view plugins/xxnamesound.py @ 183:0d9b746b5751 beta

Traipse Beta 'OpenRPG' {100115-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Fri, 15 Jan 2010 23:01:42 -0600
parents c54768cffbd4
children
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line source

import os
import orpg.pluginhandler
from orpg.dirpath import dir_struct
import re
import string
from orpg.orpgCore import component

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = 'Name Sound'
        self.author = 'mDuo13'
        self.help = "This plays a 'hey!' sound whenever your name is said in chat. It is\n"
        self.help += "not HTML- or case-sensitive. You can also create nicknames to which the plugin\n"
        self.help += "will also respond. To add a nickname, type '/xxnick add *name*', where *name*\n"
        self.help += "is the nickname you want to add. Then, whenever *name* is said in chat, you'll\n"
        self.help += "hear the sound also. You can remove your nicknames by typing\n"
        self.help += "'/xxnick del*name*' where *name* is the nickname you wish to delete. Neither is\n"
        self.help += "case sensitive. Additionally, you can see what nicknames you currently have\n"
        self.help += "with '/xxnick list'."

        self.antispam = 0
        self.names = []
        self.soundfile = ''
        self.soundplayer = ''
        self.notify = False


    def plugin_enabled(self):
        self.plugin_addcommand('/xxnick', self.on_xxnick, 'add name|del name|list - This is the command for the namesound plugin')
        self.plugin_addcommand('/wnotify', self.on_wnotify, 'This will toggle notification on incoming whispers')
        self.plugin_addcommand('/sfile', self.on_sfile, 'This will set the sound file to use for notification')

        self.names = self.plugindb.GetList("xxnamesound", "names", [])

        self.soundplayer = self.sound_player = component.get('sound')

        tmp = self.plugindb.GetString('xxnamesound', 'wnotify', str(self.notify))
        if tmp == 'True':
            self.on_wnotify(None)

        self.soundfile = self.plugindb.GetString('xxnamesound', 'soundfile', dir_struct['plugins'] + 'heya.wav')


        reg = []

        if not self.chat.html_strip(self.session.name.lower()) in self.names:
            self.names.append(self.chat.html_strip(self.session.name.lower()))

        for name in self.names:
            reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "(?!\w+|[<])")

        reg = string.join(reg, "|")
        self.nameReg = re.compile(reg, re.I)


    def plugin_disabled(self):
        self.plugin_removecmd('/xxnick')
        self.plugin_removecmd('/wnotify')
        self.plugin_removecmd('/sfile')


    def on_wnotify(self, cmdargs):
        self.notify = not self.notify

        self.plugindb.SetString('xxnamesound', 'wnotify', str(self.notify))

        if self.notify:
            self.chat.InfoPost("Whisper Notification is On!")
        else:
            self.chat.InfoPost("Whisper Notification is Off!")


    def on_sfile(self, cmdargs):
        self.soundfile = cmdargs
        self.plugindb.SetString('xxnamesound', 'soundfile', cmdargs)

    def on_xxnick(self, cmdargs):
        args = cmdargs.split(None,-1)
        reg = []
        if len(args):
            name = cmdargs[len(args[0])+1:].lower().strip()

        if len(args) == 0 or args[0] == 'list':
            name_list = ''
            i = 0
            for name in self.names:
                name_list += name
                if i < len(self.names)-1:
                    name_list += ', '
                i += 1
            self.chat.InfoPost('Currently chacking for ' + name_list)
        elif args[0] == 'add':
            if name not in self.names and name != '':
                self.names.append(name)
                self.plugindb.SetList('xxnamesound', 'names', self.names)
                self.chat.InfoPost('The name ' + name + ' has been added to your nickname list. You will now hear a sound when someone says it in chat.')
            else:
                self.chat.InfoPost('The name ' + name + ' is already in your nickname list.')
        elif args[0] == 'del':
            if name in self.names:
                self.names.remove(name)
                self.plugindb.SetList('xxnamesound', 'names', self.names)
                self.chat.InfoPost('The name ' + name + ' has been removed from your nickname list.')
            else:
                self.chat.InfoPost('The name ' + name + ' is not in your nickname list.')

        for name in self.names:
            reg.append("(?<![a-zA-Z0-9>/\#\-])" + name + "['s]*(?!\w+|[<])")

        reg = string.join(reg, "|")
        self.nameReg = re.compile(reg, re.I)

    def plugin_incoming_msg(self, text, type, name, player):
        if self.antispam > 0:
            return text, type, name

        if self.nameReg.search(self.chat.html_strip(text.lower())) != None:
            self.soundplayer.play(self.soundfile)
            self.antispam = 1
        elif self.notify and type == 2:
            self.soundplayer.play(self.soundfile)
            self.antispam = 1


        return text, type, name

    def refresh_counter(self):
        #This is called once per second. That's all you need to know.
        if self.antispam:
            self.antispam -= 0.04