view orpg/plugindb.py @ 142:2345c12d93a7 beta

Traipse Beta 'OpenRPG' {091123-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Mon, 23 Nov 2009 12:20:51 -0600
parents e842a5f1b775
children 565ab3d84430
line wrap: on
line source

from __future__ import with_statement

from orpg.dirpath import dir_struct
from orpg.tools.validate import validate
from orpg.tools.orpg_log import logger

from xml.etree.ElementTree import ElementTree, Element, parse
from xml.etree.ElementPath import find

class PluginDB(object):
    etree = ElementTree()
    filename = dir_struct["user"] + "plugindb.xml"

    def __new__(cls, *args, **kwargs):
        it = cls.__dict__.get("__it__")
        if it is not None:
            return it
        cls.__it__ = it = object.__new__(cls)
        it._init()
        return it

    def _init(self):
        validate.config_file("plugindb.xml", "default_plugindb.xml")
        self.LoadDoc()

    def GetString(self, plugname, strname, defaultval="", verbose=False):
        strname = self.safe(strname)

        plugin = self.etree.find(plugname)
        if plugin is None or plugin.find(strname) is None:
            msg = ["plugindb: no value has been stored for", strname, "in",
                   plugname, "so the default has been returned"]
            logger.info(' '.join(msg), verbose)
            return defaultval

        logger.debug("successfully found the str value", verbose)
        return self.normal(plugin.find(strname).text)

    def SetString(self, plugname, strname, val):
        val = self.safe(val)
        strname = self.safe(strname)

        plugin = self.etree.find(plugname)
        if plugin is None:
            plugin = Element(plugname)
            self.etree.getroot().append(plugin)

        str_el = plugin.find(strname)
        if str_el is None:
            str_el = Element(strname)
            str_el.set('type', 'str')
            plugin.append(str_el)
        str_el.text = val
        self.SaveDoc()

    def FetchList(self, parent):
        retlist = []
        for litem in parent.find('list').findall('lobject'):
            if litem.get('type') == 'int': retlist.append(int(litem.text))
            if litem.get('type') == 'bool': retlist.append(litem.text == 'True')
            elif litem.get('type') == 'float': retlist.append(float(litem.text))
            elif litem.get('type') == 'list': retlist.append(self.FetchList(litem))
            elif litem.get('type') == 'dict': retlist.append(self.FetchDict(litem))
            else: retlist.append(str(self.normal(litem.text)))
        return retlist

    def GetList(self, plugname, listname, defaultval=list(), verbose=False):
        listname = self.safe(listname)
        plugin = self.etree.find(plugname)
        if plugin is None or plugin.find(listname) is None:
            msg = ["plugindb: no value has been stored for", listname, "in",
                   plugname, "so the default has been returned"]
            logger.info(' '.join(msg), verbose)
            return defaultval

        retlist = self.FetchList(plugin.find(listname))
        logger.debug("successfully found the list value", verbose)
        return retlist

    def BuildList(self, val):
        list_el = Element('list')
        for item in val:
            i = Element('lobject')
            if isinstance(item, bool):
                i.set('type', 'bool')
                i.text = str(item)
            elif isinstance(item, int):#it's an int
                i.set('type', 'int')
                i.text = str(item)
            elif isinstance(item, float):#it's a float
                i.set('type', 'float')
                i.text = str(item)
            elif isinstance(item, (list, tuple)):#it's a list
                i.set('type', 'list')
                i.append(self.BuildList(item))
            elif isinstance(item, dict):#it's a dictionary
                i.set('type', 'dict')
                i.append(self.BuildDict(item))
            else:
                i.set('type', 'str')
                i.text = self.safe(item)
            list_el.append(i)
        return list_el

    def SetList(self, plugname, listname, val):
        listname = self.safe(listname)
        plugin = self.etree.find(plugname)
        if plugin is None:
            plugin = Element(plugname)
            self.etree.getroot().append(plugin)
        list_el = plugin.find(listname)
        if list_el is None:
            list_el = Element(listname)
            list_el.set('type', 'list')
            plugin.append(list_el)
        else:
            list_el.remove(list_el.find('list'))
        list_el.append(self.BuildList(val))
        self.SaveDoc()

    def BuildDict(self, val):
        dict_el = Element('dict')
        for key, item in val.iteritems():
            i = Element('dobject')

            if isinstance(item, bool):
                i.set('type', 'bool')
                i.set('name', self.safe(key))
                i.text = str(item)
            elif isinstance(item, int):#it's an int
                i.set('type', 'int')
                i.set('name', self.safe(key))
                i.text = str(item)
            elif isinstance(item, float):#it's a float
                i.set('type', 'float')
                i.set('name', self.safe(key))
                i.text = str(item)
            elif isinstance(item, (list, tuple)):#it's a list
                i.set('type', 'list')
                i.set('name', self.safe(key))
                i.append(self.BuildList(item))
            elif isinstance(item, dict):#it's a dictionary
                i.set('type', 'dict')
                i.set('name', self.safe(key))
                i.append(self.BuildDict(item))
            else:
                i.set('type', 'str')
                i.set('name', self.safe(key))
                i.text = self.safe(item)
            dict_el.append(i)
        return dict_el

    def SetDict(self, plugname, dictname, val):
        dictname = self.safe(dictname)
        plugin = self.etree.find(plugname)
        if plugin is None:
            plugin = Element(plugname)
            self.etree.getroot().append(plugin)
        dict_el = plugin.find(dictname)
        if dict_el is None:
            dict_el = Element(dictname)
            dict_el.set('type', 'dict')
            plugin.append(dict_el)
        else:
            dict_el.remove(list_el.find('dict'))
        dict_el.append(self.BuildDict(val))
        self.SaveDoc()

    def FetchDict(self, parent):
        retdict = {}
        for ditem in parent.findall('dobject'):
            key = self.normal(ditem.get('name'))
            if ditem.get('type') == 'int': value = int(ditem.text)
            elif ditem.get('type') == 'bool': value = ditem.text == 'True'
            elif ditem.get('type') == 'float': value = float(ditem.text)
            elif ditem.get('type') == 'list': value = self.FetchList(ditem)
            elif ditem.get('type') == 'dict': value = self.FetchDict(ditem)
            else: value = str(self.normal(ditem[0]))
            retdict[key] = value
        return retdict

    def GetDict(self, plugname, dictname, defaultval=dict(), verbose=False):
        dictname = self.safe(dictname)
        plugin = self.etree.find(plugname)
        if plugin is None or plugin.find(dictname) is None:
            msg = ["plugindb: no value has been stored for", dictname, "in",
                   plugname, "so the default has been returned"]
            logger.info(' '.join(msg), verbose)
            return defaultval
        retdict = self.FetchDict(plugin.find(dictname))
        logger.debug("successfully found dict value", verbose)
        return retdict

    def safe(self, string):
        return string.replace("<", "$$lt$$").replace(">", "$$gt$$")\
               .replace("&","$$amp$$").replace('"',"$$quote$$")

    def normal(self, string):
        return string.replace("$$lt$$", "<").replace("$$gt$$", ">")\
               .replace("$$amp$$","&").replace("$$quote$$",'"')

    def SaveDoc(self):
        with open(self.filename, "w") as f:
            self.etree.write(f)

    def LoadDoc(self):
        with open(self.filename) as f:
            self.etree.parse(f)

plugindb = PluginDB()