Mercurial > traipse_dev
view upmana/mercurial/lock.py @ 190:15488fe94f52 beta
Traipse Beta 'OpenRPG' {100125-01}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Mon, 25 Jan 2010 12:07:48 -0600 |
parents | dcf4fbe09b70 |
children |
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# lock.py - simple locking scheme for mercurial # # Copyright 2005, 2006 Matt Mackall <mpm@selenic.com> # # This software may be used and distributed according to the terms of the # GNU General Public License version 2, incorporated herein by reference. import util, error import errno, os, socket, time import warnings class lock(object): # lock is symlink on platforms that support it, file on others. # symlink is used because create of directory entry and contents # are atomic even over nfs. # old-style lock: symlink to pid # new-style lock: symlink to hostname:pid _host = None def __init__(self, file, timeout=-1, releasefn=None, desc=None): self.f = file self.held = 0 self.timeout = timeout self.releasefn = releasefn self.desc = desc self.lock() def __del__(self): if self.held: warnings.warn("use lock.release instead of del lock", category=DeprecationWarning, stacklevel=2) # ensure the lock will be removed # even if recursive locking did occur self.held = 1 self.release() def lock(self): timeout = self.timeout while 1: try: self.trylock() return 1 except error.LockHeld, inst: if timeout != 0: time.sleep(1) if timeout > 0: timeout -= 1 continue raise error.LockHeld(errno.ETIMEDOUT, inst.filename, self.desc, inst.locker) def trylock(self): if self.held: self.held += 1 return if lock._host is None: lock._host = socket.gethostname() lockname = '%s:%s' % (lock._host, os.getpid()) while not self.held: try: util.makelock(lockname, self.f) self.held = 1 except (OSError, IOError), why: if why.errno == errno.EEXIST: locker = self.testlock() if locker is not None: raise error.LockHeld(errno.EAGAIN, self.f, self.desc, locker) else: raise error.LockUnavailable(why.errno, why.strerror, why.filename, self.desc) def testlock(self): """return id of locker if lock is valid, else None. If old-style lock, we cannot tell what machine locker is on. with new-style lock, if locker is on this machine, we can see if locker is alive. If locker is on this machine but not alive, we can safely break lock. The lock file is only deleted when None is returned. """ locker = util.readlock(self.f) try: host, pid = locker.split(":", 1) except ValueError: return locker if host != lock._host: return locker try: pid = int(pid) except: return locker if util.testpid(pid): return locker # if locker dead, break lock. must do this with another lock # held, or can race and break valid lock. try: l = lock(self.f + '.break') l.trylock() os.unlink(self.f) l.release() except error.LockError: return locker def release(self): if self.held > 1: self.held -= 1 elif self.held is 1: self.held = 0 if self.releasefn: self.releasefn() try: os.unlink(self.f) except: pass def release(*locks): for lock in locks: if lock is not None: lock.release()