Mercurial > traipse_dev
view plugins/xxheroinit.py @ 68:3ea7a54284bb ornery-dev
Traipse Dev 'OpenRPG' {090818-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes.
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
Fixed a mis-spelled import. whoops.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 07:38:58 -0500 |
parents | c54768cffbd4 |
children | 5c9a118476b2 |
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import os import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Hero Turn Tool' self.author = 'Heroman, based on xxxinit.py' self.help = """This is the Hero Games turn turn. It is a bit more complex than other games.""" def plugin_enabled(self): #You can add new /commands like # self.plugin_addcommand(cmd, function, helptext) self.plugin_addcommand('/hinit', self.on_hinit, '- Toggle Init Recording on or off') self.plugin_addcommand('/hhelp', self.on_hhelp, '- List all of the Hero Init Commands') self.plugin_addcommand('/hstart', self.on_hstart, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hact', self.on_hact, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hseg', self.on_hseg, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hdex', self.on_hdex, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hclear', self.on_hclear, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hadd', self.on_hadd, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hdel', self.on_hdel, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hown', self.on_hown, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hlist', self.on_hlist, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hsort', self.on_hsort, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hrun', self.on_hrun, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hset', self.on_hset, '- Start the Hero Init Tool', False) self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False) #If you want your plugin to have more then one way to call the same function you can #use self.plugin_commandalias(alias name, command name) #You can also make shortcut commands like the following self.plugin_commandalias('/hlow', '/hsort low', False) self.plugin_commandalias('/hsortlow', '/hsort low', False) self.plugin_commandalias('/hhigh', '/hsort high', False) self.plugin_commandalias('/hsorthigh', '/hsort high', False) self.plugin_commandalias('/hreverse', '/hsort high', False) self.plugin_commandalias('/hgo', '/hrun', False) #This is where you set any variables that need to be initalized when your plugin starts self.toggle = True self.init_list = [] self.backup_list = [] self.dexterity = 99 self.segment = 12 self.state_strings = ["0 Phase","1/2 Phase","Full Phase","Stunned","Not Gone", "Held Full", "Held Half", "Abort"] def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/test') self.plugin_removecmd('/example') #This is the command to delete a message handler self.plugin_delete_msg_handler('xxblank') #This is how you should destroy a frame when the plugin is disabled #This same method should be used in close_module as well try: self.frame.Destroy() except: pass def plugin_incoming_msg(self, text, type, name, player): #This is called whenever a message from someone else is received, no matter #what type of message it is. #The text variable is the text of the message. If the type is a regular #message, it is already formatted. Otherwise, it's not. #The type variable is an integer which tells you the type: 1=chat, 2=whisper #3=emote, 4=info, and 5=system. #The name variable is the name of the player who sent you the message. #The player variable contains lots of info about the player sending the #message, including name, ID#, and currently-set role. #Uncomment the following line to see the format for the player variable. #print player if self.toggle: if text.lower().find("heroinit") != -1: command = text[text.rfind("(")+1:text.rfind(")")] self.process_user(command, player) return text, type, name #Chat Commands def on_hinit(self, cmdargs): self.toggle = not self.toggle if self.toggle: self.chat.SystemPost("Init recording on. Enter your info") else: self.chat.SystemPost("Init recording off") def on_hhelp(self, cmdargs): self.chat.InfoPost("Commands:<br>/hclear : Clears out list<br>" + "/hstart : Sets you to segment 12, highest dex<br>" + "/hgo : Proceed to the next DEX/segment<br>" + "/hact <i>#</i> (full|half|abort|stunned)<br>" + "/hseg SEGNO : Set segment to SEGNO<br>" + "/hdex DEXNO : Set dex to DEXNO<br>" + "/hadd DEX SPD NAME : Adds to the list<br>" + "/hdel # : Delete character #<br>" + "/hown # playerid : Change ownership of PC # to playerid<br>" + "/hclear : Clears out player list<br>" + "/hchange # NEWDEX NEWSPD : Change PC # to have Dex NEWDEX and SPD NEWSPD<br>" + "/hset list_# state : Change player's state (state:" + self.statelist() + ")") def on_hstart(self, cmdargs): self.dexterity = self.highestdex() self.segment = 12 for player in self.init_list: player[3] = 4 if player[0] == self.dexterity: player[3] == 2 self.chat.Post("Combat Starting. ") self.call_time() def on_hact(self, cmdargs): cmds = cmdargs.split(None) if len(cmds) == 1: msg = self.do_action(-1, -1, cmds[0]) elif len(cmds) == 2: msg = self.do_action(-1, int(cmds[0]), cmds[1]) else: msg = "Error in command. See format with hero init" self.chat.InfoPost(msg) def on_hseg(self, cmdargs): cmds = cmdargs.split(None, 3) try: new_seg = int(cmds[0]) self.segment = new_seg self.call_time() except: self.chat.SystemPost("Invalid format. correct command is: /hseg SEGMENT#") def on_hdex(self, cmdargs): cmds = cmdargs.split(None, 3) try: new_dex = int(cmds[0]) self.dexterity = new_dex self.call_time() except: self.chat.SystemPost("Invalid format. correct command is: /hdex DEX#") def on_hclear(self, cmdargs): self.init_list = [] self.backup_list = [] self.dexterity = 99 self.segment = 12 self.chat.Post("<hr><font color='#ff0000'>New Initiative</font><br><font color='#0000ff'>Set new Initiatives</font>", True) def on_hadd(self, cmdargs): cmds = cmdargs.split(None, 3) try: if len(cmds) == 3: new_dex = int(txt[0]) new_spd = int(txt[1]) self.init_list.append([new_dex, new_spd, cmds[2], 0, -1]) self.backup_list.append([new_dex, new_spd, cmds[2], 0, -1]) self.list_inits() else: self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description (" + str(len(cmds)) + " arguments give)") except: self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description") def on_hdel(self, cmdargs): try: cmds = cmdargs.split(None, 1) self.init_list.remove(int(cmds[0])) self.backup_list.remove(int(cmds[0])) self.list_inits() except: self.chat.SystemPost("Invalid format. correct command is: /del list_number") def on_hown(self, cmdargs): try: cmds = cmdargs.split(None) player = self.init_list[int(cmds[0])] player[4] = int(cmds[1]) self.chat.InfoPost("Character " + player[2] + "(" + int(cmds[0]) + ") is now owned by ID " + int(cmds[1])) except: self.chat.SystemPost("Invalid format. correct command is: /hown # playerid") def on_hlist(self, cmdargs): self.list_inits() def on_hsort(self, cmdargs): self.init_list.sort() self.backup_list.sort() if cmdargs == "high": self.init_list.reverse() self.backup_list.reverse() self.list_inits() def on_hrun(self, cmdargs): advance = True nextlowest = 0 heldactions = False for player in self.init_list: if self.actson(player[1]. self.segment): if player[3] == 5 or player[3] == 6: heltactions = True continue if player[3] == 1 or player[3] == 2: self.chat.InfoPost("Hero " + player[2] + " needs to act before we advance DEX") advance = False elif player[3] == 3 or player[3] == 4 or player[3] == 7: if player[0] > nextlowest: nextlowest = player[0] elif player[3] == 5 or player[3] == 6: heltactions = True if not advance: return advanceseg = False if nextlowest == 0 and self.dexterity != 0: if heldactions or self.segment == 12: msg = "End of Segment " + str(self.segment) + "." if heldactions: msg += " There are held actions." msg += " Issue command again to advance to next segment." self.chat.InfoPost(msg) self.dexterity = 0 return else: advanceseg = True elif nextlowest == 0 and self.dexterify == 0: advanceseg = True if advanceseg: self.dexterity = nextlowest for player in self.init_list: if player[0] == self.dexterity: if player[3] == 3 or player[3] == 7: player[3] = 0 elif player[3] == 4: player[3] = 2 else: nextsegment = 0 while nextsegment == 0: self.segment += 1 if self.segment == 13: self.segment = 1 elif self.segment == 12: nextsegment = 12 break for player in self.init_list: if self.actson(player[1], self.segment): if player[3] == 0 or player[3] == 3 or player[3] == 7: nextsegment = self.segment if player[3] == 5 or player[3] == 6: nextsegment = self.segment self.dexterity = self.highestdex() for player in self.init_list: heldactions = False if self.actson(player[1], self.segment): if player[3] != 3 and player[3] != 7: player[3] = 4 if player[0] == self.dexterity: if player[3] == 3: self.chat.InfoPost(player[2] + " unstuns.") player[3] = 0 elif player[3] == 7: self.chat.InfoPost(player[2] + " recovers from the abort") player[3] = 0 else: player[3] = 2 if player[3] == 5 or player[3] == 6 and self.dexterity == 0: self.chat.InfoPost("There are held actions. Issue command again to advance to next segment.") self.call_time() def on_hchange(self, cmdargs): try: cmds = cmdargs.split() self.init_list[int(cmds[0])][0] = cmds[1] self.init_list[int(cmds[0])][1] = cmds[2] self.backup_list[int(cmds[0])][0] = cmds[1] self.backup_list[int(cmds[0])][1] = cmds[2] self.list_inits() except: self.chat.SystemPost('Invalid format. correct command is: /hchange list_# new_dex new_spd (example: /hchange 1 18 4)') def on_hset(self, cmdargs): try: cmds = cmdargs.split() self.init_list[int(cmds[0])][3] = cmds[1] self.backup_list[int(cmds[0])][3] = cmds[1] self.list_inits() except: msg = "Invalid format. correct command is: /hset list_# state (state:" + self.statelist() + ")" self.chat.InfoPost(msg) #Other Methods def statelist(self): msg = "" stateindex = 0 for state in self.state_strings: if stateindex != 0: msg += ", " msg += str(stateindex) + "=" + state stateindex += 1 return msg def is_index(self, value): try: if value[:1] == "+": offset = 1 return True except: return False def actson(self, spd, segment): speeds=[[0,0,0,0,0,0,0,0,0,0,0,1], [0,0,0,0,0,1,0,0,0,0,0,1], [0,0,0,1,0,0,0,1,0,0,0,1], [0,0,1,0,0,1,0,0,1,0,0,1], [0,0,1,0,1,0,0,1,0,1,0,1], [0,1,0,1,0,1,0,1,0,1,0,1], [0,1,0,1,0,1,1,0,1,0,1,1], [0,1,1,0,1,1,0,1,1,0,1,1], [0,1,1,1,0,1,1,1,0,1,1,1], [0,1,1,1,1,1,0,1,1,1,1,1], [0,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,1,1,1,1,1,1,1]] if spd < 1 or spd > 12: return False if speeds[spd-1][segment-1] == 1: return True return False def highestdex(self): dex = 0 for player in self.init_list: if self.actson(player[1], self.segment) and player[0] > dex: dex = player[0] return dex def do_action(self, playerid, index, action): if index == -1: count = 1 for player in self.init_list: if player[4] == playerid: index = count count += 1 if index == -1: return "You do not have any players in the combat list" index -= 1 player = self.init_list[index] if playerid != -1 and playerid != player[4]: return "You do not own that player." # You can only perform a full action if you have a full or held full if action == "full": if player[3] != 2 and player[3] != 5: msg = player[2] + " cannot perform a full action." else: player[3] = 0 msg = player[2] + " performs a full action." elif action == "half": if player[3] != 1 and player[3] != 2 and player[3] != 5 and player[3] != 6: msg = player[2] + " cannot perform a half action." else: if player[3] == 1 or player[3] == 6: player[3] = 0 msg = player[2] + " performs a half action." else: player[3] = 1 msg = player[2] + " performs a half action (half remaining)" elif action == "hold": if player[3] != 1 and player[3] != 2: msg = player[2] + " cannot hold an action." else: if player[3] == 2: player[3] = 5 msg = player[2] + " holding a full action." else: player[3] = 6 msg = player[2] + " holding a half action." elif action == "stunned": player[3] = 3 msg = player[2] + " stunned!" elif action == "abort": # abort if full/half/not gone/held. Those just lose this seg action if player[3] == 1 or player[3] == 2 or player[3] == 4 or player[3] == 5 or player[3] == 6: player[3] = 0 msg = player[2] + " aborts!" # if you have 0 remaining and did not act this seg, regular abort elif player[3] == 0 and not self.actson(player[1], self.segment): player[3] = 7 msg = player[2] + " aborts!" else: msg = player[2] + " cannot abort yet." else: msg = "Unknown command." return msg def list_inits(self, player=0, send=False): msg = "Combat Turn:<br>" msg += "<table border=1 cellspacing=1 cellpadding=1><tr><th><th></th></th><th></th><th></th><th></th><th></th><th colspan=12>Segments</th></tr>" msg += "<tr><th>#</th><th>Owner</th><th>Name</th><th>Spd</th><th>Dex</th><th>State</th>" for x in xrange(1,13): msg += "<th>" + str(x) + "</th>" msg += "</tr>" count=1 for m in self.init_list: msg += "<tr><td align=center>"+str(count)+"</td>" if m[4]==-1: msg += "<td><font color=red>GM</font></td>" else: msg += "<td>" + m[4] + "</td>" msg += "<td><font color='#0000ff'>" + m[2] + "</font></td>" msg += "<td align=center><font color='#0000ff'>" + str(m[1]) + "</font></td>" msg += "<td align=center><font color='#0000ff'>" + str(m[0]) + "</font></td>" msg +="<td>" + self.state_strings[m[3]] + "</td>" for segment in xrange(1,13): if self.actson(m[1],segment): msg += "<td align=center>" + str(m[0]) + "</td>" else: msg += "<td></td>" msg += "</tr>" count += 1 msg += "</table><br>" msg += "It is currently Segment " + str(v.segment) + ", DEX " + str(v.dexterity) + "<br>" if send and player != 0: chat.whisper_to_players(msg, [player]) else: self.chat.InfoPost(msg) def call_time(self): plist = "" msg = "Segment is now " + str(self.segment) + ", DEX " + str(self.dexterity) for player in self.init_list: if player[3] == 1 or player[3] == 2 or player[3] == 5 or player[3] == 6: if plist != "": plist += ", " plist += player[2] + "(" + self.state_strings[player[3]] + ")" if plist != "": msg += ": " + plist self.chat.Post(msg, True) def process_user(self, command, player): if command == "hadd": txt = command.split(None, 3) try: if len(txt) == 4: new_dex = int(txt[1]) new_spd = int(txt[2]) self.init_list.append([new_dex, new_spd, txt[3], 0, player[2]]) self.backup_list.append([new_dex, new_spd, txt[3], 0, player[2]]) msg = "Character " + txt[3] + " added to initiative." else: msg = "Error in command. See format with heroinit" except: msg = "Error in command. See format with heroinit" self.chat.whisper_to_players(msg, [player[2]]) elif command == "hact": txt = command.split(None) if len(txt) == 2: index = -1 action = txt[1] msg = self.do_action(player[2], index, action) elif len(txt) == 3: index = int(txt[1]) action = txt[2] msg = self.do_action(player[2], index, action) else: msg = "Error in command. See format with heroinit" self.chat.whisper_to_players(msg, [player[2]]) elif command == "hlist": self.list_inits(player[2], True) else: msg = "Commands:<br>heroinit (hadd DEX SPEED CHARACTERNAME) : add character CHARACTERNAME with dex DEX and speed SPD to initiative list<br>" msg += " Example: heroinit (hadd 18 4 Joey)<br>" msg += "heroinit (hact # (full|half|hold|stunned|abort) : Have character # perform an action. # is the number from hlist. If ommited, uses first owned character<br>" msg += " Example: heroinit (hact 1 full) : Make character index 1 perform a full action.<br>" msg += " Example: heroinit (hact full) : Have your first owned character perform a full action<br>" self.chat.whisper_to_players(msg, [player[2]])