view orpg/plugindb.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents d263c8ff4d7c
children
line wrap: on
line source

from __future__ import with_statement

from orpg.dirpath import dir_struct
from orpg.tools.validate import validate
from orpg.tools.orpg_log import logger

from xml.etree.ElementTree import ElementTree, Element, parse
from xml.etree.ElementPath import find

class PluginDB(object):
    etree = ElementTree()
    filename = dir_struct["user"] + "plugindb.xml"

    def __new__(cls, *args, **kwargs):
        it = cls.__dict__.get("__it__")
        if it is not None:
            return it
        cls.__it__ = it = object.__new__(cls)
        it._init()
        return it

    def _init(self):
        validate.config_file("plugindb.xml", "default_plugindb.xml")
        self.LoadDoc()

    def GetString(self, plugname, strname, defaultval="", verbose=False):
        strname = self.safe(strname)

        plugin = self.etree.find(plugname)
        if plugin is None or plugin.find(strname) is None:
            msg = ["plugindb: no value has been stored for", strname, "in",
                   plugname, "so the default has been returned"]
            logger.info(' '.join(msg), verbose)
            return defaultval

        logger.debug("successfully found the str value", verbose)
        return self.normal(plugin.find(strname).text)

    def SetString(self, plugname, strname, val):
        val = self.safe(val)
        strname = self.safe(strname)

        plugin = self.etree.find(plugname)
        if plugin is None:
            plugin = Element(plugname)
            self.etree.getroot().append(plugin)

        str_el = plugin.find(strname)
        if str_el is None:
            str_el = Element(strname)
            str_el.set('type', 'str')
            plugin.append(str_el)
        str_el.text = val
        self.SaveDoc()

    def FetchList(self, parent):
        retlist = []
        for litem in parent.find('list').findall('lobject'):
            if litem.get('type') == 'int': retlist.append(int(litem.text))
            if litem.get('type') == 'bool': retlist.append(litem.text == 'True')
            elif litem.get('type') == 'float': retlist.append(float(litem.text))
            elif litem.get('type') == 'list': retlist.append(self.FetchList(litem))
            elif litem.get('type') == 'dict': retlist.append(self.FetchDict(litem))
            else: retlist.append(str(self.normal(litem.text)))
        return retlist

    def GetList(self, plugname, listname, defaultval=list(), verbose=False):
        listname = self.safe(listname)
        plugin = self.etree.find(plugname)
        if plugin is None or plugin.find(listname) is None:
            msg = ["plugindb: no value has been stored for", listname, "in",
                   plugname, "so the default has been returned"]
            logger.info(' '.join(msg), verbose)
            return defaultval

        retlist = self.FetchList(plugin.find(listname))
        logger.debug("successfully found the list value", verbose)
        return retlist

    def BuildList(self, val):
        list_el = Element('list')
        for item in val:
            i = Element('lobject')
            if isinstance(item, bool):
                i.set('type', 'bool')
                i.text = str(item)
            elif isinstance(item, int):#it's an int
                i.set('type', 'int')
                i.text = str(item)
            elif isinstance(item, float):#it's a float
                i.set('type', 'float')
                i.text = str(item)
            elif isinstance(item, (list, tuple)):#it's a list
                i.set('type', 'list')
                i.append(self.BuildList(item))
            elif isinstance(item, dict):#it's a dictionary
                i.set('type', 'dict')
                i.append(self.BuildDict(item))
            else:
                i.set('type', 'str')
                i.text = self.safe(item)
            list_el.append(i)
        return list_el

    def SetList(self, plugname, listname, val):
        listname = self.safe(listname)
        plugin = self.etree.find(plugname)
        if plugin is None:
            plugin = Element(plugname)
            self.etree.getroot().append(plugin)
        list_el = plugin.find(listname)
        if list_el is None:
            list_el = Element(listname)
            list_el.set('type', 'list')
            plugin.append(list_el)
        else:
            list_el.remove(list_el.find('list'))
        list_el.append(self.BuildList(val))
        self.SaveDoc()

    def BuildDict(self, val):
        dict_el = Element('dict')
        for key, item in val.iteritems():
            i = Element('dobject')

            if isinstance(item, bool):
                i.set('type', 'bool')
                i.set('name', self.safe(key))
                i.text = str(item)
            elif isinstance(item, int):#it's an int
                i.set('type', 'int')
                i.set('name', self.safe(key))
                i.text = str(item)
            elif isinstance(item, float):#it's a float
                i.set('type', 'float')
                i.set('name', self.safe(key))
                i.text = str(item)
            elif isinstance(item, (list, tuple)):#it's a list
                i.set('type', 'list')
                i.set('name', self.safe(key))
                i.append(self.BuildList(item))
            elif isinstance(item, dict):#it's a dictionary
                i.set('type', 'dict')
                i.set('name', self.safe(key))
                i.append(self.BuildDict(item))
            else:
                i.set('type', 'str')
                i.set('name', self.safe(key))
                i.text = self.safe(item)
            dict_el.append(i)
        return dict_el

    def SetDict(self, plugname, dictname, val):
        dictname = self.safe(dictname)
        plugin = self.etree.find(plugname)
        if plugin is None:
            plugin = Element(plugname)
            self.etree.getroot().append(plugin)
        dict_el = plugin.find(dictname)
        if dict_el is None:
            dict_el = Element(dictname)
            dict_el.set('type', 'dict')
            plugin.append(dict_el)
        else: 
            refs = dict_el.findall('dict')
            keys = val.keys()
            for r in refs:
                if r.find('dobject').get('name') in keys: 
                    logger.debug('Duplicate Dictionary Reference', True); return
        dict_el.append(self.BuildDict(val))
        self.SaveDoc()

    def FetchDict(self, parent):
        retdict = {}
        for ditem in parent.find('dict').findall('dobject'):
            key = self.normal(ditem.get('name'))
            if ditem.get('type') == 'int': value = int(ditem.text)
            elif ditem.get('type') == 'bool': value = ditem.text == 'True'
            elif ditem.get('type') == 'float': value = float(ditem.text)
            elif ditem.get('type') == 'list': value = self.FetchList(ditem)
            elif ditem.get('type') == 'dict': value = self.FetchDict(ditem)
            else: value = str(self.normal(ditem.text))
            retdict[key] = value
        return retdict

    def GetDict(self, plugname, dictname, defaultval=dict(), verbose=False):
        dictname = self.safe(dictname)
        plugin = self.etree.find(plugname)
        if plugin is None or plugin.find(dictname) is None:
            msg = ["plugindb: no value has been stored for", dictname, "in",
                   plugname, "so the default has been returned"]
            logger.info(' '.join(msg), verbose)
            return defaultval
        retdict = self.FetchDict(plugin.find(dictname))
        logger.debug("successfully found dict value", verbose)
        return retdict

    def safe(self, string):
        return string.replace("<", "$$lt$$").replace(">", "$$gt$$")\
               .replace("&","$$amp$$").replace('"',"$$quote$$")

    def normal(self, string):
        return string.replace("$$lt$$", "<").replace("$$gt$$", ">")\
               .replace("$$amp$$","&").replace("$$quote$$",'"')

    def SaveDoc(self):
        with open(self.filename, "w") as f:
            self.etree.write(f)

    def LoadDoc(self):
        with open(self.filename) as f:
            self.etree.parse(f)

plugindb = PluginDB()