Mercurial > traipse_dev
view orpg/networking/meta_server_lib.py @ 187:24d59375aac9 beta
Traipse Beta 'OpenRPG' {100123-01}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Sat, 23 Jan 2010 03:46:56 -0600 |
parents | dcae32e219f1 |
children | 13054be69834 |
line wrap: on
line source
#!/usr/bin/python2.1 # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: meta_server_lib.py # Author: Chris Davis # Maintainer: # Version: # $Id: meta_server_lib.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: A collection of functions to communicate with the meta server. # #added debug flag for meta messages to cut console server spam --Snowdog META_DEBUG = 0 __version__ = "$Id: meta_server_lib.py,v 1.40 2007/04/04 01:18:42 digitalxero Exp $" from orpg.orpg_version import PROTOCOL_VERSION from orpg.orpgCore import component from orpg.tools.validate import validate from orpg.dirpath import dir_struct import urllib, time, sys, traceback, re from threading import * from random import uniform from urllib import urlopen, urlencode from orpg.tools.orpg_log import debug from xml.etree.ElementTree import Element, fromstring metacache_lock = RLock() def get_server_dom(data=None,path=None, string=False): # post data at server and get the resulting DOM if path == None: # get meta server URI path = getMetaServerBaseURL() # POST the data if META_DEBUG: print print "Sending the following POST info to Meta at " + path + ":" print "==========================================" print data print file = urlopen(path, data) data = file.read() file.close() # Remove any leading or trailing data. This can happen on some satellite connections p = re.compile('(<servers>.*?</servers>)',re.DOTALL|re.IGNORECASE) mo = p.search(data) if mo: data = mo.group(0) if META_DEBUG: print print "Got this string from the Meta at " + path + ":" print "===============================================" print data print # build dom etreeEl = data if not string: return fromstring(etreeEl) else: return etreeEl def post_server_data(name, realHostName=None): if realHostName: data = urlencode({"server_data[name]":name, "server_data[version]":PROTOCOL_VERSION, "act":"new", "REMOTE_ADDR": realHostName }) # print "Letting meta server decide the hostname to list..." else: data = urlencode({"server_data[name]":name, "server_data[version]":PROTOCOL_VERSION, "act":"new"}) path = component.get('settings').get('MetaServerBaseURL') #getMetaServerBaseURL() etreeEl = get_server_dom(data, path) return int(etreeEl.get('id')) def post_failed_connection(id,meta=None,address=None,port=None): # For now, turning this off. This needs to be re-vamped for # handling multiple Metas. return 0 #data = urlencode({"id":id,"act":"failed"}); #xml_dom = get_server_dom(data) #ret_val = int(xml_dom.getAttribute("return")) #return ret_val def remove_server(id): data = urlencode({"id":id,"act":"del"}); etreeEl = get_server_dom(data) return int(etreeEl.get("return")) def byStartAttribute(first, second): # This function is used to easily sort a list of nodes by their start time # Ensure there is something to sort with for each first_start = int(first.get('start')) or 0 second_start = int(second.get('start')) or 0 # Return the result of the cmp function on the two strings return cmp(first_start, second_start) def byNameAttribute(first, second): # This function is used to easily sort a list of nodes by their name attribute # Ensure there is something to sort with for each first_name = first.get('name') or '' second_name = second.get('name') or '' # Return the result of the cmp function on the two strings return cmp(first_name,second_name) def get_server_list(versions = None, sort_by="start"): data = urlencode({"version":PROTOCOL_VERSION,"ports":"%"}) all_metas = getMetaServers(versions, 1) # get the list of metas base_meta = getMetaServerBaseURL() #all_metas.reverse() # The last one checked will take precedence, so reverse the order # so that the top one on the actual list is checked last return_hash = {} # this will end up with an amalgamated list of servers for meta in all_metas: # check all of the metas #get the server's xml from the current meta bad_meta = 0 #print "Getting server list from " + meta + "..." try: xml_dom = get_server_dom(data=data, path=meta) except: bad_meta = 1 #print "Trouble getting servers from " + meta + "..." if bad_meta: continue if base_meta == meta: updateMetaCache(xml_dom) #print "This is our base meta: " + meta node_list = xml_dom.findall('server') if len(node_list): # if there are entries in the node list # otherwise, just loop to next meta # for each node found, we're going to check the nodes from prior # metas in the list. If a match is found, then use the new values. for n in node_list: # set them from current node if not n.get('name'): n.set('name','NO_NAME_GIVEN') name = n.get('name') if not n.get('num_users'): n.set('num_users','N/A') num_users = n.get('num_users') if not n.get('address'): n.set('address','NO_ADDRESS_GIVEN') address = n.get('address') if not n.get('port'): n.set('port','6774') port = n.get('port') n.set('meta',meta) end_point = str(address) + ":" + str(port) if return_hash.has_key(end_point): if META_DEBUG: print "Replacing duplicate server entry at " + end_point return_hash[end_point] = n # At this point, we have an amalgamated list of servers # Now, we have to construct a new DOM to pass back. # Create a servers element server_list = Element('servers') # get the nodes stored in return_hash sort_list = return_hash.values() # sort them by their name attribute. Uses byNameAttribute() # defined above as a comparison function if sort_by == "start": sort_list.sort(byStartAttribute) elif sort_by == "name": sort_list.sort(byNameAttribute) # Add each node to the DOM for n in sort_list: server_list.append(n) return server_list ## List Format: ## <servers> ## <server address=? id=? name=? failed_count=? > ## </servers> def updateMetaCache(xml_dom): try: if META_DEBUG: print "Updating Meta Server Cache" metaservers = xml_dom.findall('metaservers') # pull out the metaservers bit if len(metaservers) == 0: cmetalist = getRawMetaList() xml_dom = get_server_dom(cmetalist[0]) metaservers = xml_dom.findall('metaservers') authoritative = metaservers[0].get('auth') if META_DEBUG: print " Authoritive Meta: "+str(authoritative) metas = metaservers[0].findall("meta") # get the list of metas if META_DEBUG: print " Meta List ("+str(len(metas))+" servers)" try: metacache_lock.acquire() ini = open(dir_struct["user"]+"metaservers.cache","w") for meta in metas: if META_DEBUG: print " Writing: "+str(meta.get('path')) ini.write(str(meta.get('path')) + " " + str(meta.get('versions')) + "\n") ini.close() finally: metacache_lock.release() except Exception, e: if META_DEBUG: traceback.print_exc() print "Meta Server Lib: UpdateMetaCache(): " + str(e) def getRawMetaList(path=None): ### Alpha ### """This code will allow for a list of metas to be created. Future developement will more integrate the list of metas""" if path != None: metas = [] data = urlencode({"version":PROTOCOL_VERSION,"ports":"%"}) xml_dom = get_server_dom(data, path) node_list = fromstring(xml_dom).findall('meta_server') if len(node_list): for n in node_list: metas.append(n.get('path')) return metas try: try: metacache_lock.acquire() # Read in the metas validate.config_file("metaservers.cache","metaservers.cache") ini = open(dir_struct["user"]+"metaservers.cache","r") metas = ini.readlines() ini.close() return metas finally: metacache_lock.release() except Exception, e: if META_DEBUG: traceback.print_exc() print "Meta Server Lib: getRawMetaList(): " + str(e) return [] def getMetaServers(versions = None, pick_random=0): """ get meta server URLs as a list versions is a list of acceptable version numbers. A False truth value will use getMetaServerBaseURL() set a default if we have weird reading problems default_url = "http://www.openrpg.com/openrpg_servers.php" """ ### Pre Alpha Design ### """ Here is how to handle Multiple Meta servers, and probably the best way to do it. Create an XML file that contains nodes with the various servers. Users will grab that meta data and have the option to connect to multiple meta servers which will allow them to find all the rooms. A check box should be used so if one server faile the users can continue without much lag. When creating a server hosts will need to select a meta to go too. This should be in the final of Ornery Orc.""" meta_names = [] if(versions): # If versions are supplied, then look in metaservers.conf try: """ read in the metas from file format of file is one meta entry per line each entry will be the meta url, followed by one or more version numbers that it handle. Generally, this will be either a 1 for the original Meta format, or 2 for the new one. """ # Read in the metas #Adding a path object will attempt to look for a meta_network. metas = getRawMetaList() # go through each one to check if it should be returned, based on the # version numbers allowed. for meta in metas: # split the line on whitespace # obviously, your meta servers urls shouldn't contain whitespace. duh. words = meta.split() success = 0 # init success flag for version check for version in versions: # run through each allowed version from caller if version in words[1:]: # if the allowed version token was found success += 1 # then increment the success indicator if success: # if the meta entry is acceptable to the caller meta_names.append(words[0]) # add the entry if META_DEBUG: print "adding metaserver " + meta # at this point, we should have at least one name from the cache. If not ... if not meta_names: default_meta = getMetaServerBaseURL() # grab the meta from ini.xml meta_names.append(default_meta) # add it to the return list # print "Warning!!\nNo valid metaservers cached." # print "Using meta from MetaServerBaseURL: " + default_meta + "\n" # if we have more than one and want a random one elif pick_random: if META_DEBUG: print "choosing random meta from: " + str(meta_names) i = int(uniform(0,len(meta_names))) #meta = meta_names[i] meta_names = [meta_names[i]] if META_DEBUG: print "using: " + str(meta_names) else: if META_DEBUG: print "using all metas: " + str(meta_names) return meta_names except Exception,e: print e #print "using default meta server URI: " + default_url metas = [] #metas.append(default_url) return metas # return an empty list else: # otherwise, use MetaServerBaseURL() url = getMetaServerBaseURL() meta_names.append(url) return meta_names def getMetaServerBaseURL(): # get meta server URL url = "http://www.openrpg.com/openrpg_servers.php" try: component.get('validate').config_file("settings.xml","default_settings.xml") ini = open(dir_struct["user"]+"settings.xml","r") txt = ini.read() xml = component.get('xml') tree = xml.parseXml(txt)._get_documentElement() ini.close() node_list = tree.getElementsByTagName("MetaServerBaseURL") if node_list: url = node_list[0].getAttribute("value") # allow tree to be collected try: tree.unlink() except: pass except Exception,e: print e #print "using meta server URI: " + url return url """ Beginning of Class registerThread A Class to Manage Registration with the Meta2 Create an instance and call it's start() method if you want to be (and stay) registered. This class will take care of registering and re-registering as often as necessary to stay in the Meta list. You may call register() yourself if you wish to change your server's name. It will immediately update the Meta. There is no need to unregister first. Call unregister() when you no longer want to be registered. This will result in the registerThread dying after attempting to immediately remove itself from the Meta. If you need to become registered again after that, you must create a new instance of class registerThread. Don't just try to call register() on the old, dead thread class. """ class registerThread(Thread): """ Originally, I wrote this as a sub-class of wxThread, but A) I couldn't get it to import right B) I realized that I want this to be used in a server, which I don't want needing wxWindows to run! Because of this fact, there are some methods from wxThread that I implemented to minimize changes to the code I had just written, i.e. TestDeleteStatus() and Delete() """ def __init__(self, name=None, realHostName=None, num_users="0", MetaPath=None, port=6774, register_callback=None): Thread.__init__(self, name="registerThread") self.rlock = RLock() # Re-entrant lock used to make this class thread safe self.die_event = Event() # The main loop in run() will wait with timeout on this self.name = name or 'Unnamed Server' # Name that the server want's displayed on the Meta # But use Unnamed Server if for some crazy reason # no name is passed to the constructor self.num_users = num_users # the number of users currently on this server self.realHostName = realHostName # Name to advertise for connection self.id = "0" # id returned from Meta. Defaults to "0", which # indicates a new registration. self.cookie = "0" # cookie returned from Meta. Defaults to "0", which # indicates a new registration. self.interval = 0 # interval returned from Meta. Is how often to # re-register, in minutes. self.destroy = 0 # Used to flag that this thread should die self.port = str(port) self.register_callback = register_callback # set a method to call to report result of register """ This thread will communicate with one and only one Meta. If the Meta in ini.xml is changed after instantiation, then this instance must be unregistered and a new instance instantiated. Also, if MetaPath is specified, then use that. Makes it easier to have multiple registerThreads going to keep the server registered on multiple (compatible) Metas. """ if MetaPath == None: self.path = getMetaServerBaseURL() # Do this if no Meta specified else: self.path = MetaPath def getIdAndCookie(self): return self.id, self.cookie def TestDeleteStatus(self): try: self.rlock.acquire() return self.die_event.isSet() finally: self.rlock.release() def Delete(self): try: self.rlock.acquire() self.die_event.set() finally: self.rlock.release() def run(self): """ This method gets called by Thread implementation when self.start() is called to begin the thread's execution We will basically enter a loop that continually re-registers this server and sleeps Interval minutes until the thread is ordered to die in place """ while(not self.TestDeleteStatus()): # Loop while until told to die # Otherwise, call thread safe register(). self.register(self.name, self.realHostName, self.num_users) if META_DEBUG: print "Sent Registration Data" # register() will end up setting the state variables # for us, including self.interval. try: self.rlock.acquire() # Serialize access to this state information if self.interval >= 3: # If the number of minutes is one or greater self.interval -= 1 # wake up with 30 seconds left to re-register else: self.interval = .5 # Otherwise, we probably experienced some kind # of error from the Meta in register(). Sleep # for 6 seconds and start from scratch. finally: self.rlock.release() # no matter what, release the lock # Wait interval minutes for a command to die die_signal = self.die_event.wait(self.interval*60) # If we get past the while loop, it's because we've been asked to die, # so just let run() end. Once this occurs, the thread is dead and # calls to Thread.isAlive() return False. def unregister(self): """ This method can (I hope) be called from both within the thread and from other threads. It will attempt to unregister this server from the Meta database When this is either accomplished or has been tried hard enough (after which it just makes sense to let the Meta remove the entry itself when we don't re-register using this id), this method will either cause the thread to immediately die (if called from this thread's context) or set the Destroy flag (if called from the main thread), a positive test for which will cause the code in Entry() to exit() when the thread wakes up and checks TestDeleteStatus(). lock the critical section. The unlock will automatically occur at the end of the function in the finally clause """ try: self.rlock.acquire() if not self.isAlive(): # check to see if this thread is dead return 1 # If so, return an error result # Do the actual unregistering here data = urlencode( {"server_data[id]":self.id, "server_data[cookie]":self.cookie, "server_data[version]":PROTOCOL_VERSION, "act":"unregister"} ) try: # this POSTS the request and returns the result xml_dom = get_server_dom(data=data, path=self.path) if xml_dom.get("errmsg"): print "Error durring unregistration: " + xml_dom.get("errmsg") except: if META_DEBUG: print "Problem talking to Meta. Will go ahead and die, letting Meta remove us." # If there's an error, echo it to the console # No special handling is required. If the de-registration worked we're done. If # not, then it's because we've already been removed or have a bad cookie. Either # way, we can't do anything else, so die. self.Delete() # This will cause the registerThread to die in register() # prep xml_dom for garbage collection try: xml_dom.unlink() except: pass return 0 finally: self.rlock.release() def register(self, name=None, realHostName=None, num_users=None): """ Designed to handle the registration, both new and repeated. It is intended to be called once every interval (or interval - delta) minutes. lock the critical section. The unlock will automatically occur at the end of the function in the finally clause """ try: self.rlock.acquire() if not self.isAlive(): # check to see if this thread is dead return 1 # If so, return an error result # Set the server's attibutes, if specified. if name: self.name = name if num_users != None: self.num_users = num_users if realHostName: self.realHostName = realHostName # build POST data if self.realHostName: data = urlencode( {"server_data[id]":self.id, "server_data[cookie]":self.cookie, "server_data[name]":self.name, "server_data[port]":self.port, "server_data[version]":PROTOCOL_VERSION, "server_data[num_users]":self.num_users, "act":"register", "server_data[address]": self.realHostName } ) else: if META_DEBUG: print "Letting meta server decide the hostname to list..." data = urlencode( {"server_data[id]":self.id, "server_data[cookie]":self.cookie, "server_data[name]":self.name, "server_data[port]":self.port, "server_data[version]":PROTOCOL_VERSION, "server_data[num_users]":self.num_users, "act":"register"} ) try: # this POSTS the request and returns the result etreeEl = get_server_dom(data=data, path=self.path) except: if META_DEBUG: print "Problem talking to server. Setting interval for retry ..." if META_DEBUG: print data if META_DEBUG: print self.interval = 0 """ If we are in the registerThread thread, then setting interval to 0 will end up causing a retry in about 6 seconds (see self.run()) If we are in the main thread, then setting interval to 0 will do one of two things: 1) Do the same as if we were in the registerThread 2) Cause the next, normally scheduled register() call to use the values provided in this call. Which case occurs depends on where the registerThread thread is when the main thread calls register(). """ return 0 # indicates that it was okay to call, not that no errors occurred # If there is a DOM returned .... if etreeEl: # If there's an error, echo it to the console if etreeEl.get("errmsg"): print "Error durring registration: " + etreeEl.get("errmsg") if META_DEBUG: print data if META_DEBUG: print """ No special handling is required. If the registration worked, id, cookie, and interval can be stored and used for the next time. If an error occurred, then the Meta will delete us and we need to re-register as a new server. The way to indicate this is with a "0" id and "0" cookie sent to the server during the next registration. Since that's what the server returns to us on an error anyway, we just store them and the next registration will automatically be set up as a new one. Unless the server calls register() itself in the meantime. Of course, that's okay too, because a success on THAT register() call will set up the next one to use the issued id and cookie. The interval is stored unconditionally for similar reasons. If there's an error, the interval will be less than 1, and the main thread's while loop will reset it to 6 seconds for the next retry. Is it wrong to have a method where there's more comments than code? :) """ try: self.interval = int(etreeEl.get("interval")) self.id = etreeEl.get("id") self.cookie = etreeEl.get("cookie") if not etreeEl.get("errmsg"): updateMetaCache(xml_dom) except: if META_DEBUG: print if META_DEBUG: print "OOPS! Is the Meta okay? It should be returning an id, cookie, and interval." if META_DEBUG: print "Check to see what it really returned.\n" # Let xml_dom get garbage collected try: xml_dom.unlink() except: pass else: # else if no DOM is returned from get_server_dom() print "Error - no DOM constructed from Meta message!" return 0 # Let caller know it was okay to call us finally: self.rlock.release() # End of class registerThread ################################################################################