Mercurial > traipse_dev
view orpg/mapper/map_utils.py @ 115:17b64e9133e9 alpha
Traipse Alpha 'OpenRPG' {091012-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
{091011}
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei, Server,
Admin, Moderator, etc.
{091012}
00:
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
author | sirebral |
---|---|
date | Mon, 12 Oct 2009 01:11:10 -0500 |
parents | 449a8900f9ac |
children |
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""" file: map_utils.py This file contains generic utility functions for use in the openrpg mapping system """ import math """ distance_between() Returns the distance between two points """ def distance_between( x1, y1, x2, y2 ): "Returns the distance between two points" dx = x2 - x1 dy = y2 - y1 return math.sqrt( dx*dx + dy*dy ) """ proximity_test() Tests if 'test_point' (T) is close (within 'threshold' units) to the line segment 'start_point' to 'end_point' (PQ). The closest point (R) to T on the line PQ is given by: R = P + u (Q - P) TR is perpendicular to PQ so: (T - R) dot (Q - P) = 0 Solving these two equations gives the equation for u (see below). If u < 0 or u > 1 then R is not within the line segment and we simply test against point P or Q. """ def proximity_test( start_point, end_point, test_point, threshold ): "Test if a point is close to a line segment" x1,y1 = start_point x2,y2 = end_point xt,yt = test_point x1 = float(x1) x2 = float(x2) y1 = float(y1) y2 = float(y2) xt = float(xt) yt = float(yt) # Coincident points? if x1 == x2 and y1 == y2: d = distance_between(xt, yt, x1, y1) else: dx = x2 - x1 dy = y2 - y1 u = ((xt - x1) * dx + (yt - y1) * dy) / (dx*dx + dy*dy) if u < 0: d = distance_between(xt, yt, x1, y1) elif u > 1: d = distance_between(xt, yt, x2, y2) else: xr = x1 + u * dx yr = y1 + u * dy d = distance_between(xt, yt, xr, yr) return d <= threshold