Mercurial > traipse_dev
view plugins/xxfontchng.py @ 68:3ea7a54284bb ornery-dev
Traipse Dev 'OpenRPG' {090818-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes.
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
Fixed a mis-spelled import. whoops.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 07:38:58 -0500 |
parents | 4385a7d0efd1 |
children |
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import os import orpg.pluginhandler class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Font Tools' self.author = 'mDuo13' self.help = "You can change your font in chat by typing '/myfont *key*'\n" self.help += "where *key* is this plugin's shorthand for a font, like 'c'\n" self.help += "for Courier. You can type /myfont list for the whole list.\n" self.help += "You can use another font by typing '/myfont custom=*name*', where\n" self.help += "*name* is the EXACT name of the font, case-sensitive and all.\n" self.help += "Font resizing is no longer supported by the plugin as it is in\n" self.help += "the official code now. (Try typing '/fontsize *x*' to change your\n" self.help += "font to size *x*.)" #define any variables here, but always define them as ''. you will set thier values and proper type in plugin_enabled self.fontstring = '' self.fontlist = {} def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts #You can add new /commands like self.plugin_addcommand('/myfont', self.on_myfont, '[list|custom (fontname)|fontname] - This lets you change the font type for your messages, but leaves other peoples alone') #Argument 1 is the command it self #Argument 2 is the function to be called when you issue the command #Argument 3 is the help text for the command self.fontstring = self.plugindb.GetString("xxfontchng", "fontstring", "") self.fontlist = {"a" : "<font>", "arial" : "<font>", "c" : "<font face='Courier New, Courier, monospace'>", "courier" : "<font face='Courier New, Courier, monospace'>", "t" : "<font face='Times New Roman, Times, serif'>", "times" : "<font face='Times New Roman, Times, serif'>", "tempus" : "<font face='Tempus Sans ITC'>", "westminster" : "<font face='Westminster' size=+1>", "mistral" : "<font face='Mistral' size=+2>", "lucida sans" : "<font face='Lucida Sans'>", "lucida handwriting" : "<font face='Lucida Handwriting'>", "western" : "<font face='Rockwell'>", "rockwell" : "<font face='Rockwell'>"} def plugin_disabled(self): self.plugin_removecmd('/myfont') def on_myfont(self, cmdargs): args = cmdargs.split(None,1) if len(args) == 0 or args[0] == 'list': the_list = '' for entry in self.fontlist.keys(): the_list += '<br />' + self.fontlist[entry] + entry + '</font>' the_list += '<br />custom *anyfont*' self.chat.InfoPost(the_list) elif args[0] == 'custom': self.fontstring = '<font face="' + args[1] + '">' elif self.fontlist.has_key(args[0]): self.fontstring = self.fontlist[args[0]] self.chat.InfoPost("Your font now looks " + self.fontstring + "like this.</font>") self.plugindb.SetString("xxfontchng", "fontstring", self.fontstring) else: self.chat.InfoPost("Invalid font name. Type /myfont list for a list of font names, or use custom preceding the font name") def pre_parse(self, text): #This is called just before a message is parsed by openrpg cmdsearch = text.split(None,1) if len(cmdsearch) == 0: return text cmd = cmdsearch[0].lower() start = len(cmd) end = len(text) cmdargs = text[start:end] if cmd == "/whisper" or cmd == "/w": text = cmd + ' ' + cmdargs[:cmdargs.find("=")+1] + self.fontstring + cmdargs + '</font>' elif cmd == "/me" or cmd == "/he" or cmd == "/she": text = cmd + ' ' + self.fontstring + cmdargs + '</font>' elif cmd[0] != '/': text = self.fontstring + text + '</font>' return text def send_msg(self, text, send): if self.fontstring.find("<font") > -1: text = self.fontstring + text + '</font>' return text, send