view plugins/xxheroinit.py @ 142:2345c12d93a7 beta

Traipse Beta 'OpenRPG' {091123-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Mon, 23 Nov 2009 12:20:51 -0600
parents c54768cffbd4
children 5c9a118476b2
line wrap: on
line source

import os
import orpg.pluginhandler

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = 'Hero Turn Tool'
        self.author = 'Heroman, based on xxxinit.py'
        self.help = """This is the Hero Games turn turn. It is a bit more complex than other games."""


    def plugin_enabled(self):
        #You can add new /commands like
        # self.plugin_addcommand(cmd, function, helptext)
        self.plugin_addcommand('/hinit', self.on_hinit, '- Toggle Init Recording on or off')
        self.plugin_addcommand('/hhelp', self.on_hhelp, '- List all of the Hero Init Commands')
        self.plugin_addcommand('/hstart', self.on_hstart, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hact', self.on_hact, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hseg', self.on_hseg, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hdex', self.on_hdex, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hclear', self.on_hclear, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hadd', self.on_hadd, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hdel', self.on_hdel, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hown', self.on_hown, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hlist', self.on_hlist, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hsort', self.on_hsort, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hrun', self.on_hrun, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hset', self.on_hset, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False)

        #If you want your plugin to have more then one way to call the same function you can
        #use self.plugin_commandalias(alias name, command name)
        #You can also make shortcut commands like the following
        self.plugin_commandalias('/hlow', '/hsort low', False)
        self.plugin_commandalias('/hsortlow', '/hsort low', False)
        self.plugin_commandalias('/hhigh', '/hsort high', False)
        self.plugin_commandalias('/hsorthigh', '/hsort high', False)
        self.plugin_commandalias('/hreverse', '/hsort high', False)
        self.plugin_commandalias('/hgo', '/hrun', False)

        #This is where you set any variables that need to be initalized when your plugin starts
        self.toggle = True
        self.init_list = []
        self.backup_list = []
        self.dexterity = 99
        self.segment = 12
        self.state_strings = ["0 Phase","1/2 Phase","Full Phase","Stunned","Not Gone", "Held Full", "Held Half", "Abort"]

    def plugin_disabled(self):
        #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin
        #such as closing windows created by the plugin
        self.plugin_removecmd('/test')
        self.plugin_removecmd('/example')

        #This is the command to delete a message handler
        self.plugin_delete_msg_handler('xxblank')

        #This is how you should destroy a frame when the plugin is disabled
        #This same method should be used in close_module as well
        try:
            self.frame.Destroy()
        except:
            pass

    def plugin_incoming_msg(self, text, type, name, player):
        #This is called whenever a message from someone else is received, no matter
        #what type of message it is.
        #The text variable is the text of the message. If the type is a regular
        #message, it is already formatted. Otherwise, it's not.
        #The type variable is an integer which tells you the type: 1=chat, 2=whisper
        #3=emote, 4=info, and 5=system.
        #The name variable is the name of the player who sent you the message.
        #The player variable contains lots of info about the player sending the
        #message, including name, ID#, and currently-set role.
        #Uncomment the following line to see the format for the player variable.
        #print player

        if self.toggle:
            if text.lower().find("heroinit") != -1:
                command = text[text.rfind("(")+1:text.rfind(")")]
                self.process_user(command, player)
        return text, type, name

    #Chat Commands
    def on_hinit(self, cmdargs):
        self.toggle = not self.toggle

        if self.toggle:
            self.chat.SystemPost("Init recording on.  Enter your info")
        else:
            self.chat.SystemPost("Init recording off")

    def on_hhelp(self, cmdargs):
            self.chat.InfoPost("Commands:<br>/hclear : Clears out list<br>" +
                        "/hstart : Sets you to segment 12, highest dex<br>" +
                        "/hgo : Proceed to the next DEX/segment<br>" +
                        "/hact <i>#</i> (full|half|abort|stunned)<br>" +
                        "/hseg SEGNO : Set segment to SEGNO<br>" +
                        "/hdex DEXNO : Set dex to DEXNO<br>" +
                        "/hadd DEX SPD NAME : Adds to the list<br>" +
                        "/hdel # : Delete character #<br>" +
                        "/hown # playerid : Change ownership of PC # to playerid<br>" +
                        "/hclear : Clears out player list<br>" +
                        "/hchange # NEWDEX NEWSPD : Change PC # to have Dex NEWDEX and SPD NEWSPD<br>" +
                        "/hset list_# state : Change player's state (state:" + self.statelist() + ")")

    def on_hstart(self, cmdargs):
        self.dexterity = self.highestdex()
        self.segment = 12

        for player in self.init_list:
            player[3] = 4
            if player[0] == self.dexterity:
                player[3] == 2

        self.chat.Post("Combat Starting.  ")
        self.call_time()

    def on_hact(self, cmdargs):
        cmds = cmdargs.split(None)

        if len(cmds) == 1:
            msg = self.do_action(-1, -1, cmds[0])
        elif len(cmds) == 2:
            msg = self.do_action(-1, int(cmds[0]), cmds[1])
        else:
            msg = "Error in command. See format with hero init"

        self.chat.InfoPost(msg)

    def on_hseg(self, cmdargs):
        cmds = cmdargs.split(None, 3)

        try:
            new_seg = int(cmds[0])
            self.segment = new_seg
            self.call_time()
        except:
            self.chat.SystemPost("Invalid format.  correct command is: /hseg SEGMENT#")

    def on_hdex(self, cmdargs):
        cmds = cmdargs.split(None, 3)

        try:
            new_dex = int(cmds[0])
            self.dexterity = new_dex
            self.call_time()
        except:
            self.chat.SystemPost("Invalid format.  correct command is: /hdex DEX#")

    def on_hclear(self, cmdargs):
        self.init_list = []
        self.backup_list = []
        self.dexterity = 99
        self.segment = 12
        self.chat.Post("<hr><font color='#ff0000'>New Initiative</font><br><font color='#0000ff'>Set new Initiatives</font>", True)

    def on_hadd(self, cmdargs):
        cmds = cmdargs.split(None, 3)
        try:
            if len(cmds) == 3:
                new_dex = int(txt[0])
                new_spd = int(txt[1])
                self.init_list.append([new_dex, new_spd, cmds[2], 0, -1])
                self.backup_list.append([new_dex, new_spd, cmds[2], 0, -1])
                self.list_inits()
            else:
                self.chat.SystemPost("Invalid format.  correct command is: /hadd dex spd description (" + str(len(cmds)) + " arguments give)")

        except:
            self.chat.SystemPost("Invalid format.  correct command is: /hadd dex spd description")

    def on_hdel(self, cmdargs):
        try:
            cmds = cmdargs.split(None, 1)
            self.init_list.remove(int(cmds[0]))
            self.backup_list.remove(int(cmds[0]))
            self.list_inits()
        except:
            self.chat.SystemPost("Invalid format.  correct command is: /del list_number")

    def on_hown(self, cmdargs):
        try:
            cmds = cmdargs.split(None)
            player = self.init_list[int(cmds[0])]
            player[4] = int(cmds[1])
            self.chat.InfoPost("Character " + player[2] + "(" + int(cmds[0]) + ") is now owned by ID " + int(cmds[1]))
        except:
            self.chat.SystemPost("Invalid format.  correct command is: /hown # playerid")

    def on_hlist(self, cmdargs):
        self.list_inits()

    def on_hsort(self, cmdargs):
        self.init_list.sort()
        self.backup_list.sort()

        if cmdargs == "high":
            self.init_list.reverse()
            self.backup_list.reverse()

        self.list_inits()

    def on_hrun(self, cmdargs):
        advance = True
        nextlowest = 0
        heldactions = False

        for player in self.init_list:
            if self.actson(player[1]. self.segment):
                if player[3] == 5 or player[3] == 6:
                    heltactions = True
                continue

            if player[3] == 1 or player[3] == 2:
                self.chat.InfoPost("Hero " + player[2] + " needs to act before we advance DEX")
                advance = False

            elif player[3] == 3 or player[3] == 4 or player[3] == 7:
                if player[0] > nextlowest:
                    nextlowest = player[0]

            elif player[3] == 5 or player[3] == 6:
                heltactions = True

        if not advance:
            return

        advanceseg = False

        if nextlowest == 0 and self.dexterity != 0:
            if heldactions or self.segment == 12:
                msg = "End of Segment " + str(self.segment) + "."
                if heldactions:
                    msg += " There are held actions."

                msg += "  Issue command again to advance to next segment."

                self.chat.InfoPost(msg)
                self.dexterity = 0
                return
            else:
                advanceseg = True
        elif nextlowest == 0 and self.dexterify == 0:
            advanceseg = True

        if advanceseg:
            self.dexterity = nextlowest
            for player in self.init_list:
                if player[0] == self.dexterity:
                    if player[3] == 3 or player[3] == 7:
                        player[3] = 0
                    elif player[3] == 4:
                        player[3] = 2
        else:
            nextsegment = 0
            while nextsegment == 0:
                self.segment += 1
                if self.segment == 13:
                    self.segment = 1

                elif self.segment == 12:
                    nextsegment = 12
                    break

                for player in self.init_list:
                    if self.actson(player[1], self.segment):
                        if player[3] == 0 or player[3] == 3 or player[3] == 7:
                            nextsegment = self.segment

                    if player[3] == 5 or player[3] == 6:
                        nextsegment = self.segment

            self.dexterity = self.highestdex()
            for player in self.init_list:
                heldactions = False
                if self.actson(player[1], self.segment):
                    if player[3] != 3 and player[3] != 7:
                        player[3] = 4

                    if player[0] == self.dexterity:
                        if player[3] == 3:
                            self.chat.InfoPost(player[2] + " unstuns.")
                            player[3] = 0
                        elif player[3] == 7:
                            self.chat.InfoPost(player[2] + " recovers from the abort")
                            player[3] = 0
                        else:
                            player[3] = 2

                    if player[3] == 5 or player[3] == 6 and self.dexterity == 0:
                        self.chat.InfoPost("There are held actions. Issue command again to advance to next segment.")
        self.call_time()

    def on_hchange(self, cmdargs):
        try:
            cmds = cmdargs.split()
            self.init_list[int(cmds[0])][0] = cmds[1]
            self.init_list[int(cmds[0])][1] = cmds[2]
            self.backup_list[int(cmds[0])][0] = cmds[1]
            self.backup_list[int(cmds[0])][1] = cmds[2]
            self.list_inits()
        except:
            self.chat.SystemPost('Invalid format.  correct command is: /hchange list_# new_dex new_spd (example: /hchange 1 18 4)')

    def on_hset(self, cmdargs):
        try:
            cmds = cmdargs.split()
            self.init_list[int(cmds[0])][3] = cmds[1]
            self.backup_list[int(cmds[0])][3] = cmds[1]
            self.list_inits()
        except:
            msg = "Invalid format.  correct command is: /hset list_# state (state:" + self.statelist() + ")"
            self.chat.InfoPost(msg)

    #Other Methods
    def statelist(self):
        msg = ""
        stateindex = 0
        for state in self.state_strings:
            if stateindex != 0:
                msg += ", "
            msg += str(stateindex) + "=" + state
            stateindex += 1
        return msg

    def is_index(self, value):
        try:
            if value[:1] == "+":
                offset = 1
            return True
        except:
            return False

    def actson(self, spd, segment):
        speeds=[[0,0,0,0,0,0,0,0,0,0,0,1],
                [0,0,0,0,0,1,0,0,0,0,0,1],
                [0,0,0,1,0,0,0,1,0,0,0,1],
                [0,0,1,0,0,1,0,0,1,0,0,1],
                [0,0,1,0,1,0,0,1,0,1,0,1],
                [0,1,0,1,0,1,0,1,0,1,0,1],
                [0,1,0,1,0,1,1,0,1,0,1,1],
                [0,1,1,0,1,1,0,1,1,0,1,1],
                [0,1,1,1,0,1,1,1,0,1,1,1],
                [0,1,1,1,1,1,0,1,1,1,1,1],
                [0,1,1,1,1,1,1,1,1,1,1,1],
                [1,1,1,1,1,1,1,1,1,1,1,1]]

        if spd < 1 or spd > 12:
            return False

        if speeds[spd-1][segment-1] == 1:
            return True

        return False

    def highestdex(self):
        dex = 0
        for player in self.init_list:
            if self.actson(player[1], self.segment) and player[0] > dex:
                dex = player[0]
        return dex

    def do_action(self, playerid, index, action):
        if index == -1:
            count = 1
            for player in self.init_list:
                if player[4] == playerid:
                    index = count
                count += 1

        if index == -1:
            return "You do not have any players in the combat list"

        index -= 1
        player = self.init_list[index]
        if playerid != -1 and playerid != player[4]:
            return "You do not own that player."

        # You can only perform a full action if you have a full or held full
        if action == "full":
            if player[3] != 2 and player[3] != 5:
                msg = player[2] + " cannot perform a full action."
            else:
                player[3] = 0
                msg = player[2] + " performs a full action."
        elif action == "half":
            if player[3] != 1 and player[3] != 2 and player[3] != 5 and player[3] != 6:
                msg = player[2] + " cannot perform a half action."
            else:
                if player[3] == 1 or player[3] == 6:
                    player[3] = 0
                    msg = player[2] + " performs a half action."
                else:
                    player[3] = 1
                    msg = player[2] + " performs a half action (half remaining)"
        elif action == "hold":
            if player[3] != 1 and player[3] != 2:
                msg = player[2] + " cannot hold an action."
            else:
                if player[3] == 2:
                    player[3] = 5
                    msg = player[2] + " holding a full action."
                else:
                    player[3] = 6
                    msg = player[2] + " holding a half action."
        elif action == "stunned":
            player[3] = 3
            msg = player[2] + " stunned!"
        elif action == "abort":
            # abort if full/half/not gone/held.  Those just lose this seg action
            if player[3] == 1 or player[3] == 2 or player[3] == 4 or player[3] == 5 or player[3] == 6:
                player[3] = 0
                msg = player[2] + " aborts!"
            # if you have 0 remaining and did not act this seg, regular abort
            elif player[3] == 0 and not self.actson(player[1], self.segment):
                player[3] = 7
                msg = player[2] + " aborts!"
            else:
                msg = player[2] + " cannot abort yet."
        else:
            msg = "Unknown command."

        return msg

    def list_inits(self, player=0, send=False):
        msg = "Combat Turn:<br>"
        msg += "<table border=1 cellspacing=1 cellpadding=1><tr><th><th></th></th><th></th><th></th><th></th><th></th><th colspan=12>Segments</th></tr>"
        msg += "<tr><th>#</th><th>Owner</th><th>Name</th><th>Spd</th><th>Dex</th><th>State</th>"
        for x in xrange(1,13):
            msg += "<th>" + str(x) + "</th>"
        msg += "</tr>"
        count=1
        for m in self.init_list:
            msg += "<tr><td align=center>"+str(count)+"</td>"
            if m[4]==-1:
                msg += "<td><font color=red>GM</font></td>"
            else:
                msg += "<td>" + m[4] + "</td>"
            msg += "<td><font color='#0000ff'>" + m[2] + "</font></td>"
            msg += "<td align=center><font color='#0000ff'>" + str(m[1]) + "</font></td>"
            msg += "<td align=center><font color='#0000ff'>" + str(m[0]) + "</font></td>"
            msg +="<td>" + self.state_strings[m[3]] + "</td>"

            for segment in xrange(1,13):
                if self.actson(m[1],segment):
                    msg += "<td align=center>" + str(m[0]) + "</td>"
                else:
                    msg += "<td></td>"
            msg += "</tr>"
            count += 1
        msg += "</table><br>"

        msg += "It is currently Segment " + str(v.segment) + ", DEX " + str(v.dexterity) + "<br>"

        if send and player != 0:
            chat.whisper_to_players(msg, [player])
        else:
            self.chat.InfoPost(msg)

    def call_time(self):
        plist = ""
        msg = "Segment is now " + str(self.segment) + ", DEX " + str(self.dexterity)
        for player in self.init_list:
            if player[3] == 1 or player[3] == 2 or player[3] == 5 or player[3] == 6:
                if plist != "":
                    plist += ", "
                plist += player[2] + "(" + self.state_strings[player[3]] + ")"
        if plist != "":
            msg += ": " + plist
        self.chat.Post(msg, True)

    def process_user(self, command, player):
        if command == "hadd":
            txt = command.split(None, 3)
            try:
                if len(txt) == 4:
                    new_dex = int(txt[1])
                    new_spd = int(txt[2])
                    self.init_list.append([new_dex, new_spd, txt[3], 0, player[2]])
                    self.backup_list.append([new_dex, new_spd, txt[3], 0, player[2]])
                    msg = "Character " + txt[3] + " added to initiative."
                else:
                    msg = "Error in command.  See format with heroinit"
            except:
                msg = "Error in command.  See format with heroinit"

            self.chat.whisper_to_players(msg, [player[2]])

        elif command == "hact":
            txt = command.split(None)
            if len(txt) == 2:
                index = -1
                action = txt[1]
                msg = self.do_action(player[2], index, action)
            elif len(txt) == 3:
                index = int(txt[1])
                action = txt[2]
                msg = self.do_action(player[2], index, action)
            else:
                msg = "Error in command.  See format with heroinit"

            self.chat.whisper_to_players(msg, [player[2]])

        elif command == "hlist":
            self.list_inits(player[2], True)

        else:
            msg = "Commands:<br>heroinit (hadd DEX SPEED CHARACTERNAME) : add character CHARACTERNAME with dex DEX and speed SPD to initiative list<br>"
            msg += " Example:  heroinit (hadd 18 4 Joey)<br>"
            msg += "heroinit (hact # (full|half|hold|stunned|abort) : Have character # perform an action.  # is the number from hlist.  If ommited, uses first owned character<br>"
            msg += " Example:  heroinit (hact 1 full)   : Make character index 1 perform a full action.<br>"
            msg += " Example:  heroinit (hact full)     : Have your first owned character perform a full action<br>"

            self.chat.whisper_to_players(msg, [player[2]])