Mercurial > traipse_dev
view orpg/tools/predTextCtrl.py @ 7:2b9e766f9dee grumpy-goblin
Tests fixes issues with Linux GUI effecting miniatures
Files:
/mapper/miniatures.py
/mapper/miniatures_handler.py
author | sirebral |
---|---|
date | Thu, 16 Jul 2009 14:26:50 -0500 |
parents | 4385a7d0efd1 |
children | 5aff3ef1ae46 |
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# Copyright (C) 2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: predTextCtrl.py # Author: Andrew Bennett # Maintainer: Andrew Bennett # Version: $id:$ # # Description: This file contains an extension to the wxPython wx.TextCtrl that provides predictive word completion # based on a word file loaded at instantiation. Also, it learns new words as you type, dynamically # adjusting a weight for each word based on how often you type it. # ## ## Module Loading ## import string from orpg.orpg_windows import * # This line added to test CVS commit ## ## Class Definitions ## # This class implements a tree node that represents a letter # # Defines: # __init__(self,filename) # class Letter: def __init__(self,asciiCharIn,parentNodeIn): self.asciiChar = asciiCharIn # should be an ASCII char self.parentNode = parentNodeIn # should be ref to a class Letter self.priority = 0 # should be an int self.mostCommon = self # should be a ref to a class Letter self.children = {} # should be a ref to a dictionary of class Letter def __str__(self): return self.asciiChar # This class implements the tree structure to hold the words # # Defines: # __init__(self,filename) # updateMostCommon(self,target) # setWord(self,wordText,priority,sumFlag) # addWord(self,wordText) # setWord(self,wordText) # setWordPriority(self,wordText,priority) # findWordNode(self,wordText) returns class Letter # findWordPriority(self,wordText) returns int # getPredition(self,k,cur) returns string class LetterTreeClass(object): # Initialization subroutine. # # self : instance of self # filename : name of word file to use # # returns None # # Purpose: Constructor for LetterTree. Basically, it initializes itself with a word file, if present. def __init__(self, singletonKey): if not isinstance(singletonKey, _SingletonKey): raise invalid_argument(_("Use LetterTree() to get access to singleton")) self.rootNode = Letter("",None) # rootNode is a class Letter self.rootNode.children = {} # initialize the children list # updateMostCommon subroutine. # # self : instance of self # target : class Letter that was updated # # Returns None # # Purpose: Updates all of the parent nodes of the target, such that their mostCommon member # points to the proper class Letter, based on the newly updated priorities. def updateMostCommon(self, target): # cur is a class Letter prev = target.parentNode # prev is a class Letter while prev: if prev.mostCommon is None: prev.mostCommon = target else: if target.priority > prev.mostCommon.priority: prev.mostCommon = target prev = prev.parentNode # setWord subroutine. # # self : instance of self # wordText : string representing word to add # priority : integer priority to set the word # sumFlag : if True, add the priority to the existing, else assign the priority # # Returns: None # # Purpose: Sets or increments the priority of a word, adding the word if necessary def setWord(self,wordText,priority = 1,sumFlag = 0): cur = self.rootNode # start from the root for ch in wordText: # for each character in the word if cur.children.has_key(ch): # check to see if we've found a new word cur = cur.children[ch] # if we haven't found a new word, move to the next letter and try again else: # in this clause, we're creating a new branch, as the word is new newLetter = Letter(ch,cur) # create a new class Letter using this ascii code and the current letter as a parent if cur is self.rootNode: # special case: Others expect the top level letters to point to None, not self.rootNode newLetter.parentNode = None cur.children[ch] = newLetter # add the new letter to the list of children of the current letter cur = newLetter # make the new letter the current one for the next time through # at this point, cur is pointing to the last letter of either a new or existing word. if sumFlag: # if the caller wants to add to the existing (0 if new) cur.priority += priority else: # else, the set the priority directly cur.priority = priority self.updateMostCommon(cur) # this will run back through the tree to fix up the mostCommon members # addWord subroutine. # # self : instance of self # wordText : string representing word to add # # Returns: None # # Purpose: Convenience method that wraps setWord. Used to add words known not to exist. def addWord(self,wordText): self.setWord(wordText,priority = 1) # incWord subroutine. # # self : instance of self # wordText : string representing word to add # # Returns: None # # Purpose: Convenience method that wraps setWord. Used to increment the priority of existing words and add new words. # Note: Generally, this method can be used instead of addWord. def incWord(self,wordText): self.setWord(wordText,priority = 1, sumFlag = 1) # setWordPriority subroutine. # # self : instance of self # wordText : string representing word to add # priority: int that is the new priority # # Returns: None # # Purpose: Convenience method that wraps setWord. Sets existing words to priority or adds new words with priority = priority def setWordPriority(self,wordText,priority): self.setWord(wordText,priority = priority) # findWordNode subroutine. # # self : instance of self # wordText : string representing word to add # # Returns: class Letter or None if word isn't found. # # Purpose: Given a word, it returns the class Letter node that corresponds to the word. Used mostly in prep for a call to # getPrediction() def findWordNode(self,wordText): #returns class Letter that represents the last letter in the word cur = self.rootNode # start at the root for ch in wordText: # move through each letter in the word if cur.children.has_key(ch): # if the next letter exists, make cur equal that letter and loop cur = cur.children[ch] else: return None # return None if letter not found return cur # return cur, as this points to the last letter if we got this far # findWordPriority subroutine. # # self : instance of self # wordText : string representing word to add # # Returns: Int representing the word's priority or 0 if not found. # # Purpose: Returns the priority of the given word def findWordPriority(self,wordText): cur = self.findWordNode(wordText) # find the class Letter node that corresponds to this word if cur: return cur.priority # if it was found, return it's priority else: return 0 # else, return 0, meaning word not found def printTree(self, current=None): letters = [] if current is None: current = self.rootNode for l, letter in current.children.iteritems(): letters.append(str(letter)) if letter.children != {}: m = self.printTree(letter) letters.append(m) return letters # getPrediction subroutine. # # self : instance of self # k : ASCII char that was typed # cur : class Letter that points to the current node in LetterTree # # Returns: The predicted text or "" if none found # # Purpose: This is the meat and potatoes of data structure. It takes the "current" Letter node and the next key typed # and returns it's guess of the rest of the word, based on the highest priority letter in the rest of the branch. def getPrediction(self,k,cur): if cur.children.has_key(k) : # check to see if the key typed is a sub branch # If so, make a prediction. Otherwise, do the else at the bottom of # the method (see below). cur = cur.children[k] # set the cur to the typed key's class Letter in the sub-branch backtrace = cur.mostCommon # backtrace is a class Letter. It's used as a placeholder to back trace # from the last letter of the mostCommon word in the # sub-tree up through the tree until we meet ourself at cur. We'll # build the guess text this way returnText = "" # returnText is a string. This will act as a buffer to hold the string # we build. while cur is not backtrace: # Here's the loop. We loop until we've snaked our way back to cur returnText = backtrace.asciiChar + returnText # Create a new string that is the character at backtrace + everything # so far. So, for "tion" we'll build "n","on","ion","tion" as we .. backtrace = backtrace.parentNode # ... climb back towards cur return returnText # And, having reached here, we've met up with cur, and returnText holds # the string we built. Return it. else: # This is the else to the original if. # If the letter typed isn't in a sub branch, then # the letter being typed isn't in our tree, so return "" # return the empty string # End of class LetterTree! class _SingletonKey(object): def __new__(cls, *args, **kwargs): if not hasattr(cls, '_inst'): cls._inst = super(_SingletonKey, cls).__new__(cls, *args, **kwargs) return cls._inst __key = _SingletonKey() LetterTree = LetterTreeClass(__key) # This class extends wx.TextCtrl # # Extends: wx.TextCtrl # # Overrides: # wx.TextCtrl.__init__(self,parent,id,value,size,style,name) # wx.TextCtrl.OnChar(self,Event) # # Defines: # findWord(self,insert,st) class predTextCtrl(wx.TextCtrl): # Initialization subroutine. # # self : instance of self # parent: reference to parent window (wxWindow, me-thinks) # id: new Window Id, default to -1 to create new (I think: see docs for wxPython) # value: String that is the initial value the control holds, defaulting to "" # size: defaults to wx.DefaultSize # style: defaults to 0 # name: defaults to "text" # keyHook: must be a function pointer that takes self and a GetKeyCode object # validator: defaults to None # # Note: These parameters are essentially just passed back to the native wx.TextCtrl. # I basically just included (stole) enough of them from chatutils.py to make # it work. Known missing args are pos and validator, which aren't used by # chatutils.py. # # Returns: None # # Purpose: Constructor for predTextCtrl. Calls wx.TextCtrl.__init__ to get default init # behavior and then inits a LetterTree and captures the parent for later use in # passing events up the chain. def __init__(self, parent, id = -1, value = "" , size = wx.DefaultSize, style = 0, name = "text",keyHook = None, validator=None): # Call super() for default behavior if validator: wx.TextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name, validator=validator ) else: wx.TextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name) self.tree = LetterTree # Instantiate a new LetterTree. # TODO: make name of word file an argument. self.parent = parent # Save parent for later use in passing KeyEvents self.cur = self.tree.rootNode # self.cur is a short cut placeholder for typing consecutive chars # It may be vestigal self.keyHook = keyHook # Save the keyHook passed in # findWord subroutine. # # self : instance of self # insert: index of last char in st # st : string from insert to the left # # Note: This implementation is about the third one for this method. Originally, # st was an arbitrary string and insert was the point within # this string to begin looking left. Since, I finally got it # to work right as it is around 2 in the morning, I'm not touching it, for now. # # Returns: String that is the word or "" if none found. This generally doesn't # happen, as st usually ends in a letter, which will be returned. # # Purpose: This function is generally used to figure out the beginning of the # current word being typed, for later use in a LetterTree.getPrediction() def findWord(self,insert,st): # Good luck reading this one. Basically, I started out with an idea, and fiddled with the # constants as best I could until it worked. It's not a piece of work of which I'm too # proud. Basically, it's intent is to check each character to the left until it finds one # that isn't a letter. If it finds such a character, it stops and returns the slice # from that point to insert. Otherwise, it returns the whole thing, due to begin being # initialized to 0 begin = 0 for offset in range(insert - 1): if st[-(offset + 2)] not in string.letters: begin = insert - (offset + 1) break return st[begin:insert] # OnChar subroutine. # # self : instance of self # event: a GetKeyCode object # # Returns: None # # Purpose: This function is the key event handler for predTextCtrl. It handles what it # needs to and passes the event on to it's parent's OnChar method. def OnChar(self,event): # Before we do anything, call the keyHook handler, if not None # This is currently used to implement the typing/not_typing messages in a manner that # doesn't place the code here. Maybe I should reconsider that. :) if(self.keyHook): if self.keyHook(event) == 1: # if the passed in keyHook routine returns a one, it wants no predictive behavior self.parent.OnChar(event) return # This bit converts the GetKeyCode() return (int) to a char if it's in a certain range asciiKey = "" if (event.GetKeyCode() < 256) and (event.GetKeyCode() > 19): asciiKey = chr(event.GetKeyCode()) if asciiKey == "": # If we didn't convert it to a char, then process based on the int GetKeyCodes if event.GetKeyCode() == wx.WXK_TAB: # We want to hook tabs to allow the user to signify acceptance of a # predicted word. # Handle Tab key fromPos = toPos = 0 # get the current selection range (fromPos,toPos) = self.GetSelection() if (toPos - fromPos) == 0: # if there is no selection, pass tab on self.parent.OnChar(event) return else: # This means at least one char is selected self.SetInsertionPoint(toPos) # move the insertion point to the end of the selection self.SetSelection(toPos,toPos) # and set the selection to no chars # The prediction, if any, had been inserted into the text earlier, so # moving the insertion point to the spot directly afterwards is # equivalent to acceptance. Without this, the next typed key would # clobber the prediction. return # Don't pass tab on in this case elif event.GetKeyCode() == wx.WXK_RETURN: # We want to hook returns, so that we can update the word list st = self.GetValue() # Grab the text from the control newSt = "" # Init a buffer # This block of code, by popular demand, changes the behavior of the control to ignore any prediction that # hasn't been "accepted" when the enter key is struck. (startSel,endSel) = self.GetSelection() # get the curren selection # # Start update # Changed the following to allow for more friendly behavior in # a multilined predTextCtrl. # # front = st[:startSel] # Slice off the text to the front of where we are # back = st[endSel:] # Slice off the text to the end from where we are # st = front + back # This expression creates a string that get rid of any selected text. # self.SetValue(st) self.Remove( startSel, endSel ) st = string.strip( self.GetValue() ) # # End update # # this loop will walk through every character in st and add it to # newSt if it's a letter. If it's not a letter, (e.g. a comma or # hyphen) a space is added to newSt in it's place. for ch in st: if ch not in string.letters: newSt += " " else: newSt += ch # Now that we've got a string of just letter sequences (words) and spaces # split it and to a LetterTree.incWord on the lowercase version of it. # Reminder: incWord will increment the priority of existing words and add # new ones for aWord in string.split(newSt): self.tree.incWord(string.lower(aWord)) self.parent.OnChar(event) # Now that all of the words are added, pass the event and return return # We want to capture the right arrow key to fix a slight UI bug that occurs when one right arrows # out of a selection. I set the InsertionPoint to the beginning of the selection. When the default # right arrow event occurs, the selection goes away, but the cursor is in an unexpected location. # This snippet fixes this behavior and then passes on the event. elif event.GetKeyCode() == wx.WXK_RIGHT: (startSel,endSel) = self.GetSelection() self.SetInsertionPoint(endSel) self.parent.OnChar(event) return # Ditto as wx.WXK_RIGHT, but for completeness sake elif event.GetKeyCode() == wx.WXK_LEFT: (startSel,endSel) = self.GetSelection() self.SetInsertionPoint(startSel) self.parent.OnChar(event) return else: # Handle any other non-ascii events by calling parent's OnChar() self.parent.OnChar(event) #Call super.OnChar to get default behavior return elif asciiKey in string.letters: # This is the real meat and potatoes of predTextCtrl. This is where most of the # wx.TextCtrl logic is changed. (startSel,endSel) = self.GetSelection() # get the curren selection st = self.GetValue() # and the text in the control front = st[:startSel] # Slice off the text to the front of where we are back = st[endSel:] # Slice off the text to the end from where we are st = front + asciiKey + back # This expression creates a string that will insert the # typed character (asciiKey is generated at the # beginning of OnChar()) into the text. If there # was text selected, that text will not be part # of the new string, due to the way front and back # were sliced. insert = startSel + 1 # creates an int that denotes where the new InsertionPoint # should be. curWord = "" # Assume there's a problem with finding the curWord if (len(back) == 0) or (back[0] not in string.letters): # We should only insert a prediction if we are typing # at the end of a word, not in the middle. There are # three cases: we are typing at the end of the string or # we are typing in the middle of the string and the next # char is NOT a letter or we are typing in the middle of the # string and the next char IS a letter. Only the former two # cases denote that we should make a prediction # Note: The order of the two logical clauses here is important! # If len(back) == 0, then the expression back[0] will # blow up with an out of bounds array subscript. Luckily # the or operator is a short-circuit operator and in this # case will only evaluate back[0] if len(back) != 0, in # which we're safely in bounds. curWord = self.findWord(insert,front + asciiKey) # Now that we know we're supposed to make a prediction, # let's find what word root to use in our prediction. # Note: This is using the confusing findWord method. I # send it insert and the text from the beginning # of the text through the key just entered. This is # NOT the original usage, but it does work. See # findWord() for more details. else: # Here, we've found we're in the middle of a word, so we're # going to call the parent's event handler. self.parent.OnChar(event) return if curWord == "": # Here, we do a quick check to make sure we have a good root # word. If not, allow the default thing to happen. Of course, # now that I'm documenting this, it occurs to me to wonder why # I didn't do the same thing I just talked about. Hmmmmmm. self.parent.OnChar(event) # we're done here return self.cur = self.tree.findWordNode(string.lower(curWord[:-1])) # Still with me? We're almost done. At this point, we # need to convert our word string to a Letter node, # because that's what getPrediction expects. Notice # that we're feeding in the string with the last # char sliced off. For developmentally historical # reasons, getPrediction wants the node just before # the typed character and the typed char separately. if self.cur is None: self.parent.OnChar(event) # if there's no word or no match, we're done return # get the prediction predictText = self.tree.getPrediction(string.lower(asciiKey),self.cur) # This is the big prediction, as noted above # Note the use of string.lower() because we # keep the word list in all lower case,but we # want to be able to match any capitalization if predictText == "": self.parent.OnChar(event) # if there's no prediction, we're done return # And now for the big finale. We're going to take the string st # we created earlier and insert the prediction right after the # newly typed character. front = st[:insert] # Grab a new front from st back = st[insert:] # Grab a new back st = front + predictText + back # Insert the prediction self.SetValue(st) # Now, overwrite the controls text with the new text self.SetInsertionPoint(insert) # Set the proper insertion point, directly behind the # newly typed character and directly in front of the # predicted text. self.SetSelection(insert,insert+len(predictText)) # Very important! Set the selection to encompass the predicted # text. This way, the user can ignore the prediction by simply # continuing to type. Remember, if the user wants the prediction # s/he must strike the tab key at this point. Of course, one could # just use the right arrow key as well, but that's not as easy to # reach. return # Done! Do NOT pass the event on at this point, because it's all done. else: # Handle every other non-letter ascii (e.g. semicolon) by passing the event on. self.parent.OnChar(event) #Call super.OnChar to get default behavior return # End of class predTextCtrl!