Mercurial > traipse_dev
view orpg/networking/mplay_groups.py @ 115:17b64e9133e9 alpha
Traipse Alpha 'OpenRPG' {091012-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
{091011}
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei, Server,
Admin, Moderator, etc.
{091012}
00:
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
author | sirebral |
---|---|
date | Mon, 12 Oct 2009 01:11:10 -0500 |
parents | 65c1604e7949 |
children | 9314d63c0941 dcf4fbe09b70 |
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from orpg.mapper.map_msg import * class game_group: def __init__( self, id, name, pwd, desc="", boot_pwd="", minVersion="", mapFile=None, messageFile=None, persist=0 ): self.id = id self.name = name self.desc = desc self.minVersion = minVersion self.messageFile = messageFile self.players = [] self.pwd = pwd self.boot_pwd = boot_pwd self.game_map = map_msg() self.lock = Lock() self.moderated = 0 self.voice = {} self.persistant = persist if mapFile != None: f = open( mapFile ) tree = f.read() f.close() else: f = open(orpg.dirpath.dir_struct["template"] + "default_map.xml") tree = f.read() f.close() self.game_map.init_from_xml(tree) def add_player(self,id): self.players.append(id) def remove_player(self,id): if self.voice.has_key(id): del self.voice[id] self.players.remove(id) def get_num_players(self): num = len(self.players) return num def get_player_ids(self): tmp = self.players return tmp def check_pwd(self,pwd): return (pwd==self.pwd) def check_boot_pwd(self,pwd): return (pwd==self.boot_pwd) def check_version(self,ver): if (self.minVersion == ""): return 1 minVersion=self.minVersion.split('.') version=ver.split('.') for i in range(min(len(minVersion),len(version))): w=max(len(minVersion[i]),len(version[i])) v1=minVersion[i].rjust(w); v2=version[i].rjust(w); if v1<v2: return 1 if v1>v2: return 0 if len(minVersion)>len(version): return 0 return 1 #depreciated - see send_group_list() def toxml(self,act="new"): # Please don't add the boot_pwd to the xml, as this will give it away to players watching their console xml_data = "<group id=\"" + self.id xml_data += "\" name=\"" + self.name xml_data += "\" pwd=\"" + str(self.pwd!="") xml_data += "\" players=\"" + str(self.get_num_players()) xml_data += "\" action=\"" + act + "\" />" return xml_data