Mercurial > traipse_dev
view orpg/gametree/nodehandlers/containers.py @ 180:12ba14d30baa alpha
Traipse Alpha 'OpenRPG' {100115-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Fri, 15 Jan 2010 00:09:39 -0600 |
parents | 0dde29a41614 |
children | fa18af3e04b9 |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: containers.py # Author: Chris Davis # Maintainer: # Version: # $Id: containers.py,v 1.43 2007/08/08 19:17:17 digitalxero Exp $ # # Description: The file contains code for the container nodehandlers # from core import * from wx.lib.splitter import MultiSplitterWindow from orpg.tools.orpg_log import logger from orpg.orpgCore import component ########################## ## base container ########################## class container_handler(node_handler): """ should not be used! only a base class! <nodehandler name='?' module='core' class='container_handler' /> """ def __init__(self, xml, tree_node): node_handler.__init__(self, xml, tree_node) self.load_children() def load_children(self): for child_xml in self.xml: self.tree.load_xml(child_xml,self.mytree_node) def check_map_aware(self, treenode, evt): node = self.tree.GetPyData(treenode) if hasattr(node,"map_aware") and node.map_aware(): node.on_send_to_map(evt) def on_send_to_map(self, evt): self.tree.traverse(self.mytree_node, self.check_map_aware, evt) def checkChildToMap(self, treenode, evt): node = self.tree.GetPyData(treenode) if hasattr(node,"map_aware") and node.map_aware(): self.mapcheck = True def checkToMapMenu(self): self.mapcheck = False self.tree.traverse(self.mytree_node, self.checkChildToMap) return self.mapcheck def on_drop(self,evt): drag_obj = self.tree.drag_obj if drag_obj == self or self.tree.is_parent_node(self.mytree_node,drag_obj.mytree_node): return opt = wx.MessageBox("Add node as child?","Container Node",wx.YES_NO|wx.CANCEL) if opt == wx.YES: drop_xml = self.tree.drag_obj.delete() self.xml.insert(0, drop_xml) self.tree.load_xml(drop_xml, self.mytree_node) self.tree.Expand(self.mytree_node) elif opt == wx.NO: node_handler.on_drop(self,evt) def gen_html(self, treenode, evt): node = self.tree.GetPyData(treenode) self.html_str += "<p>" + node.tohtml() def tohtml(self): self.html_str = "<table border='1' ><tr><td>" self.html_str += "<b>"+self.xml.get("name") + "</b>" self.html_str += "</td></tr>\n" self.html_str += "<tr><td>" self.tree.traverse(self.mytree_node, self.gen_html, recurse=False) self.html_str += "</td></tr></table>" return self.html_str def get_size_constraint(self): return 2 ########################## ## group node handler ########################## class group_handler(container_handler): """ group nodehandler to be used as a placeholder for other nodehandlers. This handler will continue parsing child xml data. <nodehandler name='?' module='core' class='group_handler' /> """ def __init__(self, xml, tree_node): container_handler.__init__(self, xml, tree_node) def load_children(self): self.atts = None for child_xml in self.xml: if child_xml.tag == "group_atts": #having the group attributes as a child is bad! self.xml.remove(child_xml) elif child_xml: self.tree.load_xml(child_xml, self.mytree_node) if not self.xml.get('cols'): self.xml.set('cols', '1') if not self.xml.get('border'): self.xml.set('border', '1') def get_design_panel(self,parent): return group_edit_panel(parent,self) def on_use(self,evt): return def gen_html(self, treenode, evt): node = self.tree.GetPyData(treenode) if self.i not in self.tdatas: self.tdatas[self.i] = '' self.tdatas[self.i] += "<P>" + node.tohtml() self.i += 1 if self.i >= self.cols: self.i = 0 def tohtml(self): cols = self.xml.get("cols") border = self.xml.get("border") self.html_str = "<table border='"+border+"' ><tr><td colspan='"+cols+"'>" self.html_str += "<font size=4>"+self.xml.get("name") + "</font>" self.html_str += "</td></tr>\n<tr>" self.cols = int(cols) self.i = 0 self.tdatas = {} self.tree.traverse(self.mytree_node, self.gen_html, recurse=False) for td in self.tdatas: self.html_str += "<td valign='top' >" + self.tdatas[td] + "</td>\n"; self.html_str += "</tr></table>" return self.html_str GROUP_COLS = wx.NewId() GROUP_BOR = wx.NewId() class group_edit_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler self.outline = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Group"), wx.VERTICAL) sizer = wx.BoxSizer(wx.VERTICAL) self.text = {P_TITLE : wx.TextCtrl(self, P_TITLE, handler.xml.get('name')) } sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.text[P_TITLE], 0, wx.EXPAND) sizer.Add(wx.Size(10,10)) radio_c = wx.RadioBox(self, GROUP_COLS, "Columns", choices=["1","2","3","4"]) cols = handler.xml.get("cols") if cols != "": radio_c.SetSelection(int(cols)-1) radio_b = wx.RadioBox(self, GROUP_BOR, "Border", choices=["no","yes"]) border = handler.xml.get("border") if border != "": radio_b.SetSelection(int(border)) sizer.Add(radio_c, 0, wx.EXPAND) sizer.Add(wx.Size(10,10)) sizer.Add(radio_b, 0, wx.EXPAND) self.outline.Add(sizer, 0) self.sizer = self.outline self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Fit() parent.SetSize(self.GetBestSize()) self.Bind(wx.EVT_TEXT, self.on_text, id=P_TITLE) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_BOR) self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GROUP_COLS) def on_radio_box(self,evt): id = evt.GetId() index = evt.GetInt() if id == GROUP_COLS: self.handler.xml.set("cols",str(index+1)) elif id == GROUP_BOR: self.handler.xml.set("border",str(index)) def on_text(self,evt): id = evt.GetId() if id == P_TITLE: txt = self.text[id].GetValue() if txt != "": self.handler.xml.set('name',txt) self.handler.rename(txt) ########################## ## tabber node handler ########################## class tabber_handler(container_handler): """ <nodehandler name='?' module='containers' class='tabber_handler' />""" def __init__(self, xml, tree_node): container_handler.__init__(self, xml, tree_node) def get_design_panel(self,parent): return tabbed_panel(parent, self, 1) def get_use_panel(self,parent): return tabbed_panel(parent, self, 0) class tabbed_panel(orpgTabberWnd): def __init__(self, parent, handler, mode): orpgTabberWnd.__init__(self, parent, style=FNB.FNB_NO_X_BUTTON) self.handler = handler self.parent = parent handler.tree.traverse(handler.mytree_node, self.pick_panel, mode, False) parent.SetSize(self.GetBestSize()) def pick_panel(self, treenode, mode): node = self.handler.tree.GetPyData(treenode) if mode == 1: panel = node.get_design_panel(self) else: panel = node.get_use_panel(self) name = node.xml.get("name") if name == None: ## Fixes broken 3e Inventory child if node.xml.tag == 'inventory': node.xml.set('name', 'Inventory') name = "Inventory" logger.info('A corrective action was take to a 3e PC Sheet', True) component.get('frame').TraipseSuiteWarn('item') if panel: self.AddPage(panel, name, False) class tabbed_edit_panel(orpgTabberWnd): def __init__(self, parent, handler): orpgTabberWnd.__init__(self, parent, style=FNB.FNB_NO_X_BUTTON) self.handler = handler self.parent = parent main_sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Tabber"), wx.VERTICAL) self.title = wx.TextCtrl(self, 1, handler.xml.get('name')) main_sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) main_sizer.Add(self.title, 0, wx.EXPAND) self.SetSizer(main_sizer) self.SetAutoLayout(True) self.Fit() self.Bind(wx.EVT_TEXT, self.on_text, id=1) def on_text(self,evt): txt = self.title.GetValue() if txt != "": self.handler.xml.set('name',txt) self.handler.rename(txt) ################################# ## Splitter container ################################# class splitter_handler(container_handler): """ <nodehandler name='?' module='containers' class='splitter_handler' />""" def __init__(self,xml,tree_node): container_handler.__init__(self,xml,tree_node) def load_children(self): self.atts = None for child_xml in self.xml: if child_xml.tag == "splitter_atts": print 'splitter_atts exist!'; self.xml.remove(child_xml) #Same here! elif child_xml: self.tree.load_xml(child_xml,self.mytree_node) if not self.xml.get('horizontal'): self.xml.set('horizontal', '0') def get_design_panel(self,parent): return self.build_splitter_wnd(parent, 1) def get_use_panel(self,parent): return self.build_splitter_wnd(parent, 0) def on_drop(self,evt): drag_obj = self.tree.drag_obj container_handler.on_drop(self,evt) def build_splitter_wnd(self, parent, mode): self.split = self.xml.get("horizontal") self.pane = splitter_panel(parent, self) self.splitter = MultiSplitterWindow(self.pane, -1, style=wx.SP_LIVE_UPDATE|wx.SP_3DSASH|wx.SP_NO_XP_THEME) if self.split == '1': self.splitter.SetOrientation(wx.VERTICAL) else: self.splitter.SetOrientation(wx.HORIZONTAL) self.bestSizex = -1 self.bestSizey = -1 self.tree.traverse(self.mytree_node, self.doSplit, mode, False) self.pane.sizer.Add(self.splitter, 1, wx.EXPAND) if mode != 1: self.pane.hozCheck.Hide() self.pane.SetSize((self.bestSizex, self.bestSizey)) self.pane.Layout() parent.SetSize(self.pane.GetSize()) return self.pane def doSplit(self, treenode, mode): node = self.tree.GetPyData(treenode) if mode == 1: tmp = node.get_design_panel(self.splitter) else: tmp = node.get_use_panel(self.splitter) if self.split == '1': sash = tmp.GetBestSize()[1]+1 self.bestSizey += sash+11 if self.bestSizex < tmp.GetBestSize()[0]: self.bestSizex = tmp.GetBestSize()[0]+10 else: sash = tmp.GetBestSize()[0]+1 self.bestSizex += sash if self.bestSizey < tmp.GetBestSize()[1]: self.bestSizey = tmp.GetBestSize()[1]+31 self.splitter.AppendWindow(tmp, sash) def get_size_constraint(self): return 1 class splitter_panel(wx.Panel): def __init__(self, parent, handler): wx.Panel.__init__(self, parent, -1) self.handler = handler sizer = wx.BoxSizer(wx.VERTICAL) self.title = wx.TextCtrl(self, 1, handler.xml.get('name')) self.hozCheck = wx.CheckBox(self, -1, "Horizontal Split") hoz = self.handler.xml.get("horizontal") if hoz == '1': self.hozCheck.SetValue(True) else: self.hozCheck.SetValue(False) sizer.Add(wx.StaticText(self, -1, "Title:"), 0, wx.EXPAND) sizer.Add(self.title, 0) sizer.Add(self.hozCheck, 0, wx.EXPAND) sizer.Add(wx.Size(10,0)) self.sizer = sizer self.SetSizer(self.sizer) self.SetAutoLayout(True) self.Bind(wx.EVT_TEXT, self.on_text, id=1) self.Bind(wx.EVT_CHECKBOX, self.on_check_box, id=self.hozCheck.GetId()) def on_check_box(self,evt): state = self.hozCheck.GetValue() if state: self.handler.xml.set("horizontal", "1") else: self.handler.xml.set("horizontal", "0") def on_text(self,evt): txt = self.title.GetValue() if txt != "": self.handler.xml.set('name',txt) self.handler.rename(txt)