Mercurial > traipse_dev
view orpg/mapper/map_prop_dialog.py @ 115:17b64e9133e9 alpha
Traipse Alpha 'OpenRPG' {091012-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
{091011}
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei, Server,
Admin, Moderator, etc.
{091012}
00:
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
author | sirebral |
---|---|
date | Mon, 12 Oct 2009 01:11:10 -0500 |
parents | 449a8900f9ac |
children | dcae32e219f1 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: mapper/map_prop_dialog.py # Author: OpenRPG # Maintainer: # Version: # $Id: map_prop_dialog.py,v 1.16 2006/11/04 21:24:21 digitalxero Exp $ # # Description: # __version__ = "$Id: map_prop_dialog.py,v 1.16 2006/11/04 21:24:21 digitalxero Exp $" from orpg.orpg_windows import * from background import * from grid import * from miniatures import * from whiteboard import * ##----------------------------- ## map prop dialog ##----------------------------- CTRL_WIDTH = wx.NewId() CTRL_HEIGHT = wx.NewId() CTRL_BG_COLOR = wx.NewId() CTRL_BG_COLOR_VALUE = wx.NewId() CTRL_TEXTURE = wx.NewId() CTRL_TEXTURE_PATH = wx.NewId() CTRL_IMAGE = wx.NewId() CTRL_IMAGE_PATH = wx.NewId() CTRL_GRID = wx.NewId() CTRL_GRID_SNAP = wx.NewId() CTRL_GRID_COLOR = wx.NewId() CTRL_GRID_MODE_RECT = wx.NewId() CTRL_GRID_MODE_HEX = wx.NewId() CTRL_GRID_LINE_NONE = wx.NewId() CTRL_GRID_LINE_DOTTED = wx.NewId() CTRL_GRID_LINE_SOLID = wx.NewId() class general_map_prop_dialog(wx.Dialog): def __init__(self,parent,size,bg_layer,grid_layer): wx.Dialog.__init__(self,parent,-1,"General Map Properties",wx.DefaultPosition,wx.Size(425,405)) self.size = size self.bg_layer = bg_layer self.grid_layer = grid_layer #build controls self.ctrls = { CTRL_WIDTH : wx.TextCtrl(self, CTRL_WIDTH, str(size[0])), CTRL_HEIGHT : wx.TextCtrl(self, CTRL_HEIGHT, str(size[1])), CTRL_BG_COLOR : wx.RadioButton(self, CTRL_BG_COLOR, "Color", style=wx.RB_GROUP), CTRL_BG_COLOR_VALUE : wx.Button(self, CTRL_BG_COLOR_VALUE, "Color"), CTRL_TEXTURE : wx.RadioButton(self, CTRL_TEXTURE, "Texture"), CTRL_TEXTURE_PATH: wx.TextCtrl(self, CTRL_TEXTURE_PATH,"http://"), CTRL_IMAGE : wx.RadioButton(self, CTRL_IMAGE, "Image"), CTRL_IMAGE_PATH :wx.TextCtrl(self, CTRL_IMAGE_PATH,"http://"), CTRL_GRID : wx.TextCtrl(self, CTRL_GRID), CTRL_GRID_SNAP : wx.CheckBox(self, CTRL_GRID_SNAP, " Snap to grid"), CTRL_GRID_COLOR : wx.Button(self, CTRL_GRID_COLOR, "Grid Color"), CTRL_GRID_MODE_RECT : wx.RadioButton(self, CTRL_GRID_MODE_RECT, "Rectangular", style=wx.RB_GROUP), CTRL_GRID_MODE_HEX : wx.RadioButton(self, CTRL_GRID_MODE_HEX, "Hexagonal"), CTRL_GRID_LINE_NONE : wx.RadioButton(self, CTRL_GRID_LINE_NONE, "No Lines", style=wx.RB_GROUP), CTRL_GRID_LINE_DOTTED : wx.RadioButton(self, CTRL_GRID_LINE_DOTTED, "Dotted Lines"), CTRL_GRID_LINE_SOLID : wx.RadioButton(self, CTRL_GRID_LINE_SOLID, "Solid Lines") } # set values of bg controls self.ctrls[CTRL_BG_COLOR].SetValue(False) self.ctrls[CTRL_TEXTURE].SetValue(False) self.ctrls[CTRL_IMAGE].SetValue(False) # Begin ted's changes for map bg persistency. if bg_layer.bg_color != None: self.ctrls[CTRL_BG_COLOR_VALUE].SetBackgroundColour(bg_layer.bg_color) if bg_layer.img_path != None: self.ctrls[CTRL_TEXTURE_PATH].SetValue(bg_layer.img_path) self.ctrls[CTRL_IMAGE_PATH].SetValue(bg_layer.img_path) # End ted's changes if bg_layer.type == BG_COLOR: self.ctrls[CTRL_BG_COLOR].SetValue(True) elif bg_layer.type == BG_TEXTURE: self.ctrls[CTRL_TEXTURE].SetValue(True) elif bg_layer.type == BG_IMAGE: self.ctrls[CTRL_WIDTH].Enable(False) self.ctrls[CTRL_HEIGHT].Enable(False) self.ctrls[CTRL_IMAGE].SetValue(True) # self.ctrls[CTRL_IMAGE_PATH].SetValue(bg_layer.img_path) # set grid layer control values self.ctrls[CTRL_GRID].SetValue(str(grid_layer.unit_size)) self.ctrls[CTRL_GRID_SNAP].SetValue(grid_layer.snap) self.ctrls[CTRL_GRID_COLOR].SetBackgroundColour(grid_layer.color) self.ctrls[CTRL_GRID_MODE_RECT].SetValue(grid_layer.mode == GRID_RECTANGLE) self.ctrls[CTRL_GRID_MODE_HEX].SetValue(grid_layer.mode == GRID_HEXAGON) self.ctrls[CTRL_GRID_LINE_NONE].SetValue(grid_layer.line == LINE_NONE) self.ctrls[CTRL_GRID_LINE_DOTTED].SetValue(grid_layer.line == LINE_DOTTED) self.ctrls[CTRL_GRID_LINE_SOLID].SetValue(grid_layer.line == LINE_SOLID) #create sizers sizers = {} sizers['main'] = wx.BoxSizer(wx.VERTICAL) #size sizers['size'] = wx.StaticBoxSizer(wx.StaticBox(self,-1,"Size"), wx.HORIZONTAL) sizers['size'].Add(wx.StaticText(self, -1, "Width: "), 0, wx.ALIGN_CENTER) sizers['size'].Add(self.ctrls[CTRL_WIDTH], 0, wx.ALIGN_CENTER) sizers['size'].Add(wx.Size(20,25)) sizers['size'].Add(wx.StaticText(self, -1, "Height: "), 0, wx.ALIGN_CENTER) sizers['size'].Add(self.ctrls[CTRL_HEIGHT], 0, wx.ALIGN_CENTER) #bg sizers['bg'] = wx.StaticBoxSizer(wx.StaticBox(self,-1,"Background"), wx.HORIZONTAL) sizers['bg_layout'] = wx.FlexGridSizer(3, 2,10,10) sizers['bg_layout'].AddMany([(self.ctrls[CTRL_BG_COLOR],0,wx.EXPAND), (self.ctrls[CTRL_BG_COLOR_VALUE],1,wx.EXPAND), (self.ctrls[CTRL_TEXTURE],0,wx.EXPAND), (self.ctrls[CTRL_TEXTURE_PATH],1,wx.EXPAND), (self.ctrls[CTRL_IMAGE],0,wx.EXPAND), (self.ctrls[CTRL_IMAGE_PATH],1,wx.EXPAND) ]) sizers['bg_layout'].AddGrowableCol(1) sizers['bg'].Add(sizers['bg_layout'], 0, wx.EXPAND) #grid sizers['grid'] = wx.StaticBoxSizer(wx.StaticBox(self,-1,"Grid"), wx.HORIZONTAL) sizers['grid_layout'] = wx.FlexGridSizer(2, 3,10,10) sizers['grid_layout'].AddMany([(wx.StaticText(self, -1, "Pixels per Square: "),2,wx.ALIGN_CENTER), (self.ctrls[CTRL_GRID],1,wx.EXPAND), (self.ctrls[CTRL_GRID_COLOR],1,wx.EXPAND), (self.ctrls[CTRL_GRID_SNAP],2,wx.EXPAND), (self.ctrls[CTRL_GRID_MODE_RECT],1,wx.EXPAND), (self.ctrls[CTRL_GRID_MODE_HEX],1,wx.EXPAND), (self.ctrls[CTRL_GRID_LINE_NONE],1,wx.EXPAND), (self.ctrls[CTRL_GRID_LINE_DOTTED],1,wx.EXPAND), (self.ctrls[CTRL_GRID_LINE_SOLID],1,wx.EXPAND) ]) sizers['grid'].Add(sizers['grid_layout'], 0, wx.EXPAND) # buttons sizers['but'] = wx.BoxSizer(wx.HORIZONTAL) sizers['but'].Add(wx.Button(self, wx.ID_OK, "Apply"), 1, wx.EXPAND) sizers['but'].Add(wx.Size(10,10)) sizers['but'].Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) self.sizers = sizers #main sizer self.sizers['main'].Add(sizers['size'],1, wx.EXPAND) self.sizers['main'].Add(sizers['bg'], 1, wx.EXPAND) self.sizers['main'].Add(sizers['grid'], 1, wx.EXPAND) self.sizers['main'].Add(sizers['but'], 0, wx.EXPAND) self.SetSizer(self.sizers['main']) self.SetAutoLayout(True) self.Fit() #event handlers self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_BG_COLOR) self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_TEXTURE) self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_IMAGE) self.Bind(wx.EVT_BUTTON, self.on_click, id=CTRL_BG_COLOR_VALUE) self.Bind(wx.EVT_BUTTON, self.on_click, id=CTRL_GRID_COLOR) self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_GRID_MODE_RECT) self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_GRID_MODE_HEX) self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_GRID_LINE_NONE) self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_GRID_LINE_DOTTED) self.Bind(wx.EVT_RADIOBUTTON, self.on_click, id=CTRL_GRID_LINE_SOLID) def on_click(self,evt): id = evt.GetId() if id == CTRL_BG_COLOR or id == CTRL_TEXTURE: self.ctrls[CTRL_WIDTH].Enable(True) self.ctrls[CTRL_HEIGHT].Enable(True) elif id == CTRL_IMAGE: self.ctrls[CTRL_WIDTH].Enable(False) self.ctrls[CTRL_HEIGHT].Enable(False) elif id == CTRL_BG_COLOR_VALUE: data = wx.ColourData() data.SetChooseFull(True) dlg = wx.ColourDialog(self, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() self.ctrls[CTRL_BG_COLOR_VALUE].SetBackgroundColour(data.GetColour()) dlg.Destroy() elif id == CTRL_GRID_COLOR: data = wx.ColourData() data.SetChooseFull(True) dlg = wx.ColourDialog(self, data) if dlg.ShowModal() == wx.ID_OK: data = dlg.GetColourData() self.ctrls[CTRL_GRID_COLOR].SetBackgroundColour(data.GetColour()) dlg.Destroy() def on_ok(self,evt): try: self.size = (int(self.ctrls[CTRL_WIDTH].GetValue()),int(self.ctrls[CTRL_HEIGHT].GetValue())) except: pass if self.ctrls[CTRL_BG_COLOR].GetValue() == True: self.bg_layer.set_color(self.ctrls[CTRL_BG_COLOR_VALUE].GetBackgroundColour()) elif self.ctrls[CTRL_TEXTURE].GetValue() == True: self.bg_layer.set_texture(self.ctrls[CTRL_TEXTURE_PATH].GetValue()) elif self.ctrls[CTRL_IMAGE].GetValue() == True: self.size = self.bg_layer.set_image(self.ctrls[CTRL_IMAGE_PATH].GetValue(),self.grid_layer.mapscale) else: self.bg_layer.clear() if self.ctrls[CTRL_GRID_MODE_RECT].GetValue() == True: grid_mode = GRID_RECTANGLE else: grid_mode = GRID_HEXAGON if self.ctrls[CTRL_GRID_LINE_NONE].GetValue() == True: grid_line = LINE_NONE elif self.ctrls[CTRL_GRID_LINE_DOTTED].GetValue() == True: grid_line = LINE_DOTTED else: grid_line = LINE_SOLID self.grid_layer.set_grid(int(self.ctrls[CTRL_GRID].GetValue()), self.ctrls[CTRL_GRID_SNAP].GetValue(), self.ctrls[CTRL_GRID_COLOR].GetBackgroundColour(), grid_mode, grid_line) self.EndModal(wx.ID_OK)