Mercurial > traipse_dev
view orpg/tools/scriptkit.py @ 0:4385a7d0efd1 grumpy-goblin
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author | sirebral |
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date | Tue, 14 Jul 2009 16:41:58 -0500 |
parents | |
children | c54768cffbd4 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: scriptkit.py # Author: Ted Berg # Maintainer: # Version: # $Id: scriptkit.py,v 1.15 2006/11/04 21:24:22 digitalxero Exp $ # # Description: Class that contains convenience methods for various operations. Was created with the purpose # of exposing a simple API to users of an as yet uncreated scripting interface. # import time from orpg.orpg_windows import * from orpg.orpg_xml import * from orpg.orpg_wx import * import orpg.chat.chat_msg class scriptkit: def __init__(self): """Simple constructor. It currently only assigns the openrpg reference to a local variable. <ul> <li>openrpg - a reference to the application openrpg object. </ul> """ self.chat = open_rpg.get_component( 'chat' ) self.map = open_rpg.get_component( 'map' ) self.settings = open_rpg.get_component( 'settings' ) self.session = open_rpg.get_component('session') self.xml = open_rpg.get_component('xml') def addMiniatureToMap( self, min_label, min_url, unique=0 ): """Adds a new miniature icon to the map. Miniature <em>will</em> be labeled unless autolabel is turned off on the map <em>and</em> the min_label field is blank. Miniature will be numbered unless the 'unique' argument evaluates to True ( i.e. nonzero or a non-empty string ). <ul> <li>min_label - text string to be used as a label for the miniature <li>min_url - the URL for the image to be displayed on the map <li>unique - the mini will be numbered if this evaluates to False. </ul> """ if min_url[:7] != "http://" : min_url = "http://"+min_url if self.map.canvas.auto_label: if min_label == '': start = min_url.rfind('/') + 1 min_label = min_url[ start : len( min_url ) - 4 ] try: unique = eval( unique ) except: pass if not unique: min_label = '%s %d' % ( min_label, self.map.canvas.layers['miniatures'].next_serial() ) self.map.canvas.add_miniature( min_url, label, unique ) def become( self, name ): try: self.chat.aliasList.SetStringSelection(name) except: msg = 'Alias: %s Does not exist' % (name) print msg def sendToChat( self, text ): """Broadcasts the specified text to the chatbuffer. <ul> <li>text - the text to send. </ul> """ if text[0] != "/": self.chat.ParsePost(text, send=1, myself=1) else: self.chat.chat_cmds.docmd(text) def sendToChatAs( self, name, text ): """Broadcasts the specified text to the chatbuffer as the specified alias <ul> <li>name - The player's name will be temporarily changed to this value <li>text - The text to broadcast to the chatbuffer </ul> """ self.become(name) self.sendToChat( text ) self.become("Use Real Name") def emoteToChat( self, text): if text[0] != '/': text = '/me ' + text self.sendToChat( text ) def emoteToChatAs( self, name, text ): text = '/me ' + text self.become(name) self.sendToChat( text ) self.become("Use Real Name") def whisperToChat( self, who, text): if text[0] != '/': text = '/w %s=%s' % ( who, text ) self.sendToChat( text ) def whisperToChatAs( self, who, name, text ): if text[0] != '/': text = '/w %s=%s' % ( who, text ) self.become(name) self.sendToChat( text ) self.become("Use Real Name") def chatMessage( self, message ): self.chat.Post( self.chat.colorize( self.chat.syscolor, message ) ) def get_input( self, message, title, default ): dlg = wx.TextEntryDialog( self, message, title, default ) if dlg.ShowModal() == rpgutils.wx.ID_OK: return dlg.GetValue() dlg.Destroy() return None def show_info( self, title, message ): dlg = wx.MessageDialog( None, message, title, wx.OK | wx.ICON_INFORMATION ) dlg.ShowModal() dlg.Destroy()