.isEffect(id_m): pass else: id_found = id_m break; except Exception, e: return(-1) # maybe we haven't found yet, must search at the beginning of the list if id_found == -1 and not self.isFirst(id): for id_m in range(0, id): if self.isHidden(id_m) or self.isEffect(id_m): pass else: id_found = id_m break; if id_found != id: return(id_found) else: return(-1) def isHidden(self, id): try: if v.init_list[id]["hidden"] == 1: return(1) else: return(0) except: return(0) def isFirst(self, id): if id == 0: return 1 else: return 0 def isLast(self, id): if id == (len(v.init_list)-1): return 1 else: return 0 def get_next_rank(self, init): # when adding/changing an object, this function is used to get a unique rank of this init count # new object are added at the end of an init count, so we need a 'rank' lower than the # other object of the same init count. rank = 0; for m in v.init_list: if m["init"] == init: x = m["rank"] - 1 if rank > x: rank = x return rank def get_unique_tag(self, name): m = hashlib.md5() m.update(str(random.random()) + str(name)) return m.hexdigest() ### VEG 2.2.6 ### Init GUI stuff below def CMD_initgui(self, cmdargs): self.frame = InitToolFrame(NULL, -1, "Initiative Tool GUI") self.frame.Show(true) class InitToolFrame(wx.Frame): def __init__(self, parent, ID, title): wx.Frame.__init__(self, parent, ID, title, size=(400, 300)) self.panel = wx.Panel(self,-1) #, style=wx.SUNKEN_BORDER) #self.panel.SetBackgroundColour("RED") self.x_id = 5 self.x_name = 25 self.x_init = 200 self.x_change = 225 self.x_delete = 275 self.y = 0 b = 0 wx.StaticText ( self.panel, -1, "ID", (self.x_id, self.y) ) wx.StaticText ( self.panel, -1, "Name", (self.x_name, self.y) ) wx.StaticText ( self.panel, -1, "Init#", (self.x_init, self.y) ) self.y+=20 var_ID=0 var_Name=0 var_Init=0 for m in v.init_list: var_ID = str(v.init_list.index(m)+1) + ")" var_Name = self.strip_html(m["name"]) var_Init = str(m["init"]) wx.StaticText ( self.panel, -1, var_ID, (self.x_id, self.y) ) wx.StaticText ( self.panel, -1, var_Name, (self.x_name, self.y) ) wx.TextCtrl ( self.panel, -1, var_Init, (self.x_init, self.y), (20,20), wx.TE_READONLY) wx.Button(self.panel, -1, "Change", (self.x_change, self.y), (50,20) ) wx.Button(self.panel, -1, "Delete", (self.x_delete, self.y), (50,20) ) self.y+=20 #for i in range(0,4): # if i == 0: # var_ID = str(0) # var_Name = "Hignar" # var_Init = str(14) # elif i == 1: # var_ID = str(1) # var_Name = "Aiur" # var_Init = str(12) # elif i == 2: # var_ID = str(2) # var_Name = "Effect: Tlasco's Bless" # var_Init = str(4) # elif i == 3: # var_ID = str(3) # var_Name = "Tlasco" # var_Init = str(3) # wxStaticText ( self.panel, -1, var_ID, (self.x_id, self.y) ) # wxStaticText ( self.panel, -1, var_Name, (self.x_name, self.y) ) # wxStaticText ( self.panel, -1, var_Init, (self.x_init, self.y) ) # wxButton(self.panel, -1, "Change", (self.x_change, self.y), (50,20) ) # wxButton(self.panel, -1, "Delete", (self.x_delete, self.y), (50,20) ) # self.y+=20 def strip_html(self, text): finished = 0 while not finished: finished = 1 # check if there is an open tag left start = text.find("<") if start >= 0: # if there is, check if the tag gets closed stop = text[start:].find(">") if stop >= 0: # if it does, strip it, and continue loop text = text[:start] + text[start+stop+1:] finished = 0 return text