Mercurial > traipse_dev
view plugins/xxstatus.py @ 60:3b2cfa13b610 ornery-dev
Fix to toolbar menus. More correct fix so docking is working on Ubuntu
Fix to three broken nodes. Update Manager is no longer a top window, has an
icon and now has a place on the task bar (panel).
author | sirebral |
---|---|
date | Wed, 12 Aug 2009 20:54:46 -0500 |
parents | 4385a7d0efd1 |
children |
line wrap: on
line source
import os import orpg.pluginhandler from random import randint from time import time class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Idle Time' self.author = 'Woody, mDuo13' self.help = "When you haven't sent a message to chat for a minute or more, this\n" self.help += "plugin sets your status to end with '(* Mins)' where the * is however many\n" self.help += "minutes you've been inactive. You can also set a custom message for the timed\n" self.help += "idle by typing '/idle status *text*' where *text* is that message." self.idle_timer_status = '' self.start_time = '' self.minutes = '' self.last_update = '' def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts self.plugin_addcommand('/idle', self.on_idle, 'status - This sets your status to what ever you type') self.reset_time() def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/idle') def on_idle(self, cmdargs): args = cmdargs.split(None,1) if args[0] == 'status': self.idle_timer_status = cmdargs[7:] else: self.chat.InfoPost("Invalid syntax for /idle command") def reset_time(self): self.start_time = time() self.minutes = 0 self.last_update = 0 def pre_parse(self, text): #This is called just before a message is parsed by openrpg self.reset_time() return text def refresh_counter(self): if self.idle_timer_status == '': self.idle_timer_status = self.settings.get_setting("IdleStatusAlias") current_time = time() self.minutes = round((current_time - self.start_time)/60,1) if self.minutes > 1: plur = 's' else: plur = '' if current_time - self.last_update >= 30: self.session.set_text_status(self.idle_timer_status + ' (' + str(self.minutes) + ' min' + plur + ')') self.last_update = time()