view plugins/xxgsc.py @ 237:42f4809ad8a8 beta

Traipse Beta 'OpenRPG' {100616-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug.
author sirebral
date Wed, 16 Jun 2010 03:11:55 -0500
parents 15488fe94f52
children
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import os, wx
import random
import orpg.pluginhandler

ID_ROLL = wx.NewId()

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !chat : instance of the chat window to write to
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        self.name = 'Game Status Controller'
        self.author = 'Woody, updated by mDuo13 and Calchexas'
        self.help = 'This plugin lets you quickly and easily manage a status that includes \n'
        self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n'
        self.help += 'window, and from there just change the values as necessary and the changes\n'
        self.help += 'will be reflected in your status. To revert to your regular status, close\n'
        self.help += 'the GSC window.'

        self.frame = None

    def plugin_enabled(self):
        self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command')
        self.frame = RollerFrame(None, -1, "Game Status Controller (GSC)", self)
        self.frame.Hide()

    def plugin_menu(self):
        self.menu = wx.Menu()
        self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'GSC Window')
        self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, self.toggle)
        self.toggle.Check(False)

    def plugin_disabled(self):
        self.plugin_removecmd('/gsc')
        try:
            self.frame.TimeToQuit(1)
        except:
            pass

    def on_gsc(self, cmdargs):
        item = self.menu.FindItemById(self.menu.FindItem("GSC Window"))
        item.Check(True)
        self.frame.Show()
        self.frame.Raise()

    #Events
    def _toggleWindow(self, evt):
        if self.frame.IsShown():
            self.frame.Hide()
            self.toggle.Check(False)
        else:
            self.frame.Show()
            self.toggle.Check(True)


class RollerFrame(wx.Frame):
    def __init__(self, parent, ID, title, plugin):
        wx.Frame.__init__(self, parent, ID, title,
                         wx.DefaultPosition, wx.Size(250, 110))

        self.settings = plugin.settings
        self.session = plugin.session
        self.plugin = plugin

        self.panel = wx.Panel(self,-1)
        sizer = wx.GridBagSizer(1, 2)
        self.panel.SetSizer(sizer)
        menu = wx.Menu()
        menu.AppendSeparator()
        menu.Append(wx.ID_EXIT, "&Close", "Close this window")
        menuBar = wx.MenuBar()
        menuBar.Append(menu, "&File");
        self.SetMenuBar(menuBar)

        self.old_idle = self.settings.get_setting('IdleStatusAlias')

        ac_text = wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5))
        self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", 
                                wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10)
        self.ac.SetValue(10)

        touch_text = wx.StaticText(self.panel, -1, "Touch:", wx.Point(0, 25))
        self.touch = wx.SpinCtrl(self.panel, ID_ROLL, "", 
                                wx.Point(60, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10)
        self.touch.SetValue(10)

        ff_text = wx.StaticText(self.panel, -1, "FF:", wx.Point(115, 25))
        self.ff = wx.SpinCtrl(self.panel, ID_ROLL, "", 
                                wx.Point(165, 25), wx.Size(45, -1), min = -100, max = 100, initial = 10)
        self.ff.SetValue(10)
        
        max_hp_text = wx.StaticText(self.panel, -1, "/", wx.Point(150, 5))
        self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", 
                                wx.Point(158, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
        self.max_hp.SetValue(10)

        hp_text = wx.StaticText(self.panel, -1, "HP:", wx.Point(80, 5))
        self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", 
                                wx.Point(98, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
        self.hp.SetValue(10)

        sizer.Add(ac_text, (1,0), span=(1,1))
        sizer.Add(self.ac, (1,1), span=(1,1))
        sizer.Add(touch_text, (1,2), span=(1,1))
        sizer.Add(self.touch, (1,3), span=(1,1))
        sizer.Add(ff_text, (1,4), span=(1,1))
        sizer.Add(self.ff, (1,5), span=(1,1))
        sizer.Add(hp_text, (0,0), span=(1,1))
        sizer.Add(self.hp, (0,1), span=(1,1))
        sizer.Add(max_hp_text, (0,2), span=(1,1))
        sizer.Add(self.max_hp, (0,3), span=(1,1))
        self.SetMinSize((350,100))
        self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL)
        self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL)
        self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT)
        self.Bind(wx.EVT_CLOSE, self._close)
        self.SetStatus(None)

    def SetStatus(self, evt):
        new_status = "AC: " + str(self.ac.GetValue()) + " (Touch: " + str(self.touch.GetValue()) + " FF: " + str(self.ff.GetValue()) + ")" + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue())
        self.settings.set_setting('IdleStatusAlias',new_status)
        self.session.set_text_status(new_status)

    def TimeToQuit(self, event):
        self.settings.set_setting('IdleStatusAlias',self.old_idle)
        self.session.set_text_status(self.old_idle)
        self.frame = None
        self.Destroy()

    def _close(self, evt):
        self.Hide()
        item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window"))
        item.Check(False)