view orpg/dieroller/rollers/shadowrun.py @ 237:42f4809ad8a8 beta

Traipse Beta 'OpenRPG' {100616-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug.
author sirebral
date Wed, 16 Jun 2010 03:11:55 -0500
parents ff48c2741fe7
children
line wrap: on
line source

## a vs die roller as used by WOD games
#!/usr/bin/env python
# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: shadowrun.py
# Author: Michael Edwards (AKA akoman)
# Maintainer:
# Version: 1.0
#
# Description: A modified form of the World of Darkness die roller to
#              conform to ShadowRun rules-sets. Thanks to the ORPG team
#              for the original die rollers.
#              Thanks to tdb30_ for letting me think out loud with him.
#         I take my hint from the HERO dieroller: It creates for wildly variant options
#         Further, .vs and .open do not work together in any logical way. One method of
#         chaining them results in a [Bad Dice Format] and the other results in a standard
#         output from calling .open()

#         vs is a classic 'comparison' method function, with one difference. It uses a
#           c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded
#           then it stops rerolling. The overhead from additional boolean checking is probably
#           greater than the gains from not over-rolling. The behaviour is in-line with
#           Shadowrun Third Edition which recommends not rolling once you've exceeded the target
#         open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open
#           refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where
#           the objective is to find the highest die total out of rolled dice. This is then generally
#           used as the target in a 'Success Test' (for which .vs functions)

__version__ = "1.0"

from std import std
from orpg.dieroller.base import *

class shadowrun(std):
    name = "shadowrun"

    def __init__(self,source=[],target=2):
        std.__init__(self,source)

    def vs(self,target):
        return srVs(self, target)

    def open(self):
        return srOpen(self)

die_rollers.register(shadowrun)

class srVs(std):
    def __init__(self,source=[], target=2):
        std.__init__(self, source)
        # In Shadowrun, not target number may be below 2. All defaults are set to two and any
        # thing lower is scaled up.
        if target < 2:
            self.target = 2
        else:
            self.target = target
        # Shadowrun was built to use the d6 but in the interests of experimentation I have
        # made the dieroller generic enough to use any die type
        self.openended(self[0].sides)

    def openended(self,num):
        if num <= 1:
            self
        done = 1
        for i in range(len(self.data)):
            if (self.data[i].lastroll() >= num) and (self.data[i] < self.target):
                self.data[i].extraroll()
                done = 0
        if done:
            return self
        else:
            return self.openended(num)

    def __sum__(self):
        s = 0
        for r in self.data:
            if r >= self.target:
                s += 1
        return s

    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            myStr += "] vs " + str(self.target) + " for a result of (" + str(self.sum()) + ")"
        else:
            myStr = "[] = (0)"

        return myStr

class srOpen(std):
    def __init__(self,source=[]):
        std.__init__(self,source)
        self.openended(self[0].sides)

    def openended(self,num):
        if num <= 1:
            self
        done = 1
        for i in range(len(self.data)):
            if self.data[i].lastroll() == num:
                self.data[i].extraroll()
                done = 0
        if done:
            return self
        else:
            return self.openended(num)

    def __sum__(self):
        s = 0
        for r in self.data:
            if r > s:
                s = r
        return s

    def __str__(self):
        if len(self.data) > 0:
            myStr = "[" + str(self.data[0])
            for a in self.data[1:]:
                myStr += ","
                myStr += str(a)
            self.takeHighest(1)
            myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")"
        else:
            myStr = "[] = (0)"

        return myStr