Mercurial > traipse_dev
view upmana/mercurial/parsers.py @ 228:24769389a7ba alpha
Traipse Alpha 'OpenRPG' {100612-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Preparing to close updates)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
author | sirebral |
---|---|
date | Sat, 12 Jun 2010 04:38:29 -0500 |
parents | 033887bb8a86 |
children |
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# parsers.py - Python implementation of parsers.c # # Copyright 2009 Matt Mackall <mpm@selenic.com> and others # # This software may be used and distributed according to the terms of the # GNU General Public License version 2, incorporated herein by reference. from node import bin, nullid, nullrev import util import struct, zlib _pack = struct.pack _unpack = struct.unpack _compress = zlib.compress _decompress = zlib.decompress _sha = util.sha1 def parse_manifest(mfdict, fdict, lines): for l in lines.splitlines(): f, n = l.split('\0') if len(n) > 40: fdict[f] = n[40:] mfdict[f] = bin(n[:40]) else: mfdict[f] = bin(n) def parse_index(data, inline): def gettype(q): return int(q & 0xFFFF) def offset_type(offset, type): return long(long(offset) << 16 | type) indexformatng = ">Qiiiiii20s12x" s = struct.calcsize(indexformatng) index = [] cache = None nodemap = {nullid: nullrev} n = off = 0 # if we're not using lazymap, always read the whole index l = len(data) - s append = index.append if inline: cache = (0, data) while off <= l: e = _unpack(indexformatng, data[off:off + s]) nodemap[e[7]] = n append(e) n += 1 if e[1] < 0: break off += e[1] + s else: while off <= l: e = _unpack(indexformatng, data[off:off + s]) nodemap[e[7]] = n append(e) n += 1 off += s e = list(index[0]) type = gettype(e[0]) e[0] = offset_type(0, type) index[0] = tuple(e) # add the magic null revision at -1 index.append((0, 0, 0, -1, -1, -1, -1, nullid)) return index, nodemap, cache def parse_dirstate(dmap, copymap, st): parents = [st[:20], st[20: 40]] # deref fields so they will be local in loop format = ">cllll" e_size = struct.calcsize(format) pos1 = 40 l = len(st) # the inner loop while pos1 < l: pos2 = pos1 + e_size e = _unpack(">cllll", st[pos1:pos2]) # a literal here is faster pos1 = pos2 + e[4] f = st[pos2:pos1] if '\0' in f: f, c = f.split('\0') copymap[f] = c dmap[f] = e[:4] return parents