view orpg/dirpath/__init__.py @ 229:1645a78a33a4 alpha

Traipse Alpha 'OpenRPG' {100612-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Preparing to close updates) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created
author sirebral
date Sat, 12 Jun 2010 04:46:16 -0500
parents bf799efe7a8a
children
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# Old dirpath.py replaced with new dirpath 'package/module' to allow dynamic
# checking on directory structure at dirpath import without requiring alteration
# of almost every openrpg1 python file
#
# This module is functionally identical to the dirpath.py file it replaces.
# All directory locations are now handled by the load_paths() function
# in the dirpath_tools.py file  -- Snowdog 3-8-05

# CHANGE LOG
# -----------------------------
# * Reworked path verification process to attempt to fall back on the
#   current working directory if approot fails to verify before
#   asking the user to locate the root directory -- Snowdog 12-20-05
# -----------------------------
# * Removed reference to approot. It was a superflous creation that carried an object
#   that dirpath_tools already creates. It wasted system resources by creating a files
#   and by referencing a file to fill an object that was already created. -- SirEbral 07-19-09

import sys
import os
from dirpath_tools import *

root_dir = None

t = __file__.split(os.sep)
if len(t) > 2:
    root_dir = os.sep.join(t[:-3])
else:
    root_dir = os.getcwd()   #default ORPG root dir

dir_struct = {}

if not verify_home_path(root_dir):
    root_dir = os.getcwd()
    if not verify_home_path(root_dir):
        root_dir = get_user_located_root()
        while not verify_home_path(root_dir):
            root_dir = get_user_located_root()

#switch backslashes to forward slashes just for display on screen only (avoids issues with escaped characters)
clean = str(root_dir)
clean = str.replace(clean,'\\','/')
print "Rooting OpenRPG at: " + clean

load_paths(dir_struct, root_dir)