view orpg/mapper/grid_handler.py @ 105:2f2bebe9c77f alpha

Traipse Alpha 'OpenRPG' {091006-03} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: 00: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! 01: Forgot the default_server_bookmarks.xml; added. 02: Bookmarks working with no errors now! Sweet! 03: Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code.
author sirebral
date Tue, 06 Oct 2009 22:16:34 -0500
parents c54768cffbd4
children dcae32e219f1 81d0bfd5e800
line wrap: on
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#
#    openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: orpg/mapper/grid_handler.py
# Author: OpenRPG Team
# Maintainer:
# Version:
#   $Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $
#
# Description: grid layer handler
#
__version__ = "$Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $"

from grid import *
from base_handler import *

class grid_handler(base_layer_handler):
    def __init__(self, parent, id, canvas):
        base_layer_handler.__init__(self, parent, id, canvas)

    def build_ctrls(self):
        base_layer_handler.build_ctrls(self)
        self.line_type = wx.Choice(self, wx.ID_ANY, choices = ["No Lines", "Dotted Lines", "Solid Lines" ])
        self.grid_mode = wx.Choice(self, wx.ID_ANY, choices = ["Rectangular", "Hexagonal","Isometric"])
        self.grid_snap = wx.CheckBox(self, wx.ID_ANY, " Snap")
        self.grid_size = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
        self.grid_ratio = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
        self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT)
        self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT)
        self.color_button.SetBackgroundColour(wx.BLACK)
        self.color_button.SetForegroundColour(wx.WHITE)
        self.sizer.Add(wx.StaticText(self, -1, "Size: "), 0, wx.ALIGN_CENTER)
        self.sizer.Add(self.grid_size, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(wx.StaticText(self, -1, "Ratio: "), 0, wx.ALIGN_CENTER)
        self.sizer.Add(self.grid_ratio, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.line_type, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.grid_mode, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.grid_snap, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.color_button, 0, wx.ALIGN_CENTER)
        self.sizer.Add((6,0))
        self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER)
        self.Bind(wx.EVT_BUTTON, self.on_bg_color, self.color_button)
        self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button)
        self.update_info()

    def update_info(self):
        layer = self.canvas.layers['grid']
        self.grid_size.SetValue(str(layer.get_unit_size()))
        self.grid_ratio.SetValue(str(layer.get_iso_ratio()))
        self.grid_mode.SetSelection(layer.get_mode())
        self.line_type.SetSelection(layer.get_line_type())
        self.color_button.SetBackgroundColour(layer.get_color())
        self.grid_snap.SetValue(layer.is_snap())
        layer.isUpdated = True

    def build_menu(self,label = "Grid"):
        base_layer_handler.build_menu(self,label)

    def on_bg_color(self,evt):
        data = wx.ColourData()
        data.SetChooseFull(True)
        dlg = wx.ColourDialog(self.canvas, data)
        if dlg.ShowModal() == wx.ID_OK:
            data = dlg.GetColourData()
            color = data.GetColour()
            self.color_button.SetBackgroundColour(color)
        dlg.Destroy()

    def on_apply(self, evt):
        session=self.canvas.frame.session
        if (session.my_role() != session.ROLE_GM):
            component.get("chat").InfoPost("You must be a GM to use this feature")
            return

        self.canvas.layers['grid'].set_grid(int(self.grid_size.GetValue()),self.grid_snap.GetValue(),
            self.color_button.GetBackgroundColour(),self.grid_mode.GetSelection(),
            self.line_type.GetSelection(),float(self.grid_ratio.GetValue()))
        self.update_info()
        self.canvas.send_map_data()
        self.canvas.Refresh()