Mercurial > traipse_dev
view orpg/map/__init__.py @ 68:3ea7a54284bb ornery-dev
Traipse Dev 'OpenRPG' {090818-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes.
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
Fixed a mis-spelled import. whoops.
author | sirebral |
---|---|
date | Tue, 18 Aug 2009 07:38:58 -0500 |
parents | 4385a7d0efd1 |
children |
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from threading import Lock import mimetypes import xml.dom.minidom as minidom import wx import orpg.dirpath from orpg.orpgCore import * from orpg.tools.rgbhex import RGBHex import orpg.tools.ButtonPanel as BP from _canvas import MapCanvas class MapWnd(wx.Panel): def __init__(self, parent, openrpg): wx.Panel.__init__(self, parent, wx.ID_ANY) self.openrpg = openrpg self.log = self.openrpg.get_component("log") self.xml = self.openrpg.get_component("xml") self.dir_struct = self.openrpg.get_component("dir_struct") self.validate = self.openrpg.get_component("validate") self.settings = self.openrpg.get_component("settings") self.Freeze() sizer = wx.GridBagSizer(hgap=1, vgap=1) sizer.SetEmptyCellSize((0,0)) self.canvas = MapCanvas(self, self.openrpg) sizer.Add(self.canvas, (0,0), flag=wx.EXPAND) self.gmToolBar = BP.ButtonPanel(self, wx.ID_ANY) sizer.Add(self.gmToolBar, (1,0), flag=wx.EXPAND) self.playerToolBar = BP.ButtonPanel(self, wx.ID_ANY) sizer.Add(self.playerToolBar, (2,0), flag=wx.EXPAND) sizer.AddGrowableCol(0) sizer.AddGrowableRow(0) self.SetSizer(sizer) self.SetAutoLayout(True) self._CreateToolBar() self.Bind(wx.EVT_MOUSEWHEEL, self.canvas.OnZoom) self.Bind(wx.EVT_KEY_DOWN, self.canvas.OnKey) self.Bind(wx.EVT_KEY_UP, self.canvas.OnKey) self.Layout() self.Thaw() wx.CallAfter(self.PostLoad) #Public API def PostLoad(self): self.canvas.Clear() #self.canvas.roleTimer.Start(100) self.canvas.UpdateMap() #Events #Private Methods def _SetColorBtn(self, color, btn): dc = wx.MemoryDC() bmp = wx.EmptyBitmap(16, 16) dc.SelectObject(bmp) dc.SetBrush(wx.Brush(color)) dc.DrawRectangle(0,0, 16, 16) del dc btn.SetBitmap(bmp) def _CreateToolBar(self): self.exclusiveToolList = {} self.OpenBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'open.bmp', wx.BITMAP_TYPE_BMP), kind=wx.ITEM_NORMAL, shortHelp="Load New Map", longHelp="Load New Map") self.gmToolBar.AddButton(self.OpenBtn) self.SaveBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'save.bmp', wx.BITMAP_TYPE_BMP), kind=wx.ITEM_NORMAL, shortHelp="Save Map", longHelp="Save Map") self.gmToolBar.AddButton(self.SaveBtn) self.DefaultBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'defaultmap.png', wx.BITMAP_TYPE_PNG), kind=wx.ITEM_NORMAL, shortHelp="Load Default Map", longHelp="Load Default Map") self.gmToolBar.AddButton(self.DefaultBtn) self.Bind(wx.EVT_BUTTON, self.canvas.OnDefaultBtn, id=self.DefaultBtn.GetId()) self.MapPropsBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'compass.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Map Properties", longHelp="Map Properties") self.gmToolBar.AddButton(self.MapPropsBtn) self.gmToolBar.AddSeparator() self.BGBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'img.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Change Background", longHelp="Change Background") self.gmToolBar.AddButton(self.BGBtn) self.Bind(wx.EVT_BUTTON, self.canvas.OnBGBtn, id=self.BGBtn.GetId()) self.BGColorBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.EmptyBitmap(16,16), kind=wx.ITEM_NORMAL, shortHelp="Map Background Color", longHelp="Map Background Color") self.gmToolBar.AddButton(self.BGColorBtn) self._SetColorBtn(wx.GREEN, self.BGColorBtn) self.Bind(wx.EVT_BUTTON, self.canvas.OnBGColorBtn, id=self.BGColorBtn.GetId()) self.TileAddBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'chess.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Add Map Tile", longHelp="Add Map Tile") self.gmToolBar.AddButton(self.TileAddBtn) self.TileMoveBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'crosshair.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_CHECK, shortHelp="Edit Tiles", longHelp="Edit Tiles") self.gmToolBar.AddButton(self.TileMoveBtn) self.exclusiveToolList[self.TileMoveBtn.GetId()] = self.TileMoveBtn self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.TileMoveBtn.GetId()) self.GridBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'grid.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Set Grid", longHelp="Set Grid") self.gmToolBar.AddButton(self.GridBtn) self.gmToolBar.AddSeparator() self.FogBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'fogon.png', wx.BITMAP_TYPE_PNG), kind=wx.ITEM_CHECK, shortHelp="Turn Fog On", longHelp="Turn Fog On") self.gmToolBar.AddButton(self.FogBtn) self.Bind(wx.EVT_BUTTON, self.canvas.OnFogBtn, id=self.FogBtn.GetId()) self.FogToolBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'showfog.png', wx.BITMAP_TYPE_PNG), kind=wx.ITEM_CHECK, shortHelp="Show Tool", longHelp="Show Tool") self.gmToolBar.AddButton(self.FogToolBtn) self.exclusiveToolList[self.FogToolBtn.GetId()] = self.FogToolBtn self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.FogToolBtn.GetId()) menu = wx.Menu("Fog Tool") item = wx.MenuItem(menu, 1, "Show", "Show") self.Bind(wx.EVT_MENU, self.OnFogSelection, item) menu.AppendItem(item) item = wx.MenuItem(menu, 2, "Hide", "Hide") self.Bind(wx.EVT_MENU, self.OnFogSelection, item) menu.AppendItem(item) self.currentFog = 'Show' self.FogToolBtn.SetMenu(menu) self.FogColorBtn = BP.ButtonInfo(self.gmToolBar, wx.ID_ANY, wx.EmptyBitmap(16,16), kind=wx.ITEM_NORMAL, shortHelp="Fog Color", longHelp="Fog Color") self.gmToolBar.AddButton(self.FogColorBtn) self._SetColorBtn(wx.BLACK, self.FogColorBtn) self.Bind(wx.EVT_BUTTON, self.canvas.OnFogColorBtn, id=self.FogColorBtn.GetId()) self.gmToolBar.AddSeparator() self.MiniPropsBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'questionhead.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Miniture Properties", longHelp="Miniture Properties") self.gmToolBar.AddButton(self.MiniPropsBtn) self.gmToolBar.DoLayout() self.SelectorBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'mouse.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_CHECK, shortHelp="Selection Tool", longHelp="Selection Tool") self.playerToolBar.AddButton(self.SelectorBtn) self.exclusiveToolList[self.SelectorBtn.GetId()] = self.SelectorBtn self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.SelectorBtn.GetId()) self.MeasureBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'tape.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_CHECK, shortHelp="Measure Tool", longHelp="Measure Tool") self.playerToolBar.AddButton(self.MeasureBtn) self.exclusiveToolList[self.MeasureBtn.GetId()] = self.MeasureBtn self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.MeasureBtn.GetId()) self.ColorBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.EmptyBitmap(16,16), kind=wx.ITEM_NORMAL, shortHelp="Select a Color", longHelp="Select a Color") self.playerToolBar.AddButton(self.ColorBtn) self._SetColorBtn(wx.BLACK, self.ColorBtn) self.Bind(wx.EVT_BUTTON, self.canvas.OnColorBtn, id=self.ColorBtn.GetId()) self.DrawBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'draw.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_CHECK, shortHelp="Freehand Line Tool", longHelp="Freehand Line Tool") self.playerToolBar.AddButton(self.DrawBtn) self.exclusiveToolList[self.DrawBtn.GetId()] = self.DrawBtn self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.DrawBtn.GetId()) menu = wx.Menu("Line Tool") item = wx.MenuItem(menu, 3, "Free Draw", "Free Draw") self.Bind(wx.EVT_MENU, self.OnLineSelection, item) menu.AppendItem(item) item = wx.MenuItem(menu, 4, "Poly Draw", "Poly Draw") self.Bind(wx.EVT_MENU, self.OnLineSelection, item) menu.AppendItem(item) self.currentLine = 'Free' self.DrawBtn.SetMenu(menu) self.AddTextBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'text.png', wx.BITMAP_TYPE_PNG), kind=wx.ITEM_CHECK, shortHelp="Add Text Tool", longHelp="Add Text Tool") self.playerToolBar.AddButton(self.AddTextBtn) self.exclusiveToolList[self.AddTextBtn.GetId()] = self.AddTextBtn self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.AddTextBtn.GetId()) self.AddShapeBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'circle.png', wx.BITMAP_TYPE_PNG), kind=wx.ITEM_CHECK, shortHelp="Add Shape Tool", longHelp="Add Shape Tool") self.playerToolBar.AddButton(self.AddShapeBtn) self.exclusiveToolList[self.AddShapeBtn.GetId()] = self.AddShapeBtn self.Bind(wx.EVT_BUTTON, self.canvas.OnExlusiveBtn, id=self.AddShapeBtn.GetId()) menu = wx.Menu("Shape Tool") item = wx.MenuItem(menu, 5, "Circle", "Circle") self.Bind(wx.EVT_MENU, self.OnShapeSelection, item) menu.AppendItem(item) item = wx.MenuItem(menu, 6, "Rectangle", "Rectangle") self.Bind(wx.EVT_MENU, self.OnShapeSelection, item) menu.AppendItem(item) item = wx.MenuItem(menu, 7, "Arc", "Arc") self.Bind(wx.EVT_MENU, self.OnShapeSelection, item) menu.AppendItem(item) self.currentShape = 'Circle' self.AddShapeBtn.SetMenu(menu) self.LineWidth = wx.Choice(self.playerToolBar, wx.ID_ANY, choices=["1","2","3","4","5","6","7","8","9","10"]) self.LineWidth.SetSelection(0) self.playerToolBar.AddControl(self.LineWidth) self.playerToolBar.AddSeparator() self.MiniBtn = BP.ButtonInfo(self.playerToolBar, wx.ID_ANY, wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'player.gif', wx.BITMAP_TYPE_GIF), kind=wx.ITEM_NORMAL, shortHelp="Add Mini", longHelp="Add Mini") self.playerToolBar.AddButton(self.MiniBtn) self.playerToolBar.DoLayout() def OnShapeSelection(self, event): id = event.GetId() if id == 5: self.currentShape = 'Circle' self.AddShapeBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'circle.png', wx.BITMAP_TYPE_PNG) elif id == 6: self.currentShape = 'Rectangle' self.AddShapeBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'rectangle.png', wx.BITMAP_TYPE_PNG) elif id == 7: self.currentShape = 'Arc' self.AddShapeBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'arc.png', wx.BITMAP_TYPE_PNG) def OnLineSelection(self, event): id = event.GetId() if id == 3: self.currentLine = 'Free' self.DrawBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'draw.gif', wx.BITMAP_TYPE_GIF) self.DrawBtn.SetShortHelp("Freehand Line Tool") self.DrawBtn.SetLongHelp("Freehand Line Tool") elif id == 4: self.currentLine = 'Poly' self.DrawBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'dash.png', wx.BITMAP_TYPE_PNG) self.DrawBtn.SetShortHelp("Poly Line Tool") self.DrawBtn.SetLongHelp("Poly Line Tool") def OnFogSelection(self, event): id = event.GetId() if id == 1: self.currentFog = 'Show' self.FogToolBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'showfog.png', wx.BITMAP_TYPE_PNG) self.FogToolBtn.SetShortHelp("Show Fog Tool") self.FogToolBtn.SetLongHelp("Show Fog Tool") elif id == 2: self.currentFog = 'Hide' self.FogToolBtn.Bitmap = wx.Bitmap(orpg.dirpath.dir_struct["icon"] + 'hidefog.png', wx.BITMAP_TYPE_PNG) self.FogToolBtn.SetShortHelp("Hide Fog Tool") self.FogToolBtn.SetLongHelp("Hide Fog Tool") ### Test Stuff class BlankFrame(wx.Frame): def __init__(self, openrpg): wx.Frame.__init__(self, None, title="New Map Test Window", size=(740,480)) self.map = MapWnd(self, openrpg) self.basesizer = wx.BoxSizer(wx.VERTICAL) self.basesizer.Add(self.map, 1, wx.EXPAND) self.SetSizer(self.basesizer) self.SetAutoLayout(True) #self.Fit() class BlankApp(wx.App): def OnInit(self): self.frame = BlankFrame() self.frame.Show() self.SetTopWindow(self.frame) return True if __name__ == "__main__": app = BlankApp(0) app.MainLoop()