view upmana/mercurial/ancestor.py @ 228:24769389a7ba alpha

Traipse Alpha 'OpenRPG' {100612-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Preparing to close updates) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created
author sirebral
date Sat, 12 Jun 2010 04:38:29 -0500
parents 496dbf12a6cb
children
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# ancestor.py - generic DAG ancestor algorithm for mercurial
#
# Copyright 2006 Matt Mackall <mpm@selenic.com>
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2, incorporated herein by reference.

import heapq

def ancestor(a, b, pfunc):
    """
    return the least common ancestor of nodes a and b or None if there
    is no such ancestor.

    pfunc must return a list of parent vertices
    """

    if a == b:
        return a

    # find depth from root of all ancestors
    parentcache = {}
    visit = [a, b]
    depth = {}
    while visit:
        vertex = visit[-1]
        pl = pfunc(vertex)
        parentcache[vertex] = pl
        if not pl:
            depth[vertex] = 0
            visit.pop()
        else:
            for p in pl:
                if p == a or p == b: # did we find a or b as a parent?
                    return p # we're done
                if p not in depth:
                    visit.append(p)
            if visit[-1] == vertex:
                depth[vertex] = min([depth[p] for p in pl]) - 1
                visit.pop()

    # traverse ancestors in order of decreasing distance from root
    def ancestors(vertex):
        h = [(depth[vertex], vertex)]
        seen = set()
        while h:
            d, n = heapq.heappop(h)
            if n not in seen:
                seen.add(n)
                yield (d, n)
                for p in parentcache[n]:
                    heapq.heappush(h, (depth[p], p))

    def generations(vertex):
        sg, s = None, set()
        for g, v in ancestors(vertex):
            if g != sg:
                if sg:
                    yield sg, s
                sg, s = g, set((v,))
            else:
                s.add(v)
        yield sg, s

    x = generations(a)
    y = generations(b)
    gx = x.next()
    gy = y.next()

    # increment each ancestor list until it is closer to root than
    # the other, or they match
    try:
        while 1:
            if gx[0] == gy[0]:
                for v in gx[1]:
                    if v in gy[1]:
                        return v
                gy = y.next()
                gx = x.next()
            elif gx[0] > gy[0]:
                gy = y.next()
            else:
                gx = x.next()
    except StopIteration:
        return None