Mercurial > traipse_dev
view orpg/mapper/base_handler.py @ 68:3ea7a54284bb ornery-dev
Traipse Dev 'OpenRPG' {090818-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes.
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
Fixed a mis-spelled import. whoops.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 07:38:58 -0500 |
parents | c54768cffbd4 |
children | 449a8900f9ac |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/whiteboard_hander.py # Author: OpenRPG Team # Maintainer: # Version: # $Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $ # # Description: base layer handler. # layer handlers are responsible for the GUI elements of the layer # __version__ = "$Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $" from orpg.orpg_windows import * from orpg.orpgCore import component class base_layer_handler(wx.Panel): def __init__(self, parent, id, canvas): wx.Panel.__init__(self, parent, id) self.canvas = canvas self.map_frame = self.canvas.frame self.top_frame = self.canvas.frame.top_frame self.chat = component.get("chat") self.build_ctrls() self.build_menu() #self.Bind(wx.EVT_SIZE, self.on_size) self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick) def build_ctrls(self): self.basesizer = wx.BoxSizer(wx.HORIZONTAL) self.sizer = wx.BoxSizer(wx.HORIZONTAL) self.buttonsizer = wx.BoxSizer(wx.HORIZONTAL) self.zoom_in_button = createMaskedButton( self, orpg.dirpath.dir_struct["icon"]+'zoom_in.gif', "Zoom in from x1.0", wx.ID_ANY ) self.zoom_out_button = createMaskedButton( self, orpg.dirpath.dir_struct["icon"]+'zoom_out.gif', "Zoom out from x1.0", wx.ID_ANY ) props = createMaskedButton( self, orpg.dirpath.dir_struct["icon"]+'compass.gif', 'Edit map properties', wx.ID_ANY ) mapopen = createMaskedButton( self, orpg.dirpath.dir_struct["icon"]+'open.bmp', 'Load a map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP ) mapsave = createMaskedButton( self, orpg.dirpath.dir_struct["icon"]+'save.bmp', 'Save the map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP ) self.buttonsizer.Add(self.zoom_in_button, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(self.zoom_out_button, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(props, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(mapopen, 0, wx.ALIGN_CENTER ) self.buttonsizer.Add(mapsave, 0, wx.ALIGN_CENTER ) self.basesizer.Add((3, 0)) self.basesizer.Add( self.sizer, 1, wx.EXPAND) self.basesizer.Add((12, 0)) self.basesizer.Add( self.buttonsizer, 0, wx.EXPAND | wx.ALIGN_RIGHT) self.basesizer.Add((3, 0)) self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_in, self.zoom_in_button) self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_out, self.zoom_out_button) self.Bind(wx.EVT_BUTTON, self.map_frame.on_open, mapopen) self.Bind(wx.EVT_BUTTON, self.map_frame.on_save, mapsave) self.Bind(wx.EVT_BUTTON, self.canvas.on_prop, props) self.SetSizer(self.basesizer) def build_menu(self,label = "Map"): "Menu is built based on the type of grid (rectangle or hex) we have in use." # do main menu main_menu = wx.Menu(label) #create a menu resource main_menu.SetTitle(label) item = wx.MenuItem(main_menu, wx.ID_ANY, "&Load Map", "Load Map") self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_open, item) main_menu.AppendItem(item) item = wx.MenuItem(main_menu, wx.ID_ANY, "&Save Map", "Save Map") self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_save, item) main_menu.AppendItem(item) item = wx.MenuItem(main_menu, wx.ID_ANY, "Save as JPG", "Save as JPG") self.canvas.Bind(wx.EVT_MENU, self.on_save_map_jpg, item) main_menu.AppendItem(item) main_menu.AppendSeparator() item = wx.MenuItem(main_menu, wx.ID_ANY, "&Properties", "Properties") self.canvas.Bind(wx.EVT_MENU, self.canvas.on_prop, item) main_menu.AppendItem(item) self.main_menu = main_menu def on_save_map_jpg(self, evt): directory = orpg.dirpath.dir_struct["user"] if directory == None: directory = "" d = wx.FileDialog(self.GetParent(), "Save map as a jpg", directory, "", "*.jpg", wx.SAVE) if d.ShowModal() != wx.ID_OK: return filename = d.GetPath() width = self.canvas.size[0] height = self.canvas.size[1] dc = wx.MemoryDC() bitmap = wx.EmptyBitmap(width+1, height+1) dc.SelectObject(bitmap) dc.SetPen(wx.TRANSPARENT_PEN) dc.SetBrush(wx.Brush(self.canvas.GetBackgroundColour(), wx.SOLID)) dc.DrawRectangle(0,0,width+1, height+1) self.canvas.layers['bg'].layerDraw(dc, 1, [0,0], self.canvas.size) self.canvas.layers['grid'].layerDraw(dc, [0,0], self.canvas.size) self.canvas.layers['miniatures'].layerDraw(dc, [0,0], self.canvas.size) self.canvas.layers['whiteboard'].layerDraw(dc) self.canvas.layers['fog'].layerDraw(dc, [0,0], self.canvas.size) image = bitmap.ConvertToImage() image.SaveFile(filename, wx.BITMAP_TYPE_JPEG) def do_map_board_menu(self,pos): self.canvas.PopupMenu(self.main_menu,pos) def on_right_down(self,evt): self.do_map_board_menu(evt.GetPosition()) def on_left_down(self,evt): pass def on_left_up(self,evt): pass #added to base layer by Snowdog 5/03 def on_left_dclick(self,evt): pass def on_motion(self,evt): pass def update_info(self): pass