view orpg/templates/default_tree.xml @ 183:0d9b746b5751 beta

Traipse Beta 'OpenRPG' {100115-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Fri, 15 Jan 2010 23:01:42 -0600
parents 4385a7d0efd1
children
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<gametree version="1.0">
  <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Behir (Example Sheet)" version="1.0">
    <nodehandler class="form_handler" icon="form" module="forms" name="Details" version="1.0">
      <form height="500" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Name" version="1.0">
        <text multiline="0" send_button="0">Behir</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="HD" version="1.0">
        <text multiline="0" send_button="0">9d10+45 (94 hp)</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Speed" version="1.0">
        <text multiline="0" send_button="0">40 ft., climb 15 ft</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="AC" version="1.0">
        <text multiline="0" send_button="0">16 (-2 size, +1 Dex, +7 natural)</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Face Reach" version="1.0">
        <text multiline="0" send_button="0">10 ft. by 30 ft./10 ft.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Feats" version="1.0">
        <text multiline="0" send_button="0">Cleave, Power Attack</text>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Skills" version="1.0">
        <list send_button="1" type="1">
          <option selected="0" value="0">Climb [1d20+18]</option>
          <option selected="0" value="0">Hide [1d20+5]</option>
          <option selected="1" value="0">Spot [1d20+7]</option>
        </list>
      </nodehandler>
      <nodehandler class="rpg_grid_handler" icon="grid" module="rpg_grid" name="Abilities" version="1.0">
        <grid autosize="1" border="1">
          <row version="1.0">
            <cell>Str</cell>
            <cell>28</cell>
          </row>
          <row version="1.0">
            <cell>Dex</cell>
            <cell>13</cell>
          </row>
          <row version="1.0">
            <cell>Con</cell>
            <cell>21</cell>
          </row>
          <row version="1.0">
            <cell>Int</cell>
            <cell>7</cell>
          </row>
          <row version="1.0">
            <cell>Wis</cell>
            <cell>14</cell>
          </row>
          <row version="1.0">
            <cell>Cha</cell>
            <cell>12</cell>
          </row>
        </grid>
        <macros>
          <macro name=""/>
        </macros>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="form" module="forms" name="Combat Rolls" version="1.0">
      <form height="300" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Current HP" version="1.0">
        <text multiline="0" send_button="0">text</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="d20" module="forms" name="Initiative" version="1.0">
        <text multiline="0" send_button="1">[1d20+1]</text>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Attacks" version="1.0">
        <list send_button="1" type="3">
          <option selected="0" value="0">Bite [1d20+15], Damage [2d4+8]</option>
          <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option>
          <option selected="0" value="0">Claw [1d20+10], Damage [1d4+4]</option>
        </list>
      </nodehandler>
      <nodehandler class="listbox_handler" icon="gear" module="forms" name="Saving Throws" version="1.0">
        <list send_button="1" type="1">
          <option selected="1" value="0">Will Power [1d20+5]</option>
          <option selected="0" value="0">Relex [1d20+7]</option>
          <option selected="0" value="0">Fortitude [1d20+11]</option>
        </list>
      </nodehandler>
    </nodehandler>
    <nodehandler class="textctrl_handler" icon="note" module="forms" name="Combat Info" version="1.0">
      <text multiline="1" send_button="1">A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon.

Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet high, and 20 feet long, once a minute; damage 7d6, Reflex half DC 19.

Improved Grab (Ex): To use this ability, the behir must hit with its bite attack. If it gets a hold, it can attempt to swallow or constrict the opponent.

Swallow Whole (Ex): A behir can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check. A behir that swallows an opponent can use its Cleave feat to bite and grab another opponent. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the behirs gizzard. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out.

The behirs gizzard can hold two Medium-size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.

Constrict (Ex): A behir deals 2d8+8 damage with a successful grapple check against Gargantuan or smaller creatures. It can use its claws against the grappled foe as well.

</text>
    </nodehandler>
  </nodehandler>
</gametree>