view plugins/xxnamesound.py @ 142:2345c12d93a7 beta

Traipse Beta 'OpenRPG' {091123-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Mon, 23 Nov 2009 12:20:51 -0600
parents c54768cffbd4
children
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line source

import os
import orpg.pluginhandler
from orpg.dirpath import dir_struct
import re
import string
from orpg.orpgCore import component

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = 'Name Sound'
        self.author = 'mDuo13'
        self.help = "This plays a 'hey!' sound whenever your name is said in chat. It is\n"
        self.help += "not HTML- or case-sensitive. You can also create nicknames to which the plugin\n"
        self.help += "will also respond. To add a nickname, type '/xxnick add *name*', where *name*\n"
        self.help += "is the nickname you want to add. Then, whenever *name* is said in chat, you'll\n"
        self.help += "hear the sound also. You can remove your nicknames by typing\n"
        self.help += "'/xxnick del*name*' where *name* is the nickname you wish to delete. Neither is\n"
        self.help += "case sensitive. Additionally, you can see what nicknames you currently have\n"
        self.help += "with '/xxnick list'."

        self.antispam = 0
        self.names = []
        self.soundfile = ''
        self.soundplayer = ''
        self.notify = False


    def plugin_enabled(self):
        self.plugin_addcommand('/xxnick', self.on_xxnick, 'add name|del name|list - This is the command for the namesound plugin')
        self.plugin_addcommand('/wnotify', self.on_wnotify, 'This will toggle notification on incoming whispers')
        self.plugin_addcommand('/sfile', self.on_sfile, 'This will set the sound file to use for notification')

        self.names = self.plugindb.GetList("xxnamesound", "names", [])

        self.soundplayer = self.sound_player = component.get('sound')

        tmp = self.plugindb.GetString('xxnamesound', 'wnotify', str(self.notify))
        if tmp == 'True':
            self.on_wnotify(None)

        self.soundfile = self.plugindb.GetString('xxnamesound', 'soundfile', dir_struct['plugins'] + 'heya.wav')


        reg = []

        if not self.chat.html_strip(self.session.name.lower()) in self.names:
            self.names.append(self.chat.html_strip(self.session.name.lower()))

        for name in self.names:
            reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "(?!\w+|[<])")

        reg = string.join(reg, "|")
        self.nameReg = re.compile(reg, re.I)


    def plugin_disabled(self):
        self.plugin_removecmd('/xxnick')
        self.plugin_removecmd('/wnotify')
        self.plugin_removecmd('/sfile')


    def on_wnotify(self, cmdargs):
        self.notify = not self.notify

        self.plugindb.SetString('xxnamesound', 'wnotify', str(self.notify))

        if self.notify:
            self.chat.InfoPost("Whisper Notification is On!")
        else:
            self.chat.InfoPost("Whisper Notification is Off!")


    def on_sfile(self, cmdargs):
        self.soundfile = cmdargs
        self.plugindb.SetString('xxnamesound', 'soundfile', cmdargs)

    def on_xxnick(self, cmdargs):
        args = cmdargs.split(None,-1)
        reg = []
        if len(args):
            name = cmdargs[len(args[0])+1:].lower().strip()

        if len(args) == 0 or args[0] == 'list':
            name_list = ''
            i = 0
            for name in self.names:
                name_list += name
                if i < len(self.names)-1:
                    name_list += ', '
                i += 1
            self.chat.InfoPost('Currently chacking for ' + name_list)
        elif args[0] == 'add':
            if name not in self.names and name != '':
                self.names.append(name)
                self.plugindb.SetList('xxnamesound', 'names', self.names)
                self.chat.InfoPost('The name ' + name + ' has been added to your nickname list. You will now hear a sound when someone says it in chat.')
            else:
                self.chat.InfoPost('The name ' + name + ' is already in your nickname list.')
        elif args[0] == 'del':
            if name in self.names:
                self.names.remove(name)
                self.plugindb.SetList('xxnamesound', 'names', self.names)
                self.chat.InfoPost('The name ' + name + ' has been removed from your nickname list.')
            else:
                self.chat.InfoPost('The name ' + name + ' is not in your nickname list.')

        for name in self.names:
            reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "['s]*(?!\w+|[<])")

        reg = string.join(reg, "|")
        self.nameReg = re.compile(reg, re.I)

    def plugin_incoming_msg(self, text, type, name, player):
        if self.antispam > 0:
            return text, type, name

        if self.nameReg.search(self.chat.html_strip(text.lower())) != None:
            self.soundplayer.play(self.soundfile)
            self.antispam = 1
        elif self.notify and type == 2:
            self.soundplayer.play(self.soundfile)
            self.antispam = 1


        return text, type, name

    def refresh_counter(self):
        #This is called once per second. That's all you need to know.
        if self.antispam:
            self.antispam -= 0.04