view orpg/templates/default_server_ini.xml @ 68:3ea7a54284bb ornery-dev

Traipse Dev 'OpenRPG' {090818-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: *Stable* This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs. Fixed a mis-spelled import. whoops.
author sirebral
date Tue, 18 Aug 2009 07:38:58 -0500
parents 4385a7d0efd1
children
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<server lobbyname="Lobby" boot="" register="" name="">
  <service port="6774" address="hostname/address" />
  <map file="Lobby_map.xml" />
  <message file="LobbyMessage.html" />
  <validate_protocol value="true" />
  <autokick silent="no" delay="480" />
  <version min="1.6.3" />
  <cheat text="**Fudged Roll**" help="The text will be included in any faked roll by anyone but a GM" />
  <room_defaults>
    <passwords allow="yes"/>
    <map file=""/>
    <message file="LobbyMessage.html"/>
  </room_defaults>
  <room name="Example Persistant #1" password="password" boot="password">
    <map file="Lobby_map.xml" />
    <message file="LobbyMessage.html" />
  </room>
  <room name="Example Persistant #2" password="" boot="password">
    <map file="Lobby_map.xml" />
    <message file="LobbyMessage.html" />
  </room>
</server>