Mercurial > traipse_dev
view orpg/mapper/grid.py @ 68:3ea7a54284bb ornery-dev
Traipse Dev 'OpenRPG' {090818-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes.
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
Fixed a mis-spelled import. whoops.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 07:38:58 -0500 |
parents | 072ffc1d466f |
children | 449a8900f9ac |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/gird.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: grid.py,v 1.29 2007/12/07 20:39:49 digitalxero Exp $ # # Description: # __version__ = "$Id: grid.py,v 1.29 2007/12/07 20:39:49 digitalxero Exp $" from base import * from isometric import * from miniatures import SNAPTO_ALIGN_CENTER from miniatures import SNAPTO_ALIGN_TL from math import floor # Grid mode constants GRID_RECTANGLE = 0 GRID_HEXAGON = 1 GRID_ISOMETRIC = 2 LINE_NONE = 0 LINE_DOTTED = 1 LINE_SOLID = 2 RATIO_DEFAULT = 2.0 ##----------------------------- ## grid layer ##----------------------------- class grid_layer(layer_base): def __init__(self, canvas): layer_base.__init__(self) self.canvas = canvas self.iso_ratio = RATIO_DEFAULT #2:1 isometric ratio self.mapscale = 1.0 self.unit_size = 100 self.unit_size_y = 100 #unit_widest and unit_offset are for the Hex Grid only. #These are mathematics to figure out the exact center of the hex self.unit_widest = 100 self.unit_offset = 100 #size_ratio is the size ajustment for Hex and ISO to make them more accurate self.size_ratio = 1.5 self.snap = True self.color = wx.BLACK# = color.Get() #self.color = cmpColour(r,g,b) self.r_h = RGBHex() self.mode = GRID_RECTANGLE self.line = LINE_NONE # Keep logic for different modes in different functions self.grid_hit_test = self.grid_hit_test_rect self.get_top_corner = self.get_top_corner_rect self.layerDraw = self.draw_rect self.isUpdated = True def get_unit_size(self): return self.unit_size def get_iso_ratio(self): return self.iso_ratio def get_mode(self): return self.mode def get_color(self): return self.color def get_line_type(self): return self.line def is_snap(self): return self.snap def get_snapped_to_pos(self, pos, snap_to_align, mini_width, mini_height): grid_pos = self.grid_hit_test(pos) if grid_pos is not None: topLeft = self.get_top_corner(grid_pos)# get the top corner for this grid cell if snap_to_align == SNAPTO_ALIGN_CENTER: if self.mode == GRID_HEXAGON: x = topLeft.x + (((self.unit_size/1.75) - mini_width) /2) y = topLeft.y + ((self.unit_size - mini_height) /2) elif self.mode == GRID_ISOMETRIC: x = (topLeft.x)-(mini_width/2) y = (topLeft.y)-(mini_height) else:# GRID_RECTANGLE x = topLeft.x + ((self.unit_size - mini_width) / 2) y = topLeft.y + ((self.unit_size_y - mini_height) /2) else: x = topLeft.x y = topLeft.y return cmpPoint(int(x),int(y)) # Set the pos attribute else: return cmpPoint(int(pos.x),int(pos.y)) def set_rect_mode(self): "switch grid to rectangular mode" self.mode = GRID_RECTANGLE self.grid_hit_test = self.grid_hit_test_rect self.get_top_corner = self.get_top_corner_rect self.layerDraw = self.draw_rect self.unit_size_y = self.unit_size def set_hex_mode(self): "switch grid to hexagonal mode" self.mode = GRID_HEXAGON self.grid_hit_test = self.grid_hit_test_hex self.get_top_corner = self.get_top_corner_hex self.layerDraw = self.draw_hex self.unit_size_y = self.unit_size self.unit_offset = sqrt(pow((self.unit_size/self.size_ratio ),2)-pow((self.unit_size/2),2)) self.unit_widest = (self.unit_offset*2)+(self.unit_size/self.size_ratio ) def set_iso_mode(self): "switch grid to hexagonal mode" self.mode = GRID_ISOMETRIC self.grid_hit_test = self.grid_hit_test_iso self.get_top_corner = self.get_top_corner_iso self.layerDraw = self.draw_iso self.unit_size_y = self.unit_size def set_line_none(self): "switch to no line mode for grid" self.line = LINE_NONE def set_line_dotted(self): "switch to dotted line mode for grid" self.line = LINE_DOTTED def set_line_solid(self): "switch to solid line mode for grid" self.line = LINE_SOLID def grid_hit_test_rect(self,pos): "return grid pos (w,h) on rect map from pos" if self.unit_size and self.snap: return cmpPoint(int(pos.x/self.unit_size), int(pos.y/self.unit_size)) else: return None def grid_hit_test_hex(self,pos): "return grid pos (w,h) on hex map from pos" if self.unit_size and self.snap: # rectangular repeat patern is as follows (unit_size is the height of a hex) hex_side = int(self.unit_size/1.75) half_height = int(self.unit_size/2) height = int(self.unit_size) #_____ # \ / # \_____/ # / \ #_____/ \ col = int(pos.x/(hex_side*1.5)) row = int(pos.y/height) (px, py) = (pos.x-(col*(hex_side*1.5)), pos.y-(row*height)) # adjust for the odd columns' rows being staggered lower if col % 2 == 1: if py < half_height: row = row - 1 py = py + half_height else: py = py - half_height # adjust for top right corner if (px * height - py * hex_side) > height * hex_side: if col % 2 == 0: row = row - 1 col = col + 1 # adjust for bottom right corner elif (px * height + py * hex_side) > 2 * height * hex_side: if col%2==1: row = row + 1 col = col + 1 return cmpPoint(col, row) else: return None def grid_hit_test_iso(self,pos): "return grid pos (w,h) on isometric map from pos" if self.unit_size and self.snap: height = self.unit_size*self.size_ratio/self.iso_ratio width = self.unit_size*self.size_ratio iso_unit_size = height * width # convert to isometric pos which has an origin of cell (0,0) # x-ord increasing as you go up and right, y-ord increasing as you go down and right # this is the transformation from grid co-ord to iso co-ords iso_x = (pos.x*height) - (pos.y*width) + (iso_unit_size/2) iso_y = (pos.x*height) + (pos.y*width) - (iso_unit_size/2) # # /\ # / \ #/ \ #\ / # \ / # \/ # so the exact isomorphic (0,0) is the left corner of the first (ie. top left) diamond # this is at grid co-ordinate (0, height/2) # the top corner of the first diamond is grid co-ord (width/2, 0) # and therefore (per transformation above) is at iso co-ord (iso_unit_size, 0) # the bottom corner of the first diamond is grid co-ord (width/2, height) # and therefore (per transformation above) is at iso co-ord (0, iso_unit_size) # the calculation is now as simple as the rectangle case, but using iso co-ords return cmpPoint(floor(iso_x/iso_unit_size), floor(iso_y/iso_unit_size)) else: return None def get_top_corner_iso(self, iso_pos): "return upper left of a iso grid pos" # for whatever reason the iso grid returns the center of the diamond for "top left corner" if self.unit_size: half_height = self.unit_size*self.size_ratio/(2*self.iso_ratio) half_width = self.unit_size*self.size_ratio/2 # convert back into grid co-ordinates of center of diamond grid_x = (iso_pos.y*half_width) + (iso_pos.x*half_width) + half_width grid_y = (iso_pos.y*half_height) - (iso_pos.x*half_height) + half_height return cmpPoint(int(grid_x), int(grid_y)) else: return None def get_top_corner_rect(self,grid_pos): "return upper left of a rect grid pos" if self.unit_size: return cmpPoint(grid_pos[0]*self.unit_size,grid_pos[1]*self.unit_size) else: return None def get_top_corner_hex(self,grid_pos): "return upper left of a hex grid pos" if self.unit_size: # We can get our x value directly, y is trickier temp_x = (((self.unit_size/1.75)*1.5)*grid_pos[0]) temp_y = self.unit_size*grid_pos[1] # On odd columns we have to slide down slightly if grid_pos[0] % 2: temp_y += self.unit_size/2 return cmpPoint(temp_x,temp_y) else: return None def set_grid(self, unit_size, snap, color, mode, line, ratio=None): self.unit_size = unit_size if ratio != None: self.iso_ratio = ratio self.snap = snap self.set_color(color) self.SetMode(mode) self.SetLine(line) def SetLine(self,line): if line == LINE_NONE: self.set_line_none() elif line == LINE_DOTTED: self.set_line_dotted() elif line == LINE_SOLID: self.set_line_solid() def SetMode(self, mode): if mode == GRID_RECTANGLE: self.set_rect_mode() elif mode == GRID_HEXAGON: self.set_hex_mode() elif mode == GRID_ISOMETRIC: self.set_iso_mode() def return_grid(self): return self.canvas.size def set_color(self,color): (r,g,b) = color.Get() self.color = cmpColour(r,g,b) def draw_iso(self,dc,topleft,clientsize): if not self.unit_size: return if self.line == LINE_NONE: return if self.line == LINE_SOLID: dc.SetPen(wx.Pen(self.color,1,wx.SOLID)) else: dc.SetPen(wx.Pen(self.color,1,wx.DOT)) sz = self.canvas.size # Enable DC optimizations if available on a platform dc.BeginDrawing() # create IsoGrid helper object IG = IsoGrid(self.unit_size*self.size_ratio) IG.Ratio(self.iso_ratio) rows = int(min(clientsize[1]+topleft[1],sz[1])/IG.height) cols = int(min(clientsize[0]+topleft[0],sz[0])/IG.width) for y in range(rows+1): for x in range(cols+1): IG.BoundPlace((x*IG.width),(y*IG.height)) x1,y1 = IG.Top() x2,y2 = IG.Left() dc.DrawLine(x1,y1,x2,y2) x1,y1 = IG.Left() x2,y2 = IG.Bottom() dc.DrawLine(x1,y1,x2,y2) x1,y1 = IG.Bottom() x2,y2 = IG.Right() dc.DrawLine(x1,y1,x2,y2) x1,y1 = IG.Right() x2,y2 = IG.Top() dc.DrawLine(x1,y1,x2,y2) # Enable DC optimizations if available on a platform dc.EndDrawing() dc.SetPen(wx.NullPen) # Disable pen/brush optimizations to prevent any odd effects elsewhere def draw_rect(self,dc,topleft,clientsize): if self.unit_size: draw = 1 # Enable pen/brush optimizations if available on a platform if self.line == LINE_NONE: draw = 0 elif self.line == LINE_SOLID: dc.SetPen(wx.Pen(self.color,1,wx.SOLID)) else: dc.SetPen(wx.Pen(self.color,1,wx.DOT)) if draw: sz = self.canvas.size # Enable DC optimizations if available on a platform dc.BeginDrawing() # Now, draw the map grid x = 0 s = self.unit_size x = int(topleft[0]/s)*s mx = min(clientsize[0]+topleft[0],sz[0]) my = min(clientsize[1]+topleft[1],sz[1]) while x < mx: dc.DrawLine(x,topleft[1],x,my) x += self.unit_size y = 0 y = int (topleft[1]/s)*s while y < my: dc.DrawLine(topleft[0],y,mx,y) y += self.unit_size # Enable DC optimizations if available on a platform dc.EndDrawing() dc.SetPen(wx.NullPen) # Disable pen/brush optimizations to prevent any odd effects elsewhere def draw_hex(self,dc,topleft,clientsize): if self.unit_size: draw = 1 # Enable pen/brush optimizations if available on a platform if self.line == LINE_NONE: draw = 0 elif self.line == LINE_SOLID: dc.SetPen(wx.Pen(self.color,1,wx.SOLID)) else: dc.SetPen(wx.Pen(self.color,1,wx.DOT)) if draw: sz = self.canvas.size x = 0 A = self.unit_size/1.75 #Side Length B = self.unit_size #The width between any two sides D = self.unit_size/2 #The distance from the top to the middle of the hex C = self.unit_size/3.5 #The distance from the point of the hex to the point where the top line starts # _____ # / \ # / \ # \ / # \_____/ startx=int(topleft[0]/(3*A))*(3*A) starty=int(topleft[1]/B)*B y = starty mx = min(clientsize[0]+topleft[0],sz[0]) my = min(clientsize[1]+topleft[1],sz[1]) while y < my: x = startx lineArray = [] while x < mx: #The top / Bottom of the Hex lineArray.append((x, y)) lineArray.append((x+A, y)) #The Right Top Side of the Hex lineArray.append((x+A, y)) lineArray.append((x+A+C, y+D)) #The Right Bottom Side of the Hex lineArray.append((x+A+C, y+D)) lineArray.append((x+A, y+B)) #The Top / of the Middle Hex lineArray.append((x+A+C, y+D)) lineArray.append((x+A+C+A, y+D)) #The Left Bottom Side of the Hex lineArray.append((x+A+C+A, y+D)) lineArray.append((x+A+C+A+C, y+B)) #The left Top Side of the Hex lineArray.append((x+A+C+A, y+D)) lineArray.append((x+A+C+A+C, y)) x += A*3 y += B dc.DrawLines(lineArray) dc.SetPen(wx.NullPen) # Disable pen/brush optimizations to prevent any odd effects elsewhere def layerToXML(self,action = "update"): xml_str = "<grid" if self.color != None: (red,green,blue) = self.color.Get() hexcolor = self.r_h.hexstring(red, green, blue) xml_str += " color='" + hexcolor + "'" if self.unit_size != None: xml_str += " size='" + str(self.unit_size) + "'" if self.iso_ratio != None: xml_str += " ratio='" + str(self.iso_ratio) + "'" if self.snap != None: if self.snap: xml_str += " snap='1'" else: xml_str += " snap='0'" if self.mode != None: xml_str+= " mode='" + str(self.mode) + "'" if self.line != None: xml_str+= " line='" + str(self.line) + "'" xml_str += "/>" if (action == "update" and self.isUpdated) or action == "new": self.isUpdated = False return xml_str else: return '' def layerTakeDOM(self, xml_dom): if xml_dom.hasAttribute("color"): r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color")) self.set_color(cmpColour(r,g,b)) #backwards compatible with non-isometric map formated clients ratio = RATIO_DEFAULT if xml_dom.hasAttribute("ratio"): ratio = xml_dom.getAttribute("ratio") if xml_dom.hasAttribute("mode"): self.SetMode(int(xml_dom.getAttribute("mode"))) if xml_dom.hasAttribute("size"): self.unit_size = int(xml_dom.getAttribute("size")) self.unit_size_y = self.unit_size if xml_dom.hasAttribute("snap"): if (xml_dom.getAttribute("snap") == 'True') or (xml_dom.getAttribute("snap") == "1"): self.snap = True else: self.snap = False if xml_dom.hasAttribute("line"): self.SetLine(int(xml_dom.getAttribute("line")))