view orpg/mapper/grid_handler.py @ 122:36919b8a3ef9 alpha

Traipse Alpha 'OpenRPG' {091031-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log Mercurial's hgweb folder is ported to upmana Happy Halloween!
author sirebral
date Sat, 31 Oct 2009 22:07:55 -0500
parents c54768cffbd4
children dcae32e219f1 81d0bfd5e800
line wrap: on
line source

#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: orpg/mapper/grid_handler.py
# Author: OpenRPG Team
# Maintainer:
# Version:
#   $Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $
#
# Description: grid layer handler
#
__version__ = "$Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $"

from grid import *
from base_handler import *

class grid_handler(base_layer_handler):
    def __init__(self, parent, id, canvas):
        base_layer_handler.__init__(self, parent, id, canvas)

    def build_ctrls(self):
        base_layer_handler.build_ctrls(self)
        self.line_type = wx.Choice(self, wx.ID_ANY, choices = ["No Lines", "Dotted Lines", "Solid Lines" ])
        self.grid_mode = wx.Choice(self, wx.ID_ANY, choices = ["Rectangular", "Hexagonal","Isometric"])
        self.grid_snap = wx.CheckBox(self, wx.ID_ANY, " Snap")
        self.grid_size = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
        self.grid_ratio = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
        self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT)
        self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT)
        self.color_button.SetBackgroundColour(wx.BLACK)
        self.color_button.SetForegroundColour(wx.WHITE)
        self.sizer.Add(wx.StaticText(self, -1, "Size: "), 0, wx.ALIGN_CENTER)
        self.sizer.Add(self.grid_size, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(wx.StaticText(self, -1, "Ratio: "), 0, wx.ALIGN_CENTER)
        self.sizer.Add(self.grid_ratio, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.line_type, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.grid_mode, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.grid_snap, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.color_button, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER)
        self.Bind(wx.EVT_BUTTON, self.on_bg_color, self.color_button)
        self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button)
        self.update_info()

    def update_info(self):
        layer = self.canvas.layers['grid']
        self.grid_size.SetValue(str(layer.get_unit_size()))
        self.grid_ratio.SetValue(str(layer.get_iso_ratio()))
        self.grid_mode.SetSelection(layer.get_mode())
        self.line_type.SetSelection(layer.get_line_type())
        self.color_button.SetBackgroundColour(layer.get_color())
        self.grid_snap.SetValue(layer.is_snap())
        layer.isUpdated = True

    def build_menu(self,label = "Grid"):
        base_layer_handler.build_menu(self,label)

    def on_bg_color(self,evt):
        data = wx.ColourData()
        data.SetChooseFull(True)
        dlg = wx.ColourDialog(self.canvas, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            color = data.GetColour()
            self.color_button.SetBackgroundColour(color)
        dlg.Destroy()

    def on_apply(self, evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return

        self.canvas.layers['grid'].set_grid(int(self.grid_size.GetValue()),self.grid_snap.GetValue(),
            self.color_button.GetBackgroundColour(),self.grid_mode.GetSelection(),
            self.line_type.GetSelection(),float(self.grid_ratio.GetValue()))
        self.update_info()
        self.canvas.send_map_data()
        self.canvas.Refresh()