view orpg/pluginhandler.py @ 118:217fb049bd00 alpha

Traipse Alpha 'OpenRPG' {091028-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} 00: Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree
author sirebral
date Wed, 28 Oct 2009 14:24:54 -0500
parents c54768cffbd4
children 4dc11df853bf
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from orpg.orpg_wx import *
from orpg.orpgCore import component

class PluginHandler:
    # Initialization subroutine.
    #
    # !self : instance of self
    # !chat : instance of the chat window to write to
    def __init__(self, plugindb, parent):
        self.session = component.get("session")
        self.chat = component.get("chat")
        self.settings = component.get("settings")
        self.gametree = component.get("tree")
        self.startplugs = component.get("startplugs")
        self.xml = component.get("xml")
        self.validate = component.get("validate")
        self.topframe = component.get("frame")
        self.plugindb = plugindb
        self.parent = parent
        self.shortcmdlist = self.chat.chat_cmds.shortcmdlist
        self.cmdlist = self.chat.chat_cmds.cmdlist

    def plugin_enabled(self):
        pass

    def plugin_disabled(self):
        pass

    def menu_start(self):
        rootMenu = component.get("pluginmenu")
        try:
            self.plugin_menu()
            rootMenu.AppendMenu(wx.ID_ANY, self.name, self.menu)
        except:
            self.menu = wx.Menu()
            empty = wx.MenuItem(self.menu, wx.ID_ANY, 'Empty')
            self.menu.AppendItem(empty)
            rootMenu.AppendMenu(wx.ID_ANY, self.name, self.menu)

    def menu_cleanup(self):
        self.settings.save()
        rootMenu = component.get("pluginmenu")
        menus = rootMenu.MenuItems
        for mi in menus:
            if mi.GetText() == self.name:
                rootMenu.RemoveItem(mi)
		del self.menu

    def plugin_addcommand(self, cmd, function, helptext, show_msg=True):
        self.chat.chat_cmds.addcommand(cmd, function, helptext)
        if(show_msg):
            msg = '<br /><b>New Command added</b><br />'
            msg += '<b><font color="#000000">%s</font></b>  %s' % (cmd, helptext)
            self.chat.InfoPost(msg)

    def plugin_commandalias(self, shortcmd, longcmd, show_msg=True):
        self.chat.chat_cmds.addshortcmd(shortcmd, longcmd)
        if(show_msg):
            msg = '<br /><b>New Command Alias added:</b><br />'
            msg += '<b><font color="#0000CC">%s</font></b> is short for <font color="#000000">%s</font>' % (shortcmd, longcmd)
            self.chat.InfoPost(msg)

    def plugin_removecmd(self, cmd):
        self.chat.chat_cmds.removecmd(cmd)
        msg = '<br /><b>Command Removed:</b> %s' % (cmd)
        self.chat.InfoPost(msg)

    def plugin_add_nodehandler(self, nodehandler, nodeclass):
        self.gametree.add_nodehandler(nodehandler, nodeclass)

    def plugin_remove_nodehandler(self, nodehandler):
        self.gametree.remove_nodehandler(nodehandler)

    def plugin_add_msg_handler(self, tag, function):
        self.session.add_msg_handler(tag, function)

    def plugin_delete_msg_handler(self, tag):
        self.session.remove_msg_handler(tag)

    def plugin_add_setting(self, setting, value, options, help):
        self.settings.add_tab('Plugins', self.name, 'grid')
        self.settings.add_setting(self.name, setting, value, options, help)

    def plugin_send_msg(self, to, plugin_msg):
        xml_dom = self.xml.parseXml(plugin_msg)
        xml_dom = xml_dom._get_documentElement()
        xml_dom.setAttribute('from', str(self.session.id))
        xml_dom.setAttribute('to', str(to))
        xml_dom.setAttribute('group_id', str(self.session.group_id))
        tag_name = xml_dom._get_tagName()
        if not tag_name in self.session.core_msg_handlers:
            xml_msg = '<plugin to="' + str(to)
            xml_msg += '" from="' + str(self.session.id)
            xml_msg += '" group_id="' + str(self.session.group_id)
            xml_msg += '" />' + xml_dom.toxml()
            self.session.outbox.put(xml_msg)
        else:
            #Spoofing attempt
            pass
        xml_dom.unlink()

    def message(self, text):
        return text

    def pre_parse(self, text):
        return text

    def send_msg(self, text, send):
        return text, send

    def plugin_incoming_msg(self, text, type, name, player):
        return text, type, name

    def post_msg(self, text, myself):
        return text

    def refresh_counter(self):
        pass

    def close_module(self):
        #This is called when OpenRPG shuts down
        pass