view orpg/mapper/base_handler.py @ 154:316661c3ec3f beta

Traipse Beta 'OpenRPG' {091125-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Wed, 25 Nov 2009 06:51:50 -0600
parents 6081bdc2b8d5
children dcae32e219f1
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# Copyright (C) 2000-2001 The OpenRPG Project
#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: mapper/whiteboard_hander.py
# Author: OpenRPG Team
# Maintainer:
# Version:
#   $Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $
#
# Description: base layer handler.
#   layer handlers are responsible for the GUI elements of the layer
#
__version__ = "$Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $"


from orpg.orpg_windows import *
from orpg.orpgCore import component

class base_layer_handler(wx.Panel):

    def __init__(self, parent, id, canvas):
        wx.Panel.__init__(self, parent, id)
        self.canvas = canvas
        self.map_frame = self.canvas.frame
        self.top_frame = self.canvas.frame.top_frame
        self.chat = component.get("chat")
        self.build_ctrls()
        self.build_menu()
        #self.Bind(wx.EVT_SIZE, self.on_size)
        self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick)

    def build_ctrls(self):
        self.basesizer = wx.BoxSizer(wx.HORIZONTAL)
        self.sizer = wx.BoxSizer(wx.HORIZONTAL)
        self.buttonsizer = wx.BoxSizer(wx.HORIZONTAL)

        self.zoom_in_button = createMaskedButton( self, 
            dir_struct["icon"]+'zoom_in.gif', "Zoom in from x1.0", wx.ID_ANY )
        self.zoom_out_button = createMaskedButton( self, 
            dir_struct["icon"]+'zoom_out.gif', "Zoom out from x1.0", wx.ID_ANY )
        props = createMaskedButton( self, 
            dir_struct["icon"]+'compass.gif', 'Edit map properties', wx.ID_ANY )
        mapopen = createMaskedButton( self, 
            dir_struct["icon"]+'open.bmp', 'Load a map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP )
        mapsave = createMaskedButton( self, 
            dir_struct["icon"]+'save.bmp', 'Save the map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP )
        self.buttonsizer.Add(self.zoom_in_button, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(self.zoom_out_button, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(props, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(mapopen, 0, wx.ALIGN_CENTER )
        self.buttonsizer.Add(mapsave, 0, wx.ALIGN_CENTER )
        self.basesizer.Add((3, 0))
        self.basesizer.Add( self.sizer, 1, wx.EXPAND)
        self.basesizer.Add((12, 0))
        self.basesizer.Add( self.buttonsizer, 0, wx.EXPAND | wx.ALIGN_RIGHT)
        self.basesizer.Add((3, 0))
        self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_in, self.zoom_in_button)
        self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_out, self.zoom_out_button)
        self.Bind(wx.EVT_BUTTON, self.map_frame.on_open, mapopen)
        self.Bind(wx.EVT_BUTTON, self.map_frame.on_save, mapsave)
        self.Bind(wx.EVT_BUTTON, self.canvas.on_prop, props)
        self.SetSizer(self.basesizer)

    def build_menu(self,label = "Map"):
        "Menu is built based on the type of grid (rectangle or hex) we have in use."
        # do main menu
        main_menu = wx.Menu(label)  #create a menu resource
        main_menu.SetTitle(label)
        item = wx.MenuItem(main_menu, wx.ID_ANY, "&Load Map", "Load Map")
        self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_open, item)
        main_menu.AppendItem(item)
        item = wx.MenuItem(main_menu, wx.ID_ANY, "&Save Map", "Save Map")
        self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_save, item)
        main_menu.AppendItem(item)
        item = wx.MenuItem(main_menu, wx.ID_ANY, "Save as JPG", "Save as JPG")
        self.canvas.Bind(wx.EVT_MENU, self.on_save_map_jpg, item)
        main_menu.AppendItem(item)
        main_menu.AppendSeparator()
        item = wx.MenuItem(main_menu, wx.ID_ANY, "&Properties", "Properties")
        self.canvas.Bind(wx.EVT_MENU, self.canvas.on_prop, item)
        main_menu.AppendItem(item)
        self.main_menu = main_menu

    def on_save_map_jpg(self, evt):
        directory = dir_struct["user"]
        if directory == None: directory = ""
        d = wx.FileDialog(self.GetParent(), "Save map as a jpg", directory, "", "*.jpg", wx.SAVE)
        if d.ShowModal() != wx.ID_OK: return
        filename = d.GetPath()
        width = self.canvas.size[0]
        height = self.canvas.size[1]
        dc = wx.MemoryDC()
        bitmap = wx.EmptyBitmap(width+1, height+1)
        dc.SelectObject(bitmap)
        dc.SetPen(wx.TRANSPARENT_PEN)
        dc.SetBrush(wx.Brush(self.canvas.GetBackgroundColour(), wx.SOLID))
        dc.DrawRectangle(0,0,width+1, height+1)
        self.canvas.layers['bg'].layerDraw(dc, 1, [0,0], self.canvas.size)
        self.canvas.layers['grid'].layerDraw(dc, [0,0], self.canvas.size)
        self.canvas.layers['miniatures'].layerDraw(dc, [0,0], self.canvas.size)
        self.canvas.layers['whiteboard'].layerDraw(dc)
        self.canvas.layers['fog'].layerDraw(dc, [0,0], self.canvas.size)
        image = bitmap.ConvertToImage()
        image.SaveFile(filename, wx.BITMAP_TYPE_JPEG)

    def do_map_board_menu(self,pos):
        self.canvas.PopupMenu(self.main_menu,pos)

    def on_right_down(self,evt):
        self.do_map_board_menu(evt.GetPosition())

    def on_left_down(self,evt):
        pass

    def on_left_up(self,evt):
        pass

    def on_left_dclick(self,evt):
        pass

    def on_motion(self,evt):
        pass

    def update_info(self):
        pass