Mercurial > traipse_dev
view orpg/map/_object.py @ 68:3ea7a54284bb ornery-dev
Traipse Dev 'OpenRPG' {090818-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes.
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
Fixed a mis-spelled import. whoops.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 07:38:58 -0500 |
parents | 4385a7d0efd1 |
children |
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from math import sqrt import wx import orpg.dirpath from orpg.orpgCore import * from orpg.tools.rgbhex import RGBHex wxEVT_ENTER_OBJECT = wx.NewEventType() wxEVT_LEAVE_OBJECT = wx.NewEventType() wxEVT_SELECT_OBJECT = wx.NewEventType() wxEVT_DESELECT_OBJECT = wx.NewEventType() EVT_ENTER_OBJECT = wx.PyEventBinder(wxEVT_ENTER_OBJECT) EVT_LEAVE_OBJECT = wx.PyEventBinder(wxEVT_LEAVE_OBJECT) EVT_SELECT_OBJECT = wx.PyEventBinder(wxEVT_SELECT_OBJECT) EVT_DESELECT_OBJECT = wx.PyEventBinder(wxEVT_DESELECT_OBJECT) class ObjectEvent(wx.PyCommandEvent): def __init__(self, eventType, object): wx.PyCommandEvent.__init__(self, eventType) self._object = object self._eventType = eventType self.notify = wx.NotifyEvent(eventType, -1) def GetNotifyEvent(self): return self.notify def GetObject(self): return self._object def GetId(self): return self._object.GetId() class MapObject: def __init__(self, **kwargs): self.id = -1 self.start = wx.Point(0,0) self.color = "#000000" self.hcolor = "#ffffff" self.lineWidth = 1 self.zOrder = 'front' self.selected = False self.inObject = False self.highlighed = False self.isshown = True self.canvas = None self.RGBHex = RGBHex() self.trans = 1 for atter, value in kwargs.iteritems(): setattr(self, atter, value) try: if self.id == wx.ID_ANY: self.id = wx.NewId() except: self.id = wx.NewId() #Public Methods def HitTest(self, pos): if self.InObject(pos) and not self.inObject and not self.selected: self.inObject = True evt = ObjectEvent(wxEVT_ENTER_OBJECT, self) self.canvas.GetEventHandler().ProcessEvent(evt) elif not self.InObject(pos) and self.inObject and not self.selected: self.inObject = False evt = ObjectEvent(wxEVT_LEAVE_OBJECT, self) self.canvas.GetEventHandler().ProcessEvent(evt) def GetId(self): return self.id def IsShown(self): return self.isshown def Show(self, event=None, show=True): self.isshown = show self.Update(send=True, action="update") def Hide(self, event=None): self.isshown = False self.Update(send=True, action="update") def IsSelected(self): return self.selected def Select(self, select=True): self.selected = select if select: evt = ObjectEvent(wxEVT_SELECT_OBJECT, self) else: evt = ObjectEvent(wxEVT_DESELECT_OBJECT, self) self.canvas.GetEventHandler().ProcessEvent(evt) def Deselect(self): self.selected = False evt = ObjectEvent(wxEVT_DESELECT_OBJECT, self) self.canvas.GetEventHandler().ProcessEvent(evt) def Update(self, send=False, action="update"): self.canvas.UpdateMap() if send: self.canvas.session.send(self._toxml(action)) def GetName(self): return 'ID: ' + str(self.id) + ' Color: ' + self.color def InObject(self, pos): pass def Draw(self, dc): if self.selected: self.DrawSelected(dc) def DrawSelected(self, dc): pass def Highlight(self): self.highlighed = True self.Update() def UnHighlight(self): self.highlighed = False self.Update() def OnLeftDown(self, pos): if self.inObject and self.selected: self.start = pos self.Deselect() elif self.inObject and not self.selected: self.Select() else: self.start = pos self.Update() def OnMotion(self, pos): cdc = wx.ClientDC(self.canvas) self.canvas.PrepareDC(cdc) dc = wx.GraphicsContext.Create(cdc) if self.selected: self.start = pos self.Draw(dc) def OnLeftUp(self, pos): pass def OnRightDown(self, pos): pass def OnLeftDClick(self, pos): pass def ShowProperties(self, event): pass def _toxml(self, action="update"): return ''