Mercurial > traipse_dev
view orpg/networking/server_plugins.py @ 237:42f4809ad8a8 beta
Traipse Beta 'OpenRPG' {100616-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner.
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug.
author | sirebral |
---|---|
date | Wed, 16 Jun 2010 03:11:55 -0500 |
parents | 6081bdc2b8d5 |
children |
line wrap: on
line source
import sys, os from orpg.dirpath import dir_struct class _SingletonKey(object): def __new__(cls, *args, **kwargs): if not hasattr(cls, '_inst'): cls._inst = super(_SingletonKey, cls).__new__(cls, *args, **kwargs) return cls._inst class PluginData(object): """A holder class for inactive plugins""" def __init__(self, Name, File, Author="", Help=""): self.File = File self.Name = Name self.Author = Author self.Help = Help self.Activated = False class BasePluginsClass(object): def __init__(self, ptype): self.__ptype = ptype self.__plugins = {} def initBase(self): self._startPlugins() #Methods def _startPlugins(self): autoload = [] #Fill autoload from some file with the Plugin Names plugins = [] for root, dirs, files in os.walk(dir_struct['plugins'] + self.__ptype): if '__init__.py' in files: files.remove('__init__.py') if 'base_plugin.py' in files: files.remove('base_plugin.py') for pfile in files: if pfile[-3:] == '.py': plugins.append(PluginData('New Plugin', root + os.sep + pfile)) for plugin in plugins: pdata = self._load(plugin) if pdata != None: if pdata.Name not in autoload: self._unload(plugin) def activatePlugin(self, pluginName): if not self.__plugins.has_key(pluginName): #Print some error about invalid plugin return pluginData = self.__plugins[pluginName] #Unload it first, just incase it is already loaded self._unload(pluginData) #Now Load it self._load(pluginData) #Write to the autoload file for this plugin self.__plugins[pluginName].Activated = True self.__plugins[pluginName].start() def deactivatePugin(self, pluginData): if not self.__plugins.has_key(pluginName): #Print some error about invalid plugin return pluginData = self.__plugins[pluginName] self.__plugins[pluginName].stop() #Unload it self._unload(pluginData) #Remove this plugin from the autoload file #Private Methods def _findModule(self, pluginFile): s1 = pluginFile.split(os.sep) s2 = s1[-1].split('.') return ('plugins.' + self.__ptype + '.' + s2[0], s2[0]) def _unload(self, pluginData): self.__plugins[pluginData.Name] = PluginData(pluginData.Name, pluginData.File, pluginData.Author, pluginData.Help) unload = [] mod = self._findModule(pluginData.File)[0] for key, module in sys.modules.iteritems(): if str(module).find(mod) > -1: unload.append(key) for plugin in unload: del sys.modules[plugin] def _load(self, pluginData): modinfo = self._findModule(pluginData.File) try: mod = __import__(modinfo[0]) mod = getattr(mod,self.__ptype) tmp = getattr(mod, modinfo[1]) self.__plugins[pluginData.Name] = tmp.Plugin() print "Loaded Module " + pluginData.File return self.__plugins[pluginData.Name] except Exception, e: print e print "Unable to load module" + pluginData.File return None #Property Methods def _getPlugins(self): return self.__plugins def _getType(self): return self.__ptype #Properties Plugins = property(_getPlugins, None) Type = property(_getType, None) class ServerPluginsClass(BasePluginsClass): def __init__(self, singletonKey): if not isinstance(singletonKey, _SingletonKey): raise invalid_argument(_("Use ServerPlugins to get access to singleton")) BasePluginsClass.__init__(self, 'server') self.initBase() def preParseIncoming(self, xml_dom, data): sent = True errmsg = "" for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml_dom, data = pluginData.preParseIncoming(xml_dom, data) return xml_dom, data def postParseIncoming(self, data): for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: data = pluginData.postParseIncoming(data) return data def getPlayer(self): players = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: playerName = pluginData.addPlayer(data) players.append(playerName) return players def setPlayer(self, playerData): players = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: playerName = pluginData.addPlayer(data) players.append(playerName) return def preParseOutgoing(self): data = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml = pluginData.preParseOutgoing() for msg in xml: data.append(msg) return data def postParseOutgoing(self): data = [] for pluginName, pluginData in self.Plugins.iteritems(): if pluginData.Activated: xml = pluginData.postParseOutgoing() for msg in xml: data.append(msg) return data __key = _SingletonKey() ServerPlugins = ServerPluginsClass(__key)