view orpg/templates/default_gui.xml @ 212:13054be69834 beta

Traipse Beta 'OpenRPG' {100428-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up
author sirebral
date Wed, 28 Apr 2010 08:08:09 -0500
parents 4385a7d0efd1
children
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<!--
    Window Container Options
    <tab>
    <splitter  pos="?" type="v or h" >
    <dialog width="?" height="?" posx="?" posy="?"  stayontop="1 or 0" >

    OpenRPG Window Tags
    <map enable="1" />
    <chat enable="1" />
    <tree enable="1" />
    <player enable="1" />
-->

<!--

STANDARD LAYOUT
-->
<orpg_gui width="1" height="1" posx="10" posy="10" >
    <splitter  pos="300"  type="v" >
        <splitter  pos="400" type="h" >
            <tree enable="1" name="Tree" />
            <player enable="1" name="Player"/>
        </splitter>
        <splitter  pos="300"  type="h" >
            <map enable="1" name="Map" />
            <chat enable="1" name="Chat" />
        </splitter>
    </splitter>
</orpg_gui>



<!--

 Tree and Player list in Tab.  Chat and Map in a splitter



<orpg_gui width="1" height="1" posx="1" posy="1" >
    <splitter  pos="300"  type="v" >
        <tab  pos="400" type="h" >
            <tree enable="1" name="Tree" />
            <player enable="1" name="Player"/>
        </tab>
        <splitter  pos="300"  type="h" >
            <map enable="1" name="Map" />
            <chat enable="1" name="Chat" />
        </splitter>
    </splitter>
</orpg_gui>

-->


<!--

 Tree Map, Chat in splitters. Player list in dialog.

<orpg_gui width="1" height="1" posx="1" posy="1" >
    <splitter  pos="300"  type="v" >
        <tree enable="1" name="Tree" />
        <splitter  pos="300"  type="h" >
            <map enable="1" name="Map" />
            <chat enable="1" name="Chat" />
        </splitter>
    </splitter>
    <dialog width="200" height="200" posx="10" posy="10"  stayontop="1" >
        <player enable="1" name="Player"/>
    </dialog>
</orpg_gui>

-->

<!--

Map main window. Tree, players, and chat in dialogs.

<orpg_gui width="1" height="1" posx="1" posy="1" >
    <map enable="1" name="Map" />
    <dialog width="250" height="400" posx="10" posy="10"  stayontop="1" >
        <tree enable="1" name="Tree" />
    </dialog>
    <dialog width="250" height="200" posx="10" posy="350"  stayontop="1" >
        <player enable="1" name="Player"/>
    </dialog>
    <dialog width="600" height="250" posx="200" posy="10"  stayontop="1" >
        <chat enable="1" name="Chat" />
    </dialog>
</orpg_gui>

-->