Mercurial > traipse_dev
view plugins/xxquotebox.py @ 212:13054be69834 beta
Traipse Beta 'OpenRPG' {100428-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
author | sirebral |
---|---|
date | Wed, 28 Apr 2010 08:08:09 -0500 |
parents | c54768cffbd4 |
children |
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import os from orpg.dirpath import dir_struct import orpg.plugindb import orpg.pluginhandler from orpg.tools.rgbhex import RGBHex import wx __version__ = "2.0" # updated for OpenRPG+ 1.7.0 class Plugin(orpg.pluginhandler.PluginHandler): # Initialization subroutine. # # !self : instance of self # !openrpg : instance of the the base openrpg control def __init__(self, plugindb, parent): orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) # The Following code should be edited to contain the proper information self.name = "Quote Box" self.author = "frobnic8 (erskin@eldritch.org), mDuo13, Veggiesama" self.help = """This plugin allows you to put your text in a special box. Again, while it could (except for the color selection) be easily done with a text node, this plugin makes it faster, presents a consistant appearance, and saves you from silly HTML errors. Just type "/box" and some text to get started. Type /quotebox to load a help node into your game tree. Advanced commands: '/box': Displays the current settings. '/box *text*': Displays *text* in the box. '/box_size *size*': Lets you set the size of the text \tin the box, where *size* is a number from 1 to 7. The default is 3. '/box_bgcol': Brings up a color selection dialog for picking the background \tcolor of the box. The default is pale grey. '/box_fontcol': Brings up a color selection dialog for picking the color of \tthe font in the box. The default is black. '/box_border': Toggles a small black border around the box. '/box_italics': Toggles whether the text in the box should be italicized or not. '/box_bold': Toggles whether the text in the box should be bolded or not. '/box_type': Toggles between the old and new versions of the box. Defaults to new. '/box_default': Sets plugin to default settings. Credits go out to Travis for the original HTML code and Sunless DM for bringing it to mDuo13's attention.""" self.version = __version__ self.orpg_min_version="1.7.0" self.fontcolor = "#000000" self.bgcolor="#aaaaaa" self.size = 3 self.border = 0 self.italics = 0 self.bold = 1 self.boxtype = 1 self.r_h = RGBHex() def plugin_enabled(self): self.fontcolor = str(self.plugindb.GetString("xxquotebox", "fontcolor", "#000000")) self.bgcolor = str(self.plugindb.GetString("xxquotebox", "bgcolor", "#aaaaaa")) self.size = int(self.plugindb.GetString("xxquotebox", "size", "3")) self.border = int(self.plugindb.GetString("xxquotebox", "border", "0")) self.italics = int(self.plugindb.GetString("xxquotebox", "italics", "0")) self.bold = int(self.plugindb.GetString("xxquotebox", "bold", "1")) self.boxtype = int(self.plugindb.GetString("xxquotebox", "boxtype", "1")) self.plugin_addcommand('/box', self.on_box, "'/box': Displays the current settings <b>OR</b> '/box *text*': Displays *text* in the box.") self.plugin_addcommand('/box_size', self.on_box_size, "'/box_size *size*': Lets you set the size of the text in the box, where *size* is a number from 1 to 7. The default is 3.", False) self.plugin_addcommand('/box_bgcol', self.on_box_bgcol, "'/box_bgcol': Brings up a color selection dialog for picking the background color of the box. The default is pale grey.", False) self.plugin_addcommand('/box_fontcol', self.on_box_fontcol,"'/box_fontcol': Brings up a color selection dialog for picking the color of the font in the box. The default is black.", False) self.plugin_addcommand('/box_border', self.on_box_border, "'/box_border': Toggles a small black border around the box.", False) self.plugin_addcommand('/box_italics', self.on_box_italics,"'/box_italics': Toggles whether the text in the box should be italicized or not.", False) self.plugin_addcommand('/box_bold', self.on_box_bold, "'/box_bold': Toggles whether the text in the box should be bolded or not.", False) self.plugin_addcommand('/box_type', self.on_box_type, "'/box_type': Toggles between the old and new versions of the box. Defaults to new.", False) self.plugin_addcommand('/box_default', self.on_box_default,"'/box_default': Sets plugin to default settings.", False) self.plugin_addcommand('/quotebox', self.on_quotebox, "<b>TYPE /QUOTEBOX TO BEGIN.</b> Loads up a help node into gametree.") def plugin_disabled(self): self.plugin_removecmd('/box') self.plugin_removecmd('/box_size') self.plugin_removecmd('/box_bgcol') self.plugin_removecmd('/box_fontcol') self.plugin_removecmd('/box_border') self.plugin_removecmd('/box_italics') self.plugin_removecmd('/box_bold') self.plugin_removecmd('/box_type') self.plugin_removecmd('/box_default') self.plugin_removecmd('/box_quotebox') def save_changes(self): self.plugindb.SetString("xxquotebox", "fontcolor",str(self.fontcolor)) self.plugindb.SetString("xxquotebox", "bgcolor", str(self.bgcolor)) self.plugindb.SetString("xxquotebox", "size", str(self.size)) self.plugindb.SetString("xxquotebox", "border", str(self.border)) self.plugindb.SetString("xxquotebox", "italics", str(self.italics)) self.plugindb.SetString("xxquotebox", "bold", str(self.bold)) self.plugindb.SetString("xxquotebox", "boxtype", str(self.boxtype)) def on_box(self, cmdargs): #this is just an example function for a command you create. # cmdargs contains everything you typed after the command # so if you typed /test this is a test, cmdargs = this is a test # args are the individual arguments split. For the above example # args[0] = this , args[1] = is , args[2] = a , args[3] = test args = cmdargs.split(None,-1) # shows status information of the plugin in a dialog window if len(args) == 0: if self.boxtype == 0: msg_boxtype = "old" else: msg_boxtype = "new" self.dlg = wx.MessageDialog(None, 'Current settings used by the Quote Box plugin:\n'+ '\nsize: '+str(self.size)+'\nbgcolor: '+self.bgcolor+ '\nfontcolor: '+self.fontcolor+'\nborder: '+str(self.border)+ '\nitalics: '+str(self.italics)+'\nbold: '+str(self.bold)+ '\nboxtype: '+msg_boxtype+'\n'+ '\nSee the Plugin Info from the Tools/Plugin menu for '+ 'more information.', 'Quote Box Current Settings', wx.OK) self.dlg.ShowModal() self.dlg.Destroy() # making a box and using the cmdargs as the text inside else: msg = cmdargs if self.boxtype == 0: #old box = '<table bgcolor="' + self.bgcolor + '" border="0" cellpadding="0" cellspacing="0" width="100%">' box += '<tr><td><font size="' + str(self.size) + '" color="' + self.fontcolor + '">' box += '<b>' + msg + '</b></font></table>' self.chat.Post(box, True, True) else: #new if self.border: border = " border='1'" else: border = "" if self.italics: italics = "<i>" enditalics = "</i>" else: italics = "" enditalics = "" if self.bold: bold = "<b>" endbold = "</b>" else: bold = "" endbold = "" box = '<br><center><table bgcolor="' + self.bgcolor + '" width="80%"' box += 'cellpadding="' + str(int(self.size * 5)) + '" cellspacing="0" ' + border + '>' box += '<tr><td><font size="' + str(self.size) + '" color="' + self.fontcolor + '">' box += bold + italics + msg + enditalics + endbold box += '</font></td></tr></table></center>' self.chat.Post(box, True, True) # changes size of font, as well as cell-padding size # cell padding size = font size * 5 def on_box_size(self, cmdargs): try: self.size = int(cmdargs) self.save_changes() self.chat.InfoPost("Box size set to <b>" + str(self.size) + "</b>.") except: self.chat.InfoPost("That is not a valid font size.") # opens a color-choosing dialog for background color of table def on_box_bgcol(self, cmdargs): color = self.r_h.do_hex_color_dlg(None) if color != None: self.bgcolor = color self.save_changes() # opens a color-choosing dialog for font color of text def on_box_fontcol(self, cmdargs): color = self.r_h.do_hex_color_dlg(None) if color != None: self.fontcolor = color self.save_changes() # toggles whether border should be on or off def on_box_border(self, cmdargs): if self.border: self.border=0 self.chat.InfoPost("No longer using border on table.") else: self.border=1 self.chat.InfoPost("Using border on table.") self.save_changes() # toggles whether text should be italics or not def on_box_italics(self, cmdargs): if self.italics: self.italics=0 self.chat.InfoPost("No longer using italic text.") else: self.italics=1 self.chat.InfoPost("Using italic text.") self.save_changes() # toggles whether text should be bold or not def on_box_bold(self, cmdargs): if self.bold: self.bold=0 self.chat.InfoPost("No longer using bold text.") else: self.bold=1 self.chat.InfoPost("Using bold text.") self.save_changes() # toggles between old-style and new-style boxes def on_box_type(self, cmdargs): if self.boxtype: self.boxtype=0 self.chat.InfoPost("Now using old-style boxes (thin, full-width, left-aligned)") else: self.boxtype=1 self.chat.InfoPost("Now using new-style boxes (in middle, with thick borders)") self.save_changes() # reverts all quotebox settings back to default def on_box_default(self, cmdargs): self.fontcolor = "#000000" self.bgcolor="#aaaaaa" self.size = 3 self.border = 0 self.italics = 0 self.bold = 1 self.boxtype = 1 self.chat.InfoPost("Quotebox plugin reverted to default settings.") self.save_changes() # loads up quotebox.xml as a node in the gametree def on_quotebox(self, cmdargs): f = open(dir_struct["plugins"]+ "quotebox.xml","r") self.gametree.insert_xml(f.read()) f.close() return 1