Mercurial > traipse_dev
view orpg/gametree/nodehandlers/voxchat.py @ 51:14d4270d5e5d traipse_dev
Fixed Auto Update not finding current branch, no pull associated yet!
Removed print statement.
author | sirebral |
---|---|
date | Thu, 06 Aug 2009 09:50:16 -0500 |
parents | 4385a7d0efd1 |
children | c54768cffbd4 |
line wrap: on
line source
# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: voxchat.py # Author: Ted Berg # Maintainer: # Version: # $Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $ # # Description: nodehandler for alias. # __version__ = "$Id: voxchat.py,v 1.37 2007/05/06 16:42:55 digitalxero Exp $" import re import os import string from orpg.orpg_windows import * import core import orpg.tools.scriptkit import orpg.tools.predTextCtrl import orpg.tools.rgbhex import orpg.tools.inputValidator import orpg.dirpath import orpg.minidom import orpg.networking.mplay_client from orpg.orpgCore import open_rpg # # Good things to add: # 1.u'use filter' per alias [ this should be done ] # 2. make aliases remember which filter they're using [ lisbox in gtk appaears to ignore SetSelection( <= 0 ) # class voxchat_handler(core.node_handler): def __init__(self, xml_dom, tree_node): core.node_handler.__init__( self, xml_dom, tree_node) self.node = xml_dom self.xml = open_rpg.get_component('xml') def get_design_panel( self, parent ): aliasLib = open_rpg.get_component('alias') aliasLib.ImportFromTree(self.node) return None def get_use_panel( self, parent ): aliasLib = open_rpg.get_component('alias') aliasLib.ImportFromTree(self.node) return None