Mercurial > traipse_dev
view orpg/player_list.py @ 183:0d9b746b5751 beta
Traipse Beta 'OpenRPG' {100115-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Fri, 15 Jan 2010 23:01:42 -0600 |
parents | 6081bdc2b8d5 |
children | dcae32e219f1 |
line wrap: on
line source
#!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: player_list.py # Author: Chris Davis # Maintainer: # Version: # $Id: player_list.py,v 1.29 2007/03/30 19:12:06 digitalxero Exp $ # # Description: This is the main entry point of the oprg application # __version__ = "$Id: player_list.py,v 1.29 2007/03/30 19:12:06 digitalxero Exp $" from orpg.orpg_windows import * from orpg.dirpath import dir_struct # global definitions global ROLE_GM; ROLE_GM = "GM" global ROLE_PLAYER; ROLE_PLAYER = "PLAYER" global ROLE_LURKER; ROLE_LURKER = "LURKER" ######################### #player frame window ######################### PLAYER_BOOT = wx.NewId() PLAYER_WHISPER = wx.NewId() PLAYER_IGNORE = wx.NewId() PLAYER_ROLE_MENU = wx.NewId() PLAYER_ROLE_LURKER = wx.NewId() PLAYER_ROLE_PLAYER = wx.NewId() PLAYER_ROLE_GM = wx.NewId() PLAYER_MODERATE_MENU = wx.NewId() PLAYER_MODERATE_ROOM_ON = wx.NewId() PLAYER_MODERATE_ROOM_OFF = wx.NewId() PLAYER_MODERATE_GIVE_VOICE = wx.NewId() PLAYER_MODERATE_TAKE_VOICE = wx.NewId() PLAYER_SHOW_VERSION = wx.NewId() WG_LIST = {} PLAYER_WG_MENU = wx.NewId() PLAYER_WG_CREATE = wx.NewId() PLAYER_WG_CLEAR_ALL = wx.NewId() WG_MENU_LIST = {} PLAYER_COMMAND_MENU = wx.NewId() PLAYER_COMMAND_PASSWORD_ALTER = wx.NewId() PLAYER_COMMAND_ROOM_RENAME = wx.NewId() class player_list(wx.ListCtrl): def __init__( self, parent): wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES ) self.session = component.get("session") self.settings = component.get('settings') self.chat = component.get('chat') self.password_manager = component.get("password_manager") # Create in image list -- for whatever reason...guess it will be nice when we can tell which is a bot self.whisperCount = 0 self._imageList = wx.ImageList( 16, 16, False ) img = wx.Image(dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) img = wx.Image(dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) self.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) # Create our column headers self.InsertColumn( 0, "ID" ) self.InsertColumn( 1, "Player") self.InsertColumn( 2, "Status" ) ##Main Menu self.wgMenu = wx.Menu() #Add the Base Menu items, so they are always at the bottom self.wgMenu.Append(PLAYER_WG_CREATE, "Create") self.wgMenu.Append(PLAYER_WG_CLEAR_ALL, "Delete All Groups") # Create the role menu self.roleMenu = wx.Menu() self.roleMenu.SetTitle( "Assign Role" ) self.roleMenu.Append( PLAYER_ROLE_LURKER, "Lurker" ) self.roleMenu.Append( PLAYER_ROLE_PLAYER, "Player" ) self.roleMenu.Append( PLAYER_ROLE_GM, "GM" ) # Create the moderation menu self.moderateMenu = wx.Menu() self.moderateMenu.SetTitle( "Moderate" ) self.moderateMenu.Append( PLAYER_MODERATE_ROOM_ON, "Room Moderation ON" ) self.moderateMenu.Append( PLAYER_MODERATE_ROOM_OFF, "Room Moderation OFF" ) self.moderateMenu.AppendSeparator() self.moderateMenu.Append( PLAYER_MODERATE_GIVE_VOICE, "Give Voice" ) self.moderateMenu.Append( PLAYER_MODERATE_TAKE_VOICE, "Take Voice" ) # Create the room control menu self.commandMenu = wx.Menu() self.commandMenu.SetTitle( "Room Controls" ) self.commandMenu.Append( PLAYER_COMMAND_PASSWORD_ALTER, "Password" ) self.commandMenu.Append( PLAYER_COMMAND_ROOM_RENAME, "Room Name" ) self.commandMenu.AppendSeparator() # Create the pop up menu self.menu = wx.Menu() self.menu.SetTitle( "Player Menu" ) self.menu.Append( PLAYER_BOOT, "Boot" ) self.menu.AppendSeparator() self.menu.Append( PLAYER_IGNORE, "Toggle &Ignore" ) self.menu.AppendSeparator() self.menu.Append( PLAYER_WHISPER, "Whisper" ) self.menu.AppendMenu(PLAYER_WG_MENU, "Whisper Groups", self.wgMenu) self.menu.AppendSeparator() self.menu.AppendMenu( PLAYER_MODERATE_MENU, "Moderate", self.moderateMenu ) self.menu.AppendMenu( PLAYER_COMMAND_MENU, "Room Control", self.commandMenu ) self.menu.AppendSeparator() self.menu.AppendMenu( PLAYER_ROLE_MENU, "Assign Role", self.roleMenu ) self.menu.AppendSeparator() self.menu.Append( PLAYER_SHOW_VERSION, "Version" ) # Event processing for our menu self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_BOOT) self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_IGNORE) self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_WHISPER) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_ROOM_ON) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_ROOM_OFF) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_GIVE_VOICE) self.Bind(wx.EVT_MENU, self.on_menu_moderate, id=PLAYER_MODERATE_TAKE_VOICE) self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_LURKER) self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_PLAYER) self.Bind(wx.EVT_MENU, self.on_menu_role_change, id=PLAYER_ROLE_GM) self.Bind(wx.EVT_MENU, self.on_menu_item, id=PLAYER_SHOW_VERSION) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=PLAYER_WG_CREATE) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=PLAYER_WG_CLEAR_ALL) self.Bind(wx.EVT_MENU, self.on_menu_password, id=PLAYER_COMMAND_PASSWORD_ALTER) self.Bind(wx.EVT_MENU, self.on_menu_room_rename, id=PLAYER_COMMAND_ROOM_RENAME) self.Bind(wx.EVT_LEFT_DCLICK, self.on_d_lclick) self.Bind(wx.EVT_RIGHT_DOWN, self.on_menu) self.sized = 1 def AutoAdjust(self): self.SetColumnWidth(0, -1) if self.GetColumnWidth(1) < 75: self.SetColumnWidth(1, 75) if self.GetColumnWidth(2) < 75: self.SetColumnWidth(2, 75) self.Refresh() def on_menu_password( self, evt ): id = evt.GetId() self.session = component.get("session") self.password_manager = component.get("password_manager") self.chat = component.get("chat") boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id)) if boot_pwd != None: alter_pwd_dialog = wx.TextEntryDialog(self, "Enter new room password: (blank for no password)","Alter Room Password") if alter_pwd_dialog.ShowModal() == wx.ID_OK: new_pass = alter_pwd_dialog.GetValue() self.chat.InfoPost( "Requesting password change on server..." ) self.session.set_room_pass(new_pass, boot_pwd) def on_menu_room_rename( self, evt ): id = evt.GetId() self.session = component.get("session") self.password_manager = component.get("password_manager") self.chat = component.get("chat") boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id)) if boot_pwd != None: alter_name_dialog = wx.TextEntryDialog(self,"Enter new room name: ","Change Room Name") if alter_name_dialog.ShowModal() == wx.ID_OK: new_name = alter_name_dialog.GetValue() self.chat.InfoPost( "Requesting room name change on server..." ) loc = new_name.find("&") oldloc=0 while loc > -1: loc = new_name.find("&",oldloc) if loc > -1: b = new_name[:loc] e = new_name[loc+1:] new_name = b + "&" + e oldloc = loc +1 loc = new_name.find("'") oldloc=0 while loc > -1: loc = new_name.find("'",oldloc) if loc > -1: b = new_name[:loc] e = new_name[loc+1:] new_name = b + "'" + e oldloc = loc +1 loc = new_name.find('"') oldloc=0 while loc > -1: loc = new_name.find('"',oldloc) if loc > -1: b = new_name[:loc] e = new_name[loc+1:] new_name = b + ""e" + e oldloc = loc +1 self.session.set_room_name(new_name, boot_pwd) def clean_sub_menus(self): for mid in WG_MENU_LIST: try: self.wgMenu.Remove(WG_MENU_LIST[mid]["menuid"]) WG_MENU_LIST[mid]["menu"].Destroy() except: self.wgMenu.UpdateUI() if self.wgMenu.GetMenuItemCount() == 2: WG_MENU_LIST.clear() return def on_menu_whispergroup( self, evt ): self.session = component.get("session") self.settings = component.get('settings') self.chat = component.get('chat') "Add/Remove players from Whisper Groups" id = evt.GetId() item = self.GetItem( self.selected_item ) #See if it is the main menu if id == PLAYER_WG_CREATE: create_new_group_dialog = wx.TextEntryDialog(self,"Enter Group Name","Create New Whisper Group") if create_new_group_dialog.ShowModal() == wx.ID_OK: group_name = create_new_group_dialog.GetValue() WG_LIST[group_name] = {} return elif id == PLAYER_WG_CLEAR_ALL: WG_LIST.clear(); return #Check Sub Menus for mid in WG_MENU_LIST: if id == WG_MENU_LIST[mid]["add"]: WG_LIST[mid][int(item.GetText())] = int(item.GetText()); return elif id == WG_MENU_LIST[mid]["remove"]: del WG_LIST[mid][int(item.GetText())]; return elif id == WG_MENU_LIST[mid]["clear"]: WG_LIST[mid].clear(); return elif id == WG_MENU_LIST[mid]["whisper"]: self.chat.set_chat_text("/gw " + mid + "="); return return def on_menu_moderate( self, evt ): "Change the moderated status of a room or player." id = evt.GetId() self.chat = component.get( "chat" ) self.session = component.get("session") playerID = self.GetItemData( self.selected_item ) moderationString = None moderateRoomBase = "/moderate %s" moderatePlayerBase = "/moderate %d=%s" infoRoomBase = "Attempting to %s moderation in the current room..." infoPlayerBase = "Attempting to %s voice to %s (%d)..." if id == PLAYER_MODERATE_ROOM_ON: moderationString = (moderateRoomBase % "on") infoString = (infoRoomBase % "ENABLE") if id == PLAYER_MODERATE_ROOM_OFF: moderationString = (moderateRoomBase % "off") infoString = (infoRoomBase % "DISABLE") elif id == PLAYER_MODERATE_GIVE_VOICE: moderationString = (moderatePlayerBase % (playerID, "on")) infoString = (infoPlayerBase % ("GIVE", self.session.get_player_by_player_id( str(playerID) )[0], playerID)) elif id == PLAYER_MODERATE_TAKE_VOICE: moderationString = (moderatePlayerBase % (playerID, "off")) infoString = (infoPlayerBase % ("TAKE", self.session.get_player_by_player_id( str(playerID) )[0], playerID)) # Now, send it to the server if moderationString: self.chat.chat_cmds.docmd( moderationString ) # Now, provide local feedback as to what we requested self.chat.InfoPost( infoString ) def on_menu_role_change( self, evt ): self.session = component.get("session") "Change the role of the selected id." id = evt.GetId() self.chat = component.get( "chat" ) playerID = self.GetItemData( self.selected_item ) roleString = None roleBase = "/role %d=%s" infoBase = "Attempting to assign the role of %s to (%d) %s..." # Do type specific processing recycle_bin = {PLAYER_ROLE_LURKER: ROLE_LURKER, PLAYER_ROLE_PLAYER: ROLE_PLAYER, PLAYER_ROLE_GM: ROLE_GM} if recycle_bin.has_key(id): roleName = recycle_bin[id] roleString = (roleBase % ( playerID, roleName )) recycle_bin = {} # Now, send it to the server if roleString: self.chat.chat_cmds.docmd( roleString ) # Now, provide local feedback as to what we requested displayName = self.session.get_player_by_player_id( str(playerID) )[0] infoString = (infoBase % ( roleName, playerID, displayName )) self.chat.InfoPost( infoString ) def on_d_lclick(self,evt): pos = wx.Point(evt.GetX(),evt.GetY()) (item, flag) = self.HitTest(pos) id = self.GetItemText(item) self.chat = component.get("chat") self.chat.set_chat_text("/w " + id + "=") def on_menu_item(self,evt): id = evt.GetId() self.session = component.get("session") self.password_manager = component.get("password_manager") if id == PLAYER_BOOT: id = str(self.GetItemData(self.selected_item)) boot_pwd = self.password_manager.GetPassword("admin",int(self.session.group_id)) if boot_pwd != None: self.session.boot_player(id,boot_pwd) elif id == PLAYER_WHISPER: id = self.GetItemText(self.selected_item) self.chat = component.get("chat") self.chat.set_chat_text("/w " + id + "=") elif id == PLAYER_IGNORE: id = str(self.GetItemData(self.selected_item)) self.chat = component.get("chat") (result,id,name) = self.session.toggle_ignore(id) if result == 0: self.chat.Post(self.chat.colorize(self.chat.syscolor, "Player " + name + " with ID:" + id +" no longer ignored")) else: self.chat.Post(self.chat.colorize(self.chat.syscolor, "Player " + name + " with ID:" + id +" now being ignored")) elif id == PLAYER_SHOW_VERSION: id = str(self.GetItemData(self.selected_item)) version_string = self.session.players[id][6] if version_string: wx.MessageBox("Running client version " + version_string,"Version") else: wx.MessageBox("No client version available for this player","Version") def on_menu(self, evt): pos = wx.Point(evt.GetX(),evt.GetY()) (item, flag) = self.HitTest(pos) if item > -1: self.selected_item = item # This if-else block makes the menu item to boot players active or inactive, as appropriate # This block is enabled for 1.7.8. Ver. 1.7.9 will boast Admin features. #if component.get("session").group_id == "0": # self.menu.Enable(PLAYER_BOOT,0) # self.menu.SetLabel(PLAYER_BOOT,"Can't boot from Lobby") #else: self.menu.Enable(PLAYER_BOOT,1) self.menu.SetLabel(PLAYER_BOOT,"Boot") self.menu.Enable(PLAYER_WG_MENU, True) item = self.GetItem( self.selected_item ) if len(WG_MENU_LIST) > len(WG_LIST): self.clean_sub_menus() if len(WG_LIST) == 0: self.wgMenu.Enable(PLAYER_WG_CLEAR_ALL, False) else: self.wgMenu.Enable(PLAYER_WG_CLEAR_ALL, True) for gid in WG_LIST: if not WG_MENU_LIST.has_key(gid): WG_MENU_LIST[gid] = {} WG_MENU_LIST[gid]["menuid"] = wx.NewId() WG_MENU_LIST[gid]["whisper"] = wx.NewId() WG_MENU_LIST[gid]["add"] = wx.NewId() WG_MENU_LIST[gid]["remove"] = wx.NewId() WG_MENU_LIST[gid]["clear"] = wx.NewId() WG_MENU_LIST[gid]["menu"] = wx.Menu() WG_MENU_LIST[gid]["menu"].SetTitle(gid) WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["whisper"], "Whisper") WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["add"], "Add") WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["remove"], "Remove") WG_MENU_LIST[gid]["menu"].Append(WG_MENU_LIST[gid]["clear"], "Clear") self.wgMenu.PrependMenu(WG_MENU_LIST[gid]["menuid"], gid, WG_MENU_LIST[gid]["menu"]) if WG_LIST[gid].has_key(int(item.GetText())): WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["remove"], True) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["add"], False) else: WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["remove"], False) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["add"], True) if len(WG_LIST[gid]) == 0: WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["whisper"], False) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["clear"], False) else: WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["whisper"], True) WG_MENU_LIST[gid]["menu"].Enable(WG_MENU_LIST[gid]["clear"], True) #Event Stuff self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["whisper"] ) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["add"] ) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["remove"] ) self.Bind(wx.EVT_MENU, self.on_menu_whispergroup, id=WG_MENU_LIST[gid]["clear"] ) self.PopupMenu(self.menu,pos) def add_player(self,player): i = self.InsertImageStringItem(0,player[2],0) self.SetStringItem(i,1,self.strip_html(player)) self.SetItemData(i,int(player[2])) self.SetStringItem(i, 2,player[3]) self.colorize_player_list() self.Refresh() # play sound setobj = component.get('settings') sound_file = setobj.get_setting("AddSound") if sound_file != '': sound_player = component.get('sound') sound_player.play(sound_file) self.AutoAdjust() def del_player(self,player): i = self.FindItemData(-1,int(player[2])) self.DeleteItem(i) for gid in WG_LIST: if WG_LIST[gid].has_key(int(player[2])): del WG_LIST[gid][int(player[2])] # play sound setobj = component.get('settings') sound_file = setobj.get_setting("DelSound") if sound_file != '': sound_player = component.get('sound') sound_player.play(sound_file) ic = self.GetItemCount() self.whisperCount = 0 index = 0 while index < ic: item = self.GetItem( index ) if item.GetImage(): self.whisperCount += 1 index += 1 self.colorize_player_list() self.Refresh() # This method updates the player info # # self: reference to this PlayerList # player: reference to a player structure(list) # # Returns: None # def update_player(self,player): i = self.FindItemData(-1,int(player[2])) # finds the right list box index self.SetStringItem(i,1,self.strip_html(player)) self.SetStringItem(i,2,player[3]) item = self.GetItem(i) self.colorize_player_list() self.AutoAdjust() def colorize_player_list(self): session = component.get("session") settings = component.get('settings') mode = settings.get_setting("ColorizeRoles") if mode.lower() == "0": return players = session.players for m in players.keys(): item_list_location = self.FindItemData(-1,int(m)) if item_list_location == -1: continue player_info = session.get_player_by_player_id(m) item = self.GetItem(item_list_location) role = player_info[7] color = wx.GREEN if self.session.group_id != "0": item.SetTextColour(settings.get_setting(role + "RoleColor")) self.SetItem(item) def reset(self): self.whisperCount = 0 WG_LIST.clear() self.DeleteAllItems() def strip_html(self,player): ret_string = ""; x = 0; in_tag = 0 for x in range(len(player[0])) : if player[0][x] == "<" or player[0][x] == ">" or in_tag == 1 : if player[0][x] == "<": in_tag = 1 elif player[0][x] == ">": in_tag = 0 else: pass else: ret_string = ret_string + player[0][x] return ret_string def size_cols(self): ##moved skip here to see if it breaks ## w,h = self.GetClientSizeTuple() ## w /= 8 ## self.SetColumnWidth( 0, w*2 ) ## self.SetColumnWidth( 1, w*2 ) ## self.SetColumnWidth( 2, w*3 ) pass