view orpg/external/terminalwriter.py @ 224:29cf1a17ca16 alpha

Traipse Alpha 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Finalizing!!! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 01:44:38 -0500
parents c54768cffbd4
children
line wrap: on
line source

"""

Helper functions for writing to terminals and files.

"""


import sys, os
from orpg.external.std import std

def _getdimensions():
    import termios,fcntl,struct
    call = fcntl.ioctl(0,termios.TIOCGWINSZ,"\000"*8)
    height,width = struct.unpack( "hhhh", call ) [:2]
    return height, width

if sys.platform == 'win32':
    # ctypes access to the Windows console

    STD_OUTPUT_HANDLE = -11
    STD_ERROR_HANDLE  = -12
    FOREGROUND_BLUE      = 0x0001 # text color contains blue.
    FOREGROUND_GREEN     = 0x0002 # text color contains green.
    FOREGROUND_RED       = 0x0004 # text color contains red.
    FOREGROUND_WHITE     = 0x0007
    FOREGROUND_INTENSITY = 0x0008 # text color is intensified.
    BACKGROUND_BLUE      = 0x0010 # background color contains blue.
    BACKGROUND_GREEN     = 0x0020 # background color contains green.
    BACKGROUND_RED       = 0x0040 # background color contains red.
    BACKGROUND_WHITE     = 0x0070
    BACKGROUND_INTENSITY = 0x0080 # background color is intensified.

    def GetStdHandle(kind):
        import ctypes
        return ctypes.windll.kernel32.GetStdHandle(kind)

    def SetConsoleTextAttribute(handle, attr):
        import ctypes
        ctypes.windll.kernel32.SetConsoleTextAttribute(
            handle, attr)

    def _getdimensions():
        import ctypes
        from ctypes import wintypes

        SHORT = ctypes.c_short
        class COORD(ctypes.Structure):
            _fields_ = [('X', SHORT),
                        ('Y', SHORT)]
        class SMALL_RECT(ctypes.Structure):
            _fields_ = [('Left', SHORT),
                        ('Top', SHORT),
                        ('Right', SHORT),
                        ('Bottom', SHORT)]
        class CONSOLE_SCREEN_BUFFER_INFO(ctypes.Structure):
            _fields_ = [('dwSize', COORD),
                        ('dwCursorPosition', COORD),
                        ('wAttributes', wintypes.WORD),
                        ('srWindow', SMALL_RECT),
                        ('dwMaximumWindowSize', COORD)]
        STD_OUTPUT_HANDLE = -11
        handle = GetStdHandle(STD_OUTPUT_HANDLE)
        info = CONSOLE_SCREEN_BUFFER_INFO()
        ctypes.windll.kernel32.GetConsoleScreenBufferInfo(
            handle, ctypes.byref(info))
        # Substract one from the width, otherwise the cursor wraps
        # and the ending \n causes an empty line to display.
        return info.dwSize.Y, info.dwSize.X - 1

def get_terminal_width():
    try:
        height, width = _getdimensions()
    except (SystemExit, KeyboardInterrupt), e:
        raise
    except:
        # FALLBACK
        width = int(os.environ.get('COLUMNS', 80))-1
    # XXX the windows getdimensions may be bogus, let's sanify a bit
    width = max(width, 40) # we alaways need 40 chars
    return width

terminal_width = get_terminal_width()

# XXX unify with _escaped func below
def ansi_print(text, esc, file=None, newline=True, flush=False):
    if file is None:
        file = sys.stderr
    text = text.rstrip()
    if esc and not isinstance(esc, tuple):
        esc = (esc,)
    if esc and sys.platform != "win32" and file.isatty():
        text = (''.join(['\x1b[%sm' % cod for cod in esc])  +
                text +
                '\x1b[0m')     # ANSI color code "reset"
    if newline:
        text += '\n'

    if esc and sys.platform == "win32" and file.isatty():
        if 1 in esc:
            bold = True
            esc = tuple([x for x in esc if x != 1])
        else:
            bold = False
        esctable = {()   : FOREGROUND_WHITE,                 # normal
                    (31,): FOREGROUND_RED,                   # red
                    (32,): FOREGROUND_GREEN,                 # green
                    (33,): FOREGROUND_GREEN|FOREGROUND_RED,  # yellow
                    (34,): FOREGROUND_BLUE,                  # blue
                    (35,): FOREGROUND_BLUE|FOREGROUND_RED,   # purple
                    (36,): FOREGROUND_BLUE|FOREGROUND_GREEN, # cyan
                    (37,): FOREGROUND_WHITE,                 # white
                    (39,): FOREGROUND_WHITE,                 # reset
                    }
        attr = esctable.get(esc, FOREGROUND_WHITE)
        if bold:
            attr |= FOREGROUND_INTENSITY
        STD_OUTPUT_HANDLE = -11
        STD_ERROR_HANDLE = -12
        if file is sys.stderr:
            handle = GetStdHandle(STD_ERROR_HANDLE)
        else:
            handle = GetStdHandle(STD_OUTPUT_HANDLE)
        SetConsoleTextAttribute(handle, attr)
        file.write(text)
        SetConsoleTextAttribute(handle, FOREGROUND_WHITE)
    else:
        file.write(text)

    if flush:
        file.flush()

def should_do_markup(file):
    return hasattr(file, 'isatty') and file.isatty() \
           and os.environ.get('TERM') != 'dumb'

class TerminalWriter(object):
    _esctable = dict(black=30, red=31, green=32, yellow=33,
                     blue=34, purple=35, cyan=36, white=37,
                     Black=40, Red=41, Green=42, Yellow=43,
                     Blue=44, Purple=45, Cyan=46, White=47,
                     bold=1, light=2, blink=5, invert=7)

    def __init__(self, file=None, stringio=False):
        if file is None:
            if stringio:
                self.stringio = file = std.cStringIO.StringIO()
            else:
                file = std.sys.stdout
        elif callable(file):
            file = WriteFile(file)
        self._file = file
        self.fullwidth = get_terminal_width()
        self.hasmarkup = should_do_markup(file)

    def _escaped(self, text, esc):
        if esc and self.hasmarkup:
            text = (''.join(['\x1b[%sm' % cod for cod in esc])  +
                text +'\x1b[0m')
        return text

    def markup(self, text, **kw):
        esc = []
        for name in kw:
            if name not in self._esctable:
                raise ValueError("unknown markup: %r" %(name,))
            if kw[name]:
                esc.append(self._esctable[name])
        return self._escaped(text, tuple(esc))

    def sep(self, sepchar, title=None, fullwidth=None, **kw):
        if fullwidth is None:
            fullwidth = self.fullwidth
        # the goal is to have the line be as long as possible
        # under the condition that len(line) <= fullwidth
        if title is not None:
            # we want 2 + 2*len(fill) + len(title) <= fullwidth
            # i.e.    2 + 2*len(sepchar)*N + len(title) <= fullwidth
            #         2*len(sepchar)*N <= fullwidth - len(title) - 2
            #         N <= (fullwidth - len(title) - 2) // (2*len(sepchar))
            N = (fullwidth - len(title) - 2) // (2*len(sepchar))
            fill = sepchar * N
            line = "%s %s %s" % (fill, title, fill)
        else:
            # we want len(sepchar)*N <= fullwidth
            # i.e.    N <= fullwidth // len(sepchar)
            line = sepchar * (fullwidth // len(sepchar))
        # in some situations there is room for an extra sepchar at the right,
        # in particular if we consider that with a sepchar like "_ " the
        # trailing space is not important at the end of the line
        if len(line) + len(sepchar.rstrip()) <= fullwidth:
            line += sepchar.rstrip()

        self.line(line, **kw)

    def write(self, s, **kw):
        if s:
            s = str(s)
            if self.hasmarkup and kw:
                s = self.markup(s, **kw)
            self._file.write(s)
        self._file.flush()

    def line(self, s='', **kw):
        self.write(s, **kw)
        self.write('\n')

class Win32ConsoleWriter(object):

    def __init__(self, file=None, stringio=False):
        if file is None:
            if stringio:
                self.stringio = file = std.cStringIO.StringIO()
            else:
                file = std.sys.stdout
        elif callable(file):
            file = WriteFile(file)
        self._file = file
        self.fullwidth = get_terminal_width()
        self.hasmarkup = should_do_markup(file)

    def sep(self, sepchar, title=None, fullwidth=None, **kw):
        if fullwidth is None:
            fullwidth = self.fullwidth
        # the goal is to have the line be as long as possible
        # under the condition that len(line) <= fullwidth
        if title is not None:
            # we want 2 + 2*len(fill) + len(title) <= fullwidth
            # i.e.    2 + 2*len(sepchar)*N + len(title) <= fullwidth
            #         2*len(sepchar)*N <= fullwidth - len(title) - 2
            #         N <= (fullwidth - len(title) - 2) // (2*len(sepchar))
            N = (fullwidth - len(title) - 2) // (2*len(sepchar))
            fill = sepchar * N
            line = "%s %s %s" % (fill, title, fill)
        else:
            # we want len(sepchar)*N <= fullwidth
            # i.e.    N <= fullwidth // len(sepchar)
            line = sepchar * (fullwidth // len(sepchar))
        # in some situations there is room for an extra sepchar at the right,
        # in particular if we consider that with a sepchar like "_ " the
        # trailing space is not important at the end of the line
        if len(line) + len(sepchar.rstrip()) <= fullwidth:
            line += sepchar.rstrip()

        self.line(line, **kw)

    def write(self, s, **kw):
        if s:
            s = str(s)
            if self.hasmarkup:
                handle = GetStdHandle(STD_OUTPUT_HANDLE)

            if self.hasmarkup and kw:
                attr = 0
                if kw.pop('bold', False):
                    attr |= FOREGROUND_INTENSITY

                if kw.pop('red', False):
                    attr |= FOREGROUND_RED
                elif kw.pop('blue', False):
                    attr |= FOREGROUND_BLUE
                elif kw.pop('green', False):
                    attr |= FOREGROUND_GREEN
                else:
                    attr |= FOREGROUND_WHITE

                SetConsoleTextAttribute(handle, attr)
            self._file.write(s)
            self._file.flush()
            if self.hasmarkup:
                SetConsoleTextAttribute(handle, FOREGROUND_WHITE)

    def line(self, s='', **kw):
        self.write(s + '\n', **kw)

if sys.platform == 'win32':
    TerminalWriter = Win32ConsoleWriter

class WriteFile(object):
    def __init__(self, writemethod):
        self.write = writemethod
    def flush(self):
        return