Mercurial > traipse_dev
view orpg/mapper/fog_handler.py @ 154:316661c3ec3f beta
Traipse Beta 'OpenRPG' {091125-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
---|---|
date | Wed, 25 Nov 2009 06:51:50 -0600 |
parents | c54768cffbd4 |
children |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/fog_handler.py # Author: Mark Tarrabain # # Description: Handler for fog layer # from fog import * from base_handler import * from region import * #CTRL_REVEAL = wx.NewId() #CTRL_HIDE = wx.NewId() #CTRL_REMOVE = wx.NewId() #CTRL_SHOWALL = wx.NewId() #CTRL_HIDEALL = wx.NewId() #CTRL_COLOR = wx.NewId() #CTRL_PEN = wx.NewId() class fog_handler(base_layer_handler): def __init__(self, parent, id, canvas): self.showmode = 1 self.drawing = False self.pencolor=wx.WHITE base_layer_handler.__init__(self, parent, id, canvas) def build_ctrls(self): foglayer = self.canvas.layers['fog'] base_layer_handler.build_ctrls(self) self.f_type_radio = {} self.fogshow = wx.RadioButton(self, wx.ID_ANY, "Show", style=wx.RB_GROUP) self.foghide = wx.RadioButton(self, wx.ID_ANY, "Hide") self.sizer.Add(self.foghide, 0, wx.ALIGN_CENTER) self.sizer.Add(self.fogshow, 0, wx.ALIGN_CENTER) self.sizer.Add(wx.Size(20,25),1) def build_menu(self,label = "fog"): base_layer_handler.build_menu(self,label) self.main_menu.AppendSeparator() item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Hide All", "Hide All") self.canvas.Bind(wx.EVT_MENU, self.on_hideall, item) self.main_menu.AppendItem(item) item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Fog Mask", "Fog Mask") self.canvas.Bind(wx.EVT_MENU, self.on_color, item) self.main_menu.AppendItem(item) item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Remove Fog Layer", "Remove Fog Layer") self.canvas.Bind(wx.EVT_MENU, self.on_remove, item) self.main_menu.AppendItem(item) item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Pen Color", "Pen Color") self.canvas.Bind(wx.EVT_MENU, self.on_pen_color, item) self.main_menu.AppendItem(item) def on_remove(self,evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return self.canvas.layers['fog'].remove_fog() self.canvas.Refresh(False) def on_showall(self,evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return foglayer = self.canvas.layers['fog'] foglayer.showall() self.canvas.Refresh(False) def on_pen_color(self,evt): data = wx.ColourData() data.SetChooseFull(True) data.SetColour(self.pencolor) dlg = wx.ColourDialog(self.canvas, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() color = data.GetColour() self.pencolor=color dlg.Destroy() def on_hideall(self,evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return foglayer=self.canvas.layers['fog'] foglayer.clear() self.canvas.Refresh(False) def on_color(self,evt): session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") return data = wx.ColourData() data.SetChooseFull(True) data.SetColour(self.canvas.layers['fog'].color) dlg = wx.ColourDialog(self.canvas, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() color = data.GetColour() if "__WXGTK__" not in wx.PlatformInfo: color = wx.Color(color.Red(), color.Green(), color.Blue(), 128) self.canvas.layers['fog'].color = color dlg.Destroy() self.canvas.layers['fog'].fill_fog() self.canvas.Refresh(False) def update_info(self): foglayer = self.canvas.layers['fog'] pass def on_motion(self, evt): scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC(self.canvas) dc.SetUserScale(scale, scale) self.canvas.PrepareDC(dc) pos = evt.GetLogicalPosition(dc) pos.x /= COURSE pos.y /= COURSE pos.x /= scale pos.y /= scale if evt.m_leftDown: if not self.drawing: self.line = [] self.line.append(IPoint().make(pos.x, pos.y)) elif pos.x != self.last.x or pos.y != self.last.y: pen= wx.Pen(self.pencolor) pen.SetWidth(COURSE/2+1) dc.SetPen(pen) multi = scale*COURSE dc.DrawLine(self.last.x*multi, self.last.y*multi, pos.x*multi, pos.y*multi) dc.SetPen(wx.NullPen) self.line.append(IPoint().make(pos.x, pos.y)) self.last = pos self.drawing = True del dc def on_left_up(self,evt): if self.drawing == True: session=self.canvas.frame.session if (session.my_role() != session.ROLE_GM): component.get("chat").InfoPost("You must be a GM to use this feature") else: # This code sets the mode to either new or del # depending on the action to function with the updated createregen code. if (self.fogshow.GetValue() == 1): showmode = 'new' else: showmode = 'del' scale = self.canvas.layers['grid'].mapscale dc = wx.ClientDC(self.canvas) self.canvas.PrepareDC(dc) dc.SetUserScale(scale,scale) pen= wx.Pen(self.pencolor) pen.SetWidth(COURSE/2+1) dc.SetPen(pen) dc.DrawLine(self.last.x*scale*COURSE,self.last.y*scale*COURSE, self.line[0].X*scale*COURSE,self.line[0].Y*scale*COURSE) dc.SetPen(wx.NullPen) wx.BeginBusyCursor() # This prevents the divide by zero error by not even # sending the line to be proccessed if it contains less then 3 points if (len(self.line)>1): self.canvas.layers['fog'].createregn(self.line, showmode) else: pass wx.EndBusyCursor() del dc self.canvas.Refresh(False) self.drawing = False