Mercurial > traipse_dev
view plugins/xxinit.py @ 225:2c6db2043764 alpha
Traipse Alpha 'OpenRPG' {100503-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New Namespace 2.0 documentation in the User Manual
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
New Mini Library with minis from Devin Knight
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lib node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Warhammer PC Sheet
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Update to how display names are acquired
Update to Server, added some 'Pious' technology
Update to features node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
Fix to Server GUI's broadcast, room, player messaging
author | sirebral |
---|---|
date | Mon, 03 May 2010 03:28:29 -0500 |
parents | c54768cffbd4 |
children |
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import os import orpg.pluginhandler from string import find, replace from orpg.dirpath import dir_struct class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !chat : instance of the chat window to write to def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = 'Initiative Tool' self.author = 'Woody, Darloth, updated by mDuo13' self.help = "This is the ever-popular init tool. To learn how to use it, type\n" self.help += "'/init help'. It will load the a help node into your game tree." self.toggle = '' self.init_list = '' self.backup_list = '' self.tool_type = '' self.wod_counter = '' def plugin_enabled(self): #This is where you set any variables that need to be initalized when your plugin starts self.plugin_addcommand('/init', self.on_init, '[help|type|clear|new|start|add|del|list|sortlow|sorthigh|run|go|change] - Init tool. Use /init help to get details about how to use the tool') self.toggle = 1 self.init_list = [] self.backup_list = [] self.tool_type = 'std' self.wod_counter = 0 def plugin_disabled(self): #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin #such as closing windows created by the plugin self.plugin_removecmd('/init') def on_init(self, cmdargs): #this is just an example function for a command you create create your own args = cmdargs.split(None,-1) if len(args) == 0: if self.toggle: self.toggle = 0 self.post_my_msg("<font color='#ff0000'>Init recording off</font>") else: self.post_my_msg("<font color='#ff0000'>Init recording on</font>") self.toggle = 1 elif args[0] == 'help': f = open(dir_struct["plugins"]+ "inittool.xml","r") self.gametree.insert_xml(f.read()) f.close() elif args[0] == 'type': if len(args) == 2: if args[1] == 'std' or args[1] == 'wod' or args[1] == '3e' or args[1] == 'srun': self.tool_type = args[1] self.post_my_msg("<font color='#ff0000'>Initiative tool now set to '" + self.tool_type + "'</font>") else: self.post_my_msg("<font color='#ff0000'>Unknown Initiative tool type: " + args[1]) else: self.chat.Post("<font color='#ff0000'>currently using the '" + self.tool_type + "' Initiative tool type</font>") elif args[0] == 'clear' or args[0] == 'new' or args[0] == 'start': self.init_list = [] self.backup_list = [] self.post_my_msg("<hr><font color='#ff0000'>New Initiative</font><br /><font color='#0000ff'>Roll new Initiatives</font>",1) elif args[0] == 'add': try: new_init = int(args[1]) self.init_list += [[new_init, args[2]]] self.backup_list += [[new_init, arge[2]]] self.list_inits() except: self.post_my_msg("<font color='#ff0000'>Invalid format. correct command is: /add init_number description</font>") elif args[0] == 'del': try: del self.init_list[int(args[1])-1] del self.backup_list[int(args[1])-1] self.list_inits() except: self.post_my_msg("<font color='#ff0000'>Invalid format. correct command is: /del list_number</font>") elif args[0] == 'list': self.list_inits() elif args[0] == 'backuplist': self.list_backups() elif args[0] == 'sortlow': self.init_list.sort() self.backup_list.sort() self.list_inits() elif args[0] == 'sorthigh': self.init_list.sort() self.init_list.reverse() self.backup_list.sort() self.backup_list.reverse() self.list_inits() elif args[0] == 'run' or args[0] == 'go': if len(self.init_list): id = str(self.init_list[0][0]) player = str(self.init_list[0][1]) del self.init_list[0] self.post_my_msg("<hr><font color='#ff0000'>Next init:</font><br /><font color='#0000ff'><b>("+id+")</b>: "+player+"</font>",1) else: if self.tool_type == 'std' or (self.tool_type == 'wod' and self.wod_counter == 1): self.backup_list = [] self.init_list = [] self.wod_counter = 0 self.post_my_msg("<hr><font color='#ff0000'>End of Initiative Round</font>",1) elif self.tool_type == '3e': self.init_list += self. backup_list self.post_my_msg("<hr><font color='#ff0000'>End of Initiative Round, Starting New Initiative Round</font>",1) elif self.tool_type == 'wod' and self.wod_counter == 0 and len(self.backup_list) > 0: self.post_my_msg("<hr><font color='#ff0000'>Starting physical initiatives:</font>",1) self.wod_counter = 1 self.init_list = self.backup_list self.init_list.sort() self.init_list.reverse() elif self.tool_type == 'srun': for m in self.backup_list[:]: m[0] -= 10 if m[0] <= 10: self.backup_list.remove(m) if len(self.backup_list): self.post_my_msg("<hr><font color='#ff0000'>End of Initiative Pass, starting next Pass</font>",1) self.init_list += self.backup_list else: self.post_my_msg("<hr><font color='#ff0000'>End of Combat Turn, roll new initiatives please</font>",1) self.init_list = [] self.backup_list = [] elif args[0] == 'change': try: id = int(args[1]) new_init = int(args[2]) self.init_list[id][0] = new_init self.backup_list[id][0] = new_init self.list_inits() except: self.post_my_msg("<font color='#0000ff'>Invalid format. correct command is: /change list_# new_init_# (example: /change 1 4)</font>") else: self.post_my_msg("<font color='#0000ff'>Invalid Command, type /init help and read the manual please</font>") def post_msg(self, text, myself): if self.toggle: if myself == 1: if text.lower().find("init") != -1: player = text[:text.find("[")] init = text[text.rfind("(")+1:text.rfind(")")] else: if text.lower().find("init") != -1: player=text[text.find("</B>")+4:text.find("[")] init=text[text.rfind("(")+1:text.rfind(")")] try: if text.lower().find("init") != -1: init = int(init) self.init_list += [[init,player]] self.backup_list += [[init,player]] except: pass return text def post_my_msg(self, msg, send=0): tmp = self.toggle self.toggle = 0 self.chat.Post(msg,send) self.toggle = tmp def list_inits(self): msg = 'Initiatives:<br />' for m in self.init_list: msg += " <font color='#ff0000'>" + str(self.init_list.index(m) + 1) + "</font>" msg += ": <font color='#0000ff'>(" + str(m[0]) + ") " msg += m[1] + "</font><br />" self.post_my_msg(msg) def list_backups(self): msg = 'backup list:<br />' for m in self.backup_list: msg += " <font color='#ff0000'>" + str(self.backup_list.index(m) + 1) + "</font>" msg += ": <font color='#0000ff'>(" + str(m[0]) + ") " msg += m[1] + "</font><br />" self.post_my_msg(msg)