Mercurial > traipse_dev
view orpg/chat/chat_util.py @ 101:394ebb3b6a0f beta
Traipse Beta 'OpenRPG' {090925-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
090925-00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
Fixes CherryPit misspelling.
Makes Traipse Suite 'Attention' item portable, and executes it on 'Critical' debug notices.
Adds incomplete Shift + Enter to Text Entry, currently creates a 'Critical' warning.
New default Lobby Map, designed for Traipse. Feel free to change it.
Updates to Server GUI:
* Admin can Ban from Backend.
* Admin can Modify Ban List and Un Ban users.
* Server GUI finds your Lobby Name
* New users default as Lurker unless a Role is set
Cleaner TraipseSuiteAttention portability and clean up in Main.
Die Roll Commands addition from Core code allowing Math Ordering with ()'s
New About Dialog. A more uniform About Dialog.
Corrects image loading of duplicate images.
01:
Corrects Version Build Number
author | sirebral |
---|---|
date | Fri, 25 Sep 2009 20:47:16 -0500 |
parents | 449a8900f9ac |
children | 1ed2feab0db9 |
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# utility function; see Post() in chatwnd.py import re import string from orpg.orpgCore import * from orpg.tools.orpg_log import logger from orpg.tools.decorators import debugging #============================================ # simple_html_repair(string) # # Crude html/xml parser/verifier. # Catches many mistyped and/or malformed # html tags and prevents them from causing # issues with the chat display (see chatwnd.py) # DOES NOT catch misused but properly formated # html like <script> or <li> which are known # to cause issues with the chat display # # Created 04-25-2005 by Snowdog #============================================= @debugging def simple_html_repair(string): "Returns string with extra > symbols to isolate badly formated HTML" #walk though string checking positions of < and > tags. first_instance = string.find('<') if first_instance == -1: return string #no html, bail out. #strip string of an instances of ">>" and "<<" recursively #while (string.find(">>") != -1):string = string.replace(">>",">") while (string.find("<<") != -1):string = string.replace("<<","<") last_start = first_instance in_tag_flag = 1 a = first_instance + 1 while a < len(string): if string[a] == '<': if in_tag_flag == 1: #attempt to figure out best place to put missing > #search from last_start to current position at_front = 1 for best_pos in range(last_start,a): if (str(string[best_pos]).isspace())and (at_front == 0): break else: at_front = 0 best_pos = best_pos + 1 a = best_pos string = string[:a]+">"+string[a:] in_tag_flag = 0 #jump back up one character to catch the last > and reset the in_tag_flag a = a - 1 else: in_tag_flag = 1 last_start = a if string[a] == '>': last_start = a #found a closing tag, move start of scan block up. in_tag_flag = 0 if (a >= (len(string)-1))and(in_tag_flag == 1): #at end of string and need a closing tag marker string = string +">" a = a+1 #strip string of an instances of "<>" string = string.replace("<>","") #sanity check. Count the < and > characters, if there arn't enough > chars #tack them on the end to avoid open-tag conditions diff = string.count('<') - string.count('>') if diff > 0: for d in range(1,diff): string = string+">" return string """ Depricated! Might as well use the already made component.get('xml') def strip_unicode(txt): for i in xrange(len(txt)): if txt[i] not in string.printable: try: txt = txt.replace(txt[i], '&#' + str(ord(txt[i])) + ';') except: txt = txt.replace(txt[i], '{?}') return txt """ #================================================ # strip_script_tags(string) # # removes all script tags (start and end) # 04-26-2005 Snowdog #================================================ @debugging def strip_script_tags(string): #kill the <script> issue p = re.compile( '<(\s*)(/*)[Ss][Cc][Rr][Ii][Pp][Tt](.*?)>') string = p.sub( "<!-- script tag removed //-->", string) return string #================================================ # strip_li_tags(string) # # removes all li tags (start and end) # 05-13-2005 #================================================ @debugging def strip_li_tags(string): #kill the <li> issue string = re.sub( r'<(\s*)[Ll][Ii](.*?)>', r'<b><font color="#000000" size=+1>*</font></b> ', string) string = re.sub( r'<(/*)[Ll][Ii](.*?)>', r'<br />', string) return string #================================================ # strip_body_tags(string) # # removes all body tags (start and end) from messages # should not break the setting of custom background colors # through legitimate means such as the OpenRPG settings. # 07-27-2005 by mDuo13 #================================================ @debugging def strip_body_tags(string): bodytag_regex = re.compile(r"""<\/?body.*?>""", re.I) string = re.sub(bodytag_regex, "", string) return string #================================================ # strip_misalignment_tags(string) # # removes the alignment aspect of <p> tags, since # simply closing one doesn't actually fix the text # alignment. (I'm assuming this is a bug in wxWindows' # html parser.) # However, closing <center> tags does # return the text to its normal alignment, so this # algorithm simply closes them, allowing them to be # used legitimately without causing much annoyance. # 07-27-2005 mDuo13 #================================================ @debugging def strip_misalignment_tags(string): alignment_regex = re.compile(r"""<p([^>]*?)align\s*=\s*('.*?'|".*?"|[^\s>]*)(.*?)>""", re.I) string = re.sub(alignment_regex, "<p\\1\\3>", string) center_regex = re.compile(r"""<center.*?>""", re.I) endcenter_regex = re.compile(r"""</center.*?>""", re.I) num_centertags = center_regex.findall(string) num_endcentertags = endcenter_regex.findall(string) if num_centertags > num_endcentertags: missing_tags = len(num_centertags) - len(num_endcentertags) string = string + missing_tags*"</center>"#yes, you can do this. return string #================================================ # strip_img_tags(string) # # removes all img tags (start and end) # 05-13-2005 # redone 07-11-2005 by mDuo13 #================================================ @debugging def strip_img_tags(string): #This is a Settings definable feature, Allowing users to enable or disable image display to fix the client crash due to large img posted to chat. #p = re.sub( r'<(\s*)(/*)[Ii][Mm][Gg][ ][Ss][Rr][Cc][=](.*?)>', r'<!-- img tag removed //--> <a href=\3>\3</a>', string) #this regex is substantially more powerful than the one above img_tag_regex = re.compile(r"""<img.*?src\s*?=\s*('.*?'|".*?"|[^\s>]*).*?>""", re.I) #this is what replaces the regex match. the \\1 refers to the URL from the previous string img_repl_str = "<a href=\\1>[img]</a>" #replaces all instances of images in the string with links p = re.sub(img_tag_regex, img_repl_str, string) return p