view orpg/templates/default_tree.xml @ 138:1ed2feab0db9 alpha

Traipse Alpha 'OpenRPG' {091021-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !!Alpha Still- Watch out for infinite loops!! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Appended tr_ to ID's to prevent non updated clients from ruining the fix.
author sirebral
date Sat, 21 Nov 2009 03:19:34 -0600
parents 4385a7d0efd1
children
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<gametree version="1.0">
  <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Behir (Example Sheet)" version="1.0">
    <nodehandler class="form_handler" icon="form" module="forms" name="Details" version="1.0">
      <form height="500" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Name" version="1.0">
        <text multiline="0" send_button="0">Behir</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="HD" version="1.0">
        <text multiline="0" send_button="0">9d10+45 (94 hp)</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Speed" version="1.0">
        <text multiline="0" send_button="0">40 ft., climb 15 ft</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="AC" version="1.0">
        <text multiline="0" send_button="0">16 (-2 size, +1 Dex, +7 natural)</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Face Reach" version="1.0">
        <text multiline="0" send_button="0">10 ft. by 30 ft./10 ft.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feats" version="1.0">
        <text multiline="0" send_button="0">Cleave, Power Attack</text>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Skills" version="1.0">
        <list send_button="1" type="1">
          <option selected="0" value="0">Climb [1d20+18]</option>
          <option selected="0" value="0">Hide [1d20+5]</option>
          <option selected="1" value="0">Spot [1d20+7]</option>
        </list>
      </nodehandler>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Abilities" version="1.0">
        <grid autosize="1" border="1">
          <row version="1.0">
            <cell>Str</cell>
            <cell>28</cell>
          </row>
          <row version="1.0">
            <cell>Dex</cell>
            <cell>13</cell>
          </row>
          <row version="1.0">
            <cell>Con</cell>
            <cell>21</cell>
          </row>
          <row version="1.0">
            <cell>Int</cell>
            <cell>7</cell>
          </row>
          <row version="1.0">
            <cell>Wis</cell>
            <cell>14</cell>
          </row>
          <row version="1.0">
            <cell>Cha</cell>
            <cell>12</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="form" module="forms" name="Combat Rolls" version="1.0">
      <form height="300" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Current HP" version="1.0">
        <text multiline="0" send_button="0">text</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="d20" module="forms" name="Initiative" version="1.0">
        <text multiline="0" send_button="1">[1d20+1]</text>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attacks" version="1.0">
        <list send_button="1" type="3">
          <option selected="0" value="0">Bite [1d20+15], Damage [2d4+8]</option>
          <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option>
          <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option>
        </list>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Saving Throws" version="1.0">
        <list send_button="1" type="1">
          <option selected="1" value="0">Will Power [1d20+5]</option>
          <option selected="0" value="0">Relex [1d20+7]</option>
          <option selected="0" value="0">Fortitude [1d20+11]</option>
        </list>
      </nodehandler>
    </nodehandler>
    <nodehandler class="textctrl_handler" icon="note" module="forms" name="Combat Info" version="1.0">
      <text multiline="1" send_button="1">A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon.

Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet high, and 20 feet long, once a minute; damage 7d6, Reflex half DC 19.

Improved Grab (Ex): To use this ability, the behir must hit with its bite attack. If it gets a hold, it can attempt to swallow or constrict the opponent.

Swallow Whole (Ex): A behir can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check. A behir that swallows an opponent can use its Cleave feat to bite and grab another opponent. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the behirs gizzard. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out.

The behirs gizzard can hold two Medium-size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.

Constrict (Ex): A behir deals 2d8+8 damage with a successful grapple check against Gargantuan or smaller creatures. It can use its claws against the grappled foe as well.

</text>
    </nodehandler>
  </nodehandler>
</gametree>